Demo Data from EDBT 2026 / reviewers in the wild / expert
Krishna C. Bhavaraju
dblp:91/6296
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive interaction |
0.1 | 1 | 2009 | Interactive Virtual Reality Simulation for Nanoparticle Manipulation and Nanoassembly using Optical Tweezers · VR 2009 |
Virtual and augmented reality › virtual reality
virtual reality simulation |
0.1 | 1 | 2009 | Interactive Virtual Reality Simulation for Nanoparticle Manipulation and Nanoassembly using Optical Tweezers · VR 2009 |
Methods — techniques the papers use, named apart from their topics
physics simulation · 0.2optical tweezers simulation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Interactive Virtual Reality Simulation for Nanoparticle Manipulation and Nanoassembly using Optical TweezersabstractNanotechnology is one of the most promising technologies for future development. This paper proposes virtual reality (VR) as a tool to simulate nano particle manipulation using optical tweezers towards achieving nano-assembly and to handle effectively issues such as difficulty in viewing, perceiving and controlling the nano-scale objects. The simulation modeled using virtual reality displays all the forces acting on nanoparticle during the manipulation. The simulation is developed for particles that belong to the Rayleigh region and represents interactions of OT (a laser beam) with the nanoparticle. The laser beam aimed on to the nanoparticle traps the particle by applying optical forces. The trapped particle is then moved by moving the laser beam. The proposed VR based simulation tool with it capabilities can be easily extended and used for creating and open system framework by connecting it to a real OT setup to control nanoparticles manipulation. In addition, a feedback system can be build to increase of precision of movement. Krishna C. Bhavaraju |
VR | 1 |