Demo Data from EDBT 2026 / reviewers in the wild / expert
Jane Veeder
dblp:91/6807
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 1997
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 4 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 82% Visual content generation and editing · 18% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Games and playful interaction · 100% |
Topics — the 1 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
computer animation |
0.0 | 1 | 1993 | Updating computer animation (panel): an interdisciplinary approach · SIGGRAPH 1993 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1997 | Educating the digital artist for the entertainment industry: the collision of academia and business (panel)abstractArticle Free Access Share on Educating the digital artist for the entertainment industry (panel): the collision of academia and business Authors: Charles S. Swartz UCLA Extension UCLA ExtensionView Profile , Edwin E. Catmull Pixar PixarView Profile , Robin King Sheridan College Sheridan CollegeView Profile , Richard Weinberg University of Southern California University of Southern CaliforniaView Profile , Jane Veeder San Francisco State University San Francisco State UniversityView Profile Authors Info & Claims SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniquesAugust 1997 Pages 456–458https://doi.org/10.1145/258734.258907Published:03 August 1997Publication History 1citation499DownloadsMetricsTotal Citations1Total Downloads499Last 12 Months21Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF Charles S. Swartz, Edwin E. Catmull, Robin King, Richard Weinberg, Jane Veeder |
SIGGRAPH | 5 |
| 1995 | New developments in animation production for video games (panel session)abstractNo abstract available. Jane Veeder, Paul D. Lewis, Bob Zigado, Robert Stein, Craig Upson |
SIGGRAPH | 1 |
| 1995 | Videogame industry overview: technology, markets, content, future (panel session)abstractNo abstract available. Jane Veeder, Mark Stephen Pierce, Eugene Jarvis, John N. Latta, Heidi Therese Dangelmaier, Jez San |
SIGGRAPH | 1 |
| 1993 | Updating computer animation (panel): an interdisciplinary approachabstractNo abstract available. Jane Veeder |
SIGGRAPH | 1 |