EDBT 2026 Demo / reviewers in the wild / expert
Jirí Havel
dblp:91/7993
· DBLP profile ↗
7ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorArtificial intelligence and machine learning · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Virtual and augmented reality · 36% Image and video processing · 24% Computational photography and imaging · 14% | |
| Artificial intelligence
1 paper |
Image recognition and object detection · 50% 3D vision · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 50% Interaction techniques and input · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 14 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › pose estimation › rotation estimation
3d orientation estimation |
0.2 | 1 | 2016 | BoxCars: 3D Boxes as CNN Input for Improved Fine-Grained Vehicle Recognition · CVPR 2016 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2012 | Uniform Marker Fields: Camera localization by orientable De Bruijn tori · ISMAR 2012 |
Computational photography and imaging
camera localization |
0.1 | 1 | 2012 | Uniform Marker Fields: Camera localization by orientable De Bruijn tori · ISMAR 2012 |
Virtual and augmented reality
fiducial markers |
0.1 | 1 | 2012 | Uniform Marker Fields: Camera localization by orientable De Bruijn tori · ISMAR 2012 |
Immersive interaction
augmented reality interaction |
0.1 | 1 | 2012 | Fractal marker fields: No more scale limitations for fiduciary markers · ISMAR 2012 |
Interaction techniques and input › input sensing › tracking
fiducial marker tracking |
0.1 | 1 | 2012 | Fractal marker fields: No more scale limitations for fiduciary markers · ISMAR 2012 |
Image and video processing › feature detection
hough transform |
0.1 | 1 | 2011 | PClines - Line detection using parallel coordinates · CVPR 2011 |
Image and video processing › edge detection
line detection |
0.1 | 1 | 2011 | PClines - Line detection using parallel coordinates · CVPR 2011 |
Visualization and visual analytics › high-dimensional data visualization
parallel coordinates |
0.1 | 1 | 2011 | PClines - Line detection using parallel coordinates · CVPR 2011 |
GPUs and heterogeneous computing
GPU computing |
0.1 | 1 | 2011 | Nonnegative Tensor Factorization Accelerated Using GPGPU · IEEE Trans. Parallel Distributed Syst. 2011 |
Rendering
ray tracing |
0.1 | 1 | 2010 | Yet Faster Ray-Triangle Intersection (Using SSE4) · IEEE Trans. Vis. Comput. Graph. 2010 |
Virtual and augmented reality › tracking
camera pose estimation |
0.0 | 1 | 2012 | Uniform Marker Fields: Camera localization by orientable De Bruijn tori · ISMAR 2012 |
Virtual and augmented reality › tracking
camera tracking |
0.0 | 1 | 2012 | Fractal marker fields: No more scale limitations for fiduciary markers · ISMAR 2012 |
Geometric modeling and processing
collision detection |
0.0 | 1 | 2010 | Yet Faster Ray-Triangle Intersection (Using SSE4) · IEEE Trans. Vis. Comput. Graph. 2010 |
Methods — techniques the papers use, named apart from their topics
fractal marker design · 0.3convolutional neural network · 0.23d bounding box · 0.2de bruijn torus · 0.1parallel coordinates · 0.1nonnegative tensor factorization · 0.1hough transform · 0.1CUDA · 0.1SSE4 instructions · 0.1SIMD · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | BoxCars: 3D Boxes as CNN Input for Improved Fine-Grained Vehicle RecognitionabstractWe are dealing with the problem of fine-grained vehicle make&model recognition and verification. Our contribution is showing that extracting additional data from the video stream - besides the vehicle image itself - and feeding it into the deep convolutional neural network boosts the recognition performance considerably. This additional information includes: 3D vehicle bounding box used for "unpacking" the vehicle image, its rasterized low-resolution shape, and information about the 3D vehicle orientation. Experiments show that adding such information decreases classification error by 26% (the accuracy is improved from 0.772 to 0.832) and boosts verification average precision by 208% (0.378 to 0.785) compared to baseline pure CNN without any input modifications. Also, the pure baseline CNN outperforms the recent state of the art solution by 0.081. We provide an annotated set "BoxCars" of surveillance vehicle images augmented by various automatically extracted auxiliary information. Our approach and the dataset can considerably improve the performance of traffic surveillance systems. Jakub Sochor, Adam Herout, Jirí Havel |
CVPR | 3 |
| 2013 | Vanishing points in point-to-line mappings and other line parameterizations
Jirí Havel, Adam Herout, Markéta Dubská |
Pattern Recognit. Lett. | 1 |
| 2012 | Fractal marker fields: No more scale limitations for fiduciary markersabstractOne limitation of existing fiduciary markers is that the camera motion is tightly limited: the marker (one of the markers) must be visible and it must be observed at a proper scale. This paper introduces a fractal structure of markers similar to matrix codes (such as QR-code or Data Matrix): the Fractal Marker Field. The FMF allows for embedding markers of a virtually unlimited number of scales. At the same time, for each of the scales it guarantees a constant density of markers at that scale over the whole marker field's surface. The Fractal Marker Field can provide unprecedented freedom of motion to camera-based augmented reality applications. Adam Herout, Michal Zachariás, Markéta Dubská, Jirí Havel |
ISMAR | 4 |
| 2012 | Uniform Marker Fields: Camera localization by orientable De Bruijn toriabstractIn various applications, a wider area needs to be covered by fiduciary markers but a large marker cannot be used because only a fraction of the area is to be viewed by the camera. Such an area can be covered by a number of small markers with unique identifiers. However, with the camera freely moving in the scene and with occluders present, it is difficult to ensure that at least one of the individual markers is completely visible, unless the markers are small and numerous. In that case, the markers are not recognizable from larger distances. István Szentandrási, Michal Zachariás, Jirí Havel, Adam Herout, Markéta Dubská, Rudolf Kajan |
ISMAR | 3 |
| 2011 | PClines - Line detection using parallel coordinatesabstractDetection of lines in raster images is often performed using Hough transform. This paper presents a new parameterization of lines and a modification of the Hough transform–PClines. PClines are based on parallel coordinates, a coordinate system used mostly or solely for high-dimensional data visualization. The PClines algorithm is described in the paper; its accuracy is evaluated numerically and compared to the commonly used line detectors based on the Hough transform. The results show that PClines outperform the existing approaches in terms of accuracy. Besides, PClines are computationally extremely efficient, require no floating-point operations, and can be easily accelerated by different hardware architectures. Markéta Dubská, Adam Herout, Jirí Havel |
CVPR | 3 |
| 2011 | Nonnegative Tensor Factorization Accelerated Using GPGPUabstractThis article presents an optimized algorithm for Nonnegative Tensor Factorization (NTF), implemented in the CUDA (Compute Uniform Device Architecture) framework, that runs on contemporary graphics processors and exploits their massive parallelism. The NTF implementation is primarily targeted for analysis of high-dimensional spectral images, including dimensionality reduction, feature extraction, and other tasks related to spectral imaging; however, the algorithm and its implementation are not limited to spectral imaging. The speedups measured on real spectral images are around 60-100{\times} compared to a traditional C implementation compiled with an optimizing compiler. Since common problems in the field of spectral imaging may take hours on a state-of-the-art CPU, the speedup achieved using a graphics card is attractive. The implementation is publicly available in the form of a dynamically linked library, including an interface to MATLAB, and thus may be of help to researchers and engineers using NTF on large problems. Jukka Antikainen, Jirí Havel, Radovan Josth, Adam Herout, Pavel Zemcík, Markku Hauta-Kasari |
IEEE Trans. Parallel Distributed Syst. | 2 |
| 2010 | Yet Faster Ray-Triangle Intersection (Using SSE4)abstractRay-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing) but also in physics simulation, collision detection, modeling, etc. Obviously, the speed of this well-defined algorithm's implementations is important because calls to such a routine are numerous in rendering and simulation applications. Contemporary fast intersection algorithms, which use SIMD instructions, focus on the intersection of ray packets against triangles. For intersection between single rays and triangles, operations such as horizontal addition or dot product are required. The SSE4 instruction set adds the dot product instruction which can be used for this purpose. This paper presents a new modification of the fast ray-triangle intersection algorithms commonly used, which-when implemented on SSE4-outperforms the current state-of-the-art algorithms. It also allows both a single ray and ray packet intersection calculation with the same precomputed data. The speed gain measurements are described and discussed in the paper. Jirí Havel, Adam Herout |
IEEE Trans. Vis. Comput. Graph. | 1 |