Demo Data from EDBT 2026 / reviewers in the wild / expert
Georges Gagneré
dblp:92/10575
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2014
0000-0002-3930-1236ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › interactive art
interactive art installation |
0.1 | 1 | 2011 | Shedding light on shadow: real-time interactive artworks based on cast shadows or silhouettes · ACM Multimedia 2011 |
Image and video processing › image segmentation › object extraction
silhouette extraction |
0.0 | 1 | 2011 | Shedding light on shadow: real-time interactive artworks based on cast shadows or silhouettes · ACM Multimedia 2011 |
Methods — techniques the papers use, named apart from their topics
video capture · 0.2image processing · 0.2calibration · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Beyond basic emotions: expressive virtual actors with social attitudesabstractThe purpose of this work is to evaluate the contribution of audio-visual prosody to the perception of complex mental states of virtual actors. We propose that global audio-visual prosodic contours - i.e. melody, rhythm and head movements over the utterance - constitute discriminant features for both the generation and recognition of social attitudes. The hypothesis is tested on an acted corpus of social attitudes in virtual actors and evaluation is done using objective measures and perceptual tests. Adela Barbulescu, Rémi Ronfard, Gérard Bailly, Georges Gagneré, Hüseyin Çakmak |
MIG | 4 |
| 2011 | Shedding light on shadow: real-time interactive artworks based on cast shadows or silhouettesabstractDigital shadowing is a source of interest in immersive and interactive artworks because it enhances the feeling of presence, and because it is a very intuitive and engaging interaction "device." After a presentation of some major pieces in shadow-based artwork along two categories (silhouette-based digital shadows and cast shadow-based digital shadows), we propose a real-time software platform that can produce these two types of shadows from video capture and image processing. The processing is divided into image analysis for shadow extraction, calibration, and special effects. It is made highly flexible and parameterized, so that it can fit various configurations. Two specific configurations are illustrated because of their genericity: one for infrared light silhouette-based shadow and live performance, and one for both digital shadowing categories and interactive art installations with visible light. We then present some of the applications of such a platform through various live performances made by two theater companies involved in a collaborative project with scientists. The examples confirm the wide variety of scenographic setups in which shadow can be involved as a key component. Christian Jacquemin, Georges Gagneré, Benoît Lahoz |
ACM Multimedia | 2 |