EDBT 2026 Demo / reviewers in the wild / expert
Akshara Rai
dblp:92/10721
· DBLP profile ↗
22ranked-venue papers
5as first author
12since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 21 · 5 first-author · 11 since 2021Systems, architecture and hardware · 11 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent TasksabstractWe present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We employ a semi-automated task generation pipeline using Large Language Models (LLMs), incorporating simulation-in-the-loop for the grounding and verification. PARTNR stands as the largest benchmark of its kind, comprising 100,000 natural language tasks, spanning 60 houses and 5,819 unique objects. We analyze state-of-the-art LLMs on PARTNR tasks, across the axes of planning, perception and skill execution. The analysis reveals significant limitations in SoTA models, such as poor coordination and failures in task tracking and recovery from errors. When LLMs are paired with 'real' humans, they require 1.5x as many steps as two humans collaborating and 1.1x more steps than a single human, underscoring the potential for improvement in these models. We further show that fine-tuning smaller LLMs with planning data can achieve performance on par with models 9 times larger, while being 8.6x faster at inference. Overall, PARTNR highlights significant challenges facing collaborative embodied agents and aims to drive research in this direction. Matthew Chang, Gunjan Chhablani, Alexander Clegg, Mikael Dallaire Cote, Ruta Desai, Michal Hlavac, Vladimir Karashchuk, Jacob Krantz, Roozbeh Mottaghi, Priyam Parashar, Siddharth Patki, Ishita Prasad, Xavier Puig, Akshara Rai, Ram Ramrakhya, Daniel Tran, Joanne Truong, John M. Turner, Eric Undersander, Tsung-Yen Yang |
ICLR | 14 |
| 2024 | Situated Instruction Following
So Yeon Min, Xavier Puig, Devendra Singh Chaplot, Tsung-Yen Yang, Akshara Rai, Priyam Parashar, Ruslan Salakhutdinov, Yonatan Bisk, Roozbeh Mottaghi |
ECCV (61) | 5 |
| 2024 | Habitat 3.0: A Co-Habitat for Humans, Avatars, and RobotsabstractWe present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities. For more details and visualizations, visit: https://aihabitat.org/habitat3. Xavier Puig, Eric Undersander, Andrew Szot, Mikael Dallaire Cote, Tsung-Yen Yang, Ruslan Partsey, Ruta Desai, Alexander Clegg, Michal Hlavac, So Yeon Min, Vladimir Vondrus, Théophile Gervet, Vincent-Pierre Berges, John M. Turner, Oleksandr Maksymets, Zsolt Kira, Mrinal Kalakrishnan, Jitendra Malik, Devendra Singh Chaplot, Unnat Jain, Dhruv Batra, Akshara Rai, Roozbeh Mottaghi |
ICLR | 22 |
| 2023 | EgoTV: Egocentric Task Verification from Natural Language Task DescriptionsabstractTo enable progress towards egocentric agents capable of understanding everyday tasks specified in natural language, we propose a benchmark and a synthetic dataset called Egocentric Task Verification (EgoTV). The goal in EgoTV is to verify the execution of tasks from egocentric videos based on the natural language description of these tasks. EgoTV contains pairs of videos and their task descriptions for multi-step tasks – these tasks contain multiple sub-task decompositions, state changes, object interactions, and sub-task ordering constraints. In addition, EgoTV also provides abstracted task descriptions that contain only partial details about ways to accomplish a task. Consequently, EgoTV requires causal, temporal, and compositional reasoning of video and language modalities, which is missing in existing datasets. We also find that existing vision-language models struggle at such all round reasoning needed for task verification in EgoTV. Inspired by the needs of EgoTV, we propose a novel Neuro-Symbolic Grounding (NSG) approach that leverages symbolic representations to capture the compositional and temporal structure of tasks. We demonstrate NSG’s capability towards task tracking and verification on our EgoTV dataset and a real-world dataset derived from CrossTask [82] (CTV). We open-source the EgoTV and CTV datasets and the NSG model for future research on egocentric assistive agents. Rishi Hazra, Akshara Rai, Nitin Kamra, Ruta Desai |
ICCV | 3 |
| 2023 | Skill Transformer: A Monolithic Policy for Mobile ManipulationabstractWe present Skill Transformer, an approach for solving long-horizon robotic tasks by combining conditional sequence modeling and skill modularity. Conditioned on egocentric and proprioceptive observations of a robot, Skill Transformer is trained end-to-end to predict both a high-level skill (e.g., navigation, picking, placing), and a whole-body low-level action (e.g., base and arm motion), using a transformer architecture and demonstration trajectories that solve the full task. It retains the composability and modularity of the overall task through a skill predictor module while reasoning about low-level actions and avoiding hand-off errors, common in modular approaches. We test Skill Transformer on an embodied rearrangement benchmark and find it performs robust task planning and low-level control in new scenarios, achieving a 2.5x higher success rate than baselines in hard rearrangement problems. Dhruv Batra, Akshara Rai, Andrew Szot |
ICCV | 3 |
| 2023 | Adaptive Coordination in Social Embodied RearrangementabstractWe present the task of "Social Rearrangement", consisting of cooperative everyday tasks like setting up the dinner table, tidying a house or unpacking groceries in a simulated multi-agent environment. In Social Rearrangement, two robots coordinate to complete a long-horizon task, using onboard sensing and egocentric observations, and no privileged information about the environment. We study zero-shot coordination (ZSC) in this task, where an agent collaborates with a new partner, emulating a scenario where a robot collaborates with a new human partner. Prior ZSC approaches struggle to generalize in our complex and visually rich setting, and on further analysis, we find that they fail to generate diverse coordination behaviors at training time. To counter this, we propose Behavior Diversity Play (BDP), a novel ZSC approach that encourages diversity through a discriminability objective. Our results demonstrate that BDP learns adaptive agents that can tackle visual coordination, and zero-shot generalize to new partners in unseen environments, achieving 35% higher success and 32% higher efficiency compared to baselines. Andrew Szot, Unnat Jain, Dhruv Batra, Zsolt Kira, Ruta Desai, Akshara Rai |
ICML | 6 |
| 2023 | ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman CharactersabstractMotion retargeting is a promising approach for generating natural and compelling animations for nonhuman characters. However, it is challenging to translate human movements into semantically equivalent motions for target characters with different morphologies due to the ambiguous nature of the problem. This work presents a novel learning-based motion retargeting framework, Adversarial Correspondence Embedding (ACE), to retarget human motions onto target characters with different body dimensions and structures. Our framework is designed to produce natural and feasible character motions by leveraging generative-adversarial networks (GANs) while preserving high-level motion semantics by introducing an additional feature loss. In addition, we pretrain a character motion prior that can be controlled in a latent embedding space and seek to establish a compact correspondence. We demonstrate that the proposed framework can produce retargeted motions for three different characters – a quadrupedal robot with a manipulator, a crab character, and a wheeled manipulator. We further validate the design choices of our framework by conducting baseline comparisons and a user study. We also showcase sim-to-real transfer of the retargeted motions by transferring them to a real Spot robot. Tianyu Li 0005, Jungdam Won, Alexander Clegg, Akshara Rai, Sehoon Ha |
SIGGRAPH Asia | 5 |
| 2022 | Vision-Aided Dynamic Quadrupedal Locomotion on Discrete Terrain Using Motion LibrariesabstractIn this paper, we present a framework rooted in control and planning that enables quadrupedal robots to traverse challenging terrains with discrete footholds using visual feedback. Navigating discrete terrain is challenging for quadrupeds because the motion of the robot can be aperiodic, highly dynamic, and blind for the hind legs of the robot. Additionally, the robot needs to reason over both the feasible footholds as well as the base velocity in order to speed up or slow down at different parts of the discrete terrain. To address these challenges, we build an offline library of periodic gaits which span two trotting steps, and switch between different motion primitives to achieve aperiodic motions of different step lengths on a quadrupedal robot. The motion library is used to provide targets to a geometric model predictive controller which outputs the contact forces at the stance feet. To incorporate visual feedback, we use terrain mapping tools and a forward facing depth camera to build a local height map of the terrain around the robot, and extract feasible foothold locations around both the front and hind legs of the robot. Our experiments show a small scale quadruped robot navigating multiple unknown, challenging and discrete terrains in the real world. Shuxiao Chen, Akshara Rai, Koushil Sreenath |
ICRA | 3 |
| 2022 | Learning Periodic Tasks from Human DemonstrationsabstractWe develop a method for learning periodic tasks from visual demonstrations. The core idea is to leverage periodicity in the policy structure to model periodic aspects of the tasks. We use active learning to optimize parameters of rhythmic dynamic movement primitives (rDMPs) and propose an objective to maximize the similarity between the motion of objects manipulated by the robot and the desired motion in human video demonstrations. We consider tasks with deformable objects and granular matter whose states are challenging to represent and track: wiping surfaces with a cloth, winding cables, and stirring granular matter with a spoon. Our method does not require tracking markers or manual annotations. The initial training data consists of 10-minute videos of random unpaired interactions with objects by the robot and human. We use these for unsupervised learning of a keypoint model to get task-agnostic visual correspondences. Then, we use Bayesian optimization to optimize rDMPs from a single human video demonstration within few robot trials. We present simulation and hardware experiments to validate our approach. Junwu Zhang, Connor Settle, Akshara Rai, Rika Antonova, Jeannette Bohg |
ICRA | 4 |
| 2021 | Query Specific Focused Summarization of Biomedical Journal ArticlesabstractDuring COVID-19, a large repository of relevant literature, termed as "CORD-19", was released by Allen Institute of AI.The repository being very large, and growing exponentially, concerned users are struggling to retrieve only required information from the documents.In this paper, we present a framework for generating focused summaries of journal articles.The summary is generated using a novel optimization mechanism to ensure that it definitely contains all essential scientific content.The parameters for summarization are drawn from the variables that are used for reporting scientific studies.We have evaluated our results on the CORD-19 dataset.The approach however is generic. Akshara Rai, Suyash Sangwan, Tushar Goel, Ishan Verma, Lipika Dey |
FedCSIS | 1 |
| 2021 | Leveraging Forward Model Prediction Error for Learning ControlabstractLearning for model based control can be sample-efficient and generalize well, however successfully learning models and controllers that represent the problem at hand can be challenging for complex tasks. Using inaccurate models for learning can lead to sub-optimal solutions that are unlikely to perform well in practice. In this work, we present a learning approach which iterates between model learning and data collection and leverages forward model prediction error for learning control. We show how using the controller’s prediction as input to a forward model can create a differentiable connection between the controller and the model, allowing us to formulate a loss in the state space. This lets us include forward model prediction error during controller learning and we show that this creates a loss objective that significantly improves learning on different motor control tasks. We provide empirical and theoretical results that show the benefits of our method and present evaluations in simulation for learning control on a 7 DoF manipulator and an underactuated 12 DoF quadruped. We show that our approach successfully learns controllers for challenging motor control tasks involving contact switching. Sarah Bechtle, Bilal Hammoud, Akshara Rai, Franziska Meier, Ludovic Righetti |
ICRA | 3 |
| 2021 | Learning Navigation Skills for Legged Robots with Learned Robot EmbeddingsabstractRecent work has shown results on learning navigation policies for idealized cylinder agents in simulation and transferring them to real wheeled robots. Deploying such navigation policies on legged robots can be challenging due to their complex dynamics, and the large dynamical difference between cylinder agents and legged systems. In this work, we learn hierarchical navigation policies that account for the low-level dynamics of legged robots, such as maximum speed, slipping, contacts, and learn to successfully navigate cluttered indoor environments. To enable transfer of policies learned in simulation to new legged robots and hardware, we learn dynamics-aware navigation policies across multiple robots with robot-specific embeddings. The learned embedding is optimized on new robots, while the rest of the policy is kept fixed, allowing for quick adaptation. We train our policies across three legged robots in simulation - 2 quadrupeds (A1, AlienGo) and a hexapod (Daisy). At test time, we study the performance of our learned policy on two new legged robots in simulation (Laikago, 4-legged Daisy), and one real-world quadrupedal robot (A1). Our experiments show that our learned policy can sample-efficiently generalize to previously unseen robots, and enable sim-to-real transfer of navigation policies for legged robots. Joanne Truong, Denis Yarats, Tianyu Li 0005, Franziska Meier, Sonia Chernova, Dhruv Batra, Akshara Rai |
IROS | 7 |
| 2020 | Learning Generalizable Locomotion Skills with Hierarchical Reinforcement LearningabstractLearning to locomote to arbitrary goals on hardware remains a challenging problem for reinforcement learning. In this paper, we present a hierarchical framework that improves sample-efficiency and generalizability of learned locomotion skills on real-world robots. Our approach divides the problem of goal-oriented locomotion into two sub-problems: learning diverse primitives skills, and using model-based planning to sequence these skills. We parametrize our primitives as cyclic movements, improving sample-efficiency of learning from scratch on a 18 degrees of freedom robot. Then, we learn coarse dynamics models over primitive cycles and use them in a model predictive control framework. This allows us to learn to walk to arbitrary goals up to 12m away, after about two hours of training from scratch on hardware. Our results on a Daisy hexapod hardware and simulation demonstrate the efficacy of our approach at reaching distant targets, in different environments, and with sensory noise. Tianyu Li 0005, Nathan Lambert 0001, Roberto Calandra, Franziska Meier, Akshara Rai |
ICRA | 5 |
| 2020 | Learning State-Dependent Losses for Inverse Dynamics LearningabstractBeing able to quickly adapt to changes in dynamics is paramount in model-based control for object manipulation tasks. In order to influence fast adaptation of the inverse dynamics model's parameters, data efficiency is crucial. Given observed data, a key element to how an optimizer updates model parameters is the loss function. In this work, we propose to apply meta-learning to learn structured, state-dependent loss functions during a meta-training phase. We then replace standard losses with our learned losses during online adaptation tasks. We evaluate our proposed approach on inverse dynamics learning tasks, both in simulation and on real hardware data. In both settings, the structured and state-dependent learned losses improve online adaptation speed, when compared to standard, state-independent loss functions. Kristen Morse, Neha Das, Yixin Lin 0003, Austin S. Wang, Akshara Rai, Franziska Meier |
IROS | 5 |
| 2020 | A Framework for Online Updates to Safe Sets for Uncertain DynamicsabstractSafety is crucial for deploying robots in the real world. One way of reasoning about safety of robots is by building safe sets through Hamilton-Jacobi (HJ) reachability. However, safe sets are often computed offline, assuming perfect knowledge of the dynamics, due to high compute time. In the presence of uncertainty, the safe set computed offline becomes inaccurate online, potentially leading to dangerous situations on the robot. We propose a novel framework to learn a safe control policy in simulation, and use it to generate online safe sets under uncertain dynamics. We start with a conservative safe set and update it online as we gather more information about the robot dynamics. We also show an application of our framework to a model-based reinforcement learning problem, proposing a safe model-based RL setup. Our framework enables robots to simultaneously learn about their dynamics, accomplish tasks, and update their safe sets. It also generalizes to complex high-dimensional dynamical systems, like 3-link manipulators and quadrotors, and reliably avoids obstacles, while achieving a task, even in the presence of unmodeled noise. Jennifer C. Shih, Franziska Meier, Akshara Rai |
IROS | 3 |
| 2020 | Re-Examining Linear Embeddings for High-Dimensional Bayesian OptimizationabstractBayesian optimization (BO) is a popular approach to optimize expensive-to-evaluate black-box functions. A significant challenge in BO is to scale to high-dimensional parameter spaces while retaining sample efficiency. A solution considered in existing literature is to embed the high-dimensional space in a lower-dimensional manifold, often via a random linear embedding. In this paper, we identify several crucial issues and misconceptions about the use of linear embeddings for BO. We study the properties of linear embeddings from the literature and show that some of the design choices in current approaches adversely impact their performance. We show empirically that properly addressing these issues significantly improves the efficacy of linear embeddings for BO on a range of problems, including learning a gait policy for robot locomotion. Benjamin Letham, Roberto Calandra, Akshara Rai, Eytan Bakshy |
NeurIPS | 3 |
| 2019 | Using Deep Reinforcement Learning to Learn High-Level Policies on the ATRIAS BipedabstractLearning controllers for bipedal robots is a challenging problem, often requiring expert knowledge and extensive tuning of parameters that vary in different situations. Recently, deep reinforcement learning has shown promise at automatically learning controllers for complex systems in simulation. This has been followed by a push towards learning controllers that can be transferred between simulation and hardware, primarily with the use of domain randomization. However, domain randomization can make the problem of finding stable controllers even more challenging, especially for under actuated bipedal robots. In this work, we explore whether policies learned in simulation can be transferred to hardware with the use of high-fidelity simulators and structured controllers. We learn a neural network policy which is a part of a more structured controller. While the neural network is learned in simulation, the rest of the controller stays fixed, and can be tuned by the expert as needed. We show that using this approach can greatly speed up the rate of learning in simulation, as well as enable transfer of policies between simulation and hardware. We present our results on an ATRIAS robot and explore the effect of action spaces and cost functions on the rate of transfer between simulation and hardware. Our results show that structured policies can indeed be learned in simulation and implemented on hardware successfully. This has several advantages, as the structure preserves the intuitive nature of the policy, and the neural network improves the performance of the hand-designed policy. In this way, we propose a way of using neural networks to improve expert designed controllers, while maintaining ease of understanding. Tianyu Li 0005, Hartmut Geyer, Christopher G. Atkeson, Akshara Rai |
ICRA | 4 |
| 2019 | Using Simulation to Improve Sample-Efficiency of Bayesian Optimization for Bipedal RobotsabstractLearning for control can acquire controllers for novel robotic tasks, paving the path for autonomous agents. Such controllers can be expert-designed policies, which typically require tuning of parameters for each task scenario. In this context, Bayesian optimization (BO) has emerged as a promising approach for automatically tuning controllers. However, sample-efficiency can still be an issue for high-dimensional policies on hardware. Here, we develop an approach that utilizes simulation to learn structured feature transforms that map the original parameter space into a domain-informed space. During BO, similarity between controllers is now calculated in this transformed space. Experiments on the ATRIAS robot hardware and simulation show that our approach succeeds at sample-efficiently learning controllers for multiple robots. Another question arises: What if the simulation significantly differs from hardware? To answer this, we create increasingly approximate simulators and study the effect of increasing simulation-hardware mismatch on the performance of Bayesian optimization. We also compare our approach to other approaches from literature, and find it to be more reliable, especially in cases of high mismatch. Our experiments show that our approach succeeds across different controller types, bipedal robot models and simulator fidelity levels, making it applicable to a wide range of bipedal locomotion problems. Akshara Rai, Rika Antonova, Franziska Meier, Christopher G. Atkeson |
J. Mach. Learn. Res. | 1 |
| 2018 | Bayesian Optimization Using Domain Knowledge on the ATRIAS BipedabstractRobotics controllers often consist of expert-designed heuristics, which can be hard to tune in higher dimensions. Simulation can aid in optimizing these controllers if parameters learned in simulation transfer to hardware. Unfortunately, this is often not the case in legged locomotion, necessitating learning directly on hardware. This motivates using data-efficient learning techniques like Bayesian Optimization (BO) to minimize collecting expensive data samples. BO is a black-box data-efficient optimization scheme, though its performance typically degrades in higher dimensions. We aim to overcome this problem by incorporating domain knowledge, with a focus on bipedal locomotion. In our previous work, we proposed a feature transformation that projected a 16-dimensional locomotion controller to a 1-dimensional space using knowledge of human walking. When optimizing a human-inspired neuromuscular controller in simulation, this feature transformation enhanced sample efficiency of BO over traditional BO with a Squared Exponential kernel. In this paper, we present a generalized feature transform applicable to non-humanoid robot morphologies and evaluate it on the ATRIAS bipedal robot, in both simulation and hardware. We present three different walking controllers and two are evaluated on the real robot. Our results show that this feature transform captures important aspects of walking and accelerates learning on hardware and simulation, as compared to traditional BO. Akshara Rai, Rika Antonova, Seungmoon Song, William C. Martin, Hartmut Geyer, Christopher G. Atkeson |
ICRA | 1 |
| 2017 | Learning feedback terms for reactive planning and controlabstractWith the advancement of robotics, machine learning, and machine perception, increasingly more robots will enter human environments to assist with daily tasks. However, dynamically-changing human environments requires reactive motion plans. Reactivity can be accomplished through re-planning, e.g. model-predictive control, or through a reactive feedback policy that modifies on-going behavior in response to sensory events. In this paper, we investigate how to use machine learning to add reactivity to a previously learned nominal skilled behavior. We approach this by learning a reactive modification term for movement plans represented by nonlinear differential equations. In particular, we use dynamic movement primitives (DMPs) to represent a skill and a neural network to learn a reactive policy from human demonstrations. We use the well explored domain of obstacle avoidance for robot manipulation as a test bed. Our approach demonstrates how a neural network can be combined with physical insights to ensure robust behavior across different obstacle settings and movement durations. Evaluations on an anthropomorphic robotic system demonstrate the effectiveness of our work. Akshara Rai, Giovanni Sutanto, Stefan Schaal, Franziska Meier |
ICRA | 1 |
| 2016 | Optimal control for geometric motion planning of a robot diverabstractInertial reorientation of airborne articulated bodies has been an active area of research in the robotics community, as this behavior can help guide dynamic robots to a safe landing with minimal damage. The main objective of this work is emulating the aggressive and large angle correction maneuvers, like somersaults, that are performed by human divers. To this end, a planar three link robot, called DiverBot, is proposed. By considering a gravity-free scenario, a local connection is obtained between joint angles and the body orientation, resulting in a reduction in the system dynamics. An optimal control policy applied on this reduced configuration space yielded diving maneuvers that are dynamically feasible. Numerical results show that the DiverBot can execute one somersault without drift and multiple somersaults with minimal drift. Roberto Shu, Avinash Siravuru, Akshara Rai, Tony Dear, Koushil Sreenath, Howie Choset |
IROS | 3 |
| 2012 | Grasping Region Identification in Novel Objects Using Microsoft Kinect
Akshara Rai, P. Prem Kumar, Mridul Agarwal, Laxmidhar Behera |
ICONIP (4) | 1 |