Georgios Chalkiadakis

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43ranked-venue papers
5as first author
16since 2021 · last 2025
0000-0002-0716-2972ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 41 · 5 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 2 first-author · 4 since 2021Databases, data management, data science and information retrieval · 4 · 1 since 2021
YearPublicationVenuePosition
2025 Deep Implicit Imitation Reinforcement Learning in Heterogeneous Action Settings
abstract
Implicit imitation reinforcement learning (IIRL) is a framework that aims to aid a trainee agent’s learning process via observing the state transitions of a mentor, but without access to the latter's action information. Standard IIRL assumes a shared Markov decision process (MDP) between the mentor and trainee, consequently implying an identical action space. This restriction imposes limitations on the applicability of implicit imitation frameworks in real-life scenarios where, possibly due to variations in physical characteristics, the mentor agent may possess distinct own actions, thereby creating a heterogeneous action setting. In this work, we extend the deep implicit imitation Q-networks (DIIQN) method -an online, model-free, deep RL algorithm for implicit imitation- to allow for heterogeneous action sets between mentor and trainee agents. Equipped with our heterogeneous actions DIIQN (HA-DIIQN) method, a trainee agent can harvest the benefits of IIRL even in heterogeneous action settings, achieving accelerated learning and outperforming non-optimal mentor agents.
Iason Chrysomallis, Georgios Chalkiadakis, Ioannis Papamichail, Markos Papageorgiou
AAAI2
2025 Privacy-Aware Deep RL for Sequential Coalition Formation Decisions Under Uncertainty
abstract
Task execution in multiagent settings often calls for the formation of coalitions, since agents may possess complementary skills and/or resources that have to be pulled together for a task. Naturally, the formation process and its efficiency is affected by strategic agent choices, as well as by the uncertainty inherent in practically all real-world settings; thus, in principle it can be facilitated by reinforcement learning (RL). The practicality of employing RL for each individual to learn aspects of the coalition formation problem in large open settings is questionable, however, due to the scarcity of interactions among specific agents and also due to privacy concerns. As such, we propose a novel framework that effectively intertwines sequential decision making during coalition formation under uncertainty with deep RL (DRL) techniques designed to fit the needs of such challenging environments and overcome the aforementioned issues. This is facilitated by the assumption of capability-related agent types; and by allowing the joint RL training of agents in ways that do not jeopardize their privacy. We put forward two DRL algorithms that guarantee privacy preservation by design, as is also verified by a theoretical proof that we provide. Our experiments demonstrate the effectiveness of our approach, and its potential for transfer learning, as already trained models can be successfully employed in environments with different reward functions. To the best of our knowledge, ours is the first approach to allow autonomous agents to employ deep RL for sequentially optimal decisions in large open coalitional task allocation settings, while addressing uncertainty and privacy concerns.
Gerasimos Koresis, Stergios Plataniotis, Leonidas Bakopoulos, Charilaos Akasiadis, Georgios Chalkiadakis
ICTAI5
2025 Conditional Max-Sum for Asynchronous Multiagent Decision Making
Dimitrios Troullinos, Georgios Chalkiadakis, Ioannis Papamichail, Markos Papageorgiou
AAMAS2
2025 Value of Information-Enhanced Exploration in Bootstrapped DQN
abstract
Efficient exploration in deep reinforcement learning remains a fundamental challenge, especially in environments characterized by high-dimensional states and sparse rewards. Traditional exploration strategies that rely on random local policy noise, such as ϵ-greedy and Boltzmann exploration methods, often struggle to efficiently balance exploration and exploitation. In this paper, we integrate the notion of (expected) value of information (EVOI) within the well-known Bootstrapped DQN algorithmic framework, to enhance the algorithm’s deep exploration ability. Specifically, we develop two novel algorithms that incorporate the expected gain from learning the value of information into Bootstrapped DQN. Our methods use value of information estimates to measure the discrepancies of opinions among distinct network heads, and drive exploration towards areas with the most potential. We evaluate our algorithms with respect to performance and their ability to exploit inherent uncertainty arising from random network initialization. Our experiments in complex, sparse-reward Atari games demonstrate increased performance, all the while making better use of uncertainty, and, importantly, without introducing extra hyperparameters.
Stergios Plataniotis, Charilaos Akasiadis, Georgios Chalkiadakis
IJCNN3
2024 FairPlay: A Multi-Sided Fair Dynamic Pricing Policy for Hotels
abstract
In recent years, popular touristic destinations face overtourism. Local communities suffer from its consequences in several ways. Among others, overpricing and profiteering harms local societies and economies deeply. In this paper we focus on the problem of determining fair hotel room prices. Specifically, we put forward a dynamic pricing policy where the price of a room depends not only on the demand of the hotel it belongs to but also on the demand of: (i) similar rooms in the area and (ii) their hotels. To this purpose, we model our setting as a cooperative game and exploit an appropriate game theoretic solution concept that promotes fairness both on the customers' and the providers' side. Our simulation results involving price adjustments across real-world hotels datasets, confirm that ours is a fair dynamic pricing policy, avoiding both over- and under-pricing hotel rooms.
Errikos Streviniotis, Athina Georgara, Filippo Bistaffa, Georgios Chalkiadakis
AAAI4
2024 Adversarial Search and Deep Learning for Strategic Settlement Placement in the "Settlers of Catan"
Diamantis Rafail Papadam, Georgios Chalkiadakis
EUMAS2
2024 Protocol Design Patterns for Statecharts-Based Open MAS Development
Nikolaos I. Spanoudakis, Charilaos Akasiadis, Georgios Kechagias, Georgios Chalkiadakis
EUMAS4
2024 A comprehensive analysis of agent factorization and learning algorithms in multiagent systems
Andreas Kallinteris, Stavros Orfanoudakis, Georgios Chalkiadakis
Auton. Agents Multi Agent Syst.3
2023 Deep Reinforcement Learning with Implicit Imitation for Lane-Free Autonomous Driving
abstract
Implicit imitation assumes that learning agents observe only the state transitions of an agent they use as a mentor, and try to recreate them based on their own abilities and knowledge of their environment. In this paper, we put forward a deep implicit imitation Q-network (DIIQN) model, which incorporates ideas from three well-known Deep Q-Network (DQN) variants. As such, we enable a novel implicit imitation method for online, model-free deep reinforcement learning. Our thorough experimentation in the complex environment of the emerging lane-free traffic paradigm, verifies the benefits of our approach. Specifically, we show that deep implicit imitation RL dramatically accelerates the learning process when compared to a “vanilla” DQN method; and, unlike explicit imitation reinforcement learning, it is able to outperform mentor performance without resorting to additional information, such as the mentor’s actions.
Iason Chrysomallis, Dimitrios Troullinos, Georgios Chalkiadakis, Ioannis Papamichail, Markos Papageorgiou
ECAI3
2022 Collaborative Decision Making for Lane-Free Autonomous Driving in the Presence of Uncertainty
Pavlos Geronymakis, Dimitrios Troullinos, Georgios Chalkiadakis, Markos Papageorgiou
EUMAS3
2022 Max-Sum with Quadtrees for Decentralized Coordination in Continuous Domains
abstract
In this paper we put forward a novel extension of the classic Max-Sum algorithm to the framework of Continuous Distributed Constrained Optimization Problems (Continuous DCOPs), by utilizing a popular geometric algorithm, namely Quadtrees. In its standard form, Max-Sum can only solve Continuous DCOPs with an a priori discretization procedure. Existing Max-Sum extensions to continuous multiagent coordination domains require additional assumptions regarding the form of the factors, such as access to the gradient, or the ability to model them as continuous piecewise linear functions. Our proposed approach has no such requirements: we model the exchanged messages with Quadtrees, and, as such, the discretization procedure is dynamic and embedded in the internal Max-Sum operations (addition and marginal maximization). We apply Max-Sum with Quadtrees to lane-free autonomous driving. Our experimental evaluation showcases the effectiveness of our approach in this challenging coordination domain.
Dimitrios Troullinos, Georgios Chalkiadakis, Vasilis Samoladas, Markos Papageorgiou
IJCAI2
2022 ε -MC Nets: A Compact Representation Scheme for Large Cooperative Game Settings
Errikos Streviniotis, Athina Georgara, Georgios Chalkiadakis
KSEM (3)3
2022 Preference Aggregation Mechanisms for a Tourism-Oriented Bayesian Recommender
Errikos Streviniotis, Georgios Chalkiadakis
PRIMA2
2022 Identifying sunlit leaves using Convolutional Neural Networks: An expert system for measuring the crop water stress index of pistachio trees
Minas Pantelidakis, Athanasios Aris Panagopoulos, Konstantinos Mykoniatis, Shawn Ashkan, Rajeswari Cherupulli Eravi, Vishnu Pamula, Enrique Cruz Verduzco III, Oleksandr Babich, Orestis P. Panagopoulos, Georgios Chalkiadakis
Expert Syst. Appl.10
2022 Efficient Coalition Structure Generation via Approximately Equivalent Induced Subgraph Games
abstract
We show that any characteristic function game (CFG) G can be always turned into an approximately equivalent game represented using the induced subgraph game (ISG) representation. Such a transformation incurs obvious benefits in terms of tractability of computing solution concepts for G . Our transformation approach, namely, AE-ISG, is based on the solution of a norm approximation problem. We then propose a novel coalition structure generation (CSG) approach for ISGs that is based on graph clustering, which outperforms existing CSG approaches for ISGs by using off-the-shelf optimization solvers. Finally, we provide theoretical guarantees on the value of the optimal CSG solution of G with respect to the optimal CSG solution of the approximately equivalent ISG. As a consequence, our approach allows one to compute approximate CSG solutions with quality guarantees for any CFG. Results on a real-world application domain show that our approach outperforms a domain-specific CSG algorithm, both in terms of quality of the solutions and theoretical quality guarantees.
Filippo Bistaffa, Georgios Chalkiadakis, Alessandro Farinelli
IEEE Trans. Cybern.2
2021 Aiming for Half Gets You to the Top: Winning PowerTAC 2020
Stavros Orfanoudakis, Stefanos Kontos, Charilaos Akasiadis, Georgios Chalkiadakis
EUMAS4
2020 CLFD: A Novel Vectorization Technique and Its Application in Fake News Detection
abstract
In recent years, fake news detection has been an emerging research area. In this paper, we put forward a novel statistical approach for the generation of feature vectors to describe a document. Our so-called class label frequency distance (clfd), is shown experimentally to provide an effective way for boosting the performance of machine learning methods. Specifically, our experiments, carried out in the fake news detection domain, verify that efficient traditional machine learning methods that use our vectorization approach, consistently outperform deep learning methods that use word embeddings for small and medium sized datasets, while the results are comparable for large datasets. In addition, we demonstrate that a novel hybrid method that utilizes both a clfd-boosted logistic regression classifier and a deep learning one, clearly outperforms deep learning methods even in large datasets.
Michail Mersinias, Stergos D. Afantenos, Georgios Chalkiadakis
LREC3
2019 Influence of State-Variable Constraints on Partially Observable Monte Carlo Planning
abstract
Online planning methods for partially observable Markov decision processes (POMDPs) have recently gained much interest. In this paper, we propose the introduction of prior knowledge in the form of (probabilistic) relationships among discrete state-variables, for online planning based on the well-known POMCP algorithm. In particular, we propose the use of hard constraint networks and probabilistic Markov random fields to formalize state-variable constraints and we extend the POMCP algorithm to take advantage of these constraints. Results on a case study based on Rocksample show that the usage of this knowledge provides significant improvements to the performance of the algorithm. The extent of this improvement depends on the amount of knowledge encoded in the constraints and reaches the 50% of the average discounted return in the most favorable cases that we analyzed.
Alberto Castellini, Georgios Chalkiadakis, Alessandro Farinelli
IJCAI2
2019 Extracting Hidden Preferences over Partitions in Hedonic Cooperative Games
Athina Georgara, Dimitrios Troullinos, Georgios Chalkiadakis
KSEM (1)3
2019 Cooperative games with overlapping coalitions: Charting the tractability frontier
Yair Zick, Georgios Chalkiadakis, Edith Elkind, Evangelos Markakis 0001
Artif. Intell.2
2018 Learning Hedonic Games via Probabilistic Topic Modeling
Athina Georgara, Thalia Ntiniakou, Georgios Chalkiadakis
EUMAS3
2018 Markov Chain Monte Carlo for Effective Personalized Recommendations
Michail-Angelos Papilaris, Georgios Chalkiadakis
EUMAS2
2018 Deep Reinforcement Learning in Strategic Board Game Environments
Konstantia Xenou, Georgios Chalkiadakis, Stergos D. Afantenos
EUMAS2
2017 Probability Bounds for Overlapping Coalition Formation
abstract
In this work, we provide novel methods which benefit from obtained probability bounds for assessing the ability of teams of agents to accomplish coalitional tasks. To this end, our first method is based on an improvement of the Paley-Zygmund inequality, while the second and the third ones are devised based on manipulations of the two-sided Chebyshev’s inequality and the Hoeffding’s inequality, respectively. Agents have no knowledge of the amount of resources others possess; and hold private Bayesian beliefs regarding the potential resource investment of every other agent. Our methods allow agents to demand that certain confidence levels are reached, regarding the resource contributions of the various coalitions. In order to tackle real-world scenarios, we allow agents to form overlapping coalitions, so that one can simultaneously be part of a number of coalitions. We thus present a protocol for iterated overlapping coalition formation (OCF), through which agents can complete tasks that grant them utility. Agents lie on a social network and their distance affects their likelihood of cooperation towards the completion of a task. We confirm our methods’ effectiveness by testing them on both a random graph of 300 nodes and a real-world social network of 4039 nodes.
Michail Mamakos, Georgios Chalkiadakis
IJCAI2
2017 A cooperative game-theoretic approach to the social ridesharing problem
Filippo Bistaffa, Alessandro Farinelli, Georgios Chalkiadakis, Sarvapali D. Ramchurn
Artif. Intell.3
2016 Decentralized Large-Scale Electricity Consumption Shifting by Prosumer Cooperatives
abstract
In this work we address the problem of coordinated consumption shifting for electricity prosumers. We show that individual optimization with respect to electricity prices does not always lead to minimized costs, thus necessitating a cooperative approach. A prosumer cooperative employs an internal cryptocurrency mechanism for coordinating members decisions and distributing the collectively generated profits. The mechanism generates cryptocoins in a distributed fashion, and awards them to participants according to various criteria, such as contribution impact and accuracy between stated and final shifting actions. In particular, when a scoring rules-based distribution method is employed, participants are incentivized to be accurate. When tested on a large dataset with real-world production and consumption data, our approach is shown to provide incentives for accurate statements and increased economic profits for the cooperative.
Charilaos Akasiadis, Georgios Chalkiadakis
ECAI2
2016 Evolutionary Agent-Based Modeling of Past Societies' Organization Structure
abstract
In this work, we extend a generic agent-based model for simulating ancient societies, by blending, for the first time, evolutionary game theory with multiagent systems' self-organization. Our approach models the evolution of social behaviours in a population of strategically interacting agents corresponding to households in the early Minoan era. To this end, agents participate in repeated games by means of which they exchange utility (corresponding to resources) with others. The results of the games contribute to both the continuous re-organization of the social structure, and the progressive adoption of the most successful agent strategies. Agent population is not fixed, but fluctuates over time. The particularity of the domain necessitates that agents in our games receive non-static payoffs, in contrast to most games studied in the literature; and that the evolutionary dynamics are formulated via assessing the perceived fitness of the agents, defined in terms of how successful they are in accumulating utility. Our results show that societies of strategic agents that self-organize via adopting the aforementioned evolutionary approach, demonstrate a sustainability that largely matches that of self-organizing societies of more cooperative agents; and that strategic cooperation is in fact, in many instances, an emergent behaviour in this domain.
Angelos Chliaoutakis, Georgios Chalkiadakis
ECAI2
2016 Employing Hypergraphs for Efficient Coalition Formation with Application to the V2G Problem
abstract
This paper proposes, for the first time in the literature, the use of hypergraphs for the efficient formation of effective coalitions. We put forward several formation methods that build on existing hypergraph algorithms, and exploit hypergraph structure to identify agents with desirable characteristics. Our approach allows the near-instantaneous formation of high quality coalitions, while adhering to multiple stated requirements regarding coalition quality. Moreover, our methods are shown to scale to dozens of thousands of agents within fractions of a second; with one of them scaling to even millions of agents within seconds. We apply our approach to the problem of forming coalitions to provide (electric) vehicle-to-grid (V2G) services. Ours is the first approach able to deal with large-scale, realtime coalition formation for the V2G problem, while taking multiple criteria into account for creating electric vehicle coalitions.
Filippos Christianos, Georgios Chalkiadakis
ECAI2
2016 Optimal Prosumer Decision-Making Using Factored MDPs
Angelos Angelidakis, Georgios Chalkiadakis
IJCAI2
2016 Agent-based modeling of ancient societies and their organization structure
Angelos Chliaoutakis, Georgios Chalkiadakis
Auton. Agents Multi Agent Syst.2
2016 Characteristic function games with restricted agent interactions: Core-stability and coalition structures
Georgios Chalkiadakis, Gianluigi Greco, Evangelos Markakis 0001
Artif. Intell.1
2015 Towards Optimal Solar Tracking: A Dynamic Programming Approach
abstract
The power output of photovoltaic systems (PVS) increases with the use of effective and efficient solar tracking techniques. However, current techniques suffer from several drawbacks in their tracking policy: (i) they usually do not consider the forecasted or prevailing weather conditions; even when they do, they (ii) rely on complex closed-loop controllers and sophisticated instruments; and (iii) typically, they do not take the energy consumption of the trackers into account. In this paper, we propose a policy iteration method (along with specialized variants), which is able to calculate near-optimal trajectories for effective and efficient day-ahead solar tracking, based on weather forecasts coming from on-line providers. To account for the energy needs of the tracking system, the technique employs a novel and generic consumption model. Our simulations show that the proposed methods can increase the power output of a PVS considerably, when compared to standard solar tracking techniques.
Athanasios Aris Panagopoulos, Georgios Chalkiadakis, Nicholas R. Jennings
AAAI2
2015 Recommending Fair Payments for Large-Scale Social Ridesharing
abstract
We perform recommendations for the Social Ridesharing scenario, in which a set of commuters, connected through a social network, arrange one-time rides at short notice. In particular, we focus on how much one should pay for taking a ride with friends. More formally, we propose the first approach that can compute fair coalitional payments that are also stable according to the game-theoretic concept of the kernel for systems with thousands of agents in real-world scenarios. Our tests, based on real datasets for both spatial (GeoLife) and social data (Twitter), show that our approach is significantly faster than the state-of-the-art (up to 84 times), allowing us to compute stable payments for 2000 agents in 50 minutes. We also develop a parallel version of our approach, which achieves a near-optimal speed-up in the number of processors used. Finally, our empirical analysis reveals new insights into the relationship between payments incurred by a user by virtue of its position in its social network and its role (rider or driver).
Filippo Bistaffa, Alessandro Farinelli, Georgios Chalkiadakis, Sarvapali D. Ramchurn
RecSys3
2014 Stochastic Filtering Methods for Predicting Agent Performance in the Smart Grid
abstract
A variety of multiagent systems methods has been proposed for forming cooperatives of interconnected agents representing electricity producers or consumers in the Smart Grid. One major problem that arises in this domain is assessing participating agents uncertainty, and correctly predicting their future behaviour. In this paper, we adopt two stochastic filtering techniques —the Unscented Kalman Filter equipped with Gaussian Processes, and the Histogram Filter— and use these to effectively monitor the trustworthiness of agent statements regarding their final actions. The methods are incorporated within a directly applicable scheme for providing electricity demand management services. Simulation results confirm that these techniques provide tangible benefits regarding enhanced consumption reduction performance, and increased financial gains.
Charilaos Akasiadis, Georgios Chalkiadakis
ECAI2
2013 Agent Cooperatives for Effective Power Consumption Shifting
abstract
In this paper, we present a directly applicable scheme for electricity consumption shifting and effective demand curve flattening. The scheme can employ the services of either individual or cooperating consumer agents alike. Agents participating in the scheme, however, are motivated to form cooperatives, in order to reduce their electricity bills via lower group prices granted for sizable consumption shifting from high to low demand time intervals. The scheme takes into account individual costs, and uses a strictly proper scoring rule to reward contributors according to efficiency. Cooperative members, in particular, can attain variable reduced electricity price rates, given their different load shifting capabilities. This allows even agents with initially forbidding shifting costs to participate in the scheme, and is achieved by a weakly budget-balanced, truthful reward sharing mechanism. We provide four variants of this approach, and evaluate it experimentally.
Charilaos Akasiadis, Georgios Chalkiadakis
AAAI2
2013 You are what you consume: a bayesian method for personalized recommendations
abstract
In this paper, we propose a novel Bayesian approach for personalized recommendations. In our approach, we model both user preferences and items under recommendation as multivariate Gaussian distributions; and make use of Normal-Inverse Wishart priors to model the recommendation agent beliefs about user types. We employ a lightweight agent-user interaction process, during which the user is presented with and asked to rate a small number of items. We then interpret these ratings in an innovative way, using them to guide a Bayesian updating process that helps us both capture a user's current mood, and maintain her overall user type. We produced several variants of our approach, and applied them in the movie recommendations domain, evaluating them on data from the MovieLens dataset. Our algorithms are shown to be competitive against a state-of-the-art method, which nevertheless requires a minimum set of ratings from various users to provide recommendations---unlike our entirely personalized approach.
Konstantinos Babas, Georgios Chalkiadakis, Evangelos Tripolitakis
RecSys2
2012 Competing with Humans at Fantasy Football: Team Formation in Large Partially-Observable Domains
abstract
We present the first real-world benchmark for sequentially-optimal team formation, working within the framework of a class of online football prediction games known as Fantasy Football. We model the problem as a Bayesian reinforcement learning one, where the action space is exponential in the number of players and where the decision maker's beliefs are over multiple characteristics of each footballer. We then exploit domain knowledge to construct computationally tractable solution techniques in order to build a competitive automated Fantasy Football manager. Thus, we are able to establish the baseline performance in this domain, even without complete information on footballers' performances (accessible to human managers), showing that our agent is able to rank at around the top percentile when pitched against 2.5M human players.
Tim Matthews, Sarvapali D. Ramchurn, Georgios Chalkiadakis
AAAI3
2012 Cooperative Virtual Power Plant Formation Using Scoring Rules
abstract
Virtual Power Plants (VPPs) are fast emerging as a suitable means of integrating small and distributed energy resources (DERs), like wind and solar, into the electricity supply network (Grid). VPPs are formed via the aggregation of a large number of such DERs, so that they exhibit the characteristics of a traditional generator in terms of predictability and robustness. In this work, we promote the formation of such "cooperative'' VPPs (CVPPs) using multi-agent technology. In particular, we design a payment mechanism that encourages DERs to join CVPPs with large overall production. Our method is based on strictly proper scoring rules and incentivises the provision of accurate predictions from the CVPPs---and in turn, the member DERs---which aids in the planning of the supply schedule at the Grid. We empirically evaluate our approach using the real-world setting of 16 commercial wind farms in the UK. We show that our mechanism incentivises real DERs to form CVPPs, and outperforms the current state of the art payment mechanism developed for this problem.
Valentin Robu, Ramachandra Kota, Georgios Chalkiadakis, Alex Rogers, Nicholas R. Jennings
AAAI3
2012 Sequentially optimal repeated coalition formation under uncertainty
Georgios Chalkiadakis, Craig Boutilier
Auton. Agents Multi Agent Syst.1
2010 Cooperative Games with Overlapping Coalitions
abstract
In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are associated with tasks, an agent may be involved in executing more than one task, and thus may distribute his resources among several coalitions. To tackle such scenarios, we introduce a model for cooperative games with overlapping coalitions—or overlapping coalition formation (OCF) games. We then explore the issue of stability in this setting. In particular, we introduce a notion of the core, which generalizes the corresponding notion in the traditional (non-overlapping) scenario. Then, under some quite general conditions, we characterize the elements of the core, and show that any element of the core maximizes the social welfare. We also introduce a concept of balancedness for overlapping coalitional games, and use it to characterize coalition structures that can be extended to elements of the core. Finally, we generalize the notion of convexity to our setting, and show that under some natural assumptions convex games have a non-empty core. Moreover, we introduce two alternative notions of stability in OCF that allow a wider range of deviations, and explore the relationships among the corresponding definitions of the core, as well as the classic (non-overlapping) core and the Aubin core. We illustrate the general properties of the three cores, and also study them from a computational perspective, thus obtaining additional insights into their fundamental structure.
Georgios Chalkiadakis, Edith Elkind, Evangelos Markakis 0001, Maria Polukarov, Nicholas R. Jennings
J. Artif. Intell. Res.1
2009 Simple Coalitional Games with Beliefs
Georgios Chalkiadakis, Edith Elkind, Nicholas R. Jennings
IJCAI1
2008 Coalition Structures in Weighted Voting Games
abstract
Weighted voting games are a popular model of collaboration in multiagent systems. In such games, each agent has a weight (intuitively corresponding to resources he can contribute), and a coalition of agents wins if its total weight meets or exceeds a given threshold. Even though coalitional stability in such games is important, existing research has nonetheless only considered the stability of the grand coalition. In this paper, we introduce a model for weighted voting games with coalition structures. This is a natural extension in the context of multiagent systems, as several groups of agents may be simultaneously at work, each serving a different task. We then proceed to study stability in this context. First, we define the CS-core, a notion of the core for such settings, discuss its non-emptiness, and relate it to the traditional notion of the core in weighted voting games. We then investigate its computational properties. We show that, in contrast with the traditional setting, it is computationally hard to decide whether a game has a non-empty CS-core, or whether a given outcome is in the CS-core. However, we then provide an efficient algorithm that verifies whether an outcome is in the CS-core if all weights are small (polynomially bounded). Finally, we also suggest heuristic algorithms for checking the non-emptiness of the CS-core.
Edith Elkind, Georgios Chalkiadakis, Nicholas R. Jennings
ECAI2
2007 Coalitional Bargaining with Agent Type Uncertainty
Georgios Chalkiadakis, Craig Boutilier
IJCAI1