EDBT 2026 Demo / reviewers in the wild / expert
Hanna Strömberg
dblp:92/3167
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 50% Games and playful interaction · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › multiplayer games
mobile multiplayer game |
0.1 | 1 | 2006 | Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction · PerCom 2006 |
Collaborative and social computing
social interaction |
0.1 | 1 | 2006 | Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction · PerCom 2006 |
Methods — techniques the papers use, named apart from their topics
user evaluation · 0.1case study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | Multi-User Mobile Applications and a Public Display: Novel Ways for Social InteractionabstractIn this paper we introduce prerequisites for the empowerment of social interaction when using a multi-user mobile service. The paper is based on a case study of user experiences of a multiplayer mobile game where the players attend the game via their mobile phones whilst their activity is materialized on a common public display. Based on the results of user evaluation we introduce three enabling factors for social interaction in a multiplayer game: context, communication and identification. User aspects to these factors as well as perspectives to other types of services are presented. Jaana Leikas, Hanna Strömberg, Veikko Ikonen, Riku Suomela, Juhani Heinilä |
PerCom | 2 |
| 2004 | Interactive scenarios-building ubiquitous computing concepts in the spirit of participatory design
Hanna Strömberg, Valtteri Pirttilä, Veikko Ikonen |
Pers. Ubiquitous Comput. | 1 |