Jonathan Evans

dblp:92/3720 · DBLP profile ↗
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5ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 since 2021Systems, architecture and hardware · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 56% Accessibility and assistive technology · 44%
Artificial intelligence
1 paper
Motion planning and robot control · 39% Legged, aerial and field robots · 30% Planning, search and constraint satisfaction · 30%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology
cognitive accessibility
0.312017
ForgetMeNot: Active Reminder Entry Support for Adults with Acquired Brain Injury · CHI 2017
Health and well-being technologies › cognitive support
reminder systems
0.312017
ForgetMeNot: Active Reminder Entry Support for Adults with Acquired Brain Injury · CHI 2017
Health and well-being technologies
rehabilitation technology
0.112017
ForgetMeNot: Active Reminder Entry Support for Adults with Acquired Brain Injury · CHI 2017
Robotics › Legged, aerial and field robots › underwater robotics
autonomous underwater vehicle
0.112007
Path Planning for Autonomous Underwater Vehicles · IEEE Trans. Robotics 2007
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › pathfinding › grid-based pathfinding
fast marching method
0.112007
Path Planning for Autonomous Underwater Vehicles · IEEE Trans. Robotics 2007
Robotics › Motion planning and robot control
path planning
0.112007
Path Planning for Autonomous Underwater Vehicles · IEEE Trans. Robotics 2007

Methods — techniques the papers use, named apart from their topics

in situ case study · 0.3field observation · 0.3multiresolution method · 0.1fast marching · 0.1
YearPublicationVenuePosition
2024 Flexible Visual Preference Inspection in Group Decision Making
abstract
We have developed a novel and comprehensive visualization design for group decision making that can support decision makers in modeling and comparing stakeholder preferences. We have implemented a prototype based on this design, and we have obtained preliminary evidence of its utility by means of a user study, wherein groups of individuals participated in a decision scenario that is held as a standard in group dynamics literature
Jordon Johnson, Spencer Yao, Giuseppe Carenini, Jonathan Evans
AVI4
2017 ForgetMeNot: Active Reminder Entry Support for Adults with Acquired Brain Injury
abstract
Smartphone reminding apps can compensate for memory impairment after acquired brain injury (ABI). In the absence of a caregiver, users must enter reminders themselves if the apps are going to help them. Poor memory and apathy associated with ABI can result in failure to initiate such configuration behaviour and the benefits of reminder apps are lost. ForgetMeNot takes a novel approach to address this problem by periodically encouraging the user to enter reminders with unsolicited prompts (UPs). An in situ case study investigated the experience of using a reminding app for people with ABI and tested UPs as a potential solution to initiating reminder entry. Three people with severe ABI living in a post-acute rehabilitation hospital used the app in their everyday lives for four weeks to collect real usage data. Field observations illustrated how difficulties with motivation, insight into memory difficulties and anxiety impact reminder app use in a rehabilitation setting. Results showed that when 6 UPs were presented throughout the day, reminder-setting increased, showing UPs are an important addition to reminder applications for people with ABI. This study demonstrates that barriers to technology use can be resolved in practice when software is developed with an understanding of the issues experienced by the user group.
Matthew Jamieson, Breda Cullen, Marilyn Rose McGee-Lennon, Stephen A. Brewster, Jonathan Evans
CHI6
2015 Issues influencing the Uptake of Smartphone Reminder apps for People with Acquired Brain Injury
abstract
Smartphone reminder applications (apps) have the potential to help people with memory impairment after acquired brain injury (ABI) to perform everyday tasks. Issues impacting the uptake of reminder apps for this group are still poorly understood. To address this, three focus groups were held with people with memory impairments after ABI and ABI caregivers (N=12). These involved a discussion about perceptions of, and attitudes towards, reminder apps combined with usability reflections during a user-centred design session (Keep Lose Change) after a walkthrough of an existing reminder app -- Google Calendar. Framework analysis revealed six key themes that impact uptake of reminder apps; Perceived Need, Social Acceptability, Experience/Expectation, Desired Content and Functions, Cognitive Accessibility and Sensory/Motor Accessibility. Analysis of themes revealed issues that should be considered by designers and researchers when developing and testing reminding software for people with memory impairment following ABI.
Matthew Jamieson, Marilyn Rose McGee-Lennon, Breda Cullen, Stephen A. Brewster, Jonathan Evans
ASSETS5
2007 Reconfigurable Functional Units for Scientific Superscalar Processors
abstract
As it becomes more difficult to increase single-threaded performance, focus on multi-core processor designs increases. However, individual core performance is still important, especially for long-executing applications such as in scientific computing. Based on scientific application needs as modeled by SPEC-FP and a set of applications from Sandia National Labs, we have created several different reconfigurable functional unit (RFU) designs for superscalar multi-processor supercomputers. This paper discusses the design process and evaluates the RFUs' ability to implement instruction dataflow graphs from scientific workloads. Our best-performing RFU design is able to implement 89% of the dataflow graphs in the benchmarks.
Jonathan Evans, Kyle Rupnow, Katherine Compton
FPT1
2007 Path Planning for Autonomous Underwater Vehicles
abstract
Efficient path-planning algorithms are a crucial issue for modern autonomous underwater vehicles. Classical path-planning algorithms in artificial intelligence are not designed to deal with wide continuous environments prone to currents. We present a novel Fast Marching (FM)-based approach to address the following issues. First, we develop an algorithm we call FM* to efficiently extract a 2-D continuous path from a discrete representation of the environment. Second, we take underwater currents into account thanks to an anisotropic extension of the original FM algorithm. Third, the vehicle turning radius is introduced as a constraint on the optimal path curvature for both isotropic and anisotropic media. Finally, a multiresolution method is introduced to speed up the overall path-planning process.
Clement Petres, Yan Pailhas, Pedro Patrón, Yvan R. Petillot, Jonathan Evans, David M. Lane
IEEE Trans. Robotics5