EDBT 2026 Demo / reviewers in the wild / expert
Min H. Kim 0001
dblp:92/5142
· DBLP profile ↗
72ranked-venue papers
4as first author
33since 2021 · last 2026
0000-0002-5078-4005ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 67 · 4 first-author · 32 since 2021Artificial intelligence and machine learning · 34 · 18 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Splat-based Gradient-Domain Fusion for Seamless View TransitionabstractIn sparse novel view synthesis with few input views and wide baselines, existing methods often fail due to weak geometric correspondences and view-dependent color inconsistencies. Splatting-based approaches can produce plausible results near training views, but they frequently overfit and struggle to maintain smooth, realistic appearance transitions in novel viewpoints. We introduce a splat-based gradient-domain fusion method that addresses these limitations. Our approach first establishes reliable dense geometry via two-view stereo for stable initialization. We then generate intermediate virtual views by reprojecting input images, which provide reference gradient fields for gradient-domain fusion. By blending these gradients, our method transfers low-frequency, view-dependent colors to the rendered Gaussians, producing seamless appearance transitions across views. Extensive experiments show that our approach consistently outperforms state-of-the-art sparse Gaussian splatting methods, delivering robust and perceptually plausible view synthesis. A comprehensive user study further confirms that our results are perceptually preferred, with significantly smoother and more realistic color transitions than existing methods. Dongyoung Choi, Woohyun Kang, Hyunho Ha, James Tompkin 0001, Min H. Kim 0001 |
3DV | 6 |
| 2026 | Splat-based Metal Artifact Reduction in Cone-Beam CT via Polychromatic ModelingabstractAbstract Cone‐beam computed tomography (CBCT) enables volumetric reconstruction from X‐ray projections, but suffers from severe artifacts–especially beam hardening–when imaging materials with high attenuation such as metals. These artifacts arise from the polychromatic nature of X‐rays and are not properly addressed by conventional monochromatic reconstruction algorithms. While recent neural representation‐based methods offer improved reconstruction quality, they are computationally expensive and often impractical for deployment. We propose a novel physics‐inspired, self‐calibrating metal artifact reduction method that efficiently reconstructs 3D CBCT volumes while correcting beam hardening artifacts. Our method integrates a polychromatic X‐ray projection model, material‐dependent attenuation profiles, and system response modeling into a Gaussian Splatting framework. Unlike prior work, we eliminate the need for manual metal masks or strong prior assumptions, and we optimize both reconstruction parameters and X‐ray spectral characteristics jointly during training. We further introduce a high‐fidelity synthetic CBCT dataset generation pipeline validated on Monte‐Carlo x‐ray simulation toolbox and release new datasets with severe metal‐induced artifacts to support the community. This is the first splat‐based method for reducing beam hardening in CBCT. Extensive experiments on both synthetic and real‐world datasets demonstrate that our method outperforms state‐of‐the‐art approaches in artifact suppression and reconstruction accuracy. Inchul Kim 0001, Hyeongjun Cho, Min H. Kim 0001 |
Comput. Graph. Forum | 5 |
| 2025 | Geometry-guided Online 3D Video Synthesis with Multi-View Temporal ConsistencyabstractWe introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant computational resources. In contrast, selective-input methods reduce this cost but often compromise quality, leading to multi-view and temporal inconsistencies such as flickering artifacts. Our method addresses this challenge to deliver efficient, high-quality novel-view synthesis with view and temporal consistency. The key innovation of our approach lies in using global geometry to guide an image-based rendering pipeline. To accomplish this, we progressively refine depth maps using color difference masks across time. These depth maps are then accumulated through truncated signed distance fields in the synthesized view’s image space. This depth representation is view and temporally consistent, and is used to guide a pre-trained blending network that fuses multiple forward-rendered input-view images. Thus, the network is encouraged to output geometrically consistent synthesis results across multiple views and time. Our approach achieves consistent, high-quality video synthesis, while running efficiently in an online manner. Hyunho Ha, Lei Xiao 0014, Christian Richardt, Thu Nguyen-Phuoc, Changil Kim 0001, Min H. Kim 0001, Douglas Lanman, Numair Khan |
CVPR | 6 |
| 2025 | Benchmarking Burst Super-Resolution for Polarization Images: Noise Dataset and Analysis
Inseung Hwang, Hyunho Ha, Min H. Kim 0001 |
ICCV | 4 |
| 2025 | Splat-Based 3D Scene Reconstruction with Extreme Motion-BlurabstractWe propose a splat-based 3D scene reconstruction method from RGB-D input that effectively handles extreme motion blur, a frequent challenge in low-light environments. Under dim illumination, RGB frames often suffer from severe motion blur due to extended exposure times, causing traditional camera pose estimation methods, such as COLMAP, to fail. This results in inaccurate camera pose and blurry color input, compromising the quality of 3D reconstructions. Although recent 3D reconstruction techniques like Neural Radiance Fields and Gaussian Splatting have demonstrated impressive results, they rely on accurate camera trajectory estimation, which becomes challenging under fast motion or poor lighting conditions. Furthermore, rapid camera movement and the limited field of view of depth sensors reduce point cloud overlap, limiting the effectiveness of pose estimation with the ICP algorithm. To address these issues, we introduce a method that combines camera pose estimation and image deblurring using a Gaussian Splatting framework, leveraging both 3D Gaussian splats and depth inputs for enhanced scene representation. Our method first aligns consecutive RGB-D frames through optical flow and ICP, then refines camera poses and 3D geometry by adjusting Gaussian positions for optimal depth alignment. To handle motion blur, we model camera movement during exposure and deblur images by comparing the input with a series of sharp, rendered frames. Experiments on a new RGB-D dataset with extreme motion blur show that our method outperforms existing approaches, enabling high-quality reconstructions even in challenging conditions. This approach has broad implications for 3D mapping applications in robotics, autonomous navigation, and augmented reality. Both code and dataset are publicly available on https://github.com/KAIST-VCLAB/gs-extreme-motion-blur. Hyeonjoong Jang, Dongyoung Choi, Donggun Kim 0002, Woohyun Kang, Min H. Kim 0001 |
ICCV | 5 |
| 2025 | Hyperspectral Polarimetric BRDFs of Real-world MaterialsabstractAcquiring bidirectional reflectance distribution functions (BRDFs) is essential for simulating light transport and analytically modeling material properties. Over the past two decades, numerous intensity-only BRDF datasets in the visible spectrum have been introduced, primarily for RGB image rendering applications. However, in scientific and engineering domains, there remains an unmet need to model light transport with polarization–a fundamental wave property of light–across hyperspectral bands. To address this gap, we present the first hyperspectral-polarimetric BRDF (hpBRDF) dataset of real-world materials, spanning wavelengths from 414 to 950 nm and densely sampled at 68 spectral bands. This dataset covers both the visible and near-infrared (NIR) spectra, enabling detailed material analysis and light reflection simulations that incorporate polarization at each narrow spectral band. We develop an efficient hpBRDF acquisition system that captures high-dimensional hpBRDFs within a feasible acquisition time. Using this system, we demonstrate hyperspectral-polarimetric rendering using the acquired hpBRDFs. To provide insights on hpBRDF, we analyze the hpBRDFs with respect to their dependencies on wavelength, polarization state, material type, and illumination/viewing geometry. Also, we propose compact representations through principal component analysis and implicit neural hpBRDF modeling. Dataset is available on our project page. Yunseong Moon, Ryota Maeda, Suhyun Shin, Inseung Hwang, Min H. Kim 0001, Seung-Hwan Baek |
SIGGRAPH Asia | 6 |
| 2025 | Frame-Free Representation of Polarized Light for Resolving Stokes Vector SingularitiesabstractStokes parameters are the standard representation of polarized light intensity in Mueller calculus and are widely used in polarization-aware computer graphics. However, their reliance on local frames-aligned with ray propagation directions-introduces a fundamental limitation: numerical discontinuities in Stokes vectors despite physically continuous fields of polarized light. This issue originates from the Hairy Ball Theorem, which guarantees unavoidable singularities in any frame-dependent function defined over spherical directional domains. In this paper, we overcome this long-standing challenge by introducing the first frame-free representation of Stokes vectors. Our key idea is to reinterpret a Stokes vector as a Dirac delta function over the directional domain and project it onto spin-2 spherical harmonics, retaining only the lowest-frequency coefficients. This compact representation supports coordinate-invariant interpolation and distance computation between Stokes vectors across varying ray directions-without relying on local frames. We demonstrate the advantages of our approach in two representative applications: spherical resampling of polarized environment maps (e.g., between cube map and equirectangular formats), and view synthesis from polarized radiance fields. In both cases, conventional frame-dependent methods produce singularity artifacts. In contrast, our frame-free representation eliminates these artifacts, improves numerical robustness, and simplifies implementation by decoupling polarization encoding from local frames. Shinyoung Yi 0001, Jiwoong Na, Seungmin Hwang, Inseung Hwang, Min H. Kim 0001 |
ACM Trans. Graph. | 5 |
| 2025 | Designing and Fabricating Color BRDFs with Differentiable Wave OpticsabstractModeling surface reflectance is central to connecting optical theory with real-world rendering and fabrication. While analytic BRDFs remain standard in rendering, recent advances in geometric and wave optics have expanded the design space for complex reflectance effects. However, existing wave-optics-based methods are limited to controlling reflectance intensity only, lacking the ability to design full-spectrum, color-dependent BRDFs. In this work, we present the first method for designing and fabricating color BRDFs using a fully differentiable wave optics framework. Our differentiable and memory-efficient simulation framework supports end-to-end optimization of microstructured surfaces under scalar diffraction theory, enabling joint control over both angular intensity and spectral color of reflectance. We leverage grayscale lithography with a feature size of 1.5–2.0 μ m to fabricate 15 BRDFs spanning four representative categories: anti-mirrors, pictorial reflections, structural colors, and iridescences. Compared to prior work, our approach achieves significantly higher fidelity and broader design flexibility, producing physically accurate and visually compelling results. By providing a practical and extensible solution for full-color BRDF design and fabrication, our method opens up new opportunities in structural coloration, product design, security printing, and advanced manufacturing. Yixin Zeng 0001, Hadi Amata, Kaizhang Kang, Wolfgang Heidrich, Hongzhi Wu, Min H. Kim 0001 |
ACM Trans. Graph. | 7 |
| 2024 | OmniLocalRF: Omnidirectional Local Radiance Fields from Dynamic VideosabstractOmnidirectional cameras are extensively used in various applications to provide a wide field of vision. However, they face a challenge in synthesizing novel views due to the inevitable presence of dynamic objects, including the photographer, in their wide field of view. In this paper, we introduce a new approach called Omnidirectional Local Radiance Fields (OmniLocaIRF) that can render staticonly scene views, removing and inpainting dynamic ob-jects simultaneously. Our approach combines the principles of local radiance fields with the bidirectional optimization of omnidirectional rays. Our input is an omnidirectional video, and we evaluate the mutual observations of the entire angle between the previous and current frames. To reduce ghosting artifacts of dynamic objects and inpaint occlusions, we devise a multi-resolution motion mask pre-diction module. Unlike existing methods that primarily sep-arate dynamic components through the temporal domain, our method uses multi-resolution neural feature planes for precise segmentation, which is more suitable for long 360° videos. Our experiments validate that OmniLocalRF out-performs existing methods in both qualitative and quanti-tative metrics, especially in scenarios with complex real-world scenes. In particular, our approach eliminates the need for manual interaction, such as drawing motion masks by hand and additional pose estimation, making it a highly effective and efficient solution. Dongyoung Choi, Hyeonjoong Jang, Min H. Kim 0001 |
CVPR | 3 |
| 2024 | OmniSDF: Scene Reconstruction Using Omnidirectional Signed Distance Functions and Adaptive BinoctreesabstractWe present a method to reconstruct indoor and outdoor static scene geometry and appearance from an omnidirectional video moving in a small circular sweep. This setting is challenging because of the small baseline and large depth ranges, making it difficult to find ray crossings. To better constrain the optimization, we estimate geometry as a signed distance field within a spherical binoctree data structure and use a complementary efficient tree traversal strategy based on a breadth-first search for sampling. Unlike regular grids or trees, the shape of this structure well-matches the camera setting, creating a better memory-quality trade-off. From an initial depth estimate, the binoc-tree is adaptively subdivided throughout the optimization, previous methods use a fixed depth that leaves the scene undersampled. In comparison with three neural optimization methods and two non-neural methods, ours shows de-creased geometry error on average, especially in a detailed scene, while significantly reducing the required number of voxels to represent such details Hakyeong Kim, Andreas Meuleman, Hyeonjoong Jang, James Tompkin 0001, Min H. Kim 0001 |
CVPR | 5 |
| 2024 | Are Multi-view Edges Incomplete for Depth Estimation?
Numair Khan, Min H. Kim 0001, James Tompkin 0001 |
Int. J. Comput. Vis. | 2 |
| 2024 | Polarimetric BSSRDF Acquisition of Dynamic FacesabstractAcquisition and modeling of polarized light reflection and scattering help reveal the shape, structure, and physical characteristics of an object, which is increasingly important in computer graphics. However, current polarimetric acquisition systems are limited to static and opaque objects. Human faces, on the other hand, present a particularly difficult challenge, given their complex structure and reflectance properties, the strong presence of spatially-varying subsurface scattering, and their dynamic nature. We present a new polarimetric acquisition method for dynamic human faces, which focuses on capturing spatially varying appearance and precise geometry, across a wide spectrum of skin tones and facial expressions. It includes both single and heterogeneous subsurface scattering, index of refraction, and specular roughness and intensity, among other parameters, while revealing biophysically-based components such as inner- and outer-layer hemoglobin, eumelanin and pheomelanin. Our method leverages such components' unique multispectral absorption profiles to quantify their concentrations, which in turn inform our model about the complex interactions occurring within the skin layers. To our knowledge, our work is the first to simultaneously acquire polarimetric and spectral reflectance information alongside biophysically-based skin parameters and geometry of dynamic human faces. Moreover, our polarimetric skin model integrates seamlessly into various rendering pipelines. Hyunho Ha, Inseung Hwang, Néstor Monzón, Donggun Kim 0002, Seung-Hwan Baek, Adolfo Muñoz 0001, Diego Gutierrez, Min H. Kim 0001 |
ACM Trans. Graph. | 9 |
| 2024 | Spin-Weighted Spherical Harmonics for Polarized Light TransportabstractThe objective of polarization rendering is to simulate the interaction of light with materials exhibiting polarization-dependent behavior. However, integrating polarization into rendering is challenging and increases computational costs significantly. The primary difficulty lies in efficiently modeling and computing the complex reflection phenomena associated with polarized light. Specifically, frequency-domain analysis, essential for efficient environment lighting and storage of complex light interactions, is lacking. To efficiently simulate and reproduce polarized light interactions using frequency-domain techniques, we address the challenge of maintaining continuity in polarized light transport represented by Stokes vectors within angular domains. The conventional spherical harmonics method cannot effectively handle continuity and rotation invariance for Stokes vectors. To overcome this, we develop a new method called polarized spherical harmonics (PSH) based on the spin-weighted spherical harmonics theory. Our method provides a rotation-invariant representation of Stokes vector fields. Furthermore, we introduce frequency domain formulations of polarized rendering equations and spherical convolution based on PSH. We first define spherical convolution on Stokes vector fields in the angular domain, and it also provides efficient computation of polarized light transport, nearly on an entry-wise product in the frequency domain. Our frequency domain formulation, including spherical convolution, led to the development of the first real-time polarization rendering technique under polarized environmental illumination, named precomputed polarized radiance transfer, using our polarized spherical harmonics. Results demonstrate that our method can effectively and accurately simulate and reproduce polarized light interactions in complex reflection phenomena, including polarized environmental illumination and soft shadows. Shinyoung Yi 0001, Donggun Kim 0002, Jiwoong Na, Xin Tong 0001, Min H. Kim 0001 |
ACM Trans. Graph. | 5 |
| 2023 | Polarimetric iToF: Measuring High-Fidelity Depth Through Scattering MediaabstractIndirect time-of-flight (iToF) imaging allows us to capture dense depth information at a low cost. However, iToF imaging often suffers from multipath interference (MPI) artifacts in the presence of scattering media, resulting in severe depth-accuracy degradation. For instance, iToF cameras cannot measure depth accurately through fog because ToF active illumination scatters back to the sensor before reaching the farther target surface. In this work, we propose a polarimetric iToF imaging method that can capture depth information robustly through scattering media. Our observations on the principle of indirect ToF imaging and polarization of light allow us to formulate a novel computational model of scattering-aware polarimetric phase measurements that enables us to correct MPI errors. We first devise a scattering-aware polarimetric iToF model that can estimate the phase of unpolarized backscattered light. We then combine the optical filtering of polarization and our computational modeling of unpolarized backscattered light via scattering analysis of phase and amplitude. This allows us to tackle the MPI problem by estimating the scattering energy through the participating media. We validate our method on an experimental setup using a customized off-the-shelf iToF camera. Our method outperforms baseline methods by a significant margin by means of our scattering model and polarimetric phase measurements. Daniel S. Jeon, Andreas Meuleman, Seung-Hwan Baek, Min H. Kim 0001 |
CVPR | 4 |
| 2023 | Spatio-Focal Bidirectional Disparity Estimation from a Dual-Pixel ImageabstractDual-pixel photography is monocular RGB-D photography with an ultra-high resolution, enabling many applications in computational photography. However, there are still several challenges to fully utilizing dual-pixel photography. Unlike the conventional stereo pair, the dual pixel exhibits a bidirectional disparity that includes positive and negative values, depending on the focus plane depth in an image. Furthermore, capturing a wide range of dual-pixel disparity requires a shallow depth of field, resulting in a severely blurred image, degrading depth estimation performance. Recently, several data-driven approaches have been proposed to mitigate these two challenges. However, due to the lack of the ground-truth dataset of the dual-pixel disparity, existing data-driven methods estimate either inverse depth or blurriness map. In this work, we propose a self-supervised learning method that learns bidirectional disparity by utilizing the nature of anisotropic blur kernels in dual-pixel photography. We observe that the dual-pixel left/right images have reflective-symmetric anisotropic kernels, so their sum is equivalent to that of a conventional image. We take a self-supervised training approach with the novel kernel-split symmetry loss accounting for the phenomenon. Our method does not rely on a training dataset of dual-pixel disparity that does not exist yet. Our method can estimate a complete disparity map with respect to the focus-plane depth from a dual-pixel image, outperforming the baseline dual-pixel methods. Donggun Kim 0002, Hyeonjoong Jang, Inchul Kim 0001, Min H. Kim 0001 |
CVPR | 4 |
| 2023 | Progressively Optimized Local Radiance Fields for Robust View SynthesisabstractWe present an algorithm for reconstructing the radiance field of a large-scale scene from a single casually captured video. The task poses two core challenges. First, most existing radiance field reconstruction approaches rely on accurate pre-estimated camera poses from Structure-from-Motion algorithms, which frequently fail on in-the-wild videos. Second, using a single, global radiance field with finite representational capacity does not scale to longer trajectories in an unbounded scene. For handling unknown poses, we jointly estimate the camera poses with radiance field in a progressive manner. We show that progressive optimization significantly improves the robustness of the reconstruction. For handling large unbounded scenes, we dynamically allocate new local radiance fields trained with frames within a temporal window. This further improves robustness (e.g., performs well even under moderate pose drifts) and allows us to scale to large scenes. Our extensive evaluation on the TANKS AND TEMPLES dataset and our collected outdoor dataset, STATIC HIKES, show that our approach compares favorably with the state-of-the-art. Andreas Meuleman, Yu-Lun Liu 0001, Chen Gao 0003, Jia-Bin Huang 0001, Changil Kim 0001, Min H. Kim 0001, Johannes Kopf 0001 |
CVPR | 6 |
| 2023 | Joint Demosaicing and Deghosting of Time-Varying Exposures for Single-Shot HDR ImagingabstractThe quad-Bayer patterned image sensor has made significant improvements in spatial resolution over recent years due to advancements in image sensor technology. This has enabled single-shot high-dynamic-range (HDR) imaging using spatially varying multiple exposures. Popular methods for multi-exposure array sensors involve varying the gain of each exposure, but this does not effectively change the photoelectronic energy in each exposure. Consequently, HDR images produced using gain-based exposure variation may suffer from noise and details being saturated. To address this problem, we intend to use time-varying exposures in quad-Bayer patterned sensors. This approach allows long-exposure pixels to receive more photon energy than short- or middle-exposure pixels, resulting in higher-quality HDR images. However, time-varying exposures are not ideal for dynamic scenes and require an additional deghosting method. To tackle this issue, we propose a single-shot HDR demosaicing method that takes time-varying multiple exposures as input and jointly solves both the demosaicing and deghosting problems. Our method uses a feature-extraction module to handle mosaiced multiple exposures and a multiscale transformer module to register spatial displacements of multiple exposures and colors. We also created a dataset of quad-Bayer sensor input with time-varying exposures and trained our network using this dataset. Results demonstrate that our method outperforms baseline HDR reconstruction methods with both synthetic and real datasets. With our method, we can achieve high-quality HDR images in challenging lighting conditions. Jungwoo Kim 0002, Min H. Kim 0001 |
ICCV | 2 |
| 2023 | Self-Calibrating, Fully Differentiable NLOS Inverse RenderingabstractExisting time-resolved non-line-of-sight (NLOS) imaging methods reconstruct hidden scenes by inverting the optical paths of indirect illumination measured at visible relay surfaces. These methods are prone to reconstruction artifacts due to inversion ambiguities and capture noise, which are typically mitigated through the manual selection of filtering functions and parameters. We introduce a fully-differentiable end-to-end NLOS inverse rendering pipeline that self-calibrates the imaging parameters during the reconstruction of hidden scenes, using as input only the measured illumination while working both in the time and frequency domains. Our pipeline extracts a geometric representation of the hidden scene from NLOS volumetric intensities and estimates the time-resolved illumination at the relay wall produced by such geometric information using differentiable transient rendering. We then use gradient descent to optimize imaging parameters by minimizing the error between our simulated time-resolved illumination and the measured illumination. Our end-to-end differentiable pipeline couples diffraction-based volumetric NLOS reconstruction with path-space light transport and a simple ray marching technique to extract detailed, dense sets of surface points and normals of hidden scenes.We demonstrate the robustness of our method to consistently reconstruct geometry and albedo, even under significant noise levels. Inchul Kim 0001, Dongyoung Choi, Julio Marco, Diego Gutierrez, Min H. Kim 0001 |
SIGGRAPH Asia | 6 |
| 2022 | Uniform Subdivision of Omnidirectional Camera Space for Efficient Spherical Stereo MatchingabstractOmnidirectional cameras have been used widely to better understand surrounding environments. They are often configured as stereo to estimate depth. However, due to the optics of the fish eye lens, conventional epipolar geometry is inapplicable directly to omnidirectional camera images. Intermediate formats of omnidirectional images, such as equirect-angular images, have been used. However, stereo matching performance on these image formats has been lower than the conventional stereo due to severe image distortion near pole regions. In this paper, to address the distortion problem of omnidirectional images, we devise a novel subdivision scheme of a spherical geodesic grid. This enables more isotropic patch sampling of spherical image information in the omnidirectional camera space. By extending the existing equalarc scheme, our spherical geodesic grid is tessellated with an equalepiline subdivision scheme, making the cell sizes and in-between distances as uniform as possible, i.e., the arc length of the spherical grid cell's edges is well regularized. Also, our uniformly tessellated coordinates in a 2D image can be transformed into spherical coordinates via one-to-one mapping, allowing for analytical forward/backward transformation. Our uniform tessellation scheme achieves a higher accuracy of stereo matching than the traditional cylindrical and cubemap-based approaches, reducing the memory footage required for stereo matching by 20%. Hyeonjoong Jang, Jungeon Lee, Chong-Min Kyung, Min H. Kim 0001 |
CVPR | 5 |
| 2022 | FloatingFusion: Depth from ToF and Image-Stabilized Stereo Cameras
Andreas Meuleman, Hakyeong Kim, James Tompkin 0001, Min H. Kim 0001 |
ECCV (1) | 4 |
| 2022 | Differentiable Appearance Acquisition from a Flash/No-flash RGB-D PairabstractReconstructing 3D objects in natural environments requires solving the ill-posed problem of geometry, spatially-varying material, and lighting estimation. As such, many approaches impractically constrain to a dark environment, use controlled lighting rigs, or use few handheld captures but suffer reduced quality. We develop a method that uses just two smartphone exposures captured in ambient lighting to reconstruct appearance more accurately and practically than baseline methods. Our insight is that we can use a flash/no-flash RGB-D pair to pose an inverse rendering problem using point lighting. This allows efficient differentiable rendering to optimize depth and normals from a good initialization and so also the simultaneous optimization of diffuse environment illumination and SVBRDF material. We find that this reduces diffuse albedo error by 25%, specular error by 46%, and normal error by 30% against single-and paired-image baselines that use learning-based techniques. Given that our approach is practical for everyday solid objects, we enable photorealistic relighting for mobile photography and easier content creation for augmented reality. Hyun Jin Ku, Hyunho Hat, Joo Ho Lee 0003, Dahyun Kang, James Tompkin 0001, Min H. Kim 0001 |
ICCP | 6 |
| 2022 | Modelling Surround-aware Contrast Sensitivity for HDR DisplaysabstractAbstract Despite advances in display technology, many existing applications rely on psychophysical datasets of human perception gathered using older, sometimes outdated displays. As a result, there exists the underlying assumption that such measurements can be carried over to the new viewing conditions of more modern technology. We have conducted a series of psychophysical experiments to explore contrast sensitivity using a state‐of‐the‐art HDR display, taking into account not only the spatial frequency and luminance of the stimuli but also their surrounding luminance levels. From our data, we have derived a novel surround‐aware contrast sensitivity function (CSF), which predicts human contrast sensitivity more accurately. We additionally provide a practical version that retains the benefits of our full model, while enabling easy backward compatibility and consistently producing good results across many existing applications that make use of CSF models. We show examples of effective HDR video compression using a transfer function derived from our CSF, tone‐mapping and improved accuracy in visual difference prediction. Shinyoung Yi 0001, Daniel S. Jeon, Ana Serrano, Seyoon Jeong, Hui Yong Kim, Diego Gutierrez, Min H. Kim 0001 |
Comput. Graph. Forum | 7 |
| 2022 | Sparse ellipsometry: portable acquisition of polarimetric SVBRDF and shape with unstructured flash photographyabstractEllipsometry techniques allow to measure polarization information of materials, requiring precise rotations of optical components with different configurations of lights and sensors. This results in cumbersome capture devices, carefully calibrated in lab conditions, and in very long acquisition times, usually in the order of a few days per object. Recent techniques allow to capture polarimetric spatially-varying reflectance information, but limited to a single view, or to cover all view directions, but limited to spherical objects made of a single homogeneous material. We present sparse ellipsometry , a portable polarimetric acquisition method that captures both polarimetric SVBRDF and 3D shape simultaneously. Our handheld device consists of off-the-shelf, fixed optical components. Instead of days, the total acquisition time varies between twenty and thirty minutes per object. We develop a complete polarimetric SVBRDF model that includes diffuse and specular components, as well as single scattering, and devise a novel polarimetric inverse rendering algorithm with data augmentation of specular reflection samples via generative modeling. Our results show a strong agreement with a recent ground-truth dataset of captured polarimetric BRDFs of real-world objects. Inseung Hwang, Daniel S. Jeon, Adolfo Muñoz 0001, Diego Gutierrez, Xin Tong 0001, Min H. Kim 0001 |
ACM Trans. Graph. | 6 |
| 2022 | Egocentric scene reconstruction from an omnidirectional videoabstractOmnidirectional videos capture environmental scenes effectively, but they have rarely been used for geometry reconstruction. In this work, we propose an egocentric 3D reconstruction method that can acquire scene geometry with high accuracy from a short egocentric omnidirectional video. To this end, we first estimate per-frame depth using a spherical disparity network. We then fuse per-frame depth estimates into a novel spherical binoctree data structure that is specifically designed to tolerate spherical depth estimation errors. By subdividing the spherical space into binary tree and octree nodes that represent spherical frustums adaptively, the spherical binoctree effectively enables egocentric surface geometry reconstruction for environmental scenes while simultaneously assigning high-resolution nodes for closely observed surfaces. This allows to reconstruct an entire scene from a short video captured with a small camera trajectory. Experimental results validate the effectiveness and accuracy of our approach for reconstructing the 3D geometry of environmental scenes from short egocentric omnidirectional video inputs. We further demonstrate various applications using a conventional omnidirectional camera, including novel-view synthesis, object insertion, and relighting of scenes using reconstructed 3D models with texture. Hyeonjoong Jang, Andreas Meuleman, Dahyun Kang, Donggun Kim 0002, Christian Richardt, Min H. Kim 0001 |
ACM Trans. Graph. | 6 |
| 2021 | Edge-aware Bidirectional Diffusion for Dense Depth Estimation from Light Fields
Numair Khan, Min H. Kim 0001, James Tompkin 0001 |
BMVC | 2 |
| 2021 | NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D ScanningabstractMultiview shape-from-shading (SfS) has achieved high-detail geometry, but its computation is expensive for solving a multiview registration and an ill-posed inverse rendering problem. Therefore, it has been mainly used for offline methods. Volumetric fusion enables real-time scanning using a conventional RGB-D camera, but its geometry resolution has been limited by the grid resolution of the volumetric distance field and depth registration errors. In this paper, we propose a real-time scanning method that can acquire high-detail geometry by bridging volumetric fusion and multiview SfS in two steps. First, we pro-pose the first real-time acquisition of photometric normals stored in texture space to achieve high-detail geometry. We also introduce geometry-aware texture mapping, which progressively refines geometric registration between the texture space and the volumetric distance field by means of normal texture, achieving real-time multiview SfS. We demonstrate our scanning of high-detail geometry using an RGB-D cam-era at ∼20 fps. Results verify that the geometry quality of our method is strongly competitive with that of offline multi-view SfS methods. Hyunho Ha, Joo Ho Lee 0003, Andreas Meuleman, Min H. Kim 0001 |
CVPR | 4 |
| 2021 | Differentiable Diffusion for Dense Depth Estimation From Multi-View Images
Numair Khan, Min H. Kim 0001, James Tompkin 0001 |
CVPR | 2 |
| 2021 | High-Quality Stereo Image Restoration From Double RefractionabstractSingle-shot monocular birefractive stereo methods have been used for estimating sparse depth from double refraction over edges. They also obtain an ordinary-ray (oray) image concurrently or subsequently through additional post-processing of depth densification and deconvolution. However, when an extraordinary-ray (e-ray) image is restored to acquire stereo images, the existing methods suffer from very severe restoration artifacts due to a low signal-to-noise ratio of input e-ray image or depth/deconvolution errors. In this work, we present a novel stereo image restoration network that can restore stereo images directly from a double-refraction image. First, we built a physically faithful birefractive stereo imaging dataset by simulating the double refraction phenomenon with existing RGB-D datasets. Second, we formulated a joint stereo restoration problem that accounts for not only geometric relation between o/e-ray images but also joint optimization of restoring both stereo images. We trained our model with our birefractive image dataset in an end-to-end manner. Our model restores high-quality stereo images directly from double refraction in real-time, enabling high-quality stereo video using a monocular camera. Our method also allows us to estimate dense depth maps from stereo images using a conventional stereo method. We evaluate the performance of our method experimentally and synthetically with the ground truth. Results validate that our stereo image restoration network outperforms the existing methods with high accuracy. We demonstrate several image-editing applications using our high-quality stereo images and dense depth maps. Hakyeong Kim, Andreas Meuleman, Daniel S. Jeon, Min H. Kim 0001 |
CVPR | 4 |
| 2021 | Real-Time Sphere Sweeping Stereo From Multiview Fisheye ImagesabstractA set of cameras with fisheye lenses have been used to capture a wide field of view. The traditional scan-line stereo algorithms based on epipolar geometry are directly inapplicable to this non-pinhole camera setup due to optical characteristics of fisheye lenses; hence, existing complete 360° RGB-D imaging systems have rarely achieved realtime performance yet. In this paper, we introduce an efficient sphere-sweeping stereo that can run directly on multiview fisheye images without requiring additional spherical rectification. Our main contributions are: First, we introduce an adaptive spherical matching method that accounts for each input fisheye camera’s resolving power concerning spherical distortion. Second, we propose a fast inter-scale bilateral cost volume filtering method that refines distance in noisy and textureless regions with optimal complexity of O(n). It enables real-time dense distance estimation while preserving edges. Lastly, the fisheye color and distance images are seamlessly combined into a complete 360° RGB-D image via fast inpainting of the dense distance map. We demonstrate an embedded 360° RGB-D imaging prototype composed of a mobile GPU and four fisheye cameras. Our prototype is capable of capturing complete 360° RGB-D videos with a resolution of two megapixels at 29 fps. Results demonstrate that our real-time method outperforms traditional omnidirectional stereo and learning-based omnidirectional stereo in terms of accuracy and performance. Andreas Meuleman, Hyeonjoong Jang, Daniel S. Jeon, Min H. Kim 0001 |
CVPR | 4 |
| 2021 | View-dependent Scene Appearance Synthesis using Inverse Rendering from Light FieldsabstractIn order to enable view-dependent appearance synthesis from the light fields of a scene, it is critical to evaluate the geometric relationships between light and view over surfaces in the scene with high accuracy. Perfect diffuse reflectance is commonly assumed to estimate geometry from light fields via multiview stereo. However, this diffuse surface assumption is invalid with real-world objects. Geometry estimated from light fields is severely degraded over specular surfaces. Additional scene-scale 3D scanning based on active illumination could provide reliable geometry, but it is sparse and thus still insufficient to calculate view-dependent appearance, such as specular reflection, in geometry-based view synthesis. In this work, we present a practical solution of inverse rendering to enable view-dependent appearance synthesis, particularly of scene scale. We enhance the scene geometry by eliminating the specular component, thus enforcing photometric consistency. We then estimate spatially-varying parameters of diffuse, specular, and normal components from wide-baseline light fields. To validate our method, we built a wide-baseline light field imaging prototype that consists of 32 machine vision cameras with fisheye lenses of 185 degrees that cover the forward hemispherical appearance of scenes. We captured various indoor scenes, and results validate that our method can estimate scene geometry and reflectance parameters with high accuracy, enabling view-dependent appearance synthesis at scene scale with high fidelity, i.e., specular reflection changes according to a virtual viewpoint. Dahyun Kang, Daniel S. Jeon, Hakyeong Kim, Hyeonjoong Jang, Min H. Kim 0001 |
ICCP | 5 |
| 2021 | Single-shot Hyperspectral-Depth Imaging with Learned Diffractive OpticsabstractImaging depth and spectrum have been extensively studied in isolation from each other for decades. Recently, hyperspectral-depth (HS-D) imaging emerges to capture both information simultaneously by combining two different imaging systems; one for depth, the other for spectrum. While being accurate, this combinational approach induces increased form factor, cost, capture time, and alignment/registration problems. In this work, departing from the combinational principle, we propose a compact single-shot monocular HS-D imaging method. Our method uses a diffractive optical element (DOE), the point spread function of which changes with respect to both depth and spectrum. This enables us to reconstruct spectrum and depth from a single captured image. To this end, we develop a differentiable simulator and a neural-network-based reconstruction method that are jointly optimized via automatic differentiation. To facilitate learning the DOE, we present a first HS-D dataset by building a benchtop HS-D imager that acquires high-quality ground truth. We evaluate our method with synthetic and real experiments by building an experimental prototype and achieve state-of-the-art HS-D imaging results. Seung-Hwan Baek, Hayato Ikoma, Daniel S. Jeon, Wolfgang Heidrich, Gordon Wetzstein, Min H. Kim 0001 |
ICCV | 7 |
| 2021 | DeepFormableTag: end-to-end generation and recognition of deformable fiducial markersabstractFiducial markers have been broadly used to identify objects or embed messages that can be detected by a camera. Primarily, existing detection methods assume that markers are printed on ideally planar surfaces. The size of a message or identification code is limited by the spatial resolution of binary patterns in a marker. Markers often fail to be recognized due to various imaging artifacts of optical/perspective distortion and motion blur. To overcome these limitations, we propose a novel deformable fiducial marker system that consists of three main parts: First, a fiducial marker generator creates a set of free-form color patterns to encode significantly large-scale information in unique visual codes. Second, a differentiable image simulator creates a training dataset of photorealistic scene images with the deformed markers, being rendered during optimization in a differentiable manner. The rendered images include realistic shading with specular reflection, optical distortion, defocus and motion blur, color alteration, imaging noise, and shape deformation of markers. Lastly, a trained marker detector seeks the regions of interest and recognizes multiple marker patterns simultaneously via inverse deformation transformation. The deformable marker creator and detector networks are jointly optimized via the differentiable photorealistic renderer in an end-to-end manner, allowing us to robustly recognize a wide range of deformable markers with high accuracy. Our deformable marker system is capable of decoding 36-bit messages successfully at ~29 fps with severe shape deformation. Results validate that our system significantly outperforms the traditional and data-driven marker methods. Our learning-based marker system opens up new interesting applications of fiducial markers, including cost-effective motion capture of the human body, active 3D scanning using our fiducial markers' array as structured light patterns, and robust augmented reality rendering of virtual objects on dynamic surfaces. Mustafa B. Yaldiz, Andreas Meuleman, Hyeonjoong Jang, Hyunho Ha, Min H. Kim 0001 |
ACM Trans. Graph. | 5 |
| 2021 | Differentiable transient renderingabstractRecent differentiable rendering techniques have become key tools to tackle many inverse problems in graphics and vision. Existing models, however, assume steady-state light transport, i.e., infinite speed of light. While this is a safe assumption for many applications, recent advances in ultrafast imaging leverage the wealth of information that can be extracted from the exact time of flight of light. In this context, physically-based transient rendering allows to efficiently simulate and analyze light transport considering that the speed of light is indeed finite. In this paper, we introduce a novel differentiable transient rendering framework, to help bring the potential of differentiable approaches into the transient regime. To differentiate the transient path integral we need to take into account that scattering events at path vertices are no longer independent; instead, tracking the time of flight of light requires treating such scattering events at path vertices jointly as a multidimensional, evolving manifold. We thus turn to the generalized transport theorem, and introduce a novel correlated importance term, which links the time-integrated contribution of a path to its light throughput, and allows us to handle discontinuities in the light and sensor functions. Last, we present results in several challenging scenarios where the time of flight of light plays an important role such as optimizing indices of refraction, non-line-of-sight tracking with nonplanar relay walls, and non-line-of-sight tracking around two corners. Shinyoung Yi 0001, Donggun Kim 0002, Adrián Jarabo, Diego Gutierrez, Min H. Kim 0001 |
ACM Trans. Graph. | 6 |
| 2020 | View-consistent 4D Light Field Depth Estimation
Numair Khan, Min H. Kim 0001, James Tompkin 0001 |
BMVC | 2 |
| 2020 | TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D ScanningabstractReal-time RGB-D scanning technique has become widely used to progressively scan objects with a hand-held sensor. Existing online methods restore color information per voxel, and thus their quality is often limited by the tradeoff between spatial resolution and time performance. Also, such methods often suffer from blurred artifacts in the captured texture. Traditional offline texture mapping methods with non-rigid warping assume that the reconstructed geometry and all input views are obtained in advance, and the optimization takes a long time to compute mesh parameterization and warp parameters, which prevents them from being used in real-time applications. In this work, we propose a progressive texture-fusion method specially designed for real-time RGB-D scanning. To this end, we first devise a novel texture-tile voxel grid, where texture tiles are embedded in the voxel grid of the signed distance function, allowing for high-resolution texture mapping on the low-resolution geometry volume. Instead of using expensive mesh parameterization, we associate vertices of implicit geometry directly with texture coordinates. Second, we introduce real-time texture warping that applies a spatially-varying perspective mapping to input images so that texture warping efficiently mitigates the mismatch between the intermediate geometry and the current input view. It allows us to enhance the quality of texture over time while updating the geometry in real-time. The results demonstrate that the quality of our real-time texture mapping is highly competitive to that of exhaustive offline texture warping methods. Our method is also capable of being integrated into existing RGB-D scanning frameworks. Joo Ho Lee 0003, Hyunho Ha, Yue Dong 0001, Xin Tong 0001, Min H. Kim 0001 |
CVPR | 5 |
| 2020 | Single-Shot Monocular RGB-D Imaging Using Uneven Double RefractionabstractCameras that capture color and depth information have become an essential imaging modality for applications in robotics, autonomous driving, virtual, and augmented reality. Existing RGB-D cameras rely on multiple sensors or active illumination with specialized sensors. In this work, we propose a method for monocular single-shot RGB-D imaging. Instead of learning depth from single-image depth cues, we revisit double-refraction imaging using a birefractive medium, measuring depth as the displacement of differently refracted images superimposed in a single capture. However, existing double-refraction methods are orders of magnitudes too slow to be used in real-time applications, e.g., in robotics, and provide only inaccurate depth due to correspondence ambiguity in double reflection. We resolve this ambiguity optically by leveraging the orthogonality of the two linearly polarized rays in double refraction -- introducing uneven double refraction by adding a linear polarizer to the birefractive medium. Doing so makes it possible to develop a real-time method for reconstructing sparse depth and color simultaneously in real-time. We validate the proposed method, both synthetically and experimentally, and demonstrate 3D object detection and photographic applications. Andreas Meuleman, Seung-Hwan Baek, Felix Heide, Min H. Kim 0001 |
CVPR | 4 |
| 2020 | Progressive Acquisition of SVBRDF and Shape in MotionabstractAbstract To estimate appearance parameters, traditional SVBRDF acquisition methods require multiple input images to be captured with various angles of light and camera, followed by a post‐processing step. For this reason, subjects have been limited to static scenes, or a multiview system is required to capture dynamic objects. In this paper, we propose a simultaneous acquisition method of SVBRDF and shape allowing us to capture the material appearance of deformable objects in motion using a single RGBD camera. To do so, we progressively integrate photometric samples of surfaces in motion in a volumetric data structure with a deformation graph. Then, building upon recent advances of fusion‐based methods, we estimate SVBRDF parameters in motion. We make use of a conventional RGBD camera that consists of the colour and infrared cameras with active infrared illumination. The colour camera is used for capturing diffuse properties, and the infrared camera‐illumination module is employed for estimating specular properties by means of active illumination. Our joint optimization yields complete material appearance parameters. We demonstrate the effectiveness of our method with extensive evaluation on both synthetic and real data that include various deformable objects of specular and diffuse appearance. Hyunho Ha, Seung-Hwan Baek, Giljoo Nam, Min H. Kim 0001 |
Comput. Graph. Forum | 4 |
| 2020 | Image-based acquisition and modeling of polarimetric reflectanceabstractRealistic modeling of the bidirectional reflectance distribution function (BRDF) of scene objects is a vital prerequisite for any type of physically based rendering. In the last decades, the availability of databases containing real-world material measurements has fueled considerable innovation in the development of such models. However, previous work in this area was mainly focused on increasing the visual realism of images, and hence ignored the effect of scattering on the polarization state of light, which is normally imperceptible to the human eye. Existing databases thus only capture scattered flux, or polarimetric BRDF datasets are too directionally sparse (e.g., in-plane) to be usable for simulation. While subtle to human observers, polarization is easily perceived by any optical sensor (e.g., using polarizing filters), providing a wealth of additional information about shape and material properties of the object under observation. Given the increasing application of rendering in the solution of inverse problems via analysis-by-synthesis and differentiation, the ability to realistically model polarized radiative transport is thus highly desirable. Polarization depends on the wavelength of the spectrum, and thus we provide the first polarimetric BRDF (pBRDF) dataset that captures the polarimetric properties of real-world materials over the full angular domain, and at multiple wavelengths. Acquisition of such reflectance data is challenging due to the extremely large space of angular, spectral, and polarimetric configurations that must be observed, and we propose a scheme combining image-based acquisition with spectroscopic ellipsometry to perform measurements in a realistic amount of time. This process yields raw Mueller matrices, which we subsequently transform into Rusinkiewicz-parameterized pBRDFs that can be used for rendering. Our dataset provides 25 isotropic pBRDFs spanning a wide range of appearances: diffuse/specular, metallic/dielectric, rough/smooth, and different color albedos, captured in five wavelength ranges covering the visible spectrum. We demonstrate usage of our data-driven pBRDF model in a physically based renderer that accounts for polarized interreflection, and we investigate the relationship of polarization and material appearance, providing insights into the behavior of characteristic real-world pBRDFs. Seung-Hwan Baek, Tizian Zeltner, Hyunjin Ku, Inseung Hwang, Xin Tong 0001, Wenzel Jakob, Min H. Kim 0001 |
ACM Trans. Graph. | 7 |
| 2019 | Strand-Accurate Multi-View Hair CaptureabstractHair is one of the most challenging objects to reconstruct due to its micro-scale structure and a large number of repeated strands with heavy occlusions. In this paper, we present the first method to capture high-fidelity hair geometry with strand-level accuracy. Our method takes three stages to achieve this. In the first stage, a new multi-view stereo method with a slanted support line is proposed to solve the hair correspondences between different views. In detail, we contribute a novel cost function consisting of both photo-consistency term and geometric term that reconstructs each hair pixel as a 3D line. By merging all the depth maps, a point cloud, as well as local line directions for each point, is obtained. Thus, in the second stage, we feature a novel strand reconstruction method with the mean-shift to convert the noisy point data to a set of strands. Lastly, we grow the hair strands with multi-view geometric constraints to elongate the short strands and recover the missing strands, thus significantly increasing the reconstruction completeness. We evaluate our method on both synthetic data and real captured data, showing that our method can reconstruct hair strands with sub-millimeter accuracy. Giljoo Nam, Chenglei Wu, Min H. Kim 0001, Yaser Sheikh |
CVPR | 3 |
| 2019 | Hyperspectral Image Reconstruction Using a Deep Spatial-Spectral PriorabstractRegularization is a fundamental technique to solve an ill-posed optimization problem robustly and is essential to reconstruct compressive hyperspectral images. Various hand-crafted priors have been employed as a regularizer but are often insufficient to handle the wide variety of spectra of natural hyperspectral images, resulting in poor reconstruction quality. Moreover, the prior-regularized optimization requires manual tweaking of its weight parameters to achieve a balance between the spatial and spectral fidelity of result images. In this paper, we present a novel hyperspectral image reconstruction algorithm that substitutes the traditional hand-crafted prior with a data-driven prior, based on an optimization-inspired network. Our method consists of two main parts: First, we learn a novel data-driven prior that regularizes the optimization problem with a goal to boost the spatial-spectral fidelity. Our data-driven prior learns both local coherence and dynamic characteristics of natural hyperspectral images. Second, we combine our regularizer with an optimization-inspired network to overcome the heavy computation problem in the traditional iterative optimization methods. We learn the complete parameters in the network through end-to-end training, enabling robust performance with high accuracy. Extensive simulation and hardware experiments validate the superior performance of our method over the state-of-the-art methods. Lizhi Wang 0001, Ying Fu 0001, Min H. Kim 0001, Hua Huang 0001 |
CVPR | 4 |
| 2019 | Extreme View SynthesisabstractWe present Extreme View Synthesis, a solution for novel view extrapolation that works even when the number of input images is small---as few as two. In this context, occlusions and depth uncertainty are two of the most pressing issues, and worsen as the degree of extrapolation increases. We follow the traditional paradigm of performing depth-based warping and refinement, with a few key improvements. First, we estimate a depth probability volume, rather than just a single depth value for each pixel of the novel view. This allows us to leverage depth uncertainty in challenging regions, such as depth discontinuities. After using it to get an initial estimate of the novel view, we explicitly combine learned image priors and the depth uncertainty to synthesize a refined image with less artifacts. Our method is the first to show visually pleasing results for baseline magnifications of up to 30x. Inchang Choi, Orazio Gallo, Alejandro J. Troccoli, Min H. Kim 0001, Jan Kautz |
ICCV | 4 |
| 2019 | View-Consistent 4D Light Field Superpixel SegmentationabstractMany 4D light field processing applications rely on superpixel segmentations, for which occlusion-aware view consistency is important. Yet, existing methods often enforce consistency by propagating clusters from a central view only, which can lead to inconsistent superpixels for non-central views. Our proposed approach combines an occlusion-aware angular segmentation in horizontal and vertical EPI spaces with an occlusion-aware clustering and propagation step across all views. Qualitative video demonstrations show that this helps to remove flickering and inconsistent boundary shapes versus the state-of-the-art approach, and quantitative metrics reflect these findings with improved boundary accuracy and view consistency scores. Numair Khan, Qian Zhang 0065, Lucas Kasser, Henry Stone, Min H. Kim 0001, James Tompkin 0001 |
ICCV | 5 |
| 2019 | Real-Time HDR Video Tone Mapping Using High Efficiency Video CodingabstractHigh-dynamic-range (HDR) video streams have been delivered through high efficiency video coding (HEVC). HDR video tone mapping is additionally required but is operated separately to adjust the content's dynamic range for each display device. HDR video tone mapping and HEVC encoding share common computational processes for spatial and temporal coherence in a video stream; however, they have been developed and implemented independently with their own computational budgets. In this work, we propose a practical HDR video tone-mapping method that combines two overlapping computational blocks in HDR video tone-mapping and HEVC compression frameworks with the objective of achieving real-time HDR video tone mapping. We utilize precomputed coding blocks and motion vectors so as to achieve spatial and temporal coherence of HDR video tone-mapping in the decoding stage, even without introducing substantial computational cost. Results demonstrate that our method can achieve real-time performance without compromising the video quality, which is highly comparable to that of state-of-the-art video tone-mapping methods. Mingyun Kang, Joo Ho Lee 0003, Inchang Choi, Min H. Kim 0001 |
ICIP | 4 |
| 2019 | Compact snapshot hyperspectral imaging with diffracted rotationabstractTraditional snapshot hyperspectral imaging systems include various optical elements: a dispersive optical element (prism), a coded aperture, several relay lenses, and an imaging lens, resulting in an impractically large form factor. We seek an alternative, minimal form factor of snapshot spectral imaging based on recent advances in diffractive optical technology. We thereupon present a compact, diffraction-based snapshot hyperspectral imaging method, using only a novel diffractive optical element (DOE) in front of a conventional, bare image sensor. Our diffractive imaging method replaces the common optical elements in hyperspectral imaging with a single optical element. To this end, we tackle two main challenges: First, the traditional diffractive lenses are not suitable for color imaging under incoherent illumination due to severe chromatic aberration because the size of the point spread function (PSF) changes depending on the wavelength. By leveraging this wavelength-dependent property alternatively for hyperspectral imaging, we introduce a novel DOE design that generates an anisotropic shape of the spectrally-varying PSF. The PSF size remains virtually unchanged, but instead the PSF shape rotates as the wavelength of light changes. Second, since there is no dispersive element and no coded aperture mask, the ill-posedness of spectral reconstruction increases significantly. Thus, we propose an end-to-end network solution based on the unrolled architecture of an optimization procedure with a spatial-spectral prior, specifically designed for deconvolution-based spectral reconstruction. Finally, we demonstrate hyperspectral imaging with a fabricated DOE attached to a conventional DSLR sensor. Results show that our method compares well with other state-of-the-art hyperspectral imaging methods in terms of spectral accuracy and spatial resolution, while our compact, diffraction-based spectral imaging method uses only a single optical element on a bare image sensor. Daniel S. Jeon, Seung-Hwan Baek, Shinyoung Yi 0001, Qiang Fu 0002, Xiong Dun, Wolfgang Heidrich, Min H. Kim 0001 |
ACM Trans. Graph. | 7 |
| 2019 | PaperCraft3D: Paper-Based 3D Modeling and Scene FabricationabstractA 3D modeling system with all-inclusive functionality is too demanding for a casual 3D modeler to learn. There has been a shift towards more approachable systems, with easy-to-learn, intuitive interfaces. However, most modeling systems still employ mouse and keyboard interfaces, despite the ubiquity of tablet devices and the benefits of multi-touch interfaces. We introduce an alternative 3D modeling and fabrication paradigm using developable surfaces, inspired by traditional papercrafting, and we implement it as a complete system designed for a multi-touch tablet, allowing a user to fabricate 3D scenes. We demonstrate the modeling and fabrication process of assembling complex 3D scenes from a collection of simpler models, in turn shaped through operations applied to virtual paper. Our fabrication method facilitates the assembly of the scene with real paper by automatically converting scenes into a series of cutouts with appropriately added fiducial markers and supporting structures. Our system assists users in creating occluded supporting structures to help maintain the spatial and rigid properties of a scene without compromising its aesthetic qualities. We demonstrate several 3D scenes modeled and fabricated in our system, and evaluate the faithfulness of our fabrications relative to their virtual counterparts and 3D-printed fabrications. Patrick Paczkowski, Julie Dorsey, Holly E. Rushmeier, Min H. Kim 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2018 | Enhancing the Spatial Resolution of Stereo Images Using a Parallax PriorabstractWe present a novel method that can enhance the spatial resolution of stereo images using a parallax prior. While traditional stereo imaging has focused on estimating depth from stereo images, our method utilizes stereo images to enhance spatial resolution instead of estimating disparity. The critical challenge for enhancing spatial resolution from stereo images: how to register corresponding pixels with subpixel accuracy. Since disparity in traditional stereo imaging is calculated per pixel, it is directly inappropriate for enhancing spatial resolution. We, therefore, learn a parallax prior from stereo image datasets by jointly training two-stage networks. The first network learns how to enhance the spatial resolution of stereo images in luminance, and the second network learns how to reconstruct a high-resolution color image from high-resolution luminance and chrominance of the input image. Our two-stage joint network enhances the spatial resolution of stereo images significantly more than single-image super-resolution methods. The proposed method is directly applicable to any stereo depth imaging methods, enabling us to enhance the spatial resolution of stereo images. Daniel S. Jeon, Seung-Hwan Baek, Inchang Choi, Min H. Kim 0001 |
CVPR | 4 |
| 2018 | Simultaneous acquisition of polarimetric SVBRDF and normalsabstractCapturing appearance often requires dense sampling in light-view space, which is often achieved in specialized, expensive hardware setups. With the aim of realizing a compact acquisition setup without multiple angular samples of light and view, we sought to leverage an alternative optical property of light, polarization. To this end, we capture a set of polarimetric images with linear polarizers in front of a single projector and camera to obtain the appearance and normals of real-world objects. We encountered two technical challenges: First, no complete polarimetric BRDF model is available for modeling mixed polarization of both specular and diffuse reflection. Second, existing polarization-based inverse rendering methods are not applicable to a single local illumination setup since they are formulated with the assumption of spherical illumination. To this end, we first present a complete polarimetric BRDF (pBRDF) model that can define mixed polarization of both specular and diffuse reflection. Second, by leveraging our pBRDF model, we propose a novel inverse-rendering method with joint optimization of pBRDF and normals to capture spatially-varying material appearance: per-material specular properties (including the refractive index, specular roughness and specular coefficient), per-pixel diffuse albedo and normals. Our method can solve the severely ill-posed inverse-rendering problem by carefully accounting for the physical relationship between polarimetric appearance and geometric properties. We demonstrate how our method overcomes limited sampling in light-view space for inverse rendering by means of polarization. Seung-Hwan Baek, Daniel S. Jeon, Xin Tong 0001, Min H. Kim 0001 |
ACM Trans. Graph. | 4 |
| 2018 | Practical multiple scattering for rough surfacesabstractMicrofacet theory concisely models light transport over rough surfaces. Specular reflection is the result of single mirror reflections on each facet, while exact computation of multiple scattering is either neglected, or modeled using costly importance sampling techniques. Practical but accurate simulation of multiple scattering in microfacet theory thus remains an open challenge. In this work, we revisit the traditional V-groove cavity model and derive an analytical, cost-effective solution for multiple scattering in rough surfaces. Our kaleidoscopic model is made up of both real and virtual V-grooves, and allows us to calculate higher-order scattering in the microfacets in an analytical fashion. We then extend our model to include nonsymmetric grooves, allowing for additional degrees of freedom on the surface geometry, improving multiple reflections at grazing angles with backward compatibility to traditional normal distribution functions. We validate the accuracy of our model against ground-truth Monte Carlo simulations, and demonstrate its flexibility on anisotropic and textured materials. Our model is analytical, does not introduce significant cost and variance, can be seamless integrated in any rendering engine, preserves reciprocity and energy conservation, and is suitable for bidirectional methods. Joo Ho Lee 0003, Adrián Jarabo, Daniel S. Jeon, Diego Gutierrez, Min H. Kim 0001 |
ACM Trans. Graph. | 5 |
| 2018 | Practical SVBRDF acquisition of 3D objects with unstructured flash photographyabstractCapturing spatially-varying bidirectional reflectance distribution functions (SVBRDFs) of 3D objects with just a single, hand-held camera (such as an off-the-shelf smartphone or a DSLR camera) is a difficult, open problem. Previous works are either limited to planar geometry, or rely on previously scanned 3D geometry, thus limiting their practicality. There are several technical challenges that need to be overcome: First, the built-in flash of a camera is almost colocated with the lens, and at a fixed position; this severely hampers sampling procedures in the light-view space. Moreover, the near-field flash lights the object partially and unevenly. In terms of geometry, existing multiview stereo techniques assume diffuse reflectance only, which leads to overly smoothed 3D reconstructions, as we show in this paper. We present a simple yet powerful framework that removes the need for expensive, dedicated hardware, enabling practical acquisition of SVBRDF information from real-world, 3D objects with a single, off-the-shelf camera with a built-in flash. In addition, by removing the diffuse reflection assumption and leveraging instead such SVBRDF information, our method outputs high-quality 3D geometry reconstructions, including more accurate high-frequency details than state-of-the-art multiview stereo techniques. We formulate the joint reconstruction of SVBRDFs, shading normals, and 3D geometry as a multi-stage, iterative inverse-rendering reconstruction pipeline. Our method is also directly applicable to any existing multiview 3D reconstruction technique. We present results of captured objects with complex geometry and reflectance; we also validate our method numerically against other existing approaches that rely on dedicated hardware, additional sources of information, or both. Giljoo Nam, Joo Ho Lee 0003, Diego Gutierrez, Min H. Kim 0001 |
ACM Trans. Graph. | 4 |
| 2017 | Image Completion with Intrinsic Reflectance Guidance
Soomin Kim 0004, Min H. Kim 0001, Sung-Eui Yoon |
BMVC | 3 |
| 2017 | Urban Image Stitching using Planar Perspective Guidance
Joo Ho Lee 0003, Seung-Hwan Baek, Min H. Kim 0001 |
BMVC | 3 |
| 2017 | Reconstructing Interlaced High-Dynamic-Range Video Using Joint LearningabstractFor extending the dynamic range of video, it is a common practice to capture multiple frames sequentially with different exposures and combine them to extend the dynamic range of each video frame. However, this approach results in typical ghosting artifacts due to fast and complex motion in nature. As an alternative, video imaging with interlaced exposures has been introduced to extend the dynamic range. However, the interlaced approach has been hindered by jaggy artifacts and sensor noise, leading to concerns over image quality. In this paper, we propose a data-driven approach for jointly solving two specific problems of deinterlacing and denoising that arise in interlaced video imaging with different exposures. First, we solve the deinterlacing problem using joint dictionary learning via sparse coding. Since partial information of detail in differently exposed rows is often available via interlacing, we make use of the information to reconstruct details of the extended dynamic range from the interlaced video input. Second, we jointly solve the denoising problem by tailoring sparse coding to better handle additive noise in low-/high-exposure rows, and also adopt multiscale homography flow to temporal sequences for denoising. We anticipate that the proposed method will allow for concurrent capture of higher dynamic range video frames without suffering from ghosting artifacts. We demonstrate the advantages of our interlaced video imaging compared with the state-of-the-art high-dynamic-range video methods. Inchang Choi, Seung-Hwan Baek, Min H. Kim 0001 |
IEEE Trans. Image Process. | 3 |
| 2017 | Compact single-shot hyperspectral imaging using a prismabstractWe present a novel, compact single-shot hyperspectral imaging method. It enables capturing hyperspectral images using a conventional DSLR camera equipped with just an ordinary refractive prism in front of the camera lens. Our computational imaging method reconstructs the full spectral information of a scene from dispersion over edges. Our setup requires no coded aperture mask, no slit, and no collimating optics, which are necessary for traditional hyperspectral imaging systems. It is thus very cost-effective, while still highly accurate. We tackle two main problems: First, since we do not rely on collimation, the sensor records a projection of the dispersion information, distorted by perspective. Second, available spectral cues are sparse, present only around object edges. We formulate an image formation model that can predict the perspective projection of dispersion, and a reconstruction method that can estimate the full spectral information of a scene from sparse dispersion information. Our results show that our method compares well with other state-of-the-art hyperspectral imaging systems, both in terms of spectral accuracy and spatial resolution, while being orders of magnitude cheaper than commercial imaging systems. Seung-Hwan Baek, Inchul Kim 0001, Diego Gutierrez, Min H. Kim 0001 |
ACM Trans. Graph. | 4 |
| 2017 | High-quality hyperspectral reconstruction using a spectral priorabstractWe present a novel hyperspectral image reconstruction algorithm, which overcomes the long-standing tradeoff between spectral accuracy and spatial resolution in existing compressive imaging approaches. Our method consists of two steps: First, we learn nonlinear spectral representations from real-world hyperspectral datasets; for this, we build a convolutional autoencoder which allows reconstructing its own input through its encoder and decoder networks. Second, we introduce a novel optimization method, which jointly regularizes the fidelity of the learned nonlinear spectral representations and the sparsity of gradients in the spatial domain, by means of our new fidelity prior. Our technique can be applied to any existing compressive imaging architecture, and has been thoroughly tested both in simulation, and by building a prototype hyperspectral imaging system. It outperforms the state-of-the-art methods from each architecture, both in terms of spectral accuracy and spatial resolution, while its computational complexity is reduced by two orders of magnitude with respect to sparse coding techniques. Moreover, we present two additional applications of our method: hyperspectral interpolation and demosaicing. Last, we have created a new high-resolution hyperspectral dataset containing sharper images of more spectral variety than existing ones, available through our project website. Inchang Choi, Daniel S. Jeon, Giljoo Nam, Diego Gutierrez, Min H. Kim 0001 |
ACM Trans. Graph. | 5 |
| 2017 | DeepToF: off-the-shelf real-time correction of multipath interference in time-of-flight imagingabstractTime-of-flight (ToF) imaging has become a widespread technique for depth estimation, allowing affordable off-the-shelf cameras to provide depth maps in real time. However, multipath interference (MPI) resulting from indirect illumination significantly degrades the captured depth. Most previous works have tried to solve this problem by means of complex hardware modifications or costly computations. In this work, we avoid these approaches and propose a new technique to correct errors in depth caused by MPI, which requires no camera modifications and takes just 10 milliseconds per frame. Our observations about the nature of MPI suggest that most of its information is available in image space; this allows us to formulate the depth imaging process as a spatially-varying convolution and use a convolutional neural network to correct MPI errors. Since the input and output data present similar structure, we base our network on an autoencoder, which we train in two stages. First, we use the encoder (convolution filters) to learn a suitable basis to represent MPI-corrupted depth images; then, we train the decoder (deconvolution filters) to correct depth from synthetic scenes, generated by using a physically-based, time-resolved renderer. This approach allows us to tackle a key problem in ToF, the lack of ground-truth data, by using a large-scale captured training set with MPI-corrupted depth to train the encoder, and a smaller synthetic training set with ground truth depth to train the decoder stage of the network. We demonstrate and validate our method on both synthetic and real complex scenarios, using an off-the-shelf ToF camera, and with only the captured, incorrect depth as input. Julio Marco, Quercus Hernandez, Adolfo Muñoz 0001, Yue Dong 0001, Adrián Jarabo, Min H. Kim 0001, Xin Tong 0001, Diego Gutierrez |
ACM Trans. Graph. | 6 |
| 2016 | Multiview Image Completion with Space Structure PropagationabstractWe present a multiview image completion method that provides geometric consistency among different views by propagating space structures. Since a user specifies the region to be completed in one of multiview photographs casually taken in a scene, the proposed method enables us to complete the set of photographs with geometric consistency by creating or removing structures on the specified region. The proposed method incorporates photographs to estimate dense depth maps. We initially complete color as well as depth from a view, and then facilitate two stages of structure propagation and structure-guided completion. Structure propagation optimizes space topology in the scene across photographs, while structure-guide completion enhances, and completes local image structure of both depth and color in multiple photographs with structural coherence by searching nearest neighbor fields in relevant views. We demonstrate the effectiveness of the proposed method in completing multiview images. Seung-Hwan Baek, Inchang Choi, Min H. Kim 0001 |
CVPR | 3 |
| 2016 | Laplacian Patch-Based Image SynthesisabstractPatch-based image synthesis has been enriched with global optimization on the image pyramid. Successively, the gradient-based synthesis has improved structural coherence and details. However, the gradient operator is directional and inconsistent and requires computing multiple operators. It also introduces a significantly heavy computational burden to solve the Poisson equation that often accompanies artifacts in non-integrable gradient fields. In this paper, we propose a patch-based synthesis using a Laplacian pyramid to improve searching correspondence with enhanced awareness of edge structures. Contrary to the gradient operators, the Laplacian pyramid has the advantage of being isotropic in detecting changes to provide more consistent performance in decomposing the base structure and the detailed localization. Furthermore, it does not require heavy computation as it employs approximation by the differences of Gaussians. We examine the potentials of the Laplacian pyramid for enhanced edge-aware correspondence search. We demonstrate the effectiveness of the Laplacian-based approach over the state-of-the-art patchbased image synthesis methods. Joo Ho Lee 0003, Inchang Choi, Min H. Kim 0001 |
CVPR | 3 |
| 2016 | Multisampling Compressive Video SpectroscopyabstractAbstract The coded aperture snapshot spectral imaging (CASSI) architecture has been employed widely for capturing hyperspectral video. Despite allowing concurrent capture of hyperspectral video, spatial modulation in CASSI sacrifices image resolution significantly while reconstructing spectral projection via sparse sampling. Several multiview alternatives have been proposed to handle this low spatial resolution problem and improve measurement accuracy, for instance, by adding a translation stage for the coded aperture or changing the static coded aperture with a digital micromirror device for dynamic modulation. State‐of‐the‐art solutions enhance spatial resolution significantly but are incapable of capturing video using CASSI. In this paper, we present a novel compressive coded aperture imaging design that increases spatial resolution while capturing 4D hyperspectral video of dynamic scenes. We revise the traditional CASSI design to allow for multiple sampling of the randomness of spatial modulation in a single frame. We demonstrate that our compressive video spectroscopy approach yields enhanced spatial resolution and consistent measurements, compared with the traditional CASSI design. Daniel S. Jeon, Inchang Choi, Min H. Kim 0001 |
Comput. Graph. Forum | 3 |
| 2016 | Stereo fusion: Combining refractive and binocular disparity
Seung-Hwan Baek, Min H. Kim 0001 |
Comput. Vis. Image Underst. | 2 |
| 2016 | Simultaneous acquisition of microscale reflectance and normalsabstractAcquiring microscale reflectance and normals is useful for digital documentation and identification of real-world materials. However, its simultaneous acquisition has rarely been explored due to the difficulties of combining both sources of information at such small scale. In this paper, we capture both spatially-varying material appearance (diffuse, specular and roughness) and normals simultaneously at the microscale resolution. We design and build a microscopic light dome with 374 LED lights over the hemisphere, specifically tailored to the characteristics of microscopic imaging. This allows us to achieve the highest resolution for such combined information among current state-of-the-art acquisition systems. We thoroughly test and characterize our system, and provide microscopic appearance measurements of a wide range of common materials, as well as renderings of novel views to validate the applicability of our captured data. Additional applications such as bi-scale material editing from real-world samples are also demonstrated. Giljoo Nam, Joo Ho Lee 0003, Hongzhi Wu, Diego Gutierrez, Min H. Kim 0001 |
ACM Trans. Graph. | 5 |
| 2016 | Birefractive stereo imaging for single-shot depth acquisitionabstractWe propose a novel birefractive depth acquisition method, which allows for single-shot depth imaging by just placing a birefringent material in front of the lens. While most transmissive materials present a single refractive index per wavelength, birefringent crystals like calcite posses two, resulting in a double refraction effect. We develop an imaging model that leverages this phenomenon and the information contained in the ordinary and the extraordinary refracted rays, providing an effective formulation of the geometric relationship between scene depth and double refraction. To handle the inherent ambiguity of having two sources of information overlapped in a single image, we define and combine two different cost volume functions. We additionally present a novel calibration technique for birefringence, carefully analyze and validate our model, and demonstrate the usefulness of our approach with several image-editing applications. Seung-Hwan Baek, Diego Gutierrez, Min H. Kim 0001 |
ACM Trans. Graph. | 3 |
| 2014 | Stereo Fusion Using a Refractive Medium on a Binocular Base
Seung-Hwan Baek, Min H. Kim 0001 |
ACCV (2) | 2 |
| 2014 | Building a Two-Way Hyperspectral Imaging System with Liquid Crystal Tunable Filters
Haebom Lee, Min H. Kim 0001 |
ICISP | 2 |
| 2014 | Paper3D: bringing casual 3D modeling to a multi-touch interfaceabstractA 3D modeling system that provides all-inclusive functionality is generally too demanding for a casual 3D modeler to learn. In recent years, there has been a shift towards developing more approachable systems, with easy-to-learn, intuitive interfaces. However, most modeling systems still employ mouse and keyboard interfaces, despite the ubiquity of tablet devices, and the benefits of multi-touch interfaces applied to 3D modeling. In this paper, we introduce an alternative 3D modeling paradigm for creating developable surfaces, inspired by traditional papercrafting, and implemented as a system designed from the start for a multi-touch tablet. We demonstrate the process of assembling complex 3D scenes from a collection of simpler models, in turn shaped through operations applied to sheets of virtual paper. The modeling and assembling operations mimic familiar, real-world operations performed on paper, allowing users to quickly learn our system with very little guidance. We outline key design decisions made throughout the development process, based on feedback obtained through collaboration with target users. Finally, we include a range of models created in our system. Patrick Paczkowski, Julie Dorsey, Holly E. Rushmeier, Min H. Kim 0001 |
UIST | 4 |
| 2013 | Preference and artifact analysis for video transitions of placesabstractEmerging interfaces for video collections of places attempt to link similar content with seamless transitions. However, the automatic computer vision techniques that enable these transitions have many failure cases which lead to artifacts in the final rendered transition. Under these conditions, which transitions are preferred by participants and which artifacts are most objectionable? We perform an experiment with participants comparing seven transition types, from movie cuts and dissolves to image-based warps and virtual camera transitions, across five scenes in a city. This document describes how we condition this experiment on slight and considerable view change cases, and how we analyze the feedback from participants to find their preference for transition types and artifacts. We discover that transition preference varies with view change, that automatic rendered transitions are significantly preferred even with some artifacts, and that dissolve transitions are comparable to less-sophisticated rendered transitions. This leads to insights into what visual features are important to maintain in a rendered transition, and to an artifact ordering within our transitions. James Tompkin 0001, Min H. Kim 0001, Kwang In Kim, Jan Kautz, Christian Theobalt |
ACM Trans. Appl. Percept. | 2 |
| 2012 | 3D imaging spectroscopy for measuring hyperspectral patterns on solid objectsabstractSophisticated methods for true spectral rendering have been developed in computer graphics to produce highly accurate images. In addition to traditional applications in visualizing appearance, such methods have potential applications in many areas of scientific study. In particular, we are motivated by the application of studying avian vision and appearance. An obstacle to using graphics in this application is the lack of reliable input data. We introduce an end-to-end measurement system for capturing spectral data on 3D objects. We present the modification of a recently developed hyperspectral imager to make it suitable for acquiring such data in a wide spectral range at high spectral and spatial resolution. We capture four megapixel images, with data at each pixel from the near-ultraviolet (359 nm) to near-infrared (1,003 nm) at 12 nm spectral resolution. We fully characterize the imaging system, and document its accuracy. This imager is integrated into a 3D scanning system to enable the measurement of the diffuse spectral reflectance and fluorescence of specimens. We demonstrate the use of this measurement system in the study of the interplay between the visual capabilities and appearance of birds. We show further the use of the system in gaining insight into artifacts from geology and cultural heritage. Min H. Kim 0001, Holly E. Rushmeier, Julie Dorsey, Todd Alan Harvey, Richard O. Prum, David S. Kittle, David J. Brady |
ACM Trans. Graph. | 1 |
| 2011 | Edge-aware color appearanceabstractColor perception is recognized to vary with surrounding spatial structure, but the impact of edge smoothness on color has not been studied in color appearance modeling. In this work, we study the appearance of color under different degrees of edge smoothness. A psychophysical experiment was conducted to quantify the change in perceived lightness, colorfulness, and hue with respect to edge smoothness. We confirm that color appearance, in particular lightness, changes noticeably with increased smoothness. Based on our experimental data, we have developed a computational model that predicts this appearance change. The model can be integrated into existing color appearance models. We demonstrate the applicability of our model on a number of examples. Min H. Kim 0001, Tobias Ritschel 0001, Jan Kautz |
ACM Trans. Graph. | 1 |
| 2011 | Insitu: sketching architectural designs in contextabstractArchitecture is design in spatial context. The only current methods for representing context involve designing in a heavyweight computer-aided design system, using a full model of existing buildings and landscape, or sketching on a panoramic photo. The former is too cumbersome; the latter is too restrictive in viewpoint and in the handling of occlusions and topography. We introduce a novel approach to presenting context such that it is an integral component in a lightweight conceptual design system. We represent sites through a fusion of data available from different sources. We derive a site model from geographic elevation data, on-site point-to-point distance measurements, and images of the site. To acquire and process the data, we use publicly available data sources, multidimensional scaling techniques and refinements of recent bundle adjustment techniques. We offer a suite of interactive tools to acquire, process, and combine the data into a lightweight stroke and image-billboard representation. We create multiple and linked pop-ups derived from images, forming a lightweight representation of a three-dimensional environment. We implemented our techniques in a stroke-based conceptual design system we call Insitu . We developed our work through continuous interaction with professional designers. We present designs created with our new techniques integrated in a conceptual design system. Patrick Paczkowski, Min H. Kim 0001, Yann Morvan, Julie Dorsey, Holly E. Rushmeier, Carol O'Sullivan |
ACM Trans. Graph. | 2 |
| 2009 | Perceptual influence of approximate visibility in indirect illuminationabstractIn this article we evaluate the use of approximate visibility for efficient global illumination. Traditionally, accurate visibility is used in light transport. However, the indirect illumination we perceive on a daily basis is rarely of high-frequency nature, as the most significant aspect of light transport in real-world scenes is diffuse, and thus displays a smooth gradation. This raises the question of whether accurate visibility is perceptually necessary in this case. To answer this question, we conduct a psychophysical study on the perceptual influence of approximate visibility on indirect illumination. This study reveals that accurate visibility is not required and that certain approximations may be introduced. Insu Yu, Min H. Kim 0001, Tobias Ritschel 0001, Thorsten Grosch, Carsten Dachsbacher, Jan Kautz |
ACM Trans. Appl. Percept. | 3 |
| 2009 | Modeling human color perception under extended luminance levelsabstractDisplay technology is advancing quickly with peak luminance increasing significantly, enabling high-dynamic-range displays. However, perceptual color appearance under extended luminance levels has not been studied, mainly due to the unavailability of psychophysical data. Therefore, we conduct a psychophysical study in order to acquire appearance data for many different luminance levels (up to 16,860 cd/m2) covering most of the dynamic range of the human visual system. These experimental data allow us to quantify human color perception under extended luminance levels, yielding a generalized color appearance model. Our proposed appearance model is efficient, accurate and invertible. It can be used to adapt the tone and color of images to different dynamic ranges for cross-media reproduction while maintaining appearance that is close to human perception. Min H. Kim 0001, Tim Weyrich, Jan Kautz |
ACM Trans. Graph. | 1 |
| 2008 | Characterization for High Dynamic Range ImagingabstractAbstract In this paper we present a new practical camera characterization technique to improve color accuracy in high dynamic range (HDR) imaging. Camera characterization refers to the process of mapping device‐dependent signals, such as digital camera RAW images, into a well‐defined color space. This is a well‐understood process for low dynamic range (LDR) imaging and is part of most digital cameras — usually mapping from the raw camera signal to the sRGB or Adobe RGB color space. This paper presents an efficient and accurate characterization method for high dynamic range imaging that extends previous methods originally designed for LDR imaging. We demonstrate that our characterization method is very accurate even in unknown illumination conditions, effectively turning a digital camera into a measurement device that measures physically accurate radiance values — both in terms of luminance and color — rivaling more expensive measurement instruments. Min H. Kim 0001, Jan Kautz |
Comput. Graph. Forum | 1 |
| 2008 | Imperfect shadow maps for efficient computation of indirect illuminationabstractWe present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature of direct lighting requires accurate visibility, indirect illumination mostly consists of smooth gradations, which tend to mask errors due to incorrect visibility. We exploit this by approximating visibility for indirect illumination with imperfect shadow maps ---low-resolution shadow maps rendered from a crude point-based representation of the scene. These are used in conjunction with a global illumination algorithm based on virtual point lights enabling indirect illumination of dynamic scenes at real-time frame rates. We demonstrate that imperfect shadow maps are a valid approximation to visibility, which makes the simulation of global illumination an order of magnitude faster than using accurate visibility. Tobias Ritschel 0001, Thorsten Grosch, Min H. Kim 0001, Hans-Peter Seidel, Carsten Dachsbacher, Jan Kautz |
ACM Trans. Graph. | 3 |