Timo Ropinski

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91ranked-venue papers
5as first author
40since 2021 · last 2026
0000-0002-7857-5512ORCID · verified

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Graphics, computer vision, multimedia, augmented reality and games · 82 · 5 first-author · 33 since 2021Artificial intelligence and machine learning · 16 · 14 since 2021Human-computer interaction and ubiquitous computing · 9 · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
YearPublicationVenuePosition
2026 PaCoNet: Deep Data Extraction for Parallel Coordinates
Poonam Poonam, Hannah Kniesel, Pere-Pau Vázquez, Timo Ropinski
ICPR (11)4
2025 RelationField: Relate Anything in Radiance Fields
abstract
Neural radiance fields are an emerging 3D scene representation and recently even been extended to learn features for scene understanding by distilling open-vocabulary features from vision-language models. However, current method primarily focus on object-centric representations, supporting object segmentation or detection, while understanding semantic relationships between objects remains largely unexplored. To address this gap, we propose RelationField, the first method to extract inter-object relationships directly from neural radiance fields. RelationField represents relationships between objects as pairs of rays within a neural radiance field, effectively extending its formulation to include implicit relationship queries. To teach RelationField complex, open-vocabulary relationships, relationship knowledge is distilled from multi-modal LLMs. To evaluate RelationField, we solve open-vocabulary 3D scene graph generation tasks and relationship-guided instance segmentation, achieving state-of-the-art performance in both tasks. See the project website at relationfield.github.io.
Johanna Wald, Mirco Colosi, Narunas Vaskevicius, Pedro Hermosilla, Federico Tombari, Timo Ropinski
CVPR7
2025 Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
abstract
Foveated rendering methods usually reduce spatial resolution in the periphery of the users' view. However, using foveated rendering to reduce temporal resolution, i.e., rendering frame rate, seems less explored. In this work, we present the results of a user study investigating the perceptual effects of foveated temporal resolution reduction, where only the temporal resolution (frame rate) is reduced in the periphery without affecting spatial quality (pixel density). In particular, we investigated the perception of temporal resolution artifacts caused by reducing the frame rate dependent on the eccentricity of the user's gaze. Our user study with 15 participants was conducted in a virtual reality setting using a head-mounted display. Our results indicate that it was possible to reduce average rendering costs, i.e., the number of rendered pixels, to a large degree before participants consistently reported perceiving temporal artifacts.
Christopher Flöter, Sergej Geringer, Guido Reina, Daniel Weiskopf, Timo Ropinski
ETRA5
2025 CutS3D: Cutting Semantics in 3D for 2D Unsupervised Instance Segmentation
abstract
Traditionally, algorithms that learn to segment object instances in 2D images have heavily relied on large amounts of human-annotated data. Only recently, novel approaches have emerged tackling this problem in an unsupervised fashion. Generally, these approaches first generate pseudo-masks and then train a class-agnostic detector. While such methods deliver the current state of the art, they often fail to correctly separate instances overlapping in 2D image space since only semantics are considered. To tackle this issue, we instead propose to cut the semantic masks in 3D to obtain the final 2D instances by utilizing a point cloud representation of the scene. Furthermore, we derive a Spatial Importance function, which we use to resharpen the semantics along the 3D borders of instances. Nevertheless, these pseudo-masks are still subject to mask ambiguity. To address this issue, we further propose to augment the training of a class-agnostic detector with three Spatial Confidence components aiming to isolate a clean learning signal. With these contributions, our approach outperforms competing methods across multiple standard benchmarks for unsupervised instance segmentation and object detection.
Leon Sick, Dominik Engel 0001, Sebastian Hartwig, Pedro Hermosilla, Timo Ropinski
ICCV5
2025 Your other Left! Vision-Language Models Fail to Identify Relative Positions in Medical Images
Daniel Wolf, Heiko Hillenhagen, Billurvan Taskin, Alex Bäuerle, Meinrad Beer, Michael Götz, Timo Ropinski
MICCAI (5)7
2025 OpenHype: Hyperbolic Embeddings for Hierarchical Open-Vocabulary Radiance Fields
abstract
Modeling the inherent hierarchical structure of 3D objects and 3D scenes is highly desirable, as it enables a more holistic understanding of environments for autonomous agents. Accomplishing this with implicit representations, such as Neural Radiance Fields, remains an unexplored challenge. Existing methods that explicitly model hierarchical structures often face significant limitations: they either require multiple rendering passes to capture embeddings at different levels of granularity, significantly increasing inference time, or rely on predefined, closed-set discrete hierarchies that generalize poorly to the diverse and nuanced structures encountered by agents in the real world. To address these challenges, we propose OpenHype, a novel approach that represents scene hierarchies using a continuous hyperbolic latent space. By leveraging the properties of hyperbolic geometry, OpenHype naturally encodes multi-scale relationships and enables smooth traversal of hierarchies through geodesic paths in latent space. Our method outperforms state-of-the-art approaches on standard benchmarks, demonstrating superior efficiency and adaptability in 3D scene understanding.
Lisa Weijler, Fabio Poiesi, Timo Ropinski, Pedro Hermosilla
NeurIPS4
2025 Context-Aware Human Behavior Prediction Using Multimodal Large Language Models: Challenges and Insights
abstract
Predicting human behavior in shared environments is crucial for safe and efficient human-robot interaction. Traditional data-driven methods to that end are pre-trained on domain-specific datasets, activity types, and prediction horizons. In contrast, the recent breakthroughs in Large Language Models (LLMs) promise open-ended cross-domain generalization to describe various human activities and make predictions in any context. In particular, Multimodal LLMs (MLLMs) are able to integrate information from various sources, achieving more contextual awareness and improved scene understanding. The difficulty in applying general-purpose MLLMs directly for prediction stems from their limited capacity for processing large input sequences, sensitivity to prompt design, and expensive fine-tuning. In this paper, we present a systematic analysis of applying pre-trained MLLMs for context-aware human behavior prediction. To this end, we introduce a modular multimodal human activity prediction framework that allows us to benchmark various MLLMs, input variations, In-Context Learning (ICL), and autoregressive techniques. Our evaluation indicates that the best-performing framework configuration is able to reach 92.8% semantic similarity and 66.1% exact label accuracy in predicting human behaviors in the target frame. Project webpage: https://cap-mllm.github.io/
Lino Lerch, Luigi Palmieri, Andrey Rudenko, Timo Ropinski, Marco Aiello 0001
RO-MAN6
2025 Attention-Guided Masked Autoencoders for Learning Image Representations
Leon Sick, Dominik Engel 0001, Pedro Hermosilla, Timo Ropinski
WACV4
2025 Evaluating graphical perception capabilities of Vision Transformers
abstract
Vision Transformers (ViTs) have emerged as a powerful alternative to convolutional neural networks (CNNs) in a variety of image-based tasks. While CNNs have previously been evaluated for their ability to perform graphical perception tasks, which are essential for interpreting visualizations, the perceptual capabilities of ViTs remain largely unexplored. In this work, we investigate the performance of ViTs in elementary visual judgment tasks inspired by Cleveland and McGill’s foundational studies, which quantified the accuracy of human perception across different visual encodings. Inspired by their study, we benchmark ViTs against CNNs and human participants in a series of controlled graphical perception tasks. Our results reveal that, although ViTs demonstrate strong performance in general vision tasks, their alignment with human-like graphical perception in the visualization domain is limited. This study highlights key perceptual gaps and points to important considerations for the application of ViTs in visualization systems and graphical perceptual modeling. • We present the first evaluation of three canonical ViT architectures on low-level visual tasks, replicating and extending on the perception experiments conducted by Cleveland and McGill. • We compare ViTs performance to that of CNNs and human observers, and discuss the implications for perceptual alignment in visualization systems.
Poonam Poonam, Pere-Pau Vázquez, Timo Ropinski
Comput. Graph.3
2025 HPSCAN: Human Perception-Based Scattered Data Clustering
abstract
Abstract Cluster separation is a task typically tackled by widely used clustering techniques, such as k‐means or DBSCAN. However, these algorithms are based on non‐perceptual metrics, and our experiments demonstrate that their output does not reflect human cluster perception. To bridge the gap between human cluster perception and machine‐computed clusters, we propose HPSCAN, a learning strategy that operates directly on scattered data. To learn perceptual cluster separation on such data, we crowdsourced the labeling of bivariate (scatterplot) datasets to 384 human participants. We train our HPSCAN model on these human‐annotated data. Instead of rendering these data as scatterplot images, we used their x and y point coordinates as input to a modified PointNet++ architecture, enabling direct inference on point clouds. In this work, we provide details on how we collected our dataset, report statistics of the resulting annotations, and investigate the perceptual agreement of cluster separation for real‐world data. We also report the training and evaluation protocol for HPSCAN and introduce a novel metric, that measures the accuracy between a clustering technique and a group of human annotators. We explore predicting point‐wise human agreement to detect ambiguities. Finally, we compare our approach to 10 established clustering techniques and demonstrate that HPSCAN is capable of generalizing to unseen and out‐of‐scope data.
Sebastian Hartwig, Christian van Onzenoodt, Dominik Engel 0001, Pedro Hermosilla, Timo Ropinski
Comput. Graph. Forum5
2025 Leveraging Self-Supervised Vision Transformers for Segmentation-Based Transfer Function Design
abstract
In volume rendering, transfer functions are used to classify structures of interest, and to assign optical properties such as color and opacity. They are commonly defined as 1D or 2D functions that map simple features to these optical properties. As the process of designing a transfer function is typically tedious and unintuitive, several approaches have been proposed for their interactive specification. In this article, we present a novel method to define transfer functions for volume rendering by leveraging the feature extraction capabilities of self-supervised pre-trained vision transformers. To design a transfer function, users simply select the structures of interest in a slice viewer, and our method automatically selects similar structures based on the high-level features extracted by the neural network. Contrary to previous learning-based transfer function approaches, our method does not require training of models and allows for quick inference, enabling an interactive exploration of the volume data. Our approach reduces the amount of necessary annotations by interactively informing the user about the current classification, so they can focus on annotating the structures of interest that still require annotation. In practice, this allows users to design transfer functions within seconds, instead of minutes. We compare our method to existing learning-based approaches in terms of annotation and compute time, as well as with respect to segmentation accuracy. Our accompanyingvideo showcases the interactivity and effectiveness of our method.
Dominik Engel 0001, Leon Sick, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.3
2025 A Survey on Quality Metrics for Text-to-Image Generation
abstract
AI-based text-to-image models do not only excel at generating realistic images, they also give designers more and more fine-grained control over the image content. Consequently, these approaches have gathered increased attention within the computer graphics research community, which has been historically devoted towards traditional rendering techniques, that offer precise control over scene parameters (e.g., objects, materials, and lighting). While the quality of conventionally rendered images is assessed through well established image quality metrics, such as SSIM or PSNR, the unique challenges of text-to-image generation require other, dedicated quality metrics. These metrics must be able to not only measure overall image quality, but also how well images reflect given text prompts, whereby the control of scene and rendering parameters is interweaved. Within this survey, we provide a comprehensive overview of such text-to-image quality metrics, and propose a taxonomy to categorize these metrics. Our taxonomy is grounded in the assumption, that there are two main quality criteria, namely compositional quality and general quality, that contribute to the overall image quality. Besides the metrics, this survey covers dedicated text-to-image benchmark datasets, over which the metrics are frequently computed. Finally, we identify limitations and open challenges in the field of text-to-image generation, and derive guidelines for practitioners conducting text-to-image evaluation.
Sebastian Hartwig, Dominik Engel 0001, Leon Sick, Hannah Kniesel, Tristan Payer, Poonam Poonam, Michael Glöckler, Alex Bäuerle, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.9
2024 Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction
abstract
3D scene graphs are an emerging 3D scene representation, that models both the objects present in the scene as well as their relationships. However, learning 3D scene graphs is a challenging task because it requires not only object labels but also relationship annotations, which are very scarce in datasets. While it is widely accepted that pre-training is an effective approach to improve model performance in low data regimes, in this paper, we find that existing pre-training methods are ill-suited for 3D scene graphs. To solve this issue, we present the first language-based pre-training approach for 3D scene graphs, whereby we exploit the strong relationship between scene graphs and language. To this end, we leverage the language encoder of CLIP, a popular vision-language model, to distill its knowledge into our graph-based network. We formulate a contrastive pre-training, which aligns text embeddings of relationships (subject-predicate-object triplets) and predicted 3D graph features. Our method achieves state-of-the-art results on the main semantic 3D scene graph benchmark by showing improved effectiveness over pre-training baselines and outperforming all the existing fully supervised scene graph prediction methods by a significant margin. Furthermore, since our scene graph features are language-aligned, it allows us to query the language space of the features in a zero-shot manner. In this paper, we show an example of utilizing this property of the features to predict the room type of a scene without further training.
Pedro Hermosilla, Narunas Vaskevicius, Mirco Colosi, Timo Ropinski
3DV5
2024 Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships
abstract
Current approaches for 3D scene graph prediction rely on labeled datasets to train models for a fixed set of known object classes and relationship categories. We present Open3DSG, an alternative approach to learn 3D scene graph prediction in an open world without requiring labeled scene graph data. We co-embed the features from a 3D scene graph prediction backbone with the feature space of pow-erful open world 2D vision language foundation models. This enables us to predict 3D scene graphs from 3D point clouds in a zero-shot manner by querying object classes from an open vocabulary and predicting the inter-object relationships from a grounded LLM with scene graph features and queried object classes as context. Open3DSG is the first 3D point cloud method to predict not only explicit open-vocabulary object classes, but also open-set relation-ships that are not limited to a predefined label set, making it possible to express rare as well as specific objects and relationships in the predicted 3D scene graph. Our exper-iments show that Open3DSG is effective at predicting arbitrary object classes as well as their complex inter-object relationships describing spatial, supportive, semantic and comparative relationships.
Narunas Vaskevicius, Mirco Colosi, Pedro Hermosilla, Timo Ropinski
CVPR5
2024 Unsupervised Semantic Segmentation Through Depth-Guided Feature Correlation and Sampling
abstract
Traditionally, training neural networks to perform semantic segmentation requires expensive human-made annotations. But more recently, advances in the field of unsupervised learning have made significant progress on this issue and towards closing the gap to supervised algorithms. To achieve this, semantic knowledge is distilled by learning to correlate randomly sampled features from images across an entire dataset. In this work, we build upon these advances by incorporating information about the structure of the scene into the training process through the use of depth information. We achieve this by (1) learning depth-feature correlation by spatially correlating the feature maps with the depth maps to induce knowledge about the structure of the scene and (2) exploiting farthest-point sampling to more effectively select relevant features by utilizing 3D sampling techniques on depth information of the scene. Finally, we demonstrate the effectiveness of our technical contributions through extensive experimentation and present significant improvements in performance across multiple benchmark datasets.
Leon Sick, Dominik Engel 0001, Pedro Hermosilla, Timo Ropinski
CVPR4
2024 Weakly Supervised Virus Capsid Detection with Image-Level Annotations in Electron Microscopy Images
abstract
Current state-of-the-art methods for object detection rely on annotated bounding boxes of large data sets for training. However, obtaining such annotations is expensive and can require up to hundreds of hours of manual labor. This poses a challenge, especially since such annotations can only be provided by experts, as they require knowledge about the scientific domain. To tackle this challenge, we propose a domain-specific weakly supervised object detection algorithm that only relies on image-level annotations, which are significantly easier to acquire. Our method distills the knowledge of a pre-trained model, on the task of predicting the presence or absence of a virus in an image, to obtain a set of pseudo-labels that can be used to later train a state-of-the-art object detection model. To do so, we use an optimization approach with a shrinking receptive field to extract virus particles directly without specific network architectures. Through a set of extensive studies, we show how the proposed pseudo-labels are easier to obtain, and, more importantly, are able to outperform other existing weak labeling methods, and even ground truth labels, in cases where the time to obtain the annotation is limited.
Hannah Kniesel, Leon Sick, Tristan Payer, Tim Bergner, Kavitha Shaga Devan, Clarissa Read, Paul Walther, Timo Ropinski, Pedro Hermosilla
ICLR8
2024 Towards Differentiable Electron Microscopy Simulation: Methods and Applications
abstract
We propose a new microscopy simulation system that can depict atomistic models in a micrograph visual style, similar to physical electron microscopy imaging results. This system is scalable, able to represent the simulation of electron microscopy of twenty complex viral particles, and synthesizes the image faster than previous approaches. Additionally, the simulator is differentiable in the deterministic and stochastic stages that form signal and noise representations in the micrograph. This allows for solving inverse problems by means of optimization and thus allows for the generation of microscopy simulations using parameter settings estimated from real data. We demonstrate this capability through two applications: (1) estimating the parameters of the modulation transfer function defining the detector properties of the simulated and real micrographs and (2) denoising the real data based on parameters optimized from the simulated examples using gradient descent. While current simulators do not support any parameter estimation due to their forward-only design, we show that the results obtained using estimated parameters are very similar to real micrographs. Additionally, we evaluate the denoising capabilities of our approach and show that the results are competitive with state-of-the-art methods. Denoised micrographs exhibit less noise in the tomographic reconstruction of tilt-series, facilitating visualization of microscopy tomography using direct volume rendering by reducing the visual dominance of noise.
Ngan V. T. Nguyen, Dominik Engel 0001, Ciril Bohak, Ondrej Strnad, Timo Ropinski, Ivan Viola
PacificVis6
2024 A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone Usage
abstract
Sedentary occupations and recreational activities carried out primarily while seated promote extended time periods spent in unhealthy sitting postures, contributing to physical and mental health issues. While apps and reminders can be effective, they often fail to sustain enjoyment and motivation or do not target stationary settings. In our work, we investigate whether sedentary waiting periods could be broken up through gentle full-body movements via full-body interactions on a large touchwall instead of remaining seated or standing. In a mixed-methods study (N=18), we compared a Match-3 game played (1) on a full-body touchwall, (2) on a smartphone standing, and (3) on a smartphone sitting, investigating user experience, performance, and acceptance. The touchwall game subtly motivated people to move, stretch and bend their bodies without performance loss while enjoying the game compared to the smartphone conditions. We suggest that full-body touchwall interaction has the potential to fill occasional waiting time while encouraging breaking up sedentary behavior.
Jana Franceska Funke, Michael Wolf, Christian van Onzenoodt, Katja Rogers, Timo Ropinski, Enrico Rukzio
IMX5
2024 SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstruction
abstract
In the field of 3D scene understanding, 3D scene graphs have emerged as a new scene representation that combines geometric and semantic information about objects and their relationships. However, learning semantic 3D scene graphs in a fully supervised manner is inherently difficult as it requires not only object-level annotations but also relationship labels. While pre-training approaches have helped to boost the performance of many methods in various fields, pre-training for 3D scene graph prediction has received little attention. Furthermore, we find in this paper that classical contrastive point cloud-based pre-training approaches are ineffective for 3D scene graph learning. To this end, we present SGRec3D, a novel self-supervised pre-training method for 3D scene graph prediction. We propose to reconstruct the 3D input scene from a graph bottleneck as a pretext task. Pre-training SGRec3D does not require object relationship labels, making it possible to exploit large-scale 3D scene understanding datasets, which were off-limits for 3D scene graph learning before. Our experiments demonstrate that in contrast to recent point cloud-based pre-training approaches, our proposed pre-training improves the 3D scene graph prediction considerably, which results in SOTA performance, outperforming other 3D scene graph models by +10% on object prediction and +4% on relationship prediction. Additionally, we show that only using a small subset of 10% labeled data during fine-tuning is sufficient to outperform the same model without pre-training.
Pedro Hermosilla, Narunas Vaskevicius, Mirco Colosi, Timo Ropinski
WACV5
2024 Monocular Depth Decomposition of Semi-Transparent Volume Renderings
abstract
Neural networks have shown great success in extracting geometric information from color images. Especially, monocular depth estimation networks are increasingly reliable in real-world scenes. In this work we investigate the applicability of such monocular depth estimation networks to semi-transparent volume rendered images. As depth is notoriously difficult to define in a volumetric scene without clearly defined surfaces, we consider different depth computations that have emerged in practice, and compare state-of-the-art monocular depth estimation approaches for these different interpretations during an evaluation considering different degrees of opacity in the renderings. Additionally, we investigate how these networks can be extended to further obtain color and opacity information, in order to create a layered representation of the scene based on a single color image. This layered representation consists of spatially separated semi-transparent intervals that composite to the original input rendering. In our experiments we show that existing approaches to monocular depth estimation can be adapted to perform well on semi-transparent volume renderings, which has several applications in the area of scientific visualization, like re-composition with additional objects and labels or additional shading.
Dominik Engel 0001, Sebastian Hartwig, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.3
2023 Weakly-Supervised Optical Flow Estimation for Time-of-Flight
abstract
Indirect Time-of-Flight (iToF) cameras are a widespread type of 3D sensor, which perform multiple captures to obtain depth values of the captured scene. While recent approaches to correct iToF depths achieve high performance when removing multi-path-interference and sensor noise, little research has been done to tackle motion artifacts. In this work we propose a training algorithm, which allows to supervise Optical Flow (OF) networks directly on the reconstructed depth, without the need of having ground truth flows. We demonstrate that this approach enables the training of OF networks to align raw iToF measurements and compensate motion artifacts in the iToF depth images. The approach is evaluated for both single- and multi-frequency sensors as well as multi-tap sensors, and is able to outperform other motion compensation techniques.
Michael Schelling, Pedro Hermosilla, Timo Ropinski
WACV3
2023 A3GC-IP: Attention-oriented adjacency adaptive recurrent graph convolutions for human pose estimation from sparse inertial measurements
Patrik Puchert, Timo Ropinski
Comput. Graph.2
2023 Editorial: Guest Editors' Introduction: Special Section on IEEE PacificVis 2023
abstract
This special section of theIEEE Transactions on Visualization and Computer Graphics (IEEE TVCG)presents the five most highly rated papers from the 2023 IEEE Pacific Visualization Symposium (IEEE PacificVis), hosted in Seoul, Korea from April 18 to Apr 21, 2023. IEEE PacificVis, sponsored by the IEEE Visualization and Graphics Technical Committee (VGTC), aims to foster greater exchange between visualization researchers and practitioners, especially in the Asia-Pacific region. This forum has grown to be a truly international event, attracting submissions and attendees from many countries, not only in the Asia-Pacific but also in Europe, America, and beyond. Thus, IEEE PacificVis is serving the additional purpose of sharing the latest advances in the field of visualization with researchers and practitioners in the region and, also, introducing research developments from the region to the broader international visualization research community.
Jaegul Choo, Timo Ropinski, Yifan Hu 0001
IEEE Trans. Vis. Comput. Graph.2
2023 Finding Nano-Ötzi: Cryo-Electron Tomography Visualization Guided by Learned Segmentation
abstract
Cryo-electron tomography (cryo-ET) is a new 3D imaging technique with unprecedented potential for resolving submicron structural details. Existing volume visualization methods, however, are not able to reveal details of interest due to low signal-to-noise ratio. In order to design more powerful transfer functions, we propose leveraging soft segmentation as an explicit component of visualization for noisy volumes. Our technical realization is based on semi-supervised learning, where we combine the advantages of two segmentation algorithms. First, the weak segmentation algorithm provides good results for propagating sparse user-provided labels to other voxels in the same volume and is used to generate dense pseudo-labels. Second, the powerful deep-learning-based segmentation algorithm learns from these pseudo-labels to generalize the segmentation to other unseen volumes, a task that the weak segmentation algorithm fails at completely. The proposed volume visualization uses deep-learning-based segmentation as a component for segmentation-aware transfer function design. Appropriate ramp parameters can be suggested automatically through frequency distribution analysis. Furthermore, our visualization uses gradient-free ambient occlusion shading to further suppress the visual presence of noise, and to give structural detail the desired prominence. The cryo-ET data studied in our technical experiments are based on the highest-quality tilted series of intact SARS-CoV-2 virions. Our technique shows the high impact in target sciences for visual data analysis of very noisy volumes that cannot be visualized with existing techniques.
Ngan V. T. Nguyen, Ciril Bohak, Dominik Engel 0001, Peter Mindek, Ondrej Strnad, Peter Wonka, Timo Ropinski, Ivan Viola
IEEE Trans. Vis. Comput. Graph.8
2023 Out of the Plane: Flower versus Star Glyphs to Support High-Dimensional Exploration in Two-Dimensional Embeddings
abstract
Exploring high-dimensional data is a common task in many scientific disciplines. To address this task, two-dimensional embeddings, such as tSNE and UMAP, are widely used. While these determine the 2D position of data items, effectively encoding the first two dimensions, suitable visual encodings can be employed to communicate higher-dimensional features. To investigate such encodings, we have evaluated two commonly used glyph types, namely flower glyphs and star glyphs. To evaluate their capabilities for communicating higher-dimensional features in two-dimensional embeddings, we ran a large set of crowd-sourced user studies using real-world data obtained from data.gov. During these studies, participants completed a broad set of relevant tasks derived from related research. This article describes the evaluated glyph designs, details our tasks, and the quantitative study setup before discussing the results. Finally, we will present insights and provide guidance on the choice of glyph encodings when exploring high-dimensional data.
Christian van Onzenoodt, Pere-Pau Vázquez, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.3
2023 exploRNN: teaching recurrent neural networks through visual exploration
abstract
Abstract Due to the success and growing job market of deep learning (DL), students and researchers from many areas are interested in learning about DL technologies. Visualization has been used as a modern medium during this learning process. However, despite the fact that sequential data tasks, such as text and function analysis, are at the forefront of DL research, there does not yet exist an educational visualization that covers recurrent neural networks (RNNs). Additionally, the benefits and trade-offs between using visualization environments and conventional learning material for DL have not yet been evaluated. To address these gaps, we propose exploRNN, the first interactively explorable educational visualization for RNNs. exploRNNis accessible online and provides an overview of the training process of RNNs at a coarse level, as well as detailed tools for the inspection of data flow within LSTM cells. In an empirical between-subjects study with 37 participants, we investigate the learning outcomes and cognitive load of exploRNN compared to a classic text-based learning environment. While learners in the text group are ahead in superficial knowledge acquisition, exploRNN is particularly helpful for deeper understanding. Additionally, learning with exploRNN is perceived as significantly easier and causes less extraneous load. In conclusion, for difficult learning material, such as neural networks that require deep understanding, interactive visualizations such as exploRNN can be helpful.
Alex Bäuerle, Patrick Albus, Raphael Störk, Tina Seufert, Timo Ropinski
Vis. Comput.5
2022 Clean Implicit 3D Structure from Noisy 2D STEM Images
abstract
Scanning Transmission Electron Microscopes (STEMs) acquire 2D images of a 3D sample on the scale of individual cell components. Unfortunately, these 2D images can be too noisy to be fused into a useful 3D structure and facilitating good denoisers is challenging due to the lack of clean-noisy pairs. Additionally, representing detailed 3D structure can be difficult even for clean data when using regular 3D grids. Addressing these two limitations, we suggest a differentiable image formation model for STEM, allowing to learn a joint model of 2D sensor noise in STEM together with an implicit 3D model. We show, that the combination of these models are able to successfully disentangle 3D signal and noise without supervision and outperform at the same time several baselines on synthetic and real data.
Hannah Kniesel, Timo Ropinski, Tim Bergner, Kavitha Shaga Devan, Clarissa Read, Paul Walther, Tobias Ritschel 0001, Pedro Hermosilla
CVPR2
2022 RADU: Ray-Aligned Depth Update Convolutions for ToF Data Denoising
abstract
Time-of-Flight (ToF) cameras are subject to high levels of noise and distortions due to Multi-Path-Interference (MPI). While recent research showed that 2D neural networks are able to outperform previous traditional State-of-the-Art (SOTA) methods on correcting ToF-Data, little research on learning-based approaches has been done to make direct use of the 3D information present in depth images. In this paper, we propose an iterative correcting approach operating in 3D space, that is designed to learn on 2.5D data by enabling 3D point convolutions to correct the points’ positions along the view direction. As labeled real world data is scarce for this task, we further train our network with a self-training approach on unlabeled real world data to account for real world statistics. We demonstrate that our method is able to outperform SOTA methods on several datasets, including two real world datasets and a new large-scale synthetic data set introduced in this paper.
Michael Schelling, Pedro Hermosilla, Timo Ropinski
CVPR3
2022 Variance-Aware Weight Initialization for Point Convolutional Neural Networks
Pedro Hermosilla, Michael Schelling, Tobias Ritschel 0001, Timo Ropinski
ECCV (28)4
2022 Gaussian Mixture Convolution Networks
Adam Celarek, Pedro Hermosilla, Bernhard Kerbl, Timo Ropinski, Michael Wimmer 0001
ICLR4
2022 Where did my Lines go? Visualizing Missing Data in Parallel Coordinates
abstract
Abstract We evaluate visualization concepts to represent missing values in parallel coordinates. We focus on the trade‐off between the ability to perceive missing values and the concept's impact on common tasks. For this purpose, we identified three missing value representation concepts: removing line segments where values are missing, adding a separate, horizontal axis onto which missing values are projected, and using imputed values as a replacement for missing values. For the missing values axis and imputed values concepts, we additionally add downplay and highlight variations. We performed a crowd‐sourced, quantitative user study with 732 participants comparing the concepts and their variations using five real‐world datasets. Based on our findings, we provide suggestions regarding which visual encoding to employ depending on the task at focus.
Alex Bäuerle, Christian van Onzenoodt, Simon der Kinderen, Jimmy Johansson 0001, Daniel Jönsson, Timo Ropinski
Comput. Graph. Forum6
2022 Learning Human Viewpoint Preferences from Sparsely Annotated Models
abstract
Abstract View quality measures compute scores for given views and are used to determine an optimal view in viewpoint selection tasks. Unfortunately, despite the wide adoption of these measures, they are rather based on computational quantities, such as entropy, than human preferences. To instead tailor viewpoint measures towards humans, view quality measures need to be able to capture human viewpoint preferences. Therefore, we introduce a large‐scale crowdsourced data set, which contains 58k annotated viewpoints for 3220 ModelNet40 models. Based on this data, we derive a neural view quality measure abiding to human preferences. We further demonstrate that this view quality measure not only generalizes to models unseen during training, but also to unseen model categories. We are thus able to predict view qualities for single images, and directly predict human preferred viewpoints for 3D models by exploiting point‐based learning technology, without requiring to generate intermediate images or sampling the view sphere. We will detail our data collection procedure, describe the data analysis and model training and will evaluate the predictive quality of our trained viewpoint measure on unseen models and categories. To our knowledge, this is the first deep learning approach to predict a view quality measure solely based on human preferences.
Sebastian Hartwig, Michael Schelling, Christian van Onzenoodt, Pere-Pau Vázquez, Pedro Hermosilla, Timo Ropinski
Comput. Graph. Forum6
2022 Guest Editors' Introduction: Special Section on IEEE PacificVis 2022
abstract
This special section of the IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG) presents the five most highly rated papers from the 2022 IEEE Pacific Visualization Symposium (IEEE PacificVis). This year, IEEE PacificVis was scheduled to be hosted by the University of Tsukuba and held in Tsukuba, Japan, from April 11 to 14, 2022. IEEE PacificVis, sponsored by the IEEE Visualization and Graphics Technical Committee (VGTC), aims to foster greater exchange between visualization researchers and practitioners, especially in the Asia-Pacific region. This forum has grown to be a truly international event, attracting submissions and attendees from many countries in the Asia-Pacific, Europe, America, and beyond. Thus, IEEE PacificVis is serving the additional purposes of sharing the latest advances in visualization with researchers and practitioners in the region and introducing research developments in the region to the broader international visualization research community.
Nan Cao 0001, Timo Ropinski, Jian Zhao 0010
IEEE Trans. Vis. Comput. Graph.2
2021 Intrinsic-Extrinsic Convolution and Pooling for Learning on 3D Protein Structures
Pedro Hermosilla, Marco Schäfer, Matej Lang, Gloria Fackelmann, Pere-Pau Vázquez, Barbora Kozlíková, Michael Krone, Tobias Ritschel 0001, Timo Ropinski
ICLR9
2021 Blue Noise Plots
abstract
Abstract We propose Blue Noise Plots, two‐dimensional dot plots that depict data points of univariate data sets. While often one‐dimensional strip plots are used to depict such data, one of their main problems is visual clutter which results from overlap. To reduce this overlap, jitter plots were introduced, whereby an additional, non‐encoding plot dimension is introduced, along which the data point representing dots are randomly perturbed. Unfortunately, this randomness can suggest non‐existent clusters, and often leads to visually unappealing plots, in which overlap might still occur. To overcome these shortcomings, we introduce Blue Noise Plots where random jitter along the non‐encoding plot dimension is replaced by optimizing all dots to keep a minimum distance in 2D i. e., Blue Noise. We evaluate the effectiveness as well as the aesthetics of Blue Noise Plots through both, a quantitative and a qualitative user study. The Python implementation of Blue Noise Plots is available here.
Christian van Onzenoodt, Gurprit Singh, Timo Ropinski, Tobias Ritschel 0001
Comput. Graph. Forum3
2021 Enabling Viewpoint Learning through Dynamic Label Generation
abstract
Abstract Optimal viewpoint prediction is an essential task in many computer graphics applications. Unfortunately, common viewpoint qualities suffer from two major drawbacks: dependency on clean surface meshes, which are not always available, and the lack of closed‐form expressions, which requires a costly search involving rendering. To overcome these limitations we propose to separate viewpoint selection from rendering through an end‐to‐end learning approach, whereby we reduce the influence of the mesh quality by predicting viewpoints from unstructured point clouds instead of polygonal meshes. While this makes our approach insensitive to the mesh discretization during evaluation, it only becomes possible when resolving label ambiguities that arise in this context. Therefore, we additionally propose to incorporate the label generation into the training procedure, making the label decision adaptive to the current network predictions. We show how our proposed approach allows for learning viewpoint predictions for models from different object categories and for different viewpoint qualities. Additionally, we show that prediction times are reduced from several minutes to a fraction of a second, as compared to state‐of‐the‐art (SOTA) viewpoint quality evaluation. Code and training data is available at https://github.com/schellmi42/viewpoint_learning , which is to our knowledge the biggest viewpoint quality dataset available.
Michael Schelling, Pedro Hermosilla, Pere-Pau Vázquez, Timo Ropinski
Comput. Graph. Forum4
2021 Data-driven deep density estimation
abstract
Abstract Density estimation plays a crucial role in many data analysis tasks, as it infers a continuous probability density function (PDF) from discrete samples. Thus, it is used in tasks as diverse as analyzing population data, spatial locations in 2D sensor readings, or reconstructing scenes from 3D scans. In this paper, we introduce a learned, data-driven deep density estimation (DDE) to infer PDFs in an accurate and efficient manner, while being independent of domain dimensionality or sample size. Furthermore, we do not require access to the original PDF during estimation, neither in parametric form, nor as priors, or in the form of many samples. This is enabled by training an unstructured convolutional neural network on an infinite stream of synthetic PDFs, as unbound amounts of synthetic training data generalize better across a deck of natural PDFs than any natural finite training data will do. Thus, we hope that our publicly available DDE method will be beneficial in many areas of data analysis, where continuous models are to be estimated from discrete observations.
Patrik Puchert, Pedro Hermosilla, Tobias Ritschel 0001, Timo Ropinski
Neural Comput. Appl.4
2021 Net2Vis - A Visual Grammar for Automatically Generating Publication-Tailored CNN Architecture Visualizations
abstract
To convey neural network architectures in publications, appropriate visualizations are of great importance. While most current deep learning papers contain such visualizations, these are usually handcrafted just before publication, which results in a lack of a common visual grammar, significant time investment, errors, and ambiguities. Current automatic network visualization tools focus on debugging the network itself and are not ideal for generating publication visualizations. Therefore, we present an approach to automate this process by translating network architectures specified in Keras into visualizations that can directly be embedded into any publication. To do so, we propose a visual grammar for convolutional neural networks (CNNs), which has been derived from an analysis of such figures extracted from all ICCV and CVPR papers published between 2013 and 2019. The proposed grammar incorporates visual encoding, network layout, layer aggregation, and legend generation. We have further realized our approach in an online system available to the community, which we have evaluated through expert feedback, and a quantitative study. It not only reduces the time needed to generate network visualizations for publications, but also enables a unified and unambiguous visualization design.
Alex Bäuerle, Christian van Onzenoodt, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.3
2021 Deep Volumetric Ambient Occlusion
abstract
We present a novel deep learning based technique for volumetric ambient occlusion in the context of direct volume rendering. Our proposed Deep Volumetric Ambient Occlusion (DVAO) approach can predict per-voxel ambient occlusion in volumetric data sets, while considering global information provided through the transfer function. The proposed neural network only needs to be executed upon change of this global information, and thus supports real-time volume interaction. Accordingly, we demonstrate DVAO's ability to predict volumetric ambient occlusion, such that it can be applied interactively within direct volume rendering. To achieve the best possible results, we propose and analyze a variety of transfer function representations and injection strategies for deep neural networks. Based on the obtained results we also give recommendations applicable in similar volume learning scenarios. Lastly, we show that DVAO generalizes to a variety of modalities, despite being trained on computed tomography data only.
Dominik Engel 0001, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.2
2021 Void Space Surfaces to Convey Depth in Vessel Visualizations
abstract
To enhance depth perception and thus data comprehension, additional depth cues are often used in 3D visualizations of complex vascular structures. There is a variety of different approaches described in the literature, ranging from chromadepth color coding over depth of field to glyph-based encodings. Unfortunately, the majority of existing approaches suffers from the same problem: As these cues are directly applied to the geometry's surface, the display of additional information on the vessel wall, such as other modalities or derived attributes, is impaired. To overcome this limitation we propose Void Space Surfaces which utilizes empty space in between vessel branches to communicate depth and their relative positioning. This allows us to enhance the depth perception of vascular structures without interfering with the spatial data and potentially superimposed parameter information. With this article, we introduce Void Space Surfaces, describe their technical realization, and show their application to various vessel trees. Moreover, we report the outcome of two user studies which we have conducted in order to evaluate the perceptual impact of Void Space Surfaces compared to existing vessel visualization techniques and discuss expert feedback.
Julian Kreiser, Pedro Hermosilla, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.3
2020 Classifying the Classifier: Dissecting the Weight Space of Neural Networks
abstract
This paper presents an empirical study on the weights of neural networks, where we interpret each model as a point in a high-dimensional space – the neural weight space. To explore the complex structure of this space, we sample from a diverse selection of training variations (dataset, optimization procedure, architecture, etc.) of neural network classifiers, and train a large number of models to represent the weight space. Then, we use a machine learning approach for analyzing and extracting information from this space. Most centrally, we train a number of novel deep meta-classifiers with the objective of classifying different properties of the training setup by identifying their footprints in the weight space. Thus, the meta-classifiers probe for patterns induced by hyper-parameters, so that we can quantify how much, where, and when these are encoded through the optimization process. This provides a novel and complementary view for explainable AI, and we show how meta-classifiers can reveal a great deal of information about the training setup and optimization, by only considering a small subset of randomly selected consecutive weights. To promote further research on the weight space, we release the neural weight space (NWS) dataset – a collection of 320K weight snapshots from 16K individually trained deep neural networks.
Gabriel Eilertsen, Daniel Jönsson, Timo Ropinski, Jonas Unger, Anders Ynnerman
ECAI3
2020 On the perceptual influence of shape overlap on data-comparison using scatterplots
Christian van Onzenoodt, Anke Huckauf, Timo Ropinski
Comput. Graph.3
2020 The moving target of visualization software for an increasingly complex world
Guido Reina, Hank Childs, Kresimir Matkovic, Katja Bühler, Manuela Waldner, David Pugmire, Barbora Kozlíková, Timo Ropinski, Patric Ljung, Takayuki Itoh, M. Eduard Gröller, Michael Krone
Comput. Graph.8
2020 Classifier-Guided Visual Correction of Noisy Labels for Image Classification Tasks
abstract
Abstract Training data plays an essential role in modern applications of machine learning. However, gathering labeled training data is time‐consuming. Therefore, labeling is often outsourced to less experienced users, or completely automated. This can introduce errors, which compromise valuable training data, and lead to suboptimal training results. We thus propose a novel approach that uses the power of pretrained classifiers to visually guide users to noisy labels, and let them interactively check error candidates, to iteratively improve the training data set. To systematically investigate training data, we propose a categorization of labeling errors into three different types, based on an analysis of potential pitfalls in label acquisition processes. For each of these types, we present approaches to detect, reason about, and resolve error candidates, as we propose measures and visual guidance techniques to support machine learning users. Our approach has been used to spot errors in well‐known machine learning benchmark data sets, and we tested its usability during a user evaluation. While initially developed for images, the techniques presented in this paper are independent of the classification algorithm, and can also be extended to many other types of training data.
Alex Bäuerle, Heiko Neumann, Timo Ropinski
Comput. Graph. Forum3
2020 Interactive Subsurface Scattering for Materials With High Scattering Distances
abstract
Abstract Existing algorithms for rendering subsurface scattering in real time cannot deal well with scattering over longer distances. Kernels for image space algorithms become very large in these circumstances and separation does not work anymore, while geometry‐based algorithms cannot preserve details very well. We present a novel approach that deals with all these downsides. While for lower scattering distances, the advantages of geometry‐based methods are small, this is not the case anymore for high scattering distances (as we will show). Our proposed method takes advantage of the highly detailed results of image space algorithms and combines it with a geometry‐based method to add the essential scattering from sources not included in image space. Our algorithm does not require pre‐computation based on the scene's geometry, it can be applied to static and animated objects directly. Our method is able to provide results that come close to ray‐traced images which we will show in direct comparisons with images generated by PBRT. We will compare our results to state of the art techniques that are applicable in these scenarios and will show that we provide superior image quality while maintaining interactive rendering times.
Sebastian Maisch, Timo Ropinski
Comput. Graph. Forum2
2020 Inviwo - A Visualization System with Usage Abstraction Levels
abstract
The complexity of today's visualization applications demands specific visualization systems tailored for the development of these applications. Frequently, such systems utilize levels of abstraction to improve the application development process, for instance by providing a data flow network editor. Unfortunately, these abstractions result in several issues, which need to be circumvented through an abstraction-centered system design. Often, a high level of abstraction hides low level details, which makes it difficult to directly access the underlying computing platform, which would be important to achieve an optimal performance. Therefore, we propose a layer structure developed for modern and sustainable visualization systems allowing developers to interact with all contained abstraction levels. We refer to this interaction capabilities as usage abstraction levels, since we target application developers with various levels of experience. We formulate the requirements for such a system, derive the desired architecture, and present how the concepts have been exemplary realized within the Inviwo visualization system. Furthermore, we address several specific challenges that arise during the realization of such a layered architecture, such as communication between different computing platforms, performance centered encapsulation, as well as layer-independent development by supporting cross layer documentation and debugging capabilities.
Daniel Jönsson, Peter Steneteg, Erik Sundén, Rickard Englund, Sathish Kottravel, Martin Falk, Anders Ynnerman, Ingrid Hotz, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.9
2019 Total Denoising: Unsupervised Learning of 3D Point Cloud Cleaning
abstract
We show that denoising of 3D point clouds can be learned unsupervised, directly from noisy 3D point cloud data only. This is achieved by extending recent ideas from learning of unsupervised image denoisers to unstructured 3D point clouds. Unsupervised image denoisers operate under the assumption that a noisy pixel observation is a random realization of a distribution around a clean pixel value, which allows appropriate learning on this distribution to eventually converge to the correct value. Regrettably, this assumption is not valid for unstructured points: 3D point clouds are subject to total noise, i.e. deviations in all coordinates, with no reliable pixel grid. Thus, an observation can be the realization of an entire manifold of clean 3D points, which makes the quality of a naïve extension of unsupervised image denoisers to 3D point clouds unfortunately only little better than mean filtering. To overcome this, and to enable effective and unsupervised 3D point cloud denoising, we introduce a spatial prior term, that steers converges to the unique closest out of the many possible modes on the manifold. Our results demonstrate unsupervised denoising performance similar to that of supervised learning with clean data when given enough training examples - whereby we do not need any pairs of noisy and clean training data.
Pedro Hermosilla, Tobias Ritschel 0001, Timo Ropinski
ICCV3
2019 Deep-learning the Latent Space of Light Transport
abstract
Abstract We suggest a method to directly deep‐learn light transport, i. e., the mapping from a 3D geometry‐illumination‐material configuration to a shaded 2D image. While many previous learning methods have employed 2D convolutional neural networks applied to images, we show for the first time that light transport can be learned directly in 3D. The benefit of 3D over 2D is, that the former can also correctly capture illumination effects related to occluded and/or semi‐transparent geometry. To learn 3D light transport, we represent the 3D scene as an unstructured 3D point cloud, which is later, during rendering, projected to the 2D output image. Thus, we suggest a two‐stage operator comprising a 3D network that first transforms the point cloud into a latent representation, which is later on projected to the 2D output image using a dedicated 3D‐2D network in a second step. We will show that our approach results in improved quality in terms of temporal coherence while retaining most of the computational efficiency of common 2D methods. As a consequence, the proposed two stage‐operator serves as a valuable extension to modern deferred shading approaches.
Pedro Hermosilla, Sebastian Maisch, Tobias Ritschel 0001, Timo Ropinski
Comput. Graph. Forum4
2019 A Model of Spatial Directness in Interactive Visualization
abstract
We discuss the concept of directness in the context of spatial interaction with visualization. In particular, we propose a model that allows practitioners to analyze and describe the spatial directness of interaction techniques, ultimately to be able to better understand interaction issues that may affect usability. To reach these goals, we distinguish between different types of directness. Each type of directness depends on a particular mapping between different spaces, for which we consider the data space, the visualization space, the output space, the user space, the manipulation space, and the interaction space. In addition to the introduction of the model itself, we also show how to apply it to several real-world interaction scenarios in visualization, and thus discuss the resulting types of spatial directness, without recommending either more direct or more indirect interaction techniques. In particular, we will demonstrate descriptive and evaluative usage of the proposed model, and also briefly discuss its generative usage.
Stefan Bruckner, Tobias Isenberg 0001, Timo Ropinski, Alexander Wiebel
IEEE Trans. Vis. Comput. Graph.3
2019 Visualization of Large Molecular Trajectories
abstract
The analysis of protein-ligand interactions is a time-intensive task. Researchers have to analyze multiple physico-chemical properties of the protein at once and combine them to derive conclusions about the protein-ligand interplay. Typically, several charts are inspected, and 3D animations can be played side-by-side to obtain a deeper understanding of the data. With the advances in simulation techniques, larger and larger datasets are available, with up to hundreds of thousands of steps. Unfortunately, such large trajectories are very difficult to investigate with traditional approaches. Therefore, the need for special tools that facilitate inspection of these large trajectories becomes substantial. In this paper, we present a novel system for visual exploration of very large trajectories in an interactive and user-friendly way. Several visualization motifs are automatically derived from the data to give the user the information about interactions between protein and ligand. Our system offers specialized widgets to ease and accelerate data inspection and navigation to interesting parts of the simulation. The system is suitable also for simulations where multiple ligands are involved. We have tested the usefulness of our tool on a set of datasets obtained from protein engineers, and we describe the expert feedback.
David Duran, Pedro Hermosilla, Timo Ropinski, Barbora Kozlíková, Àlvar Vinacua, Pere-Pau Vázquez
IEEE Trans. Vis. Comput. Graph.3
2018 Quantitative and Qualitative Analysis of the Perception of Semi-Transparent Structures in Direct Volume Rendering
abstract
Abstract Direct Volume Rendering (DVR) provides the possibility to visualize volumetric data sets as they occur in many scientific disciplines. With DVR semi‐transparency is facilitated to convey the complexity of the data. Unfortunately, semi‐transparency introduces challenges in spatial comprehension of the data, as the ambiguities inherent to semi‐transparent representations affect spatial comprehension. Accordingly, many techniques have been introduced to enhance the spatial comprehension of DVR images. In this paper, we present our findings obtained from two evaluations investigating the perception of semi‐transparent structures from volume rendered images. We have conducted a user evaluation in which we have compared standard DVR with five techniques previously proposed to enhance the spatial comprehension of DVR images. In this study, we investigated the perceptual performance of these techniques and have compared them against each other in a large‐scale quantitative user study with 300 participants. Each participant completed micro‐tasks designed such that the aggregated feedback gives insight on how well these techniques aid the user to perceive depth and shape of objects. To further clarify the findings, we conducted a qualitative evaluation in which we interviewed three experienced visualization researchers, in order to find out if we can identify the benefits and shortcomings of the individual techniques.
Rickard Englund, Timo Ropinski
Comput. Graph. Forum2
2018 Single-image Tomography: 3D Volumes from 2D Cranial X-Rays
abstract
Abstract As many different 3D volumes could produce the same 2D x‐ray image, inverting this process is challenging. We show that recent deep learning‐based convolutional neural networks can solve this task. As the main challenge in learning is the sheer amount of data created when extending the 2D image into a 3D volume, we suggest firstly to learn a coarse, fixed‐resolution volume which is then fused in a second step with the input x‐ray into a high‐resolution volume. To train and validate our approach we introduce a new dataset that comprises of close to half a million computer‐simulated 2D x‐ray images of 3D volumes scanned from 175 mammalian species. Future applications of our approach include stereoscopic rendering of legacy x‐ray images, re‐rendering of x‐rays including changes of illumination, view pose or geometry. Our evaluation includes comparison to previous tomography work, previous learning methods using our data, a user study and application to a set of real x‐rays.
Philipp Henzler, Volker Rasche, Timo Ropinski, Tobias Ritschel 0001
Comput. Graph. Forum3
2018 A General Illumination Model for Molecular Visualization
abstract
Abstract Several visual representations have been developed over the years to visualize molecular structures, and to enable a better understanding of their underlying chemical processes. Today, the most frequently used atom‐based representations are the Space‐filling, the Solvent Excluded Surface, the Balls‐and‐Sticks, and the Licorice models. While each of these representations has its individual benefits, when applied to large‐scale models spatial arrangements can be difficult to interpret when employing current visualization techniques. In the past it has been shown that global illumination techniques improve the perception of molecular visualizations; unfortunately existing approaches are tailored towards a single visual representation. We propose a general illumination model for molecular visualization that is valid for different representations. With our illumination model, it becomes possible, for the first time, to achieve consistent illumination among all atom‐based molecular representations. The proposed model can be further evaluated in real‐time, as it employs an analytical solution to simulate diffuse light interactions between objects. To be able to derive such a solution for the rather complicated and diverse visual representations, we propose the use of regression analysis together with adapted parameter sampling strategies as well as shape parametrization guided sampling, which are applied to the geometric building blocks of the targeted visual representations. We will discuss the proposed sampling strategies, the derived illumination model, and demonstrate its capabilities when visualizing several dynamic molecules.
Pedro Hermosilla, Pere-Pau Vázquez, Àlvar Vinacua, Timo Ropinski
Comput. Graph. Forum4
2018 Visually Supporting Multiple Needle Placement in Irreversible Electroporation Interventions
abstract
Abstract Irreversible electroporation (IRE) is a minimally invasive technique for small tumour ablation. Multiple needles are inserted around the planned treatment zone and, depending on the size, inside as well. An applied electric field triggers instant cell death around this zone. To ensure the correct application of IRE, certain criteria need to be fulfilled. The needles' placement in the tissue has to be parallel, at the same depth, and in a pattern which allows the electric field to effectively destroy the targeted lesions. As multiple needles need to synchronously fulfill these criteria, it is challenging for the surgeon to perform a successful IRE. Therefore, we propose a visualization which exploits intuitive visual coding to support the surgeon when conducting IREs. We consider two scenarios: first, to monitor IRE parameters while inserting needles during laparoscopic surgery; second, to validate IRE parameters in post‐placement scenarios using computed tomography. With the help of an easy to comprehend and lightweight visualization, surgeons are enabled to quickly visually detect what needs to be adjusted. We have evaluated our visualization together with surgeons to investigate the practical use for IRE liver ablations. A quantitative study shows the effectiveness compared to a single 3D view placement method.
Julian Kreiser, J. Freedman, Timo Ropinski
Comput. Graph. Forum3
2018 A Survey of Flattening-Based Medical Visualization Techniques
abstract
Abstract In many areas of medicine, visualization research can help with task simplification, abstraction or complexity reduction. A common visualization approach is to facilitate parameterization techniques which flatten a usually 3D object into a 2D plane. Within this state of the art report (STAR), we review such techniques used in medical visualization and investigate how they can be classified with respect to the handled data and the underlying tasks. Many of these techniques are inspired by mesh parameterization algorithms which help to project a triangulation inℝ3to a simpler domain inℝ2. It is often claimed that this makes complex structures easier to understand and compare by humans and machines. Within this STAR we review such flattening techniques which have been developed for the analysis of the following medical entities: the circulation system, the colon, the brain, tumors, and bones. For each of these five application scenarios, we have analyzed the tasks and requirements, and classified the reviewed techniques with respect to a developed coding system. Furthermore, we present guidelines for the future development of flattening techniques in these areas.
Julian Kreiser, Monique Meuschke, Gabriel Mistelbauer, Bernhard Preim, Timo Ropinski
Comput. Graph. Forum5
2018 Monte Carlo convolution for learning on non-uniformly sampled point clouds
abstract
Deep learning systems extensively use convolution operations to process input data. Though convolution is clearly defined for structured data such as 2D images or 3D volumes, this is not true for other data types such as sparse point clouds. Previous techniques have developed approximations to convolutions for restricted conditions. Unfortunately, their applicability is limited and cannot be used for general point clouds. We propose an efficient and effective method to learn convolutions for non-uniformly sampled point clouds, as they are obtained with modern acquisition techniques. Learning is enabled by four key novelties: first, representing the convolution kernel itself as a multilayer perceptron; second, phrasing convolution as a Monte Carlo integration problem, third, using this notion to combine information from multiple samplings at different levels; and fourth using Poisson disk sampling as a scalable means of hierarchical point cloud learning. The key idea across all these contributions is to guarantee adequate consideration of the underlying non-uniform sample distribution function from a Monte Carlo perspective. To make the proposed concepts applicable to real-world tasks, we furthermore propose an efficient implementation which significantly reduces the GPU memory required during the training process. By employing our method in hierarchical network architectures we can outperform most of the state-of-the-art networks on established point cloud segmentation, classification and normal estimation benchmarks. Furthermore, in contrast to most existing approaches, we also demonstrate the robustness of our method with respect to sampling variations, even when training with uniformly sampled data only. To support the direct application of these concepts, we provide a ready-to-use TensorFlow implementation of these layers at https://github.com/viscom-ulm/MCCNN.
Pedro Hermosilla, Tobias Ritschel 0001, Pere-Pau Vázquez, Àlvar Vinacua, Timo Ropinski
ACM Trans. Graph.5
2018 Decision Graph Embedding for High-Resolution Manometry Diagnosis
abstract
High-resolution manometry is an imaging modality which enables the categorization of esophageal motility disorders. Spatio-temporal pressure data along the esophagus is acquired using a tubular device and multiple test swallows are performed by the patient. Current approaches visualize these swallows as individual instances, despite the fact that aggregated metrics are relevant in the diagnostic process. Based on the current Chicago Classification, which serves as the gold standard in this area, we introduce a visualization supporting an efficient and correct diagnosis. To reach this goal, we propose a novel decision graph representing the Chicago Classification with workflow optimization in mind. Based on this graph, we are further able to prioritize the different metrics used during diagnosis and can exploit this prioritization in the actual data visualization. Thus, different disorders and their related parameters are directly represented and intuitively influence the appearance of our visualization. Within this paper, we introduce our novel visualization, justify the design decisions, and provide the results of a user study we performed with medical students as well as a domain expert. On top of the presented visualization, we further discuss how to derive a visual signature for individual patients that allows us for the first time to perform an intuitive comparison between subjects, in the form of small multiples.
Julian Kreiser, Alexander Hann, Eugen Zizer, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.4
2017 A Visualization-Based Analysis System for Urban Search & Rescue Mission Planning Support
abstract
Abstract We propose a visualization system for incident commanders (ICs) in urban search and rescue scenarios that supports path planning in post‐disaster structures. Utilizing point cloud data acquired from unmanned robots, we provide methods for the assessment of automatically generated paths. As data uncertainty and a priori unknown information make fully automated systems impractical, we present the IC with a set of viable access paths, based on varying risk factors, in a 3D environment combined with visual analysis tools enabling informed decision making and trade‐offs. Based on these decisions, a responder is guided along the path by the IC, who can interactively annotate and reevaluate the acquired point cloud and generated paths to react to the dynamics of the situation. We describe visualization design considerations for our system and decision support systems in general, technical realizations of the visualization components, and discuss the results of two qualitative expert evaluation; one online study with nine search and rescue experts and an eye‐tracking study in which four experts used the system on an application case.
Alexander Bock 0002, Åsa Svensson, Alexander Kleiner, Jonas Lundberg, Timo Ropinski
Comput. Graph. Forum5
2017 Spatial Adjacency Maps for Translucency Simulation under General Illumination
abstract
Rendering translucent materials in real time is usually done by using surface diffusion and/or (translucent) shadow maps. The downsides of these approaches are, that surface diffusion cannot handle translucency effects that show up when rendering thin objects, and that translucent shadow maps are only available for point light sources. Furthermore, translucent shadow maps introduce limitations to shadow mapping techniques exploiting the same maps. In this paper we present a novel approach for rendering translucent materials at interactive frame rates. Our approach allows for an efficient calculation of translucency with native support for general illumination conditions, especially area and environment lighting, at high accuracy. The proposed technique's only parameter is the used diffusion profile, and thus it works out of the box without any parameter tuning. Furthermore, it can be used in combination with any existing surface diffusion techniques to add translucency effects. Our approach introduces Spatial Adjacency Maps that depend on precalculations to be done for fixed meshes. We show that these maps can be updated in real time to also handle deforming meshes and that our results are of superior quality as compared to other well known real-time techniques for rendering translucency.
Sebastian Maisch, Timo Ropinski
Comput. Graph. Forum2
2017 Physics-Based Visual Characterization of Molecular Interaction Forces
abstract
Molecular simulations are used in many areas of biotechnology, such as drug design and enzyme engineering. Despite the development of automatic computational protocols, analysis of molecular interactions is still a major aspect where human comprehension and intuition are key to accelerate, analyze, and propose modifications to the molecule of interest. Most visualization algorithms help the users by providing an accurate depiction of the spatial arrangement: the atoms involved in inter-molecular contacts. There are few tools that provide visual information on the forces governing molecular docking. However, these tools, commonly restricted to close interaction between atoms, do not consider whole simulation paths, long-range distances and, importantly, do not provide visual cues for a quick and intuitive comprehension of the energy functions (modeling intermolecular interactions) involved. In this paper, we propose visualizations designed to enable the characterization of interaction forces by taking into account several relevant variables such as molecule-ligand distance and the energy function, which is essential to understand binding affinities. We put emphasis on mapping molecular docking paths obtained from Molecular Dynamics or Monte Carlo simulations, and provide time-dependent visualizations for different energy components and particle resolutions: atoms, groups or residues. The presented visualizations have the potential to support domain experts in a more efficient drug or enzyme design process.
Pedro Hermosilla, Jorge Estrada, Victor Guallar, Timo Ropinski, Àlvar Vinacua, Pere-Pau Vázquez
IEEE Trans. Vis. Comput. Graph.4
2017 An experimental study on the effects of shading in 3D perception of volumetric models
José Díaz 0003, Timo Ropinski, Isabel Navazo, Enrico Gobbetti, Pere-Pau Vázquez
Vis. Comput.2
2017 Interactive GPU-based generation of solvent-excluded surfaces
Pedro Hermosilla, Michael Krone, Victor Guallar, Pere-Pau Vázquez, Àlvar Vinacua, Timo Ropinski
Vis. Comput.6
2016 A crowdsourcing system for integrated and reproducible evaluation in scientific visualization
abstract
User evaluations have gained increasing importance in visualization research over the past years, as in many cases these evaluations are the only way to support the claims made by visualization researchers. Unfortunately, recent literature reviews show that in comparison to algorithmic performance evaluations, the number of user evaluations is still very low. Reasons for this are the required amount of time to conduct such studies together with the difficulties involved in participant recruitment and result reporting. While it could be shown that the quality of evaluation results and the simplified participant recruitment of crowdsourcing platforms makes this technology a viable alternative to lab experiments when evaluating visualizations, the time for conducting and reporting such evaluations is still very high. In this paper, we propose a software system, which integrates the conduction, the analysis and the reporting of crowdsourced user evaluations directly into the scientific visualization development process. With the proposed system, researchers can conduct and analyze quantitative evaluations on a large scale through an evaluation-centric user interface with only a few mouse clicks. Thus, it becomes possible to perform iterative evaluations during algorithm design, which potentially leads to better results, as compared to the time consuming user evaluations traditionally conducted at the end of the design process. Furthermore, the system is built around a centralized database, which supports an easy reuse of old evaluation designs and the reproduction of old evaluations with new or additional stimuli, which are both driving challenges in scientific visualization research. We will describe the system's design and the considerations made during the design process, and demonstrate the system by conducting three user evaluations, all of which have been published before in the visualization literature.
Rickard Englund, Sathish Kottravel, Timo Ropinski
PacificVis3
2016 A Survey of Perceptually Motivated 3D Visualization of Medical Image Data
abstract
Abstract This survey provides an overview of perceptually motivated techniques for the visualization of medical image data, including physics‐based lighting techniques as well as illustrative rendering that incorporate spatial depth and shape cues. Additionally, we discuss evaluations that were conducted in order to study the perceptual effects of these visualization techniques as compared to conventional techniques. These evaluations assessed depth and shape perception with depth judgment, orientation matching, and related tasks. This overview of existing techniques and their evaluation serves as a basis for defining the evaluation process of medical visualizations and to discuss a research agenda.
Bernhard Preim, Alexandra Baer, Douglas W. Cunningham, Tobias Isenberg 0001, Timo Ropinski
Comput. Graph. Forum5
2016 Real-Time Molecular Visualization Supporting Diffuse Interreflections and Ambient Occlusion
abstract
Today molecular simulations produce complex data sets capturing the interactions of molecules in detail. Due to the complexity of this time-varying data, advanced visualization techniques are required to support its visual analysis. Current molecular visualization techniques utilize ambient occlusion as a global illumination approximation to improve spatial comprehension. Besides these shadow-like effects, interreflections are also known to improve the spatial comprehension of complex geometric structures. Unfortunately, the inherent computational complexity of interreflections would forbid interactive exploration, which is mandatory in many scenarios dealing with static and time-varying data. In this paper, we introduce a novel analytic approach for capturing interreflections of molecular structures in real-time. By exploiting the knowledge of the underlying space filling representations, we are able to reduce the required parameters and can thus apply symbolic regression to obtain an analytic expression for interreflections. We show how to obtain the data required for the symbolic regression analysis, and how to exploit our analytic solution to enhance interactive molecular visualizations.
Robin Skånberg, Pere-Pau Vázquez, Victor Guallar, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.4
2015 Coverage-based opacity estimation for interactive Depth of Field in molecular visualization
abstract
In this paper, we introduce coverage-based opacity estimation to achieve Depth of Field (DoF) effects when visualizing molecular dynamics (MD) data. The proposed algorithm is a novel object-based approach which eliminates many of the shortcomings of state-of-the-art image-based DoF algorithms. Based on observations derived from a physically-correct reference renderer, coverage-based opacity estimation exploits semi-transparency to simulate the blur inherent to DoF effects. It achieves high quality DoF effects, by augmenting each atom with a semi-transparent shell, which has a radius proportional to the distance from the focal plane of the camera. Thus, each shell represents an additional coverage area whose opacity varies radially, based on our observations derived from the results of multi-sampling DoF algorithms. By using the proposed technique, it becomes possible to generate high quality visual results, comparable to those achieved through ground-truth multi-sampling algorithms. At the same time, we obtain a significant speedup which is essential for visualizing MD data as it enables interactive rendering. In this paper, we derive the underlying theory, introduce coverage-based opacity estimation and demonstrate how it can be applied to real world MD data in order to achieve DoF effects. We further analyze the achieved results with respect to performance as well as quality and show that they are comparable to images generated with modern distributed ray tracing engines.
Sathish Kottravel, Martin Falk, Erik Sundén, Timo Ropinski
PacificVis4
2015 Efficient volume illumination with multiple light sources through selective light updates
abstract
Incorporating volumetric illumination into rendering of volumetric data increases visual realism, which can lead to improved spatial comprehension. It is known that spatial comprehension can be further improved by incorporating multiple light sources. However, many volumetric illumination algorithms have severe drawbacks when dealing with multiple light sources. These drawbacks are mainly high performance penalties and memory usage, which can be tackled with specialized data structures or data under sampling. In contrast, in this paper we present a method which enables volumetric illumination with multiple light sources without requiring precomputation or impacting visual quality. To achieve this goal, we introduce selective light updates which minimize the required computations when light settings are changed. We will discuss and analyze the novel concepts underlying selective light updates, and demonstrate them when applied to real-world data under different light settings.
Erik Sundén, Timo Ropinski
PacificVis2
2015 Multimodal volume illumination
Erik Sundén, Sathish Kottravel, Timo Ropinski
Comput. Graph.3
2015 Hybrid Data Visualization Based on Depth Complexity Histogram Analysis
abstract
Abstract In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent geometry is present, correct rendering results require sorting of transparent structures. Additional complexity is introduced as the contributions from volumetric data have to be partitioned according to the geometric objects in the scene. The A‐buffer, an enhanced framebuffer with additional per‐pixel information, has previously been introduced to deal with the complexity caused by transparent objects. In this paper, we present an optimized rendering algorithm for hybrid volume‐geometry data based on the A‐buffer concept. We propose two novel components for modern GPUs that tailor memory utilization to the depth complexity of individual pixels. The proposed components are compatible with modern A‐buffer implementations and yield performance gains of up to eight times compared to existing approaches through reduced allocation and reuse of fast cache memory. We demonstrate the applicability of our approach and its performance with several examples from molecular biology, space weather and medical visualization containing both, volumetric data and geometric structures.
Stefan Lindholm, Martin Falk, Erik Sundén, Alexander Bock 0002, Anders Ynnerman, Timo Ropinski
Comput. Graph. Forum6
2014 A Survey of Volumetric Illumination Techniques for Interactive Volume Rendering
abstract
Abstract Interactive volume rendering in its standard formulation has become an increasingly important tool in many application domains. In recent years several advanced volumetric illumination techniques to be used in interactive scenarios have been proposed. These techniques claim to have perceptual benefits as well as being capable of producing more realistic volume rendered images. Naturally, they cover a wide spectrum of illumination effects, including varying shading and scattering effects. In this survey, we review and classify the existing techniques for advanced volumetric illumination. The classification will be conducted based on their technical realization, their performance behaviour as well as their perceptual capabilities. Based on the limitations revealed in this review, we will define future challenges in the area of interactive advanced volumetric illumination.
Daniel Jönsson, Erik Sundén, Anders Ynnerman, Timo Ropinski
Comput. Graph. Forum4
2014 Continuous Levels-of-Detail and Visual Abstraction for Seamless Molecular Visualization
abstract
Abstract Molecular visualization is often challenged with rendering of large molecular structures in real time. We introduce a novel approach that enables us to show even large protein complexes. Our method is based on the level‐of‐detail concept, where we exploit three different abstractions combined in one visualization. Firstly, molecular surface abstraction exploits three different surfaces, solvent‐excluded surface (SES), Gaussian kernels and van der Waals spheres, combined as one surface by linear interpolation. Secondly, we introduce three shading abstraction levels and a method for creating seamless transitions between these representations. The SES representation with full shading and added contours stands in focus while on the other side a sphere representation of a cluster of atoms with constant shading and without contours provide the context. Thirdly, we propose a hierarchical abstraction based on a set of clusters formed on molecular atoms. All three abstraction models are driven by one importance function classifying the scene into the near‐, mid‐ and far‐field. Moreover, we introduce a methodology to render the entire molecule directly using the A‐buffer technique, which further improves the performance. The rendering performance is evaluated on series of molecules of varying atom counts.
Július Parulek, Daniel Jönsson, Timo Ropinski, Stefan Bruckner, Anders Ynnerman, Ivan Viola
Comput. Graph. Forum3
2014 Verifying Volume Rendering Using Discretization Error Analysis
abstract
We propose an approach for verification of volume rendering correctness based on an analysis of the volume rendering integral, the basis of most DVR algorithms. With respect to the most common discretization of this continuous model (Riemann summation), we make assumptions about the impact of parameter changes on the rendered results and derive convergence curves describing the expected behavior. Specifically, we progressively refine the number of samples along the ray, the grid size, and the pixel size, and evaluate how the errors observed during refinement compare against the expected approximation errors. We derive the theoretical foundations of our verification approach, explain how to realize it in practice, and discuss its limitations. We also report the errors identified by our approach when applied to two publicly available volume rendering packages.
Tiago Etiene, Daniel Jönsson, Timo Ropinski, Carlos Scheidegger, João Luiz Dihl Comba, Luis Gustavo Nonato, Robert M. Kirby, Anders Ynnerman, Cláudio T. Silva
IEEE Trans. Vis. Comput. Graph.3
2013 Guiding Deep Brain Stimulation interventions by fusing multimodal uncertainty regions
abstract
Deep Brain Stimulation (DBS) is a surgical intervention that is known to reduce or eliminate the symptoms of common movement disorders, such as Parkinson's disease, dystonia, or tremor. During the intervention the surgeon places electrodes inside of the patient's brain to stimulate specific regions. Since these regions span only a couple of millimeters, and electrode misplacement has severe consequences, reliable and accurate navigation is of great importance. Usually the surgeon relies on fused CT and MRI data sets, as well as direct feedback from the patient. More recently Microelectrode Recordings (MER), which support navigation by measuring the electric field of the patient's brain, are also used. We propose a visualization system that fuses the different modalities: imaging data, MER and patient checks, as well as the related uncertainties, in an intuitive way to present placement-related information in a consistent view with the goal of supporting the surgeon in the final placement of the stimulating electrode. We will describe the design considerations for our system, the technical realization, present the outcome of the proposed system, and provide an evaluation.
Alexander Bock 0002, Norbert Lang, Gianpaolo Evangelista, Ralph Lehrke, Timo Ropinski
PacificVis5
2012 Coherency-Based Curve Compression for High-Order Finite Element Model Visualization
abstract
Finite element (FE) models are frequently used in engineering and life sciences within time-consuming simulations. In contrast with the regular grid structure facilitated by volumetric data sets, as used in medicine or geosciences, FE models are defined over a non-uniform grid. Elements can have curved faces and their interior can be defined through high-order basis functions, which pose additional challenges when visualizing these models. During ray-casting, the uniformly distributed sample points along each viewing ray must be transformed into the material space defined within each element. The computational complexity of this transformation makes a straightforward approach inadequate for interactive data exploration. In this paper, we introduce a novel coherency-based method which supports the interactive exploration of FE models by decoupling the expensive world-to-material space transformation from the rendering stage, thereby allowing it to be performed within a precomputation stage. Therefore, our approach computes view-independent proxy rays in material space, which are clustered to facilitate data reduction. During rendering, these proxy rays are accessed, and it becomes possible to visually analyze high-order FE models at interactive frame rates, even when they are time-varying or consist of multiple modalities. Within this paper, we provide the necessary background about the FE data, describe our decoupling method, and introduce our interactive rendering algorithm. Furthermore, we provide visual results and analyze the error introduced by the presented approach.
Alexander Bock 0002, Erik Sundén, Burkhard Wünsche, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.5
2012 Historygrams: Enabling Interactive Global Illumination in Direct Volume Rendering using Photon Mapping
abstract
In this paper, we enable interactive volumetric global illumination by extending photon mapping techniques to handle interactive transfer function (TF) and material editing in the context of volume rendering. We propose novel algorithms and data structures for finding and evaluating parts of a scene affected by these parameter changes, and thus support efficient updates of the photon map. In direct volume rendering (DVR) the ability to explore volume data using parameter changes, such as editable TFs, is of key importance. Advanced global illumination techniques are in most cases computationally too expensive, as they prevent the desired interactivity. Our technique decreases the amount of computation caused by parameter changes, by introducing Historygrams which allow us to efficiently reuse previously computed photon media interactions. Along the viewing rays, we utilize properties of the light transport equations to subdivide a view-ray into segments and independently update them when invalid. Unlike segments of a view-ray, photon scattering events within the volumetric medium needs to be sequentially updated. Using our Historygram approach, we can identify the first invalid photon interaction caused by a property change, and thus reuse all valid photon interactions. Combining these two novel concepts, supports interactive editing of parameters when using volumetric photon mapping in the context of DVR. As a consequence, we can handle arbitrarily shaped and positioned light sources, arbitrary phase functions, bidirectional reflectance distribution functions and multiple scattering which has previously not been possible in interactive DVR.
Daniel Jönsson, Joel Kronander, Timo Ropinski, Anders Ynnerman
IEEE Trans. Vis. Comput. Graph.3
2012 Unified Boundary-Aware Texturing for Interactive Volume Rendering
abstract
In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified integration of 2D and 3D textures and thus allows to emphasize material boundaries as well as volumetric regions within a volumetric data set at the same time. One key contribution of this paper is a parametrization technique for volumetric data sets, which takes into account material boundaries and volumetric regions. Using this technique, the resulting parametrizations of volumetric data sets enable texturing effects which create a higher degree of realism in volume rendered images. We evaluate the quality of the parametrization and demonstrate the usefulness of the proposed concepts by combining volumetric texturing with volumetric lighting models to generate photorealistic volume renderings. Furthermore, we show the applicability in the area of illustrative visualization.
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner, Klaus H. Hinrichs, M. Eduard Gröller
IEEE Trans. Vis. Comput. Graph.1
2011 Context-aware volume navigation
abstract
The trackball metaphor is exploited in many applications where volumetric data needs to be explored. Although it provides an intuitive way to inspect the overall structure of objects of interest, an in-detail inspection can be tedious - or when cavities occur even impossible. Therefore we propose a context-aware navigation technique for the exploration of volumetric data. While navigation techniques for polygonal data require information about the rendered geometry, this strategy is not sufficient in the area of volume rendering. Since rendering parameters, e.g., the transfer function, have a strong influence on the visualized structures, they also affect the features to be explored. To compensate for this effect we propose a novel image-based navigation approach for volumetric data. While being intuitive to use, the proposed technique allows the user to perform complex navigation tasks, in particular to get an overview as well as to perform an in-detail inspection without any navigation mode switches. The technique can be easily integrated into raycasting based volume renderers, needs no extra data structures and is independent of the data set as well as the rendering parameters. We will discuss the underlying concepts, explain how to enable the navigation at interactive frame rates using OpenCL, and evaluate its usability as well as its performance.
Stefan Diepenbrock, Timo Ropinski, Klaus H. Hinrichs
PacificVis2
2011 Survey of glyph-based visualization techniques for spatial multivariate medical data
Timo Ropinski, Steffen Oeltze-Jafra, Bernhard Preim
Comput. Graph.1
2011 About the Influence of Illumination Models on Image Comprehension in Direct Volume Rendering
abstract
In this paper, we present a user study in which we have investigated the influence of seven state-of-the-art volumetric illumination models on the spatial perception of volume rendered images. Within the study, we have compared gradient-based shading with half angle slicing, directional occlusion shading, multidirectional occlusion shading, shadow volume propagation, spherical harmonic lighting as well as dynamic ambient occlusion. To evaluate these models, users had to solve three tasks relying on correct depth as well as size perception. Our motivation for these three tasks was to find relations between the used illumination model, user accuracy and the elapsed time. In an additional task, users had to subjectively judge the output of the tested models. After first reviewing the models and their features, we will introduce the individual tasks and discuss their results. We discovered statistically significant differences in the testing performance of the techniques. Based on these findings, we have analyzed the models and extracted those features which are possibly relevant for the improved spatial comprehension in a relational task. We believe that a combination of these distinctive features could pave the way for a novel illumination model, which would be optimized based on our findings.
Florian Lindemann, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.2
2011 Image Plane Sweep Volume Illumination
abstract
In recent years, many volumetric illumination models have been proposed, which have the potential to simulate advanced lighting effects and thus support improved image comprehension. Although volume ray-casting is widely accepted as the volume rendering technique which achieves the highest image quality, so far no volumetric illumination algorithm has been designed to be directly incorporated into the ray-casting process. In this paper we propose image plane sweep volume illumination (IPSVI), which allows the integration of advanced illumination effects into a GPU-based volume ray-caster by exploiting the plane sweep paradigm. Thus, we are able to reduce the problem complexity and achieve interactive frame rates, while supporting scattering as well as shadowing. Since all illumination computations are performed directly within a single rendering pass, IPSVI does not require any preprocessing nor does it need to store intermediate results within an illumination volume. It therefore has a significantly lower memory footprint than other techniques. This makes IPSVI directly applicable to large data sets. Furthermore, the integration into a GPU-based ray-caster allows for high image quality as well as improved rendering performance by exploiting early ray termination. This paper discusses the theory behind IPSVI, describes its implementation, demonstrates its visual results and provides performance measurements.
Erik Sundén, Anders Ynnerman, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.3
2010 Shape-based transfer functions for volume visualization
abstract
We present a novel classification technique for volume visualization that takes the shape of volumetric features into account. The presented technique enables the user to distinguish features based on their 3D shape and to assign individual optical properties to these. Based on a rough pre-segmentation that can be done by windowing, we exploit the curve-skeleton of each volumetric structure in order to derive a shape descriptor similar to those used in current shape recognition algorithms. The shape descriptor distinguishes three main shape classes: longitudinal, surface-like, and blobby shapes. In contrast to previous approaches, the classification is not performed on a per-voxel level but assigns a uniform shape descriptor to each feature and therefore allows a more intuitive user interface for the assignment of optical properties. By using the proposed technique, it becomes for instance possible to distinguish blobby heart structures filled with contrast agents from potentially occluding vessels and rib bones. After introducing the basic concepts, we show how the presented technique performs on real world data, and we discuss current limitations.
Jörg-Stefan Praßni, Timo Ropinski, Jörg Mensmann, Klaus H. Hinrichs
PacificVis2
2010 Interactive volumetric lighting simulating scattering and shadowing
abstract
In this paper we present a volumetric lighting model, which simulates scattering as well as shadowing in order to generate high quality volume renderings. By approximating light transport in inhomogeneous participating media, we are able to come up with an efficient GPU implementation, in order to achieve the desired effects at interactive frame rates. Moreover, in many cases the frame rates are even higher as those achieved with conventional gradient-based shading. To evaluate the impact of the proposed illumination model on the spatial comprehension of volumetric objects, we have conducted a user study, in which the participants had to perform depth perception tasks. The results of this study show, that depth perception is significantly improved when comparing our illumination model to conventional gradient-based volume shading. Additionally, since our volumetric illumination model is not based on gradient calculation, it is also less sensitive to noise and therefore also applicable to imaging modalities incorporating a higher degree of noise, as for instance magnet resonance tomography or 3D ultrasound.
Timo Ropinski, Christian Döring, Christof Rezk-Salama
PacificVis1
2010 Uncertainty-Aware Guided Volume Segmentation
abstract
Although direct volume rendering is established as a powerful tool for the visualization of volumetric data, efficient and reliable feature detection is still an open topic. Usually, a tradeoff between fast but imprecise classification schemes and accurate but time-consuming segmentation techniques has to be made. Furthermore, the issue of uncertainty introduced with the feature detection process is completely neglected by the majority of existing approaches.In this paper we propose a guided probabilistic volume segmentation approach that focuses on the minimization of uncertainty. In an iterative process, our system continuously assesses uncertainty of a random walker-based segmentation in order to detect regions with high ambiguity, to which the user's attention is directed to support the correction of potential misclassifications. This reduces the risk of critical segmentation errors and ensures that information about the segmentation's reliability is conveyed to the user in a dependable way. In order to improve the efficiency of the segmentation process, our technique does not only take into account the volume data to be segmented, but also enables the user to incorporate classification information. An interactive workflow has been achieved by implementing the presented system on the GPU using the OpenCL API. Our results obtained for several medical data sets of different modalities, including brain MRI and abdominal CT, demonstrate the reliability and efficiency of our approach.
Jörg-Stefan Praßni, Timo Ropinski, Klaus H. Hinrichs
IEEE Trans. Vis. Comput. Graph.2
2009 Multimodal Vessel Visualization of Mouse Aorta PET/CT Scans
abstract
In this paper, we present a visualization system for the visual analysis of PET/CT scans of aortic arches of mice. The system has been designed in close collaboration between researchers from the areas of visualization and molecular imaging with the objective to get deeper insights into the structural and molecular processes which take place during plaque development. Understanding the development of plaques might lead to a better and earlier diagnosis of cardiovascular diseases, which are still the main cause of death in the western world. After motivating our approach, we will briefly describe the multimodal data acquisition process before explaining the visualization techniques used. The main goal is to develop a system which supports visual comparison of the data of different species. Therefore, we have chosen a linked multi-view approach, which amongst others integrates a specialized straightened multipath curved planar reformation and a multimodal vessel flattening technique. We have applied the visualization concepts to multiple data sets, and we will present the results of this investigation.
Timo Ropinski, Sven Hermann, Rainer Reich, Michael Schäfers 0001, Klaus H. Hinrichs
IEEE Trans. Vis. Comput. Graph.1
2008 Advanced illumination techniques for GPU volume raycasting
abstract
Volume raycasting techniques are important for both visual arts and visualization. They allow an efficient generation of visual effects and the visualization of scientific data obtained by tomography or numerical simulation. Thanks to their flexibility, experts agree that GPU-based raycasting is the state-of-the art technique for interactive volume rendering. It will most likely replace existing slice-based techniques in the near future. Volume rendering techniques are also effective for the direct rendering of implicit surfaces used for soft body animation and constructive solid geometry.
Markus Hadwiger, Patric Ljung, Christof Rezk-Salama, Timo Ropinski
SIGGRAPH ASIA Courses4
2008 A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications
abstract
In this paper we introduce a virtual locomotion system that allows navigation within any large-scale virtual environment (VE) by real walking. In contrast to the work of Razzaque et al. (2001) we have developed generic redirected walking concepts by combining motion compression, i. e., scaling the real distance users walk, rotation gains, which make the real turns smaller or larger, and curvature gains, which bend the user's walking direction such that s/he walks on a curve. Furthermore, we introduce the new concept of dynamic passive haptics which extends passive haptics (Insko et al., 2001; Kohli et al., 2005) in such a way that any number of virtual objects can be sensed by means of real proxy objects having similar haptic capabilities, i. e., size, shape and surface structure. We have evaluated these concepts and explain technical details regarding their integration into legacy 3D graphics applications.
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs, Harald Frenz, Markus Lappe
VR2
2008 Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
abstract
Abstract We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In contrast to ambient occlusion approaches for polygonal data, techniques for volumetric data sets have to face additional challenges, since by changing rendering parameters, such as the transfer function or the thresholding, the structure of the data set and thus the light interactions may vary drastically. Therefore, during a preprocessing step which is independent of the rendering parameters we capture light interactions for all combinations of structures extractable from a volumetric data set. In order to compute the light interactions between the different structures, we combine this preprocessed information during rendering based on the rendering parameters defined interactively by the user. Thus our method supports interactive exploration of a volumetric data set but still gives the user control over the most important rendering parameters. For instance, if the user alters the transfer function to extract different structures from a volumetric data set the light interactions between the extracted structures are captured in the rendering while still allowing interactive frame rates. Compared to known local illumination models for volume rendering our method does not introduce any substantial rendering overhead and can be integrated easily into existing volume rendering applications. In this paper we will explain our approach, discuss the implications for interactive volume rendering and present the achieved results.
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepenbrock, Jörg Mensmann, Klaus H. Hinrichs
Comput. Graph. Forum1
2008 Glyph-Based SPECT Visualization for the Diagnosis of Coronary Artery Disease
abstract
Myocardial perfusion imaging with single photon emission computed tomography (SPECT) is an established method for the detection and evaluation of coronary artery disease (CAD). State-of-the-art SPECT scanners yield a large number of regional parameters of the left-ventricular myocardium (e.g., blood supply at rest and during stress, wall thickness, and wall thickening during heart contraction) that all need to be assessed by the physician. Today, the individual parameters of this multivariate data set are displayed as stacks of 2D slices, bull's eye plots, or, more recently, surfaces in 3D, which depict the left-ventricular wall. In all these visualizations, the data sets are displayed side-by-side rather than in an integrated manner, such that the multivariate data have to be examined sequentially and need to be fused mentally. This is time consuming and error-prone. In this paper we present an interactive 3D glyph visualization, which enables an effective integrated visualization of the multivariate data. Results from semiotic theory are used to optimize the mapping of different variables to glyph properties. This facilitates an improved perception of important information and thus an accelerated diagnosis. The 3D glyphs are linked to the established 2D views, which permit a more detailed inspection, and to relevant meta-information such as known stenoses of coronary vessels supplying the myocardial region. Our method has demonstrated its potential for clinical routine use in real application scenarios assessed by nuclear physicians.
Jennis Meyer-Spradow, Lars Stegger, Christian Döring, Timo Ropinski, Klaus H. Hinrichs
IEEE Trans. Vis. Comput. Graph.4
2007 Towards Applicable 3D User Interfaces for Everyday Working Environments
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs
INTERACT (1)2
2007 Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems
abstract
In this paper we introduce new user interface concepts for fish tank virtual reality (VR) systems based on autostereoscopic (AS) display technologies. Such AS displays allow to view stereoscopic content without requiring special glasses. Unfortunately, until now simultaneous monoscopic and stereoscopic display was not possible. Hence prior work on fish tank VR systems focussed either on 2D or 3D interactions. In this paper we introduce so called interscopic interaction concepts providing an improved working experience, which enable great potentials in terms of the interaction between 2D elements, which may be displayed either in monoscopic or stereoscopic, e.g., GUI items, and the 3D virtual environment usually displayed stereoscopically. We present a framework which is based on a software layer between the operating system and its graphical user interface supporting the display of both mono- as well as stereoscopic content in arbitrary regions of an autostereoscopic display. The proposed concepts open up new vistas for the interaction in environments where essential parts of the GUI are displayed monoscopically and other parts are rendered stereoscopically. We address some essential issues of such fish tank VR systems and introduce intuitive interaction concepts which we have realized
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs
VR2
2005 Virtual Reflections and Virtual Shadows in Mixed Reality Environments
Frank Steinicke, Klaus H. Hinrichs, Timo Ropinski
INTERACT3