Krishnendu Chatterjee

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305ranked-venue papers
221as first author
70since 2021 · last 2026
0000-0002-4561-241XORCID · conflict

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Theory of computation · 190 · 154 first-author · 29 since 2021Software engineering, systems software and programming languages · 92 · 61 first-author · 20 since 2021Artificial intelligence and machine learning · 35 · 19 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 20 · 10 first-author · 10 since 2021Applied, interdisciplinary, general and emerging computing · 11 · 6 first-author · 3 since 2021Systems, architecture and hardware · 7 · 5 first-author · 3 since 2021Databases, data management, data science and information retrieval · 4 · 3 first-authorSecurity and privacy · 3 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Qualitative Analysis of ω-Regular Objectives on Robust MDPs
abstract
Robust Markov Decision Processes (RMDPs) generalize classical MDPs that consider uncertainties in transition probabilities by defining a set of possible transition functions. An objective is a set of runs (or infinite trajectories) of the RMDP, and the value for an objective is the maximal probability that the agent can guarantee against the adversarial environment. We consider (a) reachability objectives, where given a target set of states, the goal is to eventually arrive at one of them; and (b) parity objectives, which are a canonical representation for ω-regular objectives. The qualitative analysis problem asks whether the objective can be ensured with probability 1. In this work, we study the qualitative problem for reachability and parity objectives on RMDPs without making any assumption over the structures of the RMDPs, e.g., unichain or aperiodic. Our contributions are twofold. We first present efficient algorithms with oracle access to uncertainty sets that solve qualitative problems of reachability and parity objectives. We then report experimental results demonstrating the effectiveness of our oracle-based approach on classical RMDP examples from the literature scaling up to thousands of states.
Ali Asadi, Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Mehrdad Karrabi, Ali Shafiee
AAAI2
2026 Revealing POMDPs: Qualitative and Quantitative Analysis for Parity Objectives
abstract
Partially observable Markov decision processes (POMDPs) are a central model for uncertainty in sequential decision making. The most basic objective is the reachability objective, where a target set must be eventually visited, and the more general parity objectives can model all omega-regular specifications. For such objectives, the computational analysis problems are the following: (a) qualitative analysis that asks whether the objective can be satisfied with probability 1 (almost-sure winning) or probability arbitrarily close to 1 (limit-sure winning); and (b) quantitative analysis that asks for the approximation of the optimal probability of satisfying the objective. For general POMDPs, almost-sure analysis for reachability objectives is EXPTIME-complete, but limit-sure and quantitative analyses for reachability objectives are undecidable; almost-sure, limit-sure, and quantitative analyses for parity objectives are all undecidable. A special class of POMDPs, called revealing POMDPs, has been studied recently in several works, and for this subclass the almost-sure analysis for parity objectives was shown to be EXPTIME-complete. In this work, we show that for revealing POMDPs the limit-sure analysis for parity objectives is EXPTIME-complete, and even the quantitative analysis for parity objectives can be achieved in EXPTIME.
Ali Asadi, Krishnendu Chatterjee, David Lurie, Raimundo Saona
AAAI2
2026 Strongly Polynomial Time Complexity of Policy Iteration for L∞ Robust MDPs
abstract
Markov decision processes (MDPs) are a fundamental model in sequential decision making. Robust MDPs (RMDPs) extend this framework by allowing uncertainty in transition probabilities and optimizing against the worst-case realization of that uncertainty. In particular, $(s, a)$-rectangular RMDPs with $L_\infty$ uncertainty sets form a fundamental and expressive model: they subsume classical MDPs and turn-based stochastic games. We consider this model with discounted payoffs. The existence of polynomial and strongly-polynomial time algorithms is a fundamental problem for these optimization models. For MDPs, linear programming yields polynomial-time algorithms for any arbitrary discount factor, and the seminal work of Ye established strongly-polynomial time for a fixed discount factor. The generalization of such results to RMDPs has remained an important open problem. In this work, we show that a robust policy iteration algorithm runs in strongly-polynomial time for $(s, a)$-rectangular $L_\infty$ RMDPs with a constant (fixed) discount factor, resolving an important algorithmic question.
Ali Asadi, Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Mehrdad Karrabi, Alipasha Montaseri, Carlo Pagano
COLT2
2026 PAC Learning in Turn-Based Stochastic Games with Reachability Objectives: A Decentralized Private Approach via Expected Conditional Distance
abstract
In recent years, researchers have made significant progress in devising reinforcement-learning algorithms for optimizing linear temporal logic (LTL) objectives and LTL-like objectives. Despite these advancements, there are fundamental limitations to how well this problem can be solved. Previous studies have alluded to this fact but have not examined it in depth. In this paper, we address the tractability of reinforcement learning for general LTL objectives from a theoretical perspective. We formalize the problem under the probably approximately correct learning in Markov decision processes (PAC-MDP) framework, a standard framework for measuring sample complexity in reinforcement learning. In this formalization, we prove that the optimal policy for any LTL formula is PAC-MDP-learnable if and only if the formula is in the most limited class in the LTL hierarchy, consisting of formulas that are decidable within a finite horizon. Practically, our result implies that it is impossible for a reinforcement-learning algorithm to obtain a PAC-MDP guarantee on the performance of its learned policy after finitely many interactions with an unconstrained environment for LTL objectives that are not decidable within a finite horizon.
Ali Asadi, Krishnendu Chatterjee, Pavol Kebis
CONCUR2
2026 A Look Back at Strategy Logic (Invited Contribution for the Test-of-Time Award)
abstract
In this note, we recall the history and our motivation behind the development of Strategy Logic and we discuss some of the work that ensued from its introduction.
Krishnendu Chatterjee, Thomas A. Henzinger, Nir Piterman
CONCUR1
2026 SuperDP: Differential Privacy Refutation via Supermartingales
abstract
Differential privacy (DP) has established itself as one of the standards for ensuring privacy of individual data. However, reasoning about DP is a challenging and error-prone task, hence methods for formal verification and refutation of DP properties have received significant interest in recent years. In this work, we present a novel method for automated formal refutation of є-DP. Our method refutes є-DP by searching for a pair of inputs together with a non-negative function over outputs whose expected value on these two inputs differs by a significant amount. The two inputs and the non-negative function over outputs are computed simultaneously, by utilizing upper expectation supermartingales and lower expectation submartingales from probabilistic program analysis, which we leverage to introduce a sound and complete proof rule for є-DP refutation. To the best of our knowledge, our method is the first method for є-DP refutation to offer the following four desirable features: (1) it is fully automated, (2) it is applicable to stochastic mechanisms with sampling instructions from both discrete and continuous distributions, (3) it provides soundness guarantees, and (4) it provides semi-completeness guarantees. Our experiments show that our prototype tool SuperDP achieves superior performance compared to the state of the art and manages to refute є-DP for a number of challenging examples collected from the literature, including ones that were out of the reach of prior methods.
Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Dorde Zikelic
Proc. ACM Program. Lang.1
2025 Quantified Linear and Polynomial Arithmetic Satisfiability via Template-based Skolemization
abstract
The problem of checking satisfiability of linear real arithmetic (LRA) and non-linear real arithmetic (NRA) formulas has broad applications, in particular, they are at the heart of logic-related applications such as logic for artificial intelligence, program analysis, etc. While there has been much work on checking satisfiability of unquantified LRA and NRA formulas, the problem of checking satisfiability of quantified LRA and NRA formulas remains a significant challenge. The main bottleneck in the existing methods is a computationally expensive quantifier elimination step. In this work, we propose a novel method for efficient quantifier elimination in quantified LRA and NRA formulas. We propose a template-based Skolemization approach, where we automatically synthesize linear/polynomial Skolem functions in order to eliminate quantifiers in the formula. The key technical ingredient in our approach are Positivstellensätze theorems from algebraic geometry, which allow for an efficient manipulation of polynomial inequalities. Our method offers a range of appealing theoretical properties combined with a strong practical performance. On the theory side, our method is sound, semi-complete, and runs in subexponential time and polynomial space, as opposed to existing sound and complete quantifier elimination methods that run in doubly-exponential time and at least exponential space. On the practical side, our experiments show superior performance compared to state of the art SMT solvers in terms of the number of solved instances and runtime, both on LRA and on NRA benchmarks.
Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Mehrdad Karrabi, Harshit J. Motwani, Maximilian Seeliger, Dorde Zikelic
AAAI1
2025 Linear Equations with Min and Max Operators: Computational Complexity
abstract
We consider a class of optimization problems defined by a system of linear equations with min and max operators. This class of optimization problems has been studied under restrictive conditions, such as, (C1) the halting or stability condition; (C2) the non-negative coefficients condition; (C3) the sum upto 1 condition; and (C4) the only min or only max operator condition. Several seminal results in the literature focus on special cases. For example, turn-based stochastic games correspond to conditions C2 and C3; and Markov decision process to conditions C2, C3, and C4. However, the systematic computational complexity study of all the cases has not been explored, which we address in this work. Some highlights of our results are: with conditions C2 and C4, and with conditions C3 and C4, the problem is NP-complete, whereas with condition C1 only, the problem is in UP intersects coUP. Finally, we establish the computational complexity of the decision problem of checking the respective conditions.
Krishnendu Chatterjee, Ruichen Luo, Raimundo Saona, Jakub Svoboda
AAAI1
2025 PolyQEnt: A Polynomial Quantified Entailment Solver
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Ehsan Kafshdar Goharshady, Mehrdad Karrabi, Milad Saadat, Maximilian Seeliger, Dorde Zikelic
ATVA1
2025 ε-Stationary Nash Equilibria in Multi-Player Stochastic Graph Games
abstract
A strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an ε-Nash equilibrium if no player can gain more than ε by unilaterally deviating from their strategy. In this work, we use ε-Nash equilibria to approximate the computation of Nash equilibria. Specifically, we focus on turn-based, multiplayer stochastic games played on graphs, where players are restricted to stationary strategies - strategies that use randomness but not memory. The problem of deciding the constrained existence of stationary Nash equilibria - where each player’s payoff must lie within a given interval - is known to be ∃ℝ-complete in such a setting (Hansen and Sølvsten, 2020). We extend this line of work to stationary ε-Nash equilibria and present an algorithm that solves the following promise problem: given a game with a Nash equilibrium satisfying the constraints, compute an ε-Nash equilibrium that ε-satisfies those same constraints - satisfies the constraints up to an ε additive error. Our algorithm runs in FNP^NP time. To achieve this, we first show that if a constrained Nash equilibrium exists, then one exists where the non-zero probabilities are at least an inverse of a double-exponential in the input. We further prove that such a strategy can be encoded using floating-point representations, as in the work of Frederiksen and Miltersen (2013), which finally gives us our FNP^NP algorithm. We further show that the decision version of the promise problem is NP-hard. Finally, we show a partial tightness result by proving a lower bound for such techniques: if a constrained Nash equilibrium exists, then there must be one where the probabilities in the strategies are double-exponentially small.
Ali Asadi, Léonard Brice, Krishnendu Chatterjee, K. S. Thejaswini
FSTTCS3
2025 The Value Problem for Multiple-Environment MDPs with Parity Objective
abstract
We consider multiple-environment Markov decision processes (MEMDP), which consist of a finite set of MDPs over the same state space, representing different scenarios of transition structure and probability. The value of a strategy is the probability to satisfy the objective, here a parity objective, in the worst-case scenario, and the value of an MEMDP is the supremum of the values achievable by a strategy. We show that deciding whether the value is 1 is a PSPACE-complete problem, and even in P when the number of environments is fixed, along with new insights to the almost-sure winning problem, which is to decide if there exists a strategy with value 1. Pure strategies are sufficient for theses problems, whereas randomization is necessary in general when the value is smaller than 1. We present an algorithm to approximate the value, running in double exponential space. Our results are in contrast to the related model of partially-observable MDPs where all these problems are known to be undecidable.
Krishnendu Chatterjee, Laurent Doyen 0001, Jean-François Raskin, Ocan Sankur
ICALP1
2025 Multiplicative Rewards in Markovian Models
abstract
This paper studies the expected value of multiplicative rewards, where rewards obtained in each step are multiplied (instead of the usual addition), in Markov chains (MCs) and Markov decision processes (MDPs). One of the key differences to additive rewards is that the expected value may diverge to ∞ not only due to recurrent, but also due to transient states.For MCs, computing the value is shown to be possible in polynomial time given an oracle for the comparison of succinctly represented integers (CSRI), which is only known to be solvable in polynomial time subject to number-theoretic conjectures. Interestingly, distinguishing whether the value is ∞ or 0 is at least as hard as CSRI, while determining if it is one of these two can be done in polynomial time. In MDPs, the optimal value can be computed in polynomial space. Further refined complexity results and results on the complexity of optimal schedulers are presented. The techniques developed for MDPs additionally allow to solve the multiplicative variant of the stochastic shortest path problem. Finally, for MCs and MDPs where an absorbing state is reached almost surely, all considered problems are solvable in polynomial time.
Christel Baier, Krishnendu Chatterjee, Tobias Meggendorfer, Jakob Piribauer
LICS2
2025 Risk-aware Markov Decision Processes Using Cumulative Prospect Theory
abstract
Cumulative prospect theory (CPT) is the first theory for decision-making under uncertainty that combines full theoretical soundness and empirically realistic features [1], [Page 2]. While CPT was originally considered in one-shot settings for risk-aware decision-making, we consider CPT in sequential decision-making. The most fundamental and well-studied models for sequential decision-making are Markov chains (MCs), and their generalization Markov decision processes (MDPs). The complexity theoretic study of MCs and MDPs with CPT is a fundamental problem that has not been addressed in the literature.Our contributions are as follows: First, we present an alternative viewpoint for the CPT-value of MCs and MDPs. This allows us to establish a connection with multi-objective reachability analysis and conclude the strategy complexity result that memoryless randomized strategies are necessary and sufficient for optimality. Second, based on this connection, we provide an algorithm for computing the CPT-value in MDPs with infinite-horizon objectives. We show that the problem is in EXPTIME and fixed-parameter tractable. Moreover, we provide a polynomial-time algorithm for the special case of MCs.
Thomas Brihaye, Krishnendu Chatterjee, Stefanie Mohr, Maximilian Weininger
LICS2
2025 When is liquid democracy possible?: On the manipulation of variance
abstract
Liquid democracy is a transitive vote delegation mechanism over voting graphs. It enables each voter to delegate their vote(s) to another better-informed voter, with the goal of collectively making a better decision. The question of whether liquid democracy outperforms direct voting has been previously studied in the context of local delegation mechanisms (where voters can only delegate to someone in their neighbourhood) and binary decision problems. It has previously been shown that it is impossible for local delegation mechanisms to outperform direct voting in general graphs. This raises the question: for which classes of graphs do local delegation mechanisms yield good results?
Krishnendu Chatterjee, Seth Gilbert, Stefan Schmid 0001, Jakub Svoboda, Michelle Yeo
PODC1
2025 Refuting Equivalence in Probabilistic Programs with Conditioning
abstract
Abstract We consider the problem of refuting equivalence of probabilistic programs, i.e., the problem of proving that two probabilistic programs induce different output distributions. We study this problem in the context of programs with conditioning (i.e., with observe and score statements), where the output distribution is conditioned by the event that all the observe statements along a run evaluate to true, and where the probability densities of different runs may be updated via the score statements. Building on a recent work on programs without conditioning, we present a new equivalence refutation method for programs with conditioning. Our method is based on weighted restarting, a novel transformation of probabilistic programs with conditioning to the output equivalent probabilistic programs without conditioning that we introduce in this work. Our method is the first to be both a) fully automated, and b) providing provably correct answers. We demonstrate the applicability of our method on a set of programs from the probabilistic inference literature.
Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Petr Novotný 0001, Dorde Zikelic
TACAS (2)1
2025 Value Iteration with Guessing for Markov Chains and Markov Decision Processes
abstract
Abstract Two standard models for probabilistic systems are Markov chains (MCs) and Markov decision processes (MDPs). Classic objectives for such probabilistic models for control and planning problems are reachability and stochastic shortest path. The widely studied algorithmic approach for these problems is the Value Iteration (VI) algorithm which iteratively applies local updates called Bellman updates. There are many practical approaches for VI in the literature but they all require exponentially many Bellman updates for MCs in the worst case. A preprocessing step is an algorithm that is discrete, graph-theoretical, and requires linear space. An important open question is whether, after a polynomial-time preprocessing, VI can be achieved with sub-exponentially many Bellman updates. In this work, we present a new approach for VI based on guessing values. Our theoretical contributions are twofold. First, for MCs, we present an almost-linear-time preprocessing algorithm after which, along with guessing values, VI requires only subexponentially many Bellman updates. Second, we present an improved analysis of the speed of convergence of VI for MDPs. Finally, we present a practical algorithm for MDPs based on our new approach. Experimental results show that our approach provides a considerable improvement over existing VI-based approaches on several benchmark examples from the literature.
Krishnendu Chatterjee, Mahdi JafariRaviz, Raimundo Saona, Jakub Svoboda
TACAS (2)1
2025 Fixed Point Certificates for Reachability and Expected Rewards in MDPs
abstract
Abstract The possibility of errors in human-engineered formal verification software, such as model checkers, poses a serious threat to the purpose of these tools. An established approach to mitigate this problem are certificates —lightweight, easy-to-check proofs of the verification results. In this paper, we develop novel certificates for model checking of Markov decision processes (MDPs) with quantitative reachability and expected reward properties. Our approach is conceptually simple and relies almost exclusively on elementary fixed point theory. Our certificates work for arbitrary finite MDPs and can be readily computed with little overhead using standard algorithms. We formalize the soundness of our certificates in and provide a formally verified certificate checker . Moreover, we augment existing algorithms in the probabilistic model checker with the ability to produce certificates and demonstrate practical applicability by conducting the first formal certification of the reference results in the Quantitative Verification Benchmark Set.
Krishnendu Chatterjee, Tim Quatmann, Maximilian Schäffeler, Maximilian Weininger, Tobias Winkler 0001, Daniel Zilken
TACAS (2)1
2025 Lower Bound on Howard Policy Iteration for Deterministic Markov Decision Processes
abstract
Deterministic Markov Decision Processes (DMDPs) are a mathematical framework for decision-making where the outcomes and future possible actions are deterministically determined by the current action taken. DMDPs can be viewed as a finite directed weighted graph, where in each step, the controller chooses an outgoing edge. An objective is a measurable function on runs (or infinite trajectories) of the DMDP, and the value for an objective is the maximal cumulative reward (or weight) that the controller can guarantee. We consider the classical mean-payoff (aka limit-average) objective, which is a basic and fundamental objective. Howard’s policy iteration algorithm is a popular method for solving DMDPs with mean-payoff objectives. Although Howard’s algorithm performs well in practice, as experimental studies suggested, the best known upper bound is exponential and the current known lower bound is as follows: For the input size $I$, the algorithm requires $\widetilde{\Omega}(\sqrt{I})$ iterations, where $\widetilde{\Omega}$ hides the poly-logarithmic factors, i.e., the current lower bound on iterations is sub-linear with respect to the input size. Our main result is an improved lower bound for this fundamental algorithm where we show that for the input size $I$, the algorithm requires $\widetilde{\Omega}(I)$ iterations.
Ali Asadi, Krishnendu Chatterjee, Jakob de Raaij
UAI2
2025 Limit-sure Reachability for Small Memory Policies in POMDPs is NP-complete
abstract
A standard model that arises in several applications in sequential decision-making is partially observable Markov decision processes (POMDPs) where a decision-making agent interacts with an uncertain environment. A basic objective in POMDPs is the reachability objective, where given a target set of states, the goal is to eventually arrive at one of them. The limit-sure problem asks whether reachability can be ensured with probability arbitrarily close to 1. In general, the limit-sure reachability problem for POMDPs is undecidable. However, in many practical cases, the most relevant question is the existence of policies with a small amount of memory. In this work, we study the limit-sure reachability problem for POMDPs with a fixed amount of memory. We establish that the computational complexity of the problem is NP-complete.
Ali Asadi, Krishnendu Chatterjee, Raimundo Saona, Ali Shafiee
UAI2
2025 Boosting Payment Channel Network Liquidity with Topology Optimization and Transaction Selection
Krishnendu Chatterjee, Jan Matyás Kristan, Stefan Schmid 0001, Jakub Svoboda, Michelle Yeo
DISC1
2024 Sound and Complete Witnesses for Template-Based Verification of LTL Properties on Polynomial Programs
abstract
Abstract We study the classical problem of verifying programs with respect to formal specifications given in the linear temporal logic (LTL). We first present novel sound and complete witnesses for LTL verification over imperative programs. Our witnesses are applicable to both verification (proving) and refutation (finding bugs) settings. We then consider LTL formulas in which atomic propositions can be polynomial constraints and turn our focus to polynomial arithmetic programs, i.e. programs in which every assignment and guard consists only of polynomial expressions. For this setting, we provide an efficient algorithm to automatically synthesize such LTL witnesses. Our synthesis procedure is both sound and semi-complete. Finally, we present experimental results demonstrating the effectiveness of our approach and that it can handle programs which were beyond the reach of previous state-of-the-art tools.
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Ehsan Kafshdar Goharshady, Mehrdad Karrabi, Dorde Zikelic
FM (1)1
2024 Concurrent Stochastic Games with Stateful-Discounted and Parity Objectives: Complexity and Algorithms
abstract
International audience
Ali Asadi, Krishnendu Chatterjee, Raimundo Saona, Jakub Svoboda
FSTTCS2
2024 Reinforcement Learning from Reachability Specifications: PAC Guarantees with Expected Conditional Distance
abstract
Reinforcement Learning (RL) from temporal logical specifications is a fundamental problem in sequential decision making. One of the basic and core such specification is the reachability specification that requires a target set to be eventually visited. Despite strong empirical results for RL from such specifications, the theoretical guarantees are bleak, including the impossibility of Probably Approximately Correct (PAC) guarantee for reachability specifications. Given the impossibility result, in this work we consider the problem of RL from reachability specifications along with the information of expected conditional distance (ECD). We present (a) lower bound results which establish the necessity of ECD information for PAC guarantees and (b) an algorithm that establishes PAC-guarantees given the ECD information. To the best of our knowledge, this is the first RL from reachability specifications that does not make any assumptions on the underlying environment to learn policies.
Jakub Svoboda, Suguman Bansal, Krishnendu Chatterjee
ICML3
2024 Certified Policy Verification and Synthesis for MDPs under Distributional Reach-Avoidance Properties
S. Akshay 0001, Krishnendu Chatterjee, Tobias Meggendorfer, Dorde Zikelic
IJCAI2
2024 Solving Long-run Average Reward Robust MDPs via Stochastic Games
Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Mehrdad Karrabi, Petr Novotný 0001, Dorde Zikelic
IJCAI1
2024 Deterministic Sub-exponential Algorithm for Discounted-sum Games with Unary Weights
abstract
Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided by a player that owns the current vertex. Each edge is assigned an integer weight and the payoff of a play is the discounted-sum of the weights of the play. The goal of player 1 is to maximize the discounted-sum payoff against the adversarial player 2. These games lie in NP ∩ coNP and are among the rare combinatorial problems that belong to this complexity class and the existence of a polynomial-time algorithm is a major open question. Since breaking the general exponential barrier has been a challenging problem, faster parameterized algorithms have been considered. If the discount factor is expressed in unary, then discounted-sum games can be solved in polynomial time. However, if the discount factor is arbitrary (or expressed in binary), but the weights are in unary, none of the existing approaches yield a sub-exponential bound. Our main result is a new analysis technique for a classical algorithm (namely, the strategy iteration algorithm) that present a new runtime bound which is [EQUATION] for game graphs with n vertices and absolute weights of at most W. In particular, our result yields a deterministic sub-exponential bound for games with weights that are constant or represented in unary.
Ali Asadi, Krishnendu Chatterjee, Jakub Svoboda, Raimundo Saona
LICS2
2024 Congestion-Free Rerouting of Network Flows: Hardness and an FPT Algorithm
abstract
Given the increasingly stringent requirements on the performance and efficiency of communication networks, over the last years, great efforts have been made to render networks more flexible and programmable. In particular, modern networks support a flexible rerouting of flows, e.g., depending on the dynamically changing traffic or network conditions. However, the underlying algorithmic problems are still not well-understood today.In this paper, we revisit the k-Network Flow Update problem that asks for a schedule to reroute k unsplittable flows from their current paths to the given new paths, in a congestion-free manner in a capacitated network. We show that the problem is already NP-hard for three acyclic flows on simple directed graphs. Our main contribution is an efficient algorithm for sparse networks; specifically the algorithm is fixed parameter tractable in the number of flows and the treewidth of a graph that is the union of all flows. Our results also settle the open complexity question in the literature.
Esra Ceylan, Krishnendu Chatterjee, Stefan Schmid 0001, Jakub Svoboda
NOMS2
2024 Game Dynamics and Equilibrium Computation in the Population Protocol Model
abstract
We initiate the study of game dynamics in the population protocol model: n agents each maintain a current local strategy and interact in pairs uniformly at random. Upon each interaction, the agents play a two-person game and receive a payoff from an underlying utility function, and they can subsequently update their strategies according to a fixed local algorithm. In this setting, we ask how the distribution over agent strategies evolves over a sequence of interactions, and we introduce a new distributional equilibrium concept to quantify the quality of such distributions. As an initial example, we study a class of repeated prisoner's dilemma games, and we consider a family of simple local update algorithms that yield non-trivial dynamics over the distribution of agent strategies. We show that these dynamics are related to a new class of high-dimensional Ehrenfest random walks, and we derive exact characterizations of their stationary distributions, bounds on their mixing times, and prove their convergence to approximate distributional equilibria. Our results highlight trade-offs between the local state space of each agent, and the convergence rate and approximation factor of the underlying dynamics. Our approach opens the door towards the further characterization of equilibrium computation for other classes of games and dynamics in the population setting.
Dan Alistarh, Krishnendu Chatterjee, Mehrdad Karrabi, John Lazarsfeld
PODC2
2024 Fully Automated Selfish Mining Analysis in Efficient Proof Systems Blockchains
abstract
We study selfish mining attacks in longest-chain blockchains like Bitcoin, but where the proof of work is replaced with efficient proof systems - like proofs of stake or proofs of space - and consider the problem of computing an optimal selfish mining attack which maximizes expected relative revenue of the adversary, thus minimizing the chain quality. To this end, we propose a novel selfish mining attack that aims to maximize this objective and formally model the attack as a Markov decision process (MDP). We then present a formal analysis procedure which computes an ϵ-tight lower bound on the optimal expected relative revenue in the MDP and a strategy that achieves this ϵ-tight lower bound, where ϵ > 0 may be any specified precision. Our analysis is fully automated and provides formal guarantees on the correctness. We evaluate our selfish mining attack and observe that it achieves superior expected relative revenue compared to two considered baselines.
Krishnendu Chatterjee, Amirali Ebrahim-Zadeh, Mehrdad Karrabi, Krzysztof Pietrzak, Michelle Yeo, Dorde Zikelic
PODC1
2024 Stochastic games with lexicographic objectives
abstract
Abstract We study turn-based stochastic zero-sum games with lexicographic preferences over objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit both randomness as well as controllable and adversarial non-determinism. Lexicographic order allows one to consider multiple objectives with a strict preference order. To the best of our knowledge, stochastic games with lexicographic objectives have not been studied before. For a mixture of reachability and safety objectives, we show that deterministic lexicographically optimal strategies exist and memory is only required to remember the already satisfied and violated objectives. For a constant number of objectives, we show that the relevant decision problem is in $$\textsf{NP}\cap \textsf{coNP}$$ NP ∩ coNP , matching the current known bound for single objectives; and in general the decision problem is $$\textsf{PSPACE}$$ PSPACE -hard and can be solved in $$\textsf{NEXPTIME}\cap \textsf{coNEXPTIME}$$ NEXPTIME ∩ coNEXPTIME . We present an algorithm that computes the lexicographically optimal strategies via a reduction to the computation of optimal strategies in a sequence of single-objectives games. For omega-regular objectives, we restrict our analysis to one-player games, also known as Markov decision processes. We show that lexicographically optimal strategies exist and need either randomization or finite memory. We present an algorithm that solves the relevant decision problem in polynomial time. We have implemented our algorithms and report experimental results on various case studies.
Krishnendu Chatterjee, Joost-Pieter Katoen, Stefanie Mohr, Maximilian Weininger, Tobias Winkler 0001
Formal Methods Syst. Des.1
2024 Entropic risk for turn-based stochastic games
Christel Baier, Krishnendu Chatterjee, Tobias Meggendorfer, Jakob Piribauer
Inf. Comput.2
2024 Stochastic Processes with Expected Stopping Time
abstract
Markov chains are the de facto finite-state model for stochastic dynamical systems, and Markov decision processes (MDPs) extend Markov chains by incorporating non-deterministic behaviors. Given an MDP and rewards on states, a classical optimization criterion is the maximal expected total reward where the MDP stops after T steps, which can be computed by a simple dynamic programming algorithm. We consider a natural generalization of the problem where the stopping times can be chosen according to a probability distribution, such that the expected stopping time is T, to optimize the expected total reward. Quite surprisingly we establish inter-reducibility of the expected stopping-time problem for Markov chains with the Positivity problem (which is related to the well-known Skolem problem), for which establishing either decidability or undecidability would be a major breakthrough. Given the hardness of the exact problem, we consider the approximate version of the problem: we show that it can be solved in exponential time for Markov chains and in exponential space for MDPs.
Krishnendu Chatterjee, Laurent Doyen 0001
Log. Methods Comput. Sci.1
2024 Quantitative Bounds on Resource Usage of Probabilistic Programs
abstract
Cost analysis, also known as resource usage analysis, is the task of finding bounds on the total cost of a program and is a well-studied problem in static analysis. In this work, we consider two classical quantitative problems in cost analysis for probabilistic programs. The first problem is to find a bound on the expected total cost of the program. This is a natural measure for the resource usage of the program and can also be directly applied to average-case runtime analysis. The second problem asks for a tail bound, i.e. ‍given a threshold t the goal is to find a probability bound p such that ℙ[total cost ≥ t ] ≤ p . Intuitively, given a threshold t on the resource, the problem is to find the likelihood that the total cost exceeds this threshold. First, for expectation bounds, a major obstacle in previous works on cost analysis is that they can handle only non-negative costs or bounded variable updates. In contrast, we provide a new variant of the standard notion of cost martingales, that allows us to find expectation bounds for a class of programs with general positive or negative costs and no restriction on the variable updates. More specifically, our approach is applicable as long as there is a lower bound on the total cost incurred along every path. Second, for tail bounds, all previous methods are limited to programs in which the expected total cost is finite. In contrast, we present a novel approach, based on a combination of our martingale-based method for expectation bounds with a quantitative safety analysis, to obtain a solution to the tail bound problem that is applicable even to programs with infinite expected cost. Specifically, this allows us to obtain runtime tail bounds for programs that do not terminate almost-surely. In summary, we provide a novel combination of martingale-based cost analysis and quantitative safety analysis that is able to find expectation and tail cost bounds for probabilistic programs, without the restrictions of non-negative costs, bounded updates, or finiteness of the expected total cost. Finally, we provide experimental results showcasing that our approach can solve instances that were beyond the reach of previous methods.
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Tobias Meggendorfer, Dorde Zikelic
Proc. ACM Program. Lang.1
2024 Equivalence and Similarity Refutation for Probabilistic Programs
abstract
We consider the problems of statically refuting equivalence and similarity of output distributions defined by a pair of probabilistic programs. Equivalence and similarity are two fundamental relational properties of probabilistic programs that are essential for their correctness both in implementation and in compilation. In this work, we present a new method for static equivalence and similarity refutation. Our method refutes equivalence and similarity by computing a function over program outputs whose expected value with respect to the output distributions of two programs is different. The function is computed simultaneously with an upper expectation supermartingale and a lower expectation submartingale for the two programs, which we show to together provide a formal certificate for refuting equivalence and similarity. To the best of our knowledge, our method is the first approach to relational program analysis to offer the combination of the following desirable features: (1) it is fully automated, (2) it is applicable to infinite-state probabilistic programs, and (3) it provides formal guarantees on the correctness of its results. We implement a prototype of our method and our experiments demonstrate the effectiveness of our method to refute equivalence and similarity for a number of examples collected from the literature. CCS Concepts: • Theory of computation → Program verification; Program analysis; • Software and its engineering → Formal software verification; • Mathematics of computing → Probability and statistics .
Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Petr Novotný 0001, Dorde Zikelic
Proc. ACM Program. Lang.1
2024 Amplifiers of selection for the Moran process with both Birth-death and death-Birth updating
abstract
Populations evolve by accumulating advantageous mutations. Every population has some spatial structure that can be modeled by an underlying network. The network then influences the probability that new advantageous mutations fixate. Amplifiers of selection are networks that increase the fixation probability of advantageous mutants, as compared to the unstructured fully-connected network. Whether or not a network is an amplifier depends on the choice of the random process that governs the evolutionary dynamics. Two popular choices are Moran process with Birth-death updating and Moran process with death-Birth updating. Interestingly, while some networks are amplifiers under Birth-death updating and other networks are amplifiers under death-Birth updating, so far no spatial structures have been found that function as an amplifier under both types of updating simultaneously. In this work, we identify networks that act as amplifiers of selection under both versions of the Moran process. The amplifiers are robust, modular, and increase fixation probability for any mutant fitness advantage in a range r ∈ (1, 1.2). To complement this positive result, we also prove that for certain quantities closely related to fixation probability, it is impossible to improve them simultaneously for both versions of the Moran process. Together, our results highlight how the two versions of the Moran process differ and what they have in common.
Jakub Svoboda, Soham Joshi, Josef Tkadlec, Krishnendu Chatterjee
PLoS Comput. Biol.4
2023 Quantization-Aware Interval Bound Propagation for Training Certifiably Robust Quantized Neural Networks
abstract
We study the problem of training and certifying adversarially robust quantized neural networks (QNNs). Quantization is a technique for making neural networks more efficient by running them using low-bit integer arithmetic and is therefore commonly adopted in industry. Recent work has shown that floating-point neural networks that have been verified to be robust can become vulnerable to adversarial attacks after quantization, and certification of the quantized representation is necessary to guarantee robustness. In this work, we present quantization-aware interval bound propagation (QA-IBP), a novel method for training robust QNNs. Inspired by advances in robust learning of non-quantized networks, our training algorithm computes the gradient of an abstract representation of the actual network. Unlike existing approaches, our method can handle the discrete semantics of QNNs. Based on QA-IBP, we also develop a complete verification procedure for verifying the adversarial robustness of QNNs, which is guaranteed to terminate and produce a correct answer. Compared to existing approaches, the key advantage of our verification procedure is that it runs entirely on GPU or other accelerator devices. We demonstrate experimentally that our approach significantly outperforms existing methods and establish the new state-of-the-art for training and certifying the robustness of QNNs.
Mathias Lechner, Dorde Zikelic, Krishnendu Chatterjee, Thomas A. Henzinger, Daniela Rus
AAAI3
2023 Learning Control Policies for Stochastic Systems with Reach-Avoid Guarantees
abstract
We study the problem of learning controllers for discrete-time non-linear stochastic dynamical systems with formal reach-avoid guarantees. This work presents the first method for providing formal reach-avoid guarantees, which combine and generalize stability and safety guarantees, with a tolerable probability threshold p in [0,1] over the infinite time horizon. Our method leverages advances in machine learning literature and it represents formal certificates as neural networks. In particular, we learn a certificate in the form of a reach-avoid supermartingale (RASM), a novel notion that we introduce in this work. Our RASMs provide reachability and avoidance guarantees by imposing constraints on what can be viewed as a stochastic extension of level sets of Lyapunov functions for deterministic systems. Our approach solves several important problems -- it can be used to learn a control policy from scratch, to verify a reach-avoid specification for a fixed control policy, or to fine-tune a pre-trained policy if it does not satisfy the reach-avoid specification. We validate our approach on 3 stochastic non-linear reinforcement learning tasks.
Dorde Zikelic, Mathias Lechner, Thomas A. Henzinger, Krishnendu Chatterjee
AAAI4
2023 Learning Provably Stabilizing Neural Controllers for Discrete-Time Stochastic Systems
Matin Ansaripour, Krishnendu Chatterjee, Thomas A. Henzinger, Mathias Lechner, Dorde Zikelic
ATVA (1)2
2023 MDPs as Distribution Transformers: Affine Invariant Synthesis for Safety Objectives
abstract
Abstract Markov decision processes can be viewed as transformers of probability distributions. While this view is useful from a practical standpoint to reason about trajectories of distributions, basic reachability and safety problems are known to be computationally intractable (i.e., Skolem-hard) to solve in such models. Further, we show that even for simple examples of MDPs, strategies for safety objectives over distributions can require infinite memory and randomization. In light of this, we present a novel overapproximation approach to synthesize strategies in an MDP, such that a safety objective over the distributions is met. More precisely, we develop a new framework for template-based synthesis of certificates as affine distributional and inductive invariants for safety objectives in MDPs. We provide two algorithms within this framework. One can only synthesize memoryless strategies, but has relative completeness guarantees, while the other can synthesize general strategies. The runtime complexity of both algorithms is in PSPACE. We implement these algorithms and show that they can solve several non-trivial examples.
S. Akshay 0001, Krishnendu Chatterjee, Tobias Meggendorfer, Dorde Zikelic
CAV (3)2
2023 Automated Tail Bound Analysis for Probabilistic Recurrence Relations
abstract
Abstract Probabilistic recurrence relations (PRRs) are a standard formalism for describing the runtime of a randomized algorithm. Given a PRR and a time limit $$\kappa $$ κ , we consider the tail probability $$\Pr [T \ge \kappa ]$$ Pr [ T ≥ κ ] , i.e., the probability that the randomized runtime T of the PRR exceeds $$\kappa $$ κ . Our focus is the formal analysis of tail bounds that aims at finding a tight asymptotic upper bound $$u \ge \Pr [T\ge \kappa ]$$ u ≥ Pr [ T ≥ κ ] . To address this problem, the classical and most well-known approach is the cookbook method by Karp (JACM 1994), while other approaches are mostly limited to deriving tail bounds of specific PRRs via involved custom analysis. In this work, we propose a novel approach for deriving the common exponentially-decreasing tail bounds for PRRs whose preprocessing time and random passed sizes observe discrete or (piecewise) uniform distribution and whose recursive call is either a single procedure call or a divide-and-conquer. We first establish a theoretical approach via Markov’s inequality, and then instantiate the theoretical approach with a template-based algorithmic approach via a refined treatment of exponentiation. Experimental evaluation shows that our algorithmic approach is capable of deriving tail bounds that are (i) asymptotically tighter than Karp’s method, (ii) match the best-known manually-derived asymptotic tail bound for QuickSelect, and (iii) is only slightly worse (with a $$\log \log n$$ log log n factor) than the manually-proven optimal asymptotic tail bound for QuickSort. Moreover, our algorithmic approach handles all examples (including realistic PRRs such as QuickSort, QuickSelect, DiameterComputation, etc.) in less than 0.1 s, showing that our approach is efficient in practice.
Yican Sun, Hongfei Fu 0001, Krishnendu Chatterjee, Amir Kafshdar Goharshady
CAV (3)3
2023 R2: Boosting Liquidity in Payment Channel Networks with Online Admission Control
Mahsa Bastankhah, Krishnendu Chatterjee, Mohammad Ali Maddah-Ali, Stefan Schmid 0001, Jakub Svoboda, Michelle Yeo
FC (1)2
2023 Entropic Risk for Turn-Based Stochastic Games
abstract
Entropic risk (ERisk) is an established risk measure in finance, quantifying risk by an exponential re-weighting of rewards. We study ERisk for the first time in the context of turn-based stochastic games with the total reward objective. This gives rise to an objective function that demands the control of systems in a risk-averse manner. We show that the resulting games are determined and, in particular, admit optimal memoryless deterministic strategies. This contrasts risk measures that previously have been considered in the special case of Markov decision processes and that require randomization and/or memory. We provide several results on the decidability and the computational complexity of the threshold problem, i.e. whether the optimal value of ERisk exceeds a given threshold. In the most general case, the problem is decidable subject to Shanuel's conjecture. If all inputs are rational, the resulting threshold problem can be solved using algebraic numbers, leading to decidability via a polynomial-time reduction to the existential theory of the reals. Further restrictions on the encoding of the input allow the solution of the threshold problem in NP$\cap$coNP. Finally, an approximation algorithm for the optimal value of ERisk is provided.
Christel Baier, Krishnendu Chatterjee, Tobias Meggendorfer, Jakob Piribauer
MFCS2
2023 Compositional Policy Learning in Stochastic Control Systems with Formal Guarantees
abstract
Reinforcement learning has shown promising results in learning neural network policies for complicated control tasks. However, the lack of formal guarantees about the behavior of such policies remains an impediment to their deployment. We propose a novel method for learning a composition of neural network policies in stochastic environments, along with a formal certificate which guarantees that a specification over the policy's behavior is satisfied with the desired probability. Unlike prior work on verifiable RL, our approach leverages the compositional nature of logical specifications provided in SpectRL, to learn over graphs of probabilistic reach-avoid specifications. The formal guarantees are provided by learning neural network policies together with reach-avoid supermartingales (RASM) for the graph’s sub-tasks and then composing them into a global policy. We also derive a tighter lower bound compared to previous work on the probability of reach-avoidance implied by a RASM, which is required to find a compositional policy with an acceptable probabilistic threshold for complex tasks with multiple edge policies. We implement a prototype of our approach and evaluate it on a Stochastic Nine Rooms environment.
Dorde Zikelic, Mathias Lechner, Abhinav Verma 0001, Krishnendu Chatterjee, Thomas A. Henzinger
NeurIPS4
2023 On the Convergence Time in Graphical Games: A Locality-Sensitive Approach
abstract
Graphical games are a useful framework for modeling the interactions of (selfish) agents who are connected via an underlying topology and whose behaviors influence each other. They have wide applications ranging from computer science to economics and biology. Yet, even though a player's payoff only depends on the actions of their direct neighbors in graphical games, computing the Nash equilibria and making statements about the convergence time of "natural" local dynamics in particular can be highly challenging. In this work, we present a novel approach for classifying complexity of Nash equilibria in graphical games by establishing a connection to local graph algorithms, a subfield of distributed computing. In particular, we make the observation that the equilibria of graphical games are equivalent to locally verifiable labelings (LVL) in graphs; vertex labelings which are verifiable with a constant-round local algorithm. This connection allows us to derive novel lower bounds on the convergence time to equilibrium of best-response dynamics in graphical games. Since we establish that distributed convergence can sometimes be provably slow, we also introduce and give bounds on an intuitive notion of "time-constrained" inefficiency of best responses. We exemplify how our results can be used in the implementation of mechanisms that ensure convergence of best responses to a Nash equilibrium. Our results thus also give insight into the convergence of strategy-proof algorithms for graphical games, which is still not well understood.
Juho Hirvonen, Laura Schmid, Krishnendu Chatterjee, Stefan Schmid 0001
OPODIS3
2023 Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth
abstract
Turn-based stochastic games (aka simple stochastic games) are two-player zero-sum games played on directed graphs with probabilistic transitions. The goal of player-max is to maximize the probability to reach a target state against the adversarial player-min. These games lie in NP ∩ coNP and are among the rare combinatorial problems that belong to this complexity class for which the existence of polynomial-time algorithm is a major open question. While randomized sub-exponential time algorithm exists, all known deterministic algorithms require exponential time in the worst-case. An important open question has been whether faster algorithms can be obtained parametrized by the treewidth of the game graph. Even deterministic sub-exponential time algorithm for constant treewidth turn-based stochastic games has remain elusive. In this work our main result is a deterministic algorithm to solve turn-based stochastic games that, given a game with n states, treewidth at most t, and the bit-complexity of the probabilistic transition function log D, has running time O ((tn2 log D)t log n). In particular, our algorithm is quasi-polynomial time for games with constant or poly-logarithmic treewidth.
Krishnendu Chatterjee, Tobias Meggendorfer, Raimundo Saona, Jakub Svoboda
SODA1
2023 A Learner-Verifier Framework for Neural Network Controllers and Certificates of Stochastic Systems
abstract
Abstract Reinforcement learning has received much attention for learning controllers of deterministic systems. We consider a learner-verifier framework for stochastic control systems and survey recent methods that formally guarantee a conjunction of reachability and safety properties. Given a property and a lower bound on the probability of the property being satisfied, our framework jointly learns a control policy and a formal certificate to ensure the satisfaction of the property with a desired probability threshold. Both the control policy and the formal certificate are continuous functions from states to reals, which are learned as parameterized neural networks. While in the deterministic case, the certificates are invariant and barrier functions for safety, or Lyapunov and ranking functions for liveness, in the stochastic case the certificates are supermartingales. For certificate verification, we use interval arithmetic abstract interpretation to bound the expected values of neural network functions.
Krishnendu Chatterjee, Thomas A. Henzinger, Mathias Lechner, Dorde Zikelic
TACAS (1)1
2023 On Lexicographic Proof Rules for Probabilistic Termination
abstract
We consider the almost-sure (a.s.) termination problem for probabilistic programs, which are a stochastic extension of classical imperative programs. Lexicographic ranking functions provide a sound and practical approach for termination of non-probabilistic programs, and their extension to probabilistic programs is achieved via lexicographic ranking supermartingales (LexRSMs). However, LexRSMs introduced in the previous work have a limitation that impedes their automation: all of their components have to be non-negative in all reachable states. This might result in a LexRSM not existing even for simple terminating programs. Our contributions are twofold. First, we introduce a generalization of LexRSMs that allows for some components to be negative. This standard feature of non-probabilistic termination proofs was hitherto not known to be sound in the probabilistic setting, as the soundness proof requires a careful analysis of the underlying stochastic process. Second, we present polynomial-time algorithms using our generalized LexRSMs for proving a.s. termination in broad classes of linear-arithmetic programs.
Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Petr Novotný 0001, Jiri Zárevúcky, Dorde Zikelic
Formal Aspects Comput.1
2022 Stability Verification in Stochastic Control Systems via Neural Network Supermartingales
abstract
We consider the problem of formally verifying almost-sure (a.s.) asymptotic stability in discrete-time nonlinear stochastic control systems. While verifying stability in deterministic control systems is extensively studied in the literature, verifying stability in stochastic control systems is an open problem. The few existing works on this topic either consider only specialized forms of stochasticity or make restrictive assumptions on the system, rendering them inapplicable to learning algorithms with neural network policies. In this work, we present an approach for general nonlinear stochastic control problems with two novel aspects: (a) instead of classical stochastic extensions of Lyapunov functions, we use ranking supermartingales (RSMs) to certify a.s. asymptotic stability, and (b) we present a method for learning neural network RSMs. We prove that our approach guarantees a.s. asymptotic stability of the system and provides the first method to obtain bounds on the stabilization time, which stochastic Lyapunov functions do not. Finally, we validate our approach experimentally on a set of nonlinear stochastic reinforcement learning environments with neural network policies.
Mathias Lechner, Dorde Zikelic, Krishnendu Chatterjee, Thomas A. Henzinger
AAAI3
2022 Sound and Complete Certificates for Quantitative Termination Analysis of Probabilistic Programs
abstract
Abstract We consider the quantitative problem of obtaining lower-bounds on the probability of termination of a given non-deterministic probabilistic program. Specifically, given a non-termination threshold $$p \in [0, 1],$$ p ∈ [ 0 , 1 ] , we aim for certificates proving that the program terminates with probability at least $$1-p$$ 1 - p . The basic idea of our approach is to find a terminating stochastic invariant, i.e. a subset $$ SI $$ SI of program states such that (i) the probability of the program ever leaving $$ SI $$ SI is no more than p, and (ii) almost-surely, the program either leaves $$ SI $$ SI or terminates. While stochastic invariants are already well-known, we provide the first proof that the idea above is not only sound, but also complete for quantitative termination analysis. We then introduce a novel sound and complete characterization of stochastic invariants that enables template-based approaches for easy synthesis of quantitative termination certificates, especially in affine or polynomial forms. Finally, by combining this idea with the existing martingale-based methods that are relatively complete for qualitative termination analysis, we obtain the first automated, sound, and relatively complete algorithm for quantitative termination analysis. Notably, our completeness guarantees for quantitative termination analysis are as strong as the best-known methods for the qualitative variant. Our prototype implementation demonstrates the effectiveness of our approach on various probabilistic programs. We also demonstrate that our algorithm certifies lower bounds on termination probability for probabilistic programs that are beyond the reach of previous methods.
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Tobias Meggendorfer, Dorde Zikelic
CAV (1)1
2022 Algorithms and Hardness Results for Computing Cores of Markov Chains
abstract
Given a Markov chain M = (V, v_0, δ), with state space V and a starting state v_0, and a probability threshold ε, an ε-core is a subset C of states that is left with probability at most ε. More formally, C ⊆ V is an ε-core, iff ℙ[reach (V\C)] ≤ ε. Cores have been applied in a wide variety of verification problems over Markov chains, Markov decision processes, and probabilistic programs, as a means of discarding uninteresting and low-probability parts of a probabilistic system and instead being able to focus on the states that are likely to be encountered in a real-world run. In this work, we focus on the problem of computing a minimal ε-core in a Markov chain. Our contributions include both negative and positive results: (i) We show that the decision problem on the existence of an ε-core of a given size is NP-complete. This solves an open problem posed in [Jan Kretínský and Tobias Meggendorfer, 2020]. We additionally show that the problem remains NP-complete even when limited to acyclic Markov chains with bounded maximal vertex degree; (ii) We provide a polynomial time algorithm for computing a minimal ε-core on Markov chains over control-flow graphs of structured programs. A straightforward combination of our algorithm with standard branch prediction techniques allows one to apply the idea of cores to find a subset of program lines that are left with low probability and then focus any desired static analysis on this core subset.
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Tobias Meggendorfer, Roodabeh Safavi, Dorde Zikelic
FSTTCS2
2022 Complexity of Spatial Games
Krishnendu Chatterjee, Rasmus Ibsen-Jensen, Ismaël Jecker, Jakub Svoboda
FSTTCS1
2022 Graph planning with expected finite horizon
Krishnendu Chatterjee, Laurent Doyen 0001
J. Comput. Syst. Sci.1
2022 Direct reciprocity between individuals that use different strategy spaces
abstract
In repeated interactions, players can use strategies that respond to the outcome of previous rounds. Much of the existing literature on direct reciprocity assumes that all competing individuals use the same strategy space. Here, we study both learning and evolutionary dynamics of players that differ in the strategy space they explore. We focus on the infinitely repeated donation game and compare three natural strategy spaces: memory-1 strategies, which consider the last moves of both players, reactive strategies, which respond to the last move of the co-player, and unconditional strategies. These three strategy spaces differ in the memory capacity that is needed. We compute the long term average payoff that is achieved in a pairwise learning process. We find that smaller strategy spaces can dominate larger ones. For weak selection, unconditional players dominate both reactive and memory-1 players. For intermediate selection, reactive players dominate memory-1 players. Only for strong selection and low cost-to-benefit ratio, memory-1 players dominate the others. We observe that the supergame between strategy spaces can be a social dilemma: maximum payoff is achieved if both players explore a larger strategy space, but smaller strategy spaces dominate.
Laura Schmid, Christian Hilbe, Krishnendu Chatterjee, Martin A. Nowak
PLoS Comput. Biol.3
2021 Stateless Model Checking Under a Reads-Value-From Equivalence
abstract
Abstract Stateless model checking (SMC) is one of the standard approaches to the verification of concurrent programs. As scheduling non-determinism creates exponentially large spaces of thread interleavings, SMC attempts to partition this space into equivalence classes and explore only a few representatives from each class. The efficiency of this approach depends on two factors: (a) the coarseness of the partitioning, and (b) the time to generate representatives in each class. For this reason, the search for coarse partitionings that are efficiently explorable is an active research challenge. In this work we present $${\text {RVF-SMC}}$$ RVF-SMC , a new SMC algorithm that uses a novelreads-value-from (RVF)partitioning. Intuitively, two interleavings are deemed equivalent if they agree on the value obtained in each read event, and read events induce consistent causal orderings between them. The RVF partitioning is provably coarser than recent approaches based on Mazurkiewicz and “reads-from” partitionings. Our experimental evaluation reveals that RVF is quite often a very effective equivalence, as the underlying partitioning is exponentially coarser than other approaches. Moreover, $${\text {RVF-SMC}}$$ RVF-SMC generates representatives very efficiently, as the reduction in the partitioning is often met with significant speed-ups in the model checking task.
Pratyush Agarwal, Krishnendu Chatterjee, Shreya Pathak, Andreas Pavlogiannis, Viktor Toman
CAV (1)2
2021 On Lexicographic Proof Rules for Probabilistic Termination
Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Petr Novotný 0001, Jiri Zárevúcky, Dorde Zikelic
FM1
2021 Quantitative Verification on Product Graphs of Small Treewidth
abstract
Product graphs arise naturally in formal verification and program analysis. For example, the analysis of two concurrent threads requires the product of two component control-flow graphs, and for language inclusion of deterministic automata the product of two automata is constructed. In many cases, the component graphs have constant treewidth, e.g., when the input contains control-flow graphs of programs. We consider the algorithmic analysis of products of two constant-treewidth graphs with respect to three classic specification languages, namely, (a) algebraic properties, (b) mean-payoff properties, and (c) initial credit for energy properties. Our main contributions are as follows. Consider a graph G that is the product of two constant-treewidth graphs of size n each. First, given an idempotent semiring, we present an algorithm that computes the semiring transitive closure of G in time Õ(n⁴). Since the output has size Θ(n⁴), our algorithm is optimal (up to polylog factors). Second, given a mean-payoff objective, we present an O(n³)-time algorithm for deciding whether the value of a starting state is non-negative, improving the previously known O(n⁴) bound. Third, given an initial credit for energy objective, we present an O(n⁵)-time algorithm for computing the minimum initial credit for all nodes of G, improving the previously known O(n⁸) bound. At the heart of our approach lies an algorithm for the efficient construction of strongly-balanced tree decompositions of constant-treewidth graphs. Given a constant-treewidth graph G' of n nodes and a positive integer λ, our algorithm constructs a binary tree decomposition of G' of width O(λ) with the property that the size of each subtree decreases geometrically with rate (1/2 + 2^{-λ}).
Krishnendu Chatterjee, Rasmus Ibsen-Jensen, Andreas Pavlogiannis
FSTTCS1
2021 Faster Algorithms for Bounded Liveness in Graphs and Game Graphs
abstract
Graphs and games on graphs are fundamental models for the analysis of reactive systems, in particular, for model-checking and the synthesis of reactive systems. The class of ω-regular languages provides a robust specification formalism for the desired properties of reactive systems. In the classical infinitary formulation of the liveness part of an ω-regular specification, a "good" event must happen eventually without any bound between the good events. A stronger notion of liveness is bounded liveness, which requires that good events happen within d transitions. Given a graph or a game graph with n vertices, m edges, and a bounded liveness objective, the previous best-known algorithmic bounds are as follows: (i) O(dm) for graphs, which in the worst-case is O(n³); and (ii) O(n² d²) for games on graphs. Our main contributions improve these long-standing algorithmic bounds. For graphs we present: (i) a randomized algorithm with one-sided error with running time O(n^{2.5} log n) for the bounded liveness objectives; and (ii) a deterministic linear-time algorithm for the complement of bounded liveness objectives. For games on graphs, we present an O(n² d) time algorithm for the bounded liveness objectives.
Krishnendu Chatterjee, Monika Henzinger, Sagar Kale, Alexander Svozil
ICALP1
2021 Solving Partially Observable Stochastic Shortest-Path Games
abstract
We study the two-player zero-sum extension of the partially observable stochastic shortest-path problem where one agent has only partial information about the environment. We formulate this problem as a partially observable stochastic game (POSG): given a set of target states and negative rewards for each transition, the player with imperfect information maximizes the expected undiscounted total reward until a target state is reached. The second player with the perfect information aims for the opposite. We base our formalism on POSGs with one-sided observability (OS-POSGs) and give the following contributions: (1) we introduce a novel heuristic search value iteration algorithm that iteratively solves depth-limited variants of the game, (2) we derive the bound on the depth guaranteeing an arbitrary precision, (3) we propose a novel upper-bound estimation that allows early terminations, and (4) we experimentally evaluate the algorithm on a pursuit-evasion game.
Petr Tomásek, Karel Horák 0002, Aditya Aradhye, Branislav Bosanský, Krishnendu Chatterjee
IJCAI5
2021 Stochastic Processes with Expected Stopping Time
abstract
Markov chains are the de facto finite-state model for stochastic dynamical systems, and Markov decision processes (MDPs) extend Markov chains by incorporating non-deterministic behaviors. Given an MDP and rewards on states, a classical optimization criterion is the maximal expected total reward where the MDP stops after T steps, which can be computed by a simple dynamic programming algorithm. We consider a natural generalization of the problem where the stopping times can be chosen according to a probability distribution, such that the expected stopping time is T, to optimize the expected total reward. Quite surprisingly we establish inter-reducibility of the expected stopping-time problem for Markov chains with the Positivity problem (which is related to the well-known Skolem problem), for which establishing either decidability or undecidability would be a major breakthrough. Given the hardness of the exact problem, we consider the approximate version of the problem: we show that it can be solved in exponential time for Markov chains and in exponential space for MDPs.
Krishnendu Chatterjee, Laurent Doyen 0001
LICS1
2021 Symbolic Time and Space Tradeoffs for Probabilistic Verification
abstract
We present a faster symbolic algorithm for the following central problem in probabilistic verification: Compute the maximal end-component (MEC) decomposition of Markov decision processes (MDPs). This problem generalizes the SCC decomposition problem of graphs and closed recurrent sets of Markov chains. The model of symbolic algorithms is widely used in formal verification and model-checking, where access to the input model is restricted to only symbolic operations (e.g., basic set operations and computation of one-step neighborhood). For an input MDP with n vertices and m edges, the classical symbolic algorithm from the 1990s for the MEC decomposition requires O(n2) symbolic operations and O(1) symbolic space. The only other symbolic algorithm for the MEC decomposition requires O(n√m ) symbolic operations and O(√m ) symbolic space. The main open question has been whether the worst-case O(n2) bound for symbolic operations can be beaten for MEC decomposition computation. In this work, we answer the open question in the affirmative. We present a symbolic algorithm that requires ~O( n1.5) symbolic operations and ~O( √n ) symbolic space. Moreover, the parametrization of our algorithm provides a trade-off between symbolic operations and esymbolic space: for all 02 - ∈) symbolic operations and ~O( n∈) symbolic space (~O(·) hides poly-logarithmic factors).Using our techniques we also present faster algorithms for computing the almost-sure winning regions of ω-regular objectives for MDPs. We consider the canonical parity objectives for ω-regular objectives, and for parity objectives with d-priorities we present an algorithm that computes the almost-sure winning region with ~O( n2 - ∈) symbolic operations and ~O( n∈) symbolic space, for all 02· d) symbolic operations and O(log n) symbolic space; or (b) O(n√m ·d) symbolic operations and ~O( √m ) symbolic space. Thus we improve the time-space product from ~O( n2·d ) to ~O( n2).
Krishnendu Chatterjee, Wolfgang Dvorák, Monika Henzinger, Alexander Svozil
LICS1
2021 Infinite Time Horizon Safety of Bayesian Neural Networks
abstract
Bayesian neural networks (BNNs) place distributions over the weights of a neural network to model uncertainty in the data and the network's prediction.We consider the problem of verifying safety when running a Bayesian neural network policy in a feedback loop with infinite time horizon systems.Compared to the existing sampling-based approaches, which are inapplicable to the infinite time horizon setting, we train a separate deterministic neural network that serves as an infinite time horizon safety certificate.In particular, we show that the certificate network guarantees the safety of the system over a subset of the BNN weight posterior's support. Our method first computes a safe weight set and then alters the BNN's weight posterior to reject samples outside this set. Moreover, we show how to extend our approach to a safe-exploration reinforcement learning setting, in order to avoid unsafe trajectories during the training of the policy. We evaluate our approach on a series of reinforcement learning benchmarks, including non-Lyapunovian safety specifications.
Mathias Lechner, Dorde Zikelic, Krishnendu Chatterjee, Thomas A. Henzinger
NeurIPS3
2021 Polynomial reachability witnesses via Stellensätze
abstract
We consider the fundamental problem of reachability analysis over imperative programs with real variables. Previous works that tackle reachability are either unable to handle programs consisting of general loops (e.g. symbolic execution), or lack completeness guarantees (e.g. abstract interpretation), or are not automated (e.g. incorrectness logic). In contrast, we propose a novel approach for reachability analysis that can handle general and complex loops, is complete, and can be entirely automated for a wide family of programs. Through the notion of Inductive Reachability Witnesses (IRWs), our approach extends ideas from both invariant generation and termination to reachability analysis.
Ali Asadi, Krishnendu Chatterjee, Hongfei Fu 0001, Amir Kafshdar Goharshady, Mohammad Mahdavi
PLDI2
2021 Proving non-termination by program reversal
abstract
We present a new approach to proving non-termination of non-deterministic integer programs. Our technique is rather simple but efficient. It relies on a purely syntactic reversal of the program's transition system followed by a constraint-based invariant synthesis with constraints coming from both the original and the reversed transition system. The latter task is performed by a simple call to an off-the-shelf SMT-solver, which allows us to leverage the latest advances in SMT-solving. Moreover, our method offers a combination of features not present (as a whole) in previous approaches: it handles programs with non-determinism, provides relative completeness guarantees and supports programs with polynomial arithmetic. The experiments performed with our prototype tool RevTerm show that our approach, despite its simplicity and stronger theoretical guarantees, is at least on par with the state-of-the-art tools, often achieving a non-trivial improvement under a proper configuration of its parameters.
Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Petr Novotný 0001, Dorde Zikelic
PLDI1
2021 Quantitative analysis of assertion violations in probabilistic programs
abstract
We consider the fundamental problem of deriving quantitative bounds on the probability that a given assertion is violated in a probabilistic program. We provide automated algorithms that obtain both lower and upper bounds on the assertion violation probability. The main novelty of our approach is that we prove new and dedicated fixed-point theorems which serve as the theoretical basis of our algorithms and enable us to reason about assertion violation bounds in terms of pre and post fixed-point functions. To synthesize such fixed-points, we devise algorithms that utilize a wide range of mathematical tools, including repulsing ranking supermartingales, Hoeffding's lemma, Minkowski decompositions, Jensen's inequality, and convex optimization. On the theoretical side, we provide (i) the first automated algorithm for lower-bounds on assertion violation probabilities, (ii) the first complete algorithm for upper-bounds of exponential form in affine programs, and (iii) provably and significantly tighter upper-bounds than the previous approaches. On the practical side, we show our algorithms can handle a wide variety of programs from the literature and synthesize bounds that are remarkably tighter than previous results, in some cases by thousands of orders of magnitude.
Jinyi Wang, Yican Sun, Hongfei Fu 0001, Krishnendu Chatterjee, Amir Kafshdar Goharshady
PLDI4
2021 On Satisficing in Quantitative Games
abstract
Abstract Several problems in planning and reactive synthesis can be reduced to the analysis of two-player quantitative graph games.Optimizationis one form of analysis. We argue that in many cases it may be better to replace the optimization problem with thesatisficing problem, where instead of searching for optimal solutions, the goal is to search for solutions that adhere to a given threshold bound. This work defines and investigates the satisficing problem on a two-player graph game with the discounted-sum cost model. We show that while the satisficing problem can be solved using numerical methods just like the optimization problem, this approach does not render compelling benefits over optimization. When the discount factor is, however, an integer, we present another approach to satisficing, which is purely based on automata methods. We show that this approach is algorithmically more performant – both theoretically and empirically – and demonstrates the broader applicability of satisficing over optimization.
Suguman Bansal, Krishnendu Chatterjee, Moshe Y. Vardi
TACAS (1)2
2021 Algorithms and conditional lower bounds for planning problems
abstract
We consider planning problems for graphs, Markov Decision Processes (MDPs), and games on graphs in an explicit state space. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an adversarial environment. We consider two planning problems with k different target sets: (a) the coverage problem asks whether there is a plan for each individual target set; and (b) the sequential target reachability problem asks whether the targets can be reached in a given sequence. For the coverage problem, we present a linear-time algorithm for graphs, and quadratic conditional lower bound for MDPs and games on graphs. For the sequential target problem, we present a linear-time algorithm for graphs, a sub-quadratic algorithm for MDPs, and a quadratic conditional lower bound for games on graphs. Our results with conditional lower bounds, based on the boolean matrix multiplication (BMM) conjecture and strong exponential time hypothesis (SETH), establish (i) model-separation results showing that for the coverage problem MDPs and games on graphs are harder than graphs, and for the sequential reachability problem games on graphs are harder than MDPs and graphs; and (ii) problem-separation results showing that for MDPs the coverage problem is harder than the sequential target problem.
Krishnendu Chatterjee, Wolfgang Dvorák, Monika Henzinger, Alexander Svozil
Artif. Intell.1
2021 Optimal strategies for selecting coordinators
abstract
We study optimal election sequences for repeatedly selecting a (very) small group of leaders among a set of participants (players) with publicly known unique ids. In every time slot, every player has to select exactly one player that it considers to be the current leader, oblivious to the selection of the other players, but with the overarching goal of maximizing a given parameterized global (“social”) payoff function in the limit. We consider a quite generic model, where the local payoff achieved by a given player depends, weighted by some arbitrary but fixed real parameter, on the number of different leaders chosen in a round, the number of players that choose the given player as the leader, and whether the chosen leader has changed w.r.t. the previous round or not. The social payoff can be the maximum, average or minimum local payoff of the players. Possible applications include quite diverse examples such as rotating coordinator-based distributed algorithms and long-haul formation flying of social birds. Depending on the weights and the particular social payoff, optimal sequences can be very different, from simple round-robin where all players chose the same leader alternatingly every time slot to very exotic patterns, where a small group of leaders (at most 2) is elected in every time slot. Moreover, we study the question if and when a single player would not benefit w.r.t. its local payoff when deviating from the given optimal sequence, i.e., when our optimal sequences are Nash equilibria in the restricted strategy space of oblivious strategies. As this is the case for many parameterizations of our model, our results reveal that no punishment is needed to make it rational for the players to optimize the social payoff.
Martin Zeiner, Ulrich Schmid 0001, Krishnendu Chatterjee
Discret. Appl. Math.3
2021 Faster algorithms for quantitative verification in bounded treewidth graphs
Krishnendu Chatterjee, Rasmus Ibsen-Jensen, Andreas Pavlogiannis
Formal Methods Syst. Des.1
2021 The reads-from equivalence for the TSO and PSO memory models
abstract
The verification of concurrent programs remains an open challenge due to the non-determinism in inter-process communication. One recurring algorithmic problem in this challenge is the consistency verification of concurrent executions. In particular, consistency verification under a reads-from map allows to compute the reads-from (RF) equivalence between concurrent traces, with direct applications to areas such as Stateless Model Checking (SMC). Importantly, the RF equivalence was recently shown to be coarser than the standard Mazurkiewicz equivalence, leading to impressive scalability improvements for SMC under SC (sequential consistency). However, for the relaxed memory models of TSO and PSO (total/partial store order), the algorithmic problem of deciding the RF equivalence, as well as its impact on SMC, has been elusive. In this work we solve the algorithmic problem of consistency verification for the TSO and PSO memory models given a reads-from map, denoted VTSO-rf and VPSO-rf, respectively. For an execution of n events over k threads and d variables, we establish novel bounds that scale as n k +1 for TSO and as n k +1 · min( n k 2 , 2 k · d ) for PSO. Moreover, based on our solution to these problems, we develop an SMC algorithm under TSO and PSO that uses the RF equivalence. The algorithm is exploration-optimal , in the sense that it is guaranteed to explore each class of the RF partitioning exactly once, and spends polynomial time per class when k is bounded. Finally, we implement all our algorithms in the SMC tool Nidhugg, and perform a large number of experiments over benchmarks from existing literature. Our experimental results show that our algorithms for VTSO-rf and VPSO-rf provide significant scalability improvements over standard alternatives. Moreover, when used for SMC, the RF partitioning is often much coarser than the standard Shasha-Snir partitioning for TSO/PSO, which yields a significant speedup in the model checking task.
Truc Lam Bui, Krishnendu Chatterjee, Tushar Gautam, Andreas Pavlogiannis, Viktor Toman
Proc. ACM Program. Lang.2
2021 Mistakes can stabilise the dynamics of rock-paper-scissors games
abstract
A game of rock-paper-scissors is an interesting example of an interaction where none of the pure strategies strictly dominates all others, leading to a cyclic pattern. In this work, we consider an unstable version of rock-paper-scissors dynamics and allow individuals to make behavioural mistakes during the strategy execution. We show that such an assumption can break a cyclic relationship leading to a stable equilibrium emerging with only one strategy surviving. We consider two cases: completely random mistakes when individuals have no bias towards any strategy and a general form of mistakes. Then, we determine conditions for a strategy to dominate all other strategies. However, given that individuals who adopt a dominating strategy are still prone to behavioural mistakes in the observed behaviour, we may still observe extinct strategies. That is, behavioural mistakes in strategy execution stabilise evolutionary dynamics leading to an evolutionary stable and, potentially, mixed co-existence equilibrium.
Maria Kleshnina, Sabrina S. Streipert, Jerzy A. Filar, Krishnendu Chatterjee
PLoS Comput. Biol.4
2020 Reinforcement Learning of Risk-Constrained Policies in Markov Decision Processes
abstract
Markov decision processes (MDPs) are the defacto framework for sequential decision making in the presence of stochastic uncertainty. A classical optimization criterion for MDPs is to maximize the expected discounted-sum payoff, which ignores low probability catastrophic events with highly negative impact on the system. On the other hand, risk-averse policies require the probability of undesirable events to be below a given threshold, but they do not account for optimization of the expected payoff. We consider MDPs with discounted-sum payoff with failure states which represent catastrophic outcomes. The objective of risk-constrained planning is to maximize the expected discounted-sum payoff among risk-averse policies that ensure the probability to encounter a failure state is below a desired threshold. Our main contribution is an efficient risk-constrained planning algorithm that combines UCT-like search with a predictor learned through interaction with the MDP (in the style of AlphaZero) and with a risk-constrained action selection via linear programming. We demonstrate the effectiveness of our approach with experiments on classical MDPs from the literature, including benchmarks with an order of 106 states.
Tomás Brázdil, Krishnendu Chatterjee, Petr Novotný 0001, Jiri Vahala
AAAI2
2020 Faster Algorithms for Quantitative Analysis of MCs and MDPs with Small Treewidth
Ali Asadi, Krishnendu Chatterjee, Amir Kafshdar Goharshady, Kiarash Mohammadi, Andreas Pavlogiannis
ATVA2
2020 Stochastic Games with Lexicographic Reachability-Safety Objectives
abstract
We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit both randomness as well as angelic and demonic non-determinism. Lexicographic order allows to consider multiple objectives with a strict preference order over the satisfaction of the objectives. To the best of our knowledge, stochastic games with lexicographic objectives have not been studied before. We establish determinacy of such games and present strategy and computational complexity results. For strategy complexity, we show that lexicographically optimal strategies exist that are deterministic and memory is only required to remember the already satisfied and violated objectives. For a constant number of objectives, we show that the relevant decision problem is in $$\mathsf {NP}\cap \mathsf {coNP}$$ , matching the current known bound for single objectives; and in general the decision problem is $$\mathsf {PSPACE}$$ -hard and can be solved in $$\mathsf {NEXPTIME}\cap \mathsf {coNEXPTIME}$$ . We present an algorithm that computes the lexicographically optimal strategies via a reduction to computation of optimal strategies in a sequence of single-objectives games. We have implemented our algorithm and report experimental results on various case studies.
Krishnendu Chatterjee, Joost-Pieter Katoen, Maximilian Weininger, Tobias Winkler 0001
CAV (2)1
2020 Multi-Dimensional Long-Run Average Problems for Vector Addition Systems with States
abstract
A vector addition system with states (VASS) consists of a finite set of states and counters. A transition changes the current state to the next state, and every counter is either incremented, or decremented, or left unchanged. A state and value for each counter is a configuration; and a computation is an infinite sequence of configurations with transitions between successive configurations. A probabilistic VASS consists of a VASS along with a probability distribution over the transitions for each state. Qualitative properties such as state and configuration reachability have been widely studied for VASS. In this work we consider multi-dimensional long-run average objectives for VASS and probabilistic VASS. For a counter, the cost of a configuration is the value of the counter; and the long-run average value of a computation for the counter is the long-run average of the costs of the configurations in the computation. The multi-dimensional long-run average problem given a VASS and a threshold value for each counter, asks whether there is a computation such that for each counter the long-run average value for the counter does not exceed the respective threshold. For probabilistic VASS, instead of the existence of a computation, we consider whether the expected long-run average value for each counter does not exceed the respective threshold. Our main results are as follows: we show that the multi-dimensional long-run average problem (a) is NP-complete for integer-valued VASS; (b) is undecidable for natural-valued VASS (i.e., nonnegative counters); and (c) can be solved in polynomial time for probabilistic integer-valued VASS, and probabilistic natural-valued VASS when all computations are non-terminating.
Krishnendu Chatterjee, Thomas A. Henzinger, Jan Otop
CONCUR1
2020 Optimal and Perfectly Parallel Algorithms for On-demand Data-Flow Analysis
abstract
Abstract Interprocedural data-flow analyses form an expressive and useful paradigm of numerous static analysis applications, such as live variables analysis, alias analysis and null pointers analysis. The most widely-used framework for interprocedural data-flow analysis is IFDS, which encompasses distributive data-flow functions over a finite domain. On-demand data-flow analyses restrict the focus of the analysis on specific program locations and data facts. This setting provides a natural split between (i) an offline (or preprocessing) phase, where the program is partially analyzed and analysis summaries are created, and (ii) an online (or query) phase, where analysis queries arrive on demand and the summaries are used to speed up answering queries. In this work, we consider on-demand IFDS analyses where the queries concern program locations of the same procedure (aka same-context queries). We exploit the fact that flow graphs of programs have low treewidth to develop faster algorithms that are space and time optimal for many common data-flow analyses, in both the preprocessing and the query phase. We also use treewidth to develop query solutions that are embarrassingly parallelizable, i.e. the total work for answering each query is split to a number of threads such that each thread performs only a constant amount of work. Finally, we implement a static analyzer based on our algorithms, and perform a series of on-demand analysis experiments on standard benchmarks. Our experimental results show a drastic speed-up of the queries after only a lightweight preprocessing phase, which significantly outperforms existing techniques.
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Rasmus Ibsen-Jensen, Andreas Pavlogiannis
ESOP1
2020 Approximating Values of Generalized-Reachability Stochastic Games
abstract
Simple stochastic games are turn-based 2½-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a conjunction of such conditions as objective. Despite a plethora of recent results on the analysis of systems with multiple objectives, the decidability of this basic problem remains open. In this paper, we present an algorithm approximating the Pareto frontier of the achievable values to a given precision. Moreover, it is an anytime algorithm, meaning it can be stopped at any time returning the current approximation and its error bound.
Pranav Ashok, Krishnendu Chatterjee, Jan Kretínský, Maximilian Weininger, Tobias Winkler 0001
LICS2
2020 Simplified Game of Life: Algorithms and Complexity
abstract
Game of Life is a simple and elegant model to study dynamical system over networks. The model consists of a graph where every vertex has one of two types, namely, dead or alive. A configuration is a mapping of the vertices to the types. An update rule describes how the type of a vertex is updated given the types of its neighbors. In every round, all vertices are updated synchronously, which leads to a configuration update. While in general, Game of Life allows a broad range of update rules, we focus on two simple families of update rules, namely, underpopulation and overpopulation, that model several interesting dynamics studied in the literature. In both settings, a dead vertex requires at least a desired number of live neighbors to become alive. For underpopulation (resp., overpopulation), a live vertex requires at least (resp. at most) a desired number of live neighbors to remain alive. We study the basic computation problems, e.g., configuration reachability, for these two families of rules. For underpopulation rules, we show that these problems can be solved in polynomial time, whereas for overpopulation rules they are PSPACE-complete.
Krishnendu Chatterjee, Rasmus Ibsen-Jensen, Ismaël Jecker, Jakub Svoboda
MFCS1
2020 Polynomial invariant generation for non-deterministic recursive programs
abstract
We consider the classical problem of invariant generation for programs with polynomial assignments and focus on synthesizing invariants that are a conjunction of strict polynomial inequalities. We present a sound and semi-complete method based on positivstellensaetze, i.e. theorems in semi-algebraic geometry that characterize positive polynomials over a semi-algebraic set.
Krishnendu Chatterjee, Hongfei Fu 0001, Amir Kafshdar Goharshady, Ehsan Kafshdar Goharshady
PLDI1
2020 Proving expected sensitivity of probabilistic programs with randomized variable-dependent termination time
abstract
The notion of program sensitivity (aka Lipschitz continuity) specifies that changes in the program input result in proportional changes to the program output. For probabilistic programs the notion is naturally extended to expected sensitivity. A previous approach develops a relational program logic framework for proving expected sensitivity of probabilistic while loops, where the number of iterations is fixed and bounded. In this work, we consider probabilistic while loops where the number of iterations is not fixed, but randomized and depends on the initial input values. We present a sound approach for proving expected sensitivity of such programs. Our sound approach is martingale-based and can be automated through existing martingale-synthesis algorithms. Furthermore, our approach is compositional for sequential composition of while loops under a mild side condition. We demonstrate the effectiveness of our approach on several classical examples from Gambler's Ruin, stochastic hybrid systems and stochastic gradient descent. We also present experimental results showing that our automated approach can handle various probabilistic programs in the literature.
Hongfei Fu 0001, Krishnendu Chatterjee, Yuxin Deng 0001, Ming Xu 0010
Proc. ACM Program. Lang.3
2020 The Moran process on 2-chromatic graphs
abstract
Resources are rarely distributed uniformly within a population. Heterogeneity in the concentration of a drug, the quality of breeding sites, or wealth can all affect evolutionary dynamics. In this study, we represent a collection of properties affecting the fitness at a given location using a color. A green node is rich in resources while a red node is poorer. More colors can represent a broader spectrum of resource qualities. For a population evolving according to the birth-death Moran model, the first question we address is which structures, identified by graph connectivity and graph coloring, are evolutionarily equivalent. We prove that all properly two-colored, undirected, regular graphs are evolutionarily equivalent (where "properly colored" means that no two neighbors have the same color). We then compare the effects of background heterogeneity on properly two-colored graphs to those with alternative schemes in which the colors are permuted. Finally, we discuss dynamic coloring as a model for spatiotemporal resource fluctuations, and we illustrate that random dynamic colorings often diminish the effects of background heterogeneity relative to a proper two-coloring.
Kamran Kaveh, Alex McAvoy, Krishnendu Chatterjee, Martin A. Nowak
PLoS Comput. Biol.3
2020 Limits on amplifiers of natural selection under death-Birth updating
abstract
The fixation probability of a single mutant invading a population of residents is among the most widely-studied quantities in evolutionary dynamics. Amplifiers of natural selection are population structures that increase the fixation probability of advantageous mutants, compared to well-mixed populations. Extensive studies have shown that many amplifiers exist for the Birth-death Moran process, some of them substantially increasing the fixation probability or even guaranteeing fixation in the limit of large population size. On the other hand, no amplifiers are known for the death-Birth Moran process, and computer-assisted exhaustive searches have failed to discover amplification. In this work we resolve this disparity, by showing that any amplification under death-Birth updating is necessarily bounded and transient. Our boundedness result states that even if a population structure does amplify selection, the resulting fixation probability is close to that of the well-mixed population. Our transience result states that for any population structure there exists a threshold r⋆ such that the population structure ceases to amplify selection if the mutant fitness advantage r is larger than r⋆. Finally, we also extend the above results to δ-death-Birth updating, which is a combination of Birth-death and death-Birth updating. On the positive side, we identify population structures that maintain amplification for a wide range of values r and δ. These results demonstrate that amplification of natural selection depends on the specific mechanisms of the evolutionary process.
Josef Tkadlec, Andreas Pavlogiannis, Krishnendu Chatterjee, Martin A. Nowak
PLoS Comput. Biol.3
2020 Precedence-Aware Automated Competitive Analysis of Real-Time Scheduling
abstract
We consider a real-time setting where an environment releases sequences of firm-deadline tasks, and an online scheduler chooses on-the-fly the ones to execute on a single processor so as to maximize cumulated utility. The competitive ratio is a well-known performance measure for the scheduler: it gives the worst-case ratio, among all possible choices for the environment, of the cumulated utility of the online scheduler versus an offline scheduler that knows these choices in advance. Traditionally, competitive analysis is performed by hand, while automated techniques are rare and only handle static environments with independent tasks. We present a quantitative-verification framework for precedence-aware competitive analysis, where task releases may depend on preceding scheduling choices, i.e., the environment can respond to scheduling decisions dynamically. We consider two general classes of precedences: 1) follower precedences force the release of a dependent task upon the completion of a set of precursor tasks, while and 2) pairing precedences modify the characteristics of a dependent task provided the completion of a set of precursor tasks. Precedences make competitive analysis challenging, as the online and offline schedulers operate on diverging sequences. We make a formal presentation of our framework, and use a GPU-based implementation to analyze ten well-known schedulers on precedence-based application examples taken from the existing literature: 1) a handshake protocol (HP); 2) network packet-switching; 3) query scheduling (QS); and 4) a sporadic-interrupt setting. Our experimental results show that precedences and task parameters can vary drastically the best scheduler. Our framework thus supports application designers in choosing the best scheduler among a given set automatically.
Andreas Pavlogiannis, Nico Schaumberger, Ulrich Schmid 0001, Krishnendu Chatterjee
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.4
2019 Deciding Fast Termination for Probabilistic VASS with Nondeterminism
Tomás Brázdil, Krishnendu Chatterjee, Antonín Kucera 0001, Petr Novotný 0001, Dominik Velan
ATVA2
2019 Run-Time Optimization for Learned Controllers Through Quantitative Games
abstract
A controller is a device that interacts with a plant. At each time point, it reads the plant’s state and issues commands with the goal that the plant operates optimally. Constructing optimal controllers is a fundamental and challenging problem. Machine learning techniques have recently been successfully applied to train controllers, yet they have limitations. Learned controllers are monolithic and hard to reason about. In particular, it is difficult to add features without retraining, to guarantee any level of performance, and to achieve acceptable performance when encountering untrained scenarios. These limitations can be addressed by deploying quantitative run-time shields that serve as a proxy for the controller. At each time point, the shield reads the command issued by the controller and may choose to alter it before passing it on to the plant. We show how optimal shields that interfere as little as possible while guaranteeing a desired level of controller performance, can be generated systematically and automatically using reactive synthesis. First, we abstract the plant by building a stochastic model. Second, we consider the learned controller to be a black box. Third, we measure controller performance and shield interference by two quantitative run-time measures that are formally defined using weighted automata. Then, the problem of constructing a shield that guarantees maximal performance with minimal interference is the problem of finding an optimal strategy in a stochastic 2-player game “controller versus shield” played on the abstract state space of the plant with a quantitative objective obtained from combining the performance and interference measures. We illustrate the effectiveness of our approach by automatically constructing lightweight shields for learned traffic-light controllers in various road networks. The shields we generate avoid liveness bugs, improve controller performance in untrained and changing traffic situations, and add features to learned controllers, such as giving priority to emergency vehicles .
Guy Avni, Roderick Bloem, Krishnendu Chatterjee, Thomas A. Henzinger, Bettina Könighofer, Stefan Pranger
CAV (1)3
2019 Near-Linear Time Algorithms for Streett Objectives in Graphs and MDPs
abstract
The fundamental model-checking problem, given as input a model and a specification, asks for the algorithmic verification of whether the model satisfies the specification. Two classical models for reactive systems are graphs and Markov decision processes (MDPs). A basic specification formalism in the verification of reactive systems is the strong fairness (aka Streett) objective, where given different types of requests and corresponding grants, the requirement is that for each type, if the request event happens infinitely often, then the corresponding grant event must also happen infinitely often. All omega-regular objectives can be expressed as Streett objectives and hence they are canonical in verification. Consider graphs/MDPs with n vertices, m edges, and a Streett objectives with k pairs, and let b denote the size of the description of the Streett objective for the sets of requests and grants. The current best-known algorithm for the problem requires time $O(min(n^2, m \sqrt{m \log n}) + b \log n)$. In this work, we present randomized near-linear time algorithms, with expected running time $\widetilde{O}(m + b)$, where the $\widetilde{O}$ notation hides poly-log factors. Our randomized algorithms are near-linear in the size of the input, and hence optimal up to poly-log factors.
Krishnendu Chatterjee, Wolfgang Dvorák, Monika Henzinger, Alexander Svozil
CONCUR1
2019 Long-Run Average Behavior of Vector Addition Systems with States
abstract
A vector addition system with states (VASS) consists of a finite set of states and counters. A configuration is a state and a value for each counter; a transition changes the state and each counter is incremented, decremented, or left unchanged. While qualitative properties such as state and configuration reachability have been studied for VASS, we consider the long-run average cost of infinite computations of VASS. The cost of a configuration is for each state, a linear combination of the counter values. In the special case of uniform cost functions, the linear combination is the same for all states. The (regular) long-run emptiness problem is, given a VASS, a cost function, and a threshold value, if there is a (lasso-shaped) computation such that the long-run average value of the cost function does not exceed the threshold. For uniform cost functions, we show that the regular long-run emptiness problem is (a) decidable in polynomial time for integer-valued VASS, and (b) decidable but nonelementarily hard for natural-valued VASS (i.e., nonnegative counters). For general cost functions, we show that the problem is (c) NP-complete for integer-valued VASS, and (d) undecidable for natural-valued VASS. Our most interesting result is for (c) integer-valued VASS with general cost functions, where we establish a connection between the regular long-run emptiness problem and quadratic Diophantine inequalities. The general (nonregular) long-run emptiness problem is equally hard as the regular problem in all cases except (c), where it remains open.
Krishnendu Chatterjee, Thomas A. Henzinger, Jan Otop
CONCUR1
2019 Combinations of Qualitative Winning for Stochastic Parity Games
abstract
We study Markov decision processes and turn-based stochastic games with parity conditions. There are three qualitative winning criteria, namely, sure winning, which requires all paths must satisfy the condition, almost-sure winning, which requires the condition is satisfied with probability~1, and limit-sure winning, which requires the condition is satisfied with probability arbitrarily close to~1. We study the combination of these criteria for parity conditions, e.g., there are two parity conditions one of which must be won surely, and the other almost-surely. The problem has been studied recently by Berthon et.~al for MDPs with combination of sure and almost-sure winning, under infinite-memory strategies, and the problem has been established to be in NP $\cap$ coNP. Even in MDPs there is a difference between finite-memory and infinite-memory strategies. Our main results for combination of sure and almost-sure winning are as follows: (a)~we show that for MDPs with finite-memory strategies the problem lie in NP $\cap$ coNP; (b)~we show that for turn-based stochastic games the problem is coNP-complete, both for finite-memory and infinite-memory strategies; and (c)~we present algorithmic results for the finite-memory case, both for MDPs and turn-based stochastic games, by reduction to non-stochastic parity games. In addition we show that all the above results also carry over to combination of sure and limit-sure winning, and results for all other combinations can be derived from existing results in the literature. Thus we present a complete picture for the study of combinations of qualitative winning criteria for parity conditions in MDPs and turn-based stochastic games.
Krishnendu Chatterjee, Nir Piterman
CONCUR1
2019 Graph Planning with Expected Finite Horizon
abstract
Graph planning gives rise to fundamental algorithmic questions such as shortest path, traveling salesman problem, etc. A classical problem in discrete planning is to consider a weighted graph and construct a path that maximizes the sum of weights for a given time horizon T. However, in many scenarios, the time horizon is not fixed, but the stopping time is chosen according to some distribution such that the expected stopping time is T. If the stopping time distribution is not known, then to ensure robustness, the distribution is chosen by an adversary, to represent the worst-case scenario. A stationary plan for every vertex always chooses the same outgoing edge. For fixed horizon or fixed stopping-time distribution, stationary plans are not sufficient for optimality. Quite surprisingly we show that when an adversary chooses the stopping-time distribution with expected stopping time T, then stationary plans are sufficient. While computing optimal stationary plans for fixed horizon is NP-complete, we show that computing optimal stationary plans under adversarial stopping-time distribution can be achieved in polynomial time. Consequently, our polynomial-time algorithm for adversarial stopping time also computes an optimal plan among all possible plans.
Krishnendu Chatterjee, Laurent Doyen 0001
LICS1
2019 The Evolutionary Price of Anarchy: Locally Bounded Agents in a Dynamic Virus Game
abstract
The Price of Anarchy (PoA) is a well-established game-theoretic concept to shed light on coordination issues arising in open distributed systems. Leaving agents to selfishly optimize comes with the risk of ending up in sub-optimal states (in terms of performance and/or costs), compared to a centralized system design. However, the PoA relies on strong assumptions about agents' rationality (e.g., resources and information) and interactions, whereas in many distributed systems agents interact locally with bounded resources. They do so repeatedly over time (in contrast to "one-shot games"), and their strategies may evolve. Using a more realistic evolutionary game model, this paper introduces a realized evolutionary Price of Anarchy (ePoA). The ePoA allows an exploration of equilibrium selection in dynamic distributed systems with multiple equilibria, based on local interactions of simple memoryless agents. Considering a fundamental game related to virus propagation on networks, we present analytical bounds on the ePoA in basic network topologies and for different strategy update dynamics. In particular, deriving stationary distributions of the stochastic evolutionary process, we find that the Nash equilibria are not always the most abundant states, and that different processes can feature significant off-equilibrium behavior, leading to a significantly higher ePoA compared to the PoA studied traditionally in the literature.
Laura Schmid, Krishnendu Chatterjee, Stefan Schmid 0001
OPODIS2
2019 Cost analysis of nondeterministic probabilistic programs
abstract
We consider the problem of expected cost analysis over nondeterministic probabilistic programs, which aims at automated methods for analyzing the resource-usage of such programs. Previous approaches for this problem could only handle nonnegative bounded costs. However, in many scenarios, such as queuing networks or analysis of cryptocurrency protocols, both positive and negative costs are necessary and the costs are unbounded as well.
Hongfei Fu 0001, Amir Kafshdar Goharshady, Krishnendu Chatterjee, Xudong Qin, Wenjun Shi
PLDI4
2019 Termination of Nondeterministic Probabilistic Programs
Hongfei Fu 0001, Krishnendu Chatterjee
VMCAI2
2019 Quantitative Automata under Probabilistic Semantics
abstract
Automata with monitor counters, where the transitions do not depend on counter values, and nested weighted automata are two expressive automata-theoretic frameworks for quantitative properties. For a well-studied and wide class of quantitative functions, we establish that automata with monitor counters and nested weighted automata are equivalent. We study for the first time such quantitative automata under probabilistic semantics. We show that several problems that are undecidable for the classical questions of emptiness and universality become decidable under the probabilistic semantics. We present a complete picture of decidability for such automata, and even an almost-complete picture of computational complexity, for the probabilistic questions we consider.
Krishnendu Chatterjee, Thomas A. Henzinger, Jan Otop
Log. Methods Comput. Sci.1
2019 Efficient parameterized algorithms for data packing
abstract
There is a huge gap between the speeds of modern caches and main memories, and therefore cache misses account for a considerable loss of efficiency in programs. The predominant technique to address this issue has been Data Packing: data elements that are frequently accessed within time proximity are packed into the same cache block, thereby minimizing accesses to the main memory. We consider the algorithmic problem of Data Packing on a two-level memory system. Given a reference sequence R of accesses to data elements, the task is to partition the elements into cache blocks such that the number of cache misses on R is minimized. The problem is notoriously difficult: it is NP-hard even when the cache has size 1, and is hard to approximate for any cache size larger than 4. Therefore, all existing techniques for Data Packing are based on heuristics and lack theoretical guarantees. In this work, we present the first positive theoretical results for Data Packing, along with new and stronger negative results. We consider the problem under the lens of the underlying access hypergraphs, which are hypergraphs of affinities between the data elements, where the order of an access hypergraph corresponds to the size of the affinity group. We study the problem parameterized by the treewidth of access hypergraphs, which is a standard notion in graph theory to measure the closeness of a graph to a tree. Our main results are as follows: we show that there is a number q * depending on the cache parameters such that (a) if the access hypergraph of order q * has constant treewidth, then there is a linear-time algorithm for Data Packing; (b) the Data Packing problem remains NP-hard even if the access hypergraph of order q * −1 has constant treewidth. Thus, we establish a fine-grained dichotomy depending on a single parameter, namely, the highest order among access hypegraphs that have constant treewidth; and establish the optimal value q * of this parameter. Finally, we present an experimental evaluation of a prototype implementation of our algorithm. Our results demonstrate that, in practice, access hypergraphs of many commonly-used algorithms have small treewidth. We compare our approach with several state-of-the-art heuristic-based algorithms and show that our algorithm leads to significantly fewer cache-misses.
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Nastaran Okati, Andreas Pavlogiannis
Proc. ACM Program. Lang.1
2019 Value-centric dynamic partial order reduction
abstract
The verification of concurrent programs remains an open challenge, as thread interaction has to be accounted for, which leads to state-space explosion. Stateless model checking battles this problem by exploring traces rather than states of the program. As there are exponentially many traces, dynamic partial-order reduction (DPOR) techniques are used to partition the trace space into equivalence classes, and explore a few representatives from each class. The standard equivalence that underlies most DPOR techniques is the happens-before equivalence, however recent works have spawned a vivid interest towards coarser equivalences. The efficiency of such approaches is a product of two parameters: (i) the size of the partitioning induced by the equivalence, and (ii) the time spent by the exploration algorithm in each class of the partitioning. In this work, we present a new equivalence, called value-happens-before and show that it has two appealing features. First, value-happens-before is always at least as coarse as the happens-before equivalence, and can be even exponentially coarser. Second, the value-happens-before partitioning is efficiently explorable when the number of threads is bounded. We present an algorithm called value-centric DPOR ( VCDPOR ), which explores the underlying partitioning using polynomial time per class. Finally, we perform an experimental evaluation of VCDPOR on various benchmarks, and compare it against other state-of-the-art approaches. Our results show that value-happens-before typically induces a significant reduction in the size of the underlying partitioning, which leads to a considerable reduction in the running time for exploring the whole partitioning.
Krishnendu Chatterjee, Andreas Pavlogiannis, Viktor Toman
Proc. ACM Program. Lang.1
2019 Modular verification for almost-sure termination of probabilistic programs
abstract
In this work, we consider the almost-sure termination problem for probabilistic programs that asks whether a given probabilistic program terminates with probability 1. Scalable approaches for program analysis often rely on modularity as their theoretical basis. In non-probabilistic programs, the classical variant rule (V-rule) of Floyd-Hoare logic provides the foundation for modular analysis. Extension of this rule to almost-sure termination of probabilistic programs is quite tricky, and a probabilistic variant was proposed by Fioriti and Hermanns in POPL 2015. While the proposed probabilistic variant cautiously addresses the key issue of integrability, we show that the proposed modular rule is still not sound for almost-sure termination of probabilistic programs. Besides establishing unsoundness of the previous rule, our contributions are as follows: First, we present a sound modular rule for almost-sure termination of probabilistic programs. Our approach is based on a novel notion of descent supermartingales. Second, for algorithmic approaches, we consider descent supermartingales that are linear and show that they can be synthesized in polynomial time. Finally, we present experimental results on a variety of benchmarks and several natural examples that model various types of nested while loops in probabilistic programs and demonstrate that our approach is able to efficiently prove their almost-sure termination property.
Mingzhang Huang, Hongfei Fu 0001, Krishnendu Chatterjee, Amir Kafshdar Goharshady
Proc. ACM Program. Lang.3
2019 Non-polynomial Worst-Case Analysis of Recursive Programs
Krishnendu Chatterjee, Hongfei Fu 0001, Amir Kafshdar Goharshady
ACM Trans. Program. Lang. Syst.1
2019 Faster Algorithms for Dynamic Algebraic Queries in Basic RSMs with Constant Treewidth
abstract
Interprocedural analysis is at the heart of numerous applications in programming languages, such as alias analysis, constant propagation, and so on. Recursive state machines (RSMs) are standard models for interprocedural analysis. We consider a general framework with RSMs where the transitions are labeled from a semiring and path properties are algebraic with semiring operations. RSMs with algebraic path properties can model interprocedural dataflow analysis problems, the shortest path problem, the most probable path problem, and so on. The traditional algorithms for interprocedural analysis focus on path properties where the starting point is fixed as the entry point of a specific method. In this work, we consider possible multiple queries as required in many applications such as in alias analysis. The study of multiple queries allows us to bring in an important algorithmic distinction between the resource usage of the one-time preprocessing vs for each individual query. The second aspect we consider is that the control flow graphs for most programs have constant treewidth. Our main contributions are simple and implementable algorithms that support multiple queries for algebraic path properties for RSMs that have constant treewidth. Our theoretical results show that our algorithms have small additional one-time preprocessing but can answer subsequent queries significantly faster as compared to the current algorithmic solutions for interprocedural dataflow analysis. We have also implemented our algorithms and evaluated their performance for performing on-demand interprocedural dataflow analysis on various domains, such as for live variable analysis and reaching definitions, on a standard benchmark set. Our experimental results align with our theoretical statements and show that after a lightweight preprocessing, on-demand queries are answered much faster than the standard existing algorithmic approaches.
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Prateesh Goyal, Rasmus Ibsen-Jensen, Andreas Pavlogiannis
ACM Trans. Program. Lang. Syst.1
2018 New Approaches for Almost-Sure Termination of Probabilistic Programs
Mingzhang Huang, Hongfei Fu 0001, Krishnendu Chatterjee
APLAS3
2018 Symbolic Algorithms for Graphs and Markov Decision Processes with Fairness Objectives
abstract
Given a model and a specification, the fundamental model-checking problem asks for algorithmic verification of whether the model satisfies the specification. We consider graphs and Markov decision processes (MDPs), which are fundamental models for reactive systems. One of the very basic specifications that arise in verification of reactive systems is the strong fairness (aka Streett) objective. Given different types of requests and corresponding grants, the objective requires that for each type, if the request event happens infinitely often, then the corresponding grant event must also happen infinitely often. All $$\omega $$ -regular objectives can be expressed as Streett objectives and hence they are canonical in verification. To handle the state-space explosion, symbolic algorithms are required that operate on a succinct implicit representation of the system rather than explicitly accessing the system. While explicit algorithms for graphs and MDPs with Streett objectives have been widely studied, there has been no improvement of the basic symbolic algorithms. The worst-case numbers of symbolic steps required for the basic symbolic algorithms are as follows: quadratic for graphs and cubic for MDPs. In this work we present the first sub-quadratic symbolic algorithm for graphs with Streett objectives, and our algorithm is sub-quadratic even for MDPs. Based on our algorithmic insights we present an implementation of the new symbolic approach and show that it improves the existing approach on several academic benchmark examples.
Krishnendu Chatterjee, Monika Henzinger, Veronika Loitzenbauer, Simin Oraee, Viktor Toman
CAV (2)1
2018 Ergodic Mean-Payoff Games for the Analysis of Attacks in Crypto-Currencies
abstract
Crypto-currencies are digital assets designed to work as a medium of exchange, e.g., Bitcoin, but they are susceptible to attacks (dishonest behavior of participants). A framework for the analysis of attacks in crypto-currencies requires (a) modeling of game-theoretic aspects to analyze incentives for deviation from honest behavior; (b) concurrent interactions between participants; and (c) analysis of long-term monetary gains. Traditional game-theoretic approaches for the analysis of security protocols consider either qualitative temporal properties such as safety and termination, or the very special class of one-shot (stateless) games. However, to analyze general attacks on protocols for crypto-currencies, both stateful analysis and quantitative objectives are necessary. In this work our main contributions are as follows: (a) we show how a class of concurrent mean-payoff games, namely ergodic games, can model various attacks that arise naturally in crypto-currencies; (b) we present the first practical implementation of algorithms for ergodic games that scales to model realistic problems for crypto-currencies; and (c) we present experimental results showing that our framework can handle games with thousands of states and millions of transitions.
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Rasmus Ibsen-Jensen, Yaron Velner
CONCUR1
2018 Quantitative Analysis of Smart Contracts
abstract
Smart contracts are computer programs that are executed by a network of mutually distrusting agents, without the need of an external trusted authority. Smart contracts handle and transfer assets of considerable value (in the form of crypto-currency like Bitcoin). Hence, it is crucial that their implementation is bug-free. We identify the utility (or expected payoff) of interacting with such smart contracts as the basic and canonical quantitative property for such contracts. We present a framework for such quantitative analysis of smart contracts. Such a formal framework poses new and novel research challenges in programming languages, as it requires modeling of game-theoretic aspects to analyze incentives for deviation from honest behavior and modeling utilities which are not specified as standard temporal properties such as safety and termination. While game-theoretic incentives have been analyzed in the security community, their analysis has been restricted to the very special case of stateless games. However, to analyze smart contracts, stateful analysis is required as it must account for the different program states of the protocol. Our main contributions are as follows: we present (i) a simplified programming language for smart contracts; (ii) an automatic translation of the programs to state-based games; (iii) an abstraction-refinement approach to solve such games; and (iv) experimental results on real-world-inspired smart contracts.
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Yaron Velner
ESOP1
2018 Expectation Optimization with Probabilistic Guarantees in POMDPs with Discounted-Sum Objectives
abstract
Partially-observable Markov decision processes (POMDPs) with discounted-sum payoff are a standard framework to model a wide range of problems related to decision making under uncertainty. Traditionally, the goal has been to obtain policies that optimize the expectation of the discounted-sum payoff. A key drawback of the expectation measure is that even low probability events with extreme payoff can significantly affect the expectation, and thus the obtained policies are not necessarily risk averse. An alternate approach is to optimize the probability that the payoff is above a certain threshold, which allows to obtain risk-averse policies, but ignore optimization of the expectation. We consider the expectation optimization with probabilistic guarantee (EOPG) problem where the goal is to optimize the expectation ensuring that the payoff is above a given threshold with at least a specified probability. We present several results on the EOPG problem, including the first algorithm to solve it.
Krishnendu Chatterjee, Adrián Elgyütt, Petr Novotný 0001, Owen Rouillé
IJCAI1
2018 Computational Approaches for Stochastic Shortest Path on Succinct MDPs
abstract
We consider the stochastic shortest path (SSP) problem for succinct Markov decision processes (MDPs), where the MDP consists of a set of variables, and a set of nondeterministic rules that update the variables. First, we show that several examples from the AI literature can be modeled as succinct MDPs. Then we present computational approaches for upper and lower bounds for the SSP problem: (a) for computing upper bounds, our method is polynomial-time in the implicit description of the MDP; (b) for lower bounds, we present a polynomial-time (in the size of the implicit description) reduction to quadratic programming. Our approach is applicable even to infinite-state MDPs. Finally, we present experimental results to demonstrate the effectiveness of our approach on several classical examples from the AI literature.
Krishnendu Chatterjee, Hongfei Fu 0001, Amir Kafshdar Goharshady, Nastaran Okati
IJCAI1
2018 Goal-HSVI: Heuristic Search Value Iteration for Goal POMDPs
abstract
Partially observable Markov decision processes (POMDPs) are the standard models for planning under uncertainty with both finite and infinite horizon. Besides the well-known discounted-sum objective, indefinite-horizon objective (aka Goal-POMDPs) is another classical objective for POMDPs. In this case, given a set of target states and a positive cost for each transition, the optimization objective is to minimize the expected total cost until a target state is reached. In the literature, RTDP-Bel or heuristic search value iteration (HSVI) have been used for solving Goal-POMDPs. Neither of these algorithms has theoretical convergence guarantees, and HSVI may even fail to terminate its trials. We give the following contributions: (1) We discuss the challenges introduced in Goal-POMDPs and illustrate how they prevent the original HSVI from converging. (2) We present a novel algorithm inspired by HSVI, termed Goal-HSVI, and show that our algorithm has convergence guarantees. (3) We show that Goal-HSVI outperforms RTDP-Bel on a set of well-known examples.
Karel Horák 0002, Branislav Bosanský, Krishnendu Chatterjee
IJCAI3
2018 Efficient Algorithms for Asymptotic Bounds on Termination Time in VASS
abstract
Vector Addition Systems with States (VASS) provide a well-known and fundamental model for the analysis of concurrent processes, parameterized systems, and are also used as abstract models of programs in resource bound analysis. In this paper we study the problem of obtaining asymptotic bounds on the termination time of a given VASS. In particular, we focus on the practically important case of obtaining polynomial bounds on termination time. Our main contributions are as follows: First, we present a polynomial-time algorithm for deciding whether a given VASS has a linear asymptotic complexity. We also show that if the complexity of a VASS is not linear, it is at least quadratic. Second, we classify VASS according to quantitative properties of their cycles. We show that certain singularities in these properties are the key reason for non-polynomial asymptotic complexity of VASS. In absence of singularities, we show that the asymptotic complexity is always polynomial and of the form Θ(nk), for some integer k ≤ d, where d is the dimension of the VASS. We present a polynomial-time algorithm computing the optimal k. For general VASS, the same algorithm, which is based on a complete technique for the construction of ranking functions in VASS, produces a valid lower bound, i.e., a k such that the termination complexity is Ω(nk). Our results are based on new insights into the geometry of VASS dynamics, which hold the potential for further applicability to VASS analysis.
Tomás Brázdil, Krishnendu Chatterjee, Antonín Kucera 0001, Petr Novotný 0001, Dominik Velan, Florian Zuleger
LICS2
2018 Quasipolynomial Set-Based Symbolic Algorithms for Parity Games
abstract
Solving parity games, which are equivalent to modal μ-calculus model checking, is a central algorithmic problem in formal methods, with applications in reactive synthesis, program repair, verification of branching-time properties, etc. Besides the standard compu- tation model with the explicit representation of games, another important theoretical model of computation is that of set-based symbolic algorithms. Set-based symbolic algorithms use basic set operations and one-step predecessor operations on the implicit description of games, rather than the explicit representation. The significance of symbolic algorithms is that they provide scalable algorithms for large finite-state systems, as well as for infinite-state systems with finite quotient. Consider parity games on graphs with n vertices and parity conditions with d priorities. While there is a rich literature of explicit algorithms for parity games, the main results for set-based symbolic algorithms are as follows: (a) the basic algorithm that requires O(nd) symbolic operations and O(d) symbolic space; and (b) an improved algorithm that requires O(nd/3+1) symbolic operations and O(n) symbolic space. In this work, our contributions are as follows: (1) We present a black-box set-based symbolic algorithm based on the explicit progress measure algorithm. Two important consequences of our algorithm are as follows: (a) a set-based symbolic algorithm for parity games that requires quasi-polynomially many symbolic operations and O(n) symbolic space; and (b) any future improvement in progress measure based explicit algorithms immediately imply an efficiency improvement in our set-based symbolic algorithm for parity games. (2) We present a set-based symbolic algorithm that requires quasi-polynomially many symbolic operations and O(d · log n) symbolic space. Moreover, for the important special case of d ≤ log n, our algorithm requires only polynomially many symbolic operations and poly-logarithmic symbolic space.
Krishnendu Chatterjee, Wolfgang Dvorák, Monika Henzinger, Alexander Svozil
LPAR1
2018 Lower Bounds for Symbolic Computation on Graphs: Strongly Connected Components, Liveness, Safety, and Diameter
abstract
A model of computation that is widely used in the formal analysis of reactive systems is symbolic algorithms. In this model the access to the input graph is restricted to consist of symbolic operations, which are expensive in comparison to the standard RAM operations. We give lower bounds on the number of symbolic operations for basic graph problems such as the computation of the strongly connected components and of the approximate diameter as well as for fundamental problems in model checking such as safety, liveness, and coliveness. Our lower bounds are linear in the number of vertices of the graph, even for constant-diameter graphs. For none of these problems lower bounds on the number of symbolic operations were known before. The lower bounds show an interesting separation of these problems from the reachability problem, which can be solved with O(D) symbolic operations, where D is the diameter of the graph. Additionally we present an approximation algorithm for the graph diameter which requires symbolic steps to achieve a (1 + ∊)-approximation for any constant ∊ > 0. This compares to O(n · D) symbolic steps for the (naive) exact algorithm and O(D) symbolic steps for a 2-approximation. Finally we also give a refined analysis of the strongly connected components algorithms of [15], showing that it uses an optimal number of symbolic steps that is proportional to the sum of the diameters of the strongly connected components.
Krishnendu Chatterjee, Wolfgang Dvorák, Monika Henzinger, Veronika Loitzenbauer
SODA1
2018 Strategy Representation by Decision Trees in Reactive Synthesis
Tomás Brázdil, Krishnendu Chatterjee, Jan Kretínský, Viktor Toman
TACAS (1)2
2018 Lexicographic ranking supermartingales: an efficient approach to termination of probabilistic programs
abstract
Probabilistic programs extend classical imperative programs with real-valued random variables and random branching. The most basic liveness property for such programs is the termination property. The qualitative (aka almost-sure) termination problem asks whether a given program program terminates with probability 1. While ranking functions provide a sound and complete method for non-probabilistic programs, the extension of them to probabilistic programs is achieved via ranking supermartingales (RSMs). Although deep theoretical results have been established about RSMs, their application to probabilistic programs with nondeterminism has been limited only to programs of restricted control-flow structure. For non-probabilistic programs, lexicographic ranking functions provide a compositional and practical approach for termination analysis of real-world programs. In this work we introduce lexicographic RSMs and show that they present a sound method for almost-sure termination of probabilistic programs with nondeterminism. We show that lexicographic RSMs provide a tool for compositional reasoning about almost-sure termination, and for probabilistic programs with linear arithmetic they can be synthesized efficiently (in polynomial time). We also show that with additional restrictions even asymptotic bounds on expected termination time can be obtained through lexicographic RSMs. Finally, we present experimental results on benchmarks adapted from previous work to demonstrate the effectiveness of our approach.
Sheshansh Agrawal, Krishnendu Chatterjee, Petr Novotný 0001
Proc. ACM Program. Lang.2
2018 Data-centric dynamic partial order reduction
abstract
We present a new dynamic partial-order reduction method for stateless model checking of concurrent programs. A common approach for exploring program behaviors relies on enumerating the traces of the program, without storing the visited states (aka stateless exploration). As the number of distinct traces grows exponentially, dynamic partial-order reduction (DPOR) techniques have been successfully used to partition the space of traces into equivalence classes ( Mazurkiewicz partitioning), with the goal of exploring only few representative traces from each class. We introduce a new equivalence on traces under sequential consistency semantics, which we call the observation equivalence. Two traces are observationally equivalent if every read event observes the same write event in both traces. While the traditional Mazurkiewicz equivalence is control-centric, our new definition is data-centric. We show that our observation equivalence is coarser than the Mazurkiewicz equivalence, and in many cases even exponentially coarser. We devise a DPOR exploration of the trace space, called data-centric DPOR, based on the observation equivalence. For acyclic architectures, our algorithm is guaranteed to explore exactly one representative trace from each observation class, while spending polynomial time per class. Hence, our algorithm is optimal wrt the observation equivalence, and in several cases explores exponentially fewer traces than any enumerative method based on the Mazurkiewicz equivalence. For cyclic architectures, we consider an equivalence between traces which is finer than the observation equivalence; but coarser than the Mazurkiewicz equivalence, and in some cases is exponentially coarser. Our data-centric DPOR algorithm remains optimal under this trace equivalence. Finally, we perform a basic experimental comparison between the existing Mazurkiewicz-based DPOR and our data-centric DPOR on a set of academic benchmarks. Our results show a significant reduction in both running time and the number of explored equivalence classes.
Marek Chalupa, Krishnendu Chatterjee, Andreas Pavlogiannis, Kapil Vaidya
Proc. ACM Program. Lang.2
2018 Optimal Dyck reachability for data-dependence and alias analysis
abstract
A fundamental algorithmic problem at the heart of static analysis is Dyck reachability. The input is a graph where the edges are labeled with different types of opening and closing parentheses, and the reachability information is computed via paths whose parentheses are properly matched. We present new results for Dyck reachability problems with applications to alias analysis and data-dependence analysis. Our main contributions, that include improved upper bounds as well as lower bounds that establish optimality guarantees, are as follows: First, we consider Dyck reachability on bidirected graphs, which is the standard way of performing field-sensitive points-to analysis. Given a bidirected graph with n nodes and m edges, we present: (i) an algorithm with worst-case running time O ( m + n · α( n )), where α( n ) is the inverse Ackermann function, improving the previously known O ( n 2 ) time bound; (ii) a matching lower bound that shows that our algorithm is optimal wrt to worst-case complexity; and (iii) an optimal average-case upper bound of O ( m ) time, improving the previously known O ( m · log n ) bound. Second, we consider the problem of context-sensitive data-dependence analysis, where the task is to obtain analysis summaries of library code in the presence of callbacks. Our algorithm preprocesses libraries in almost linear time, after which the contribution of the library in the complexity of the client analysis is only linear, and only wrt the number of call sites. Third, we prove that combinatorial algorithms for Dyck reachability on general graphs with truly sub-cubic bounds cannot be obtained without obtaining sub-cubic combinatorial algorithms for Boolean Matrix Multiplication, which is a long-standing open problem. Thus we establish that the existing combinatorial algorithms for Dyck reachability are (conditionally) optimal for general graphs. We also show that the same hardness holds for graphs of constant treewidth. Finally, we provide a prototype implementation of our algorithms for both alias analysis and data-dependence analysis. Our experimental evaluation demonstrates that the new algorithms significantly outperform all existing methods on the two problems, over real-world benchmarks.
Krishnendu Chatterjee, Bhavya Choudhary, Andreas Pavlogiannis
Proc. ACM Program. Lang.1
2018 Automated competitive analysis of real-time scheduling with graph games
abstract
This paper is devoted to automatic competitive analysis of real-time scheduling algorithms for firm-deadline tasksets, where only completed tasks contribute some utility to the system. Given such a taskset $${\mathcal {T}}$$ , the competitive ratio of an on-line scheduling algorithm $${\mathcal {A}}$$ for $${\mathcal {T}}$$ is the worst-case utility ratio of $${\mathcal {A}}$$ over the utility achieved by a clairvoyant algorithm. We leverage the theory of quantitative graph games to address the competitive analysis and competitive synthesis problems. For the competitive analysis case, given any taskset $${\mathcal {T}}$$ and any finite-memory on-line scheduling algorithm $${\mathcal {A}}$$ , we show that the competitive ratio of $${\mathcal {A}}$$ in $${\mathcal {T}}$$ can be computed in polynomial time in the size of the state space of $${\mathcal {A}}$$ . Our approach is flexible as it also provides ways to model meaningful constraints on the released task sequences that determine the competitive ratio. We provide an experimental study of many well-known on-line scheduling algorithms, which demonstrates the feasibility of our competitive analysis approach that effectively replaces human ingenuity (required for finding worst-case scenarios) by computing power. For the competitive synthesis case, we are just given a taskset $${\mathcal {T}}$$ , and the goal is to automatically synthesize an optimal on-line scheduling algorithm $${\mathcal {A}}$$ , i.e., one that guarantees the largest competitive ratio possible for $${\mathcal {T}}$$ . We show how the competitive synthesis problem can be reduced to a two-player graph game with partial information, and establish that the computational complexity of solving this game is Np-complete. The competitive synthesis problem is hence in Np in the size of the state space of the non-deterministic labeled transition system encoding the taskset. Overall, the proposed framework assists in the selection of suitable scheduling algorithms for a given taskset, which is in fact the most common situation in real-time systems design.
Krishnendu Chatterjee, Andreas Pavlogiannis, Alexander Kößler, Ulrich Schmid 0001
Real Time Syst.1
2018 Algorithmic Analysis of Qualitative and Quantitative Termination Problems for Affine Probabilistic Programs
abstract
In this article, we consider the termination problem of probabilistic programs with real-valued variables. The questions concerned are: qualitative ones that ask (i) whether the program terminates with probability 1 (almost-sure termination) and (ii) whether the expected termination time is finite (finite termination); and quantitative ones that ask (i) to approximate the expected termination time (expectation problem) and (ii) to compute a bound B such that the probability not to terminate after B steps decreases exponentially (concentration problem). To solve these questions, we utilize the notion of ranking supermartingales, which is a powerful approach for proving termination of probabilistic programs. In detail, we focus on algorithmic synthesis of linear ranking-supermartingales over affine probabilistic programs (A pps ) with both angelic and demonic non-determinism. An important subclass of A pps is LRA pp which is defined as the class of all A pps over which a linear ranking-supermartingale exists. Our main contributions are as follows. Firstly, we show that the membership problem of LRA pp (i) can be decided in polynomial time for A pps with at most demonic non-determinism, and (ii) is NP-hard and in PSPACE for A pps with angelic non-determinism. Moreover, the NP-hardness result holds already for A pps without probability and demonic non-determinism. Secondly, we show that the concentration problem over LRA pp can be solved in the same complexity as for the membership problem of LRA pp . Finally, we show that the expectation problem over LRA pp can be solved in 2EXPTIME and is PSPACE-hard even for A pps without probability and non-determinism (i.e., deterministic programs). Our experimental results demonstrate the effectiveness of our approach to answer the qualitative and quantitative questions over A pps with at most demonic non-determinism.
Krishnendu Chatterjee, Hongfei Fu 0001, Petr Novotný 0001, Rouzbeh Hasheminezhad
ACM Trans. Program. Lang. Syst.1
2018 Algorithms for Algebraic Path Properties in Concurrent Systems of Constant Treewidth Components
abstract
We study algorithmic questions wrt algebraic path properties in concurrent systems, where the transitions of the system are labeled from a complete, closed semiring. The algebraic path properties can model dataflow analysis problems, the shortest path problem, and many other natural problems that arise in program analysis. We consider that each component of the concurrent system is a graph with constant treewidth, a property satisfied by the controlflow graphs of most programs. We allow for multiple possible queries, which arise naturally in demand driven dataflow analysis. The study of multiple queries allows us to consider the tradeoff between the resource usage of the one-time preprocessing and for each individual query. The traditional approach constructs the product graph of all components and applies the best-known graph algorithm on the product. In this approach, even the answer to a single query requires the transitive closure (i.e., the results of all possible queries), which provides no room for tradeoff between preprocessing and query time. Our main contributions are algorithms that significantly improve the worst-case running time of the traditional approach, and provide various tradeoffs depending on the number of queries. For example, in a concurrent system of two components, the traditional approach requires hexic time in the worst case for answering one query as well as computing the transitive closure, whereas we show that with one-time preprocessing in almost cubic time, each subsequent query can be answered in at most linear time, and even the transitive closure can be computed in almost quartic time. Furthermore, we establish conditional optimality results showing that the worst-case running time of our algorithms cannot be improved without achieving major breakthroughs in graph algorithms (i.e., improving the worst-case bound for the shortest path problem in general graphs). Preliminary experimental results show that our algorithms perform favorably on several benchmarks.
Krishnendu Chatterjee, Rasmus Ibsen-Jensen, Amir Kafshdar Goharshady, Andreas Pavlogiannis
ACM Trans. Program. Lang. Syst.1
2017 Optimizing Expectation with Guarantees in POMDPs
abstract
A standard objective in partially-observable Markov decision processes (POMDPs) is to find a policy that maximizes the expected discounted-sum payoff. However, such policies may still permit unlikely but highly undesirable outcomes, which is problematic especially in safety-critical applications. Recently, there has been a surge of interest in POMDPs where the goal is to maximize the probability to ensure that the payoff is at least a given threshold, but these approaches do not consider any optimization beyond satisfying this threshold constraint. In this work we go beyond both the “expectation” and “threshold” approaches and consider a “guaranteed payoff optimization (GPO)” problem for POMDPs, where we are given a threshold t and the objective is to find a policy σ such that a) each possible outcome of σ yields a discounted-sum payoff of at least t, and b) the expected discounted-sum payoff of σ is optimal (or near-optimal) among all policies satisfying a). We present a practical approach to tackle the GPO problem and evaluate it on standard POMDP benchmarks.
Krishnendu Chatterjee, Petr Novotný 0001, Guillermo A. Pérez, Jean-François Raskin, Dorde Zikelic
AAAI1
2017 JTDec: A Tool for Tree Decompositions in Soot
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Andreas Pavlogiannis
ATVA1
2017 Value Iteration for Long-Run Average Reward in Markov Decision Processes
Pranav Ashok, Krishnendu Chatterjee, Przemyslaw Daca, Jan Kretínský, Tobias Meggendorfer
CAV (1)2
2017 Non-polynomial Worst-Case Analysis of Recursive Programs
abstract
We study the problem of developing efficient approaches for proving worst-case bounds of non-deterministic recursive programs. Ranking functions are sound and complete for proving termination and worst-case bounds of non-recursive programs. First, we apply ranking functions to recursion, resulting in measure functions. We show that measure functions provide a sound and complete approach to prove worst-case bounds of non-deterministic recursive programs. Our second contribution is the synthesis of measure functions in non-polynomial forms. We show that non-polynomial measure functions with logarithm and exponentiation can be synthesized through abstraction of logarithmic or exponentiation terms, Farkas Lemma, and Handelman’s Theorem using linear programming. While previous methods obtain polynomial worst-case bounds, our approach can synthesize bounds of various forms including O( n log n ) and O( n r ), where r is not an integer. We present experimental results to demonstrate that our approach can efficiently obtain worst-case bounds of classical recursive algorithms such as (i) Merge sort, Heap sort, and the divide-and-conquer algorithm for the Closest Pair problem, where we obtain O( n log n ) worst-case bound, and (ii) Karatsuba’s algorithm for polynomial multiplication and Strassen’s algorithm for matrix multiplication, for which we obtain O( n r ) bounds such that r is not an integer and is close to the best-known bound for the respective algorithm. Besides the ability to synthesize non-polynomial bounds, we also show that our approach is equally capable of obtaining polynomial worst-case bounds for classical programs such as Quick sort and the dynamic programming algorithm for computing Fibonacci numbers.
Krishnendu Chatterjee, Hongfei Fu 0001, Amir Kafshdar Goharshady
CAV (2)1
2017 Automated Recurrence Analysis for Almost-Linear Expected-Runtime Bounds
Krishnendu Chatterjee, Hongfei Fu 0001, Aniket Murhekar
CAV (1)1
2017 Bidirectional Nested Weighted Automata
abstract
Nested weighted automata (NWA) present a robust and convenient automata-theoretic formalism for quantitative specifications. Previous works have considered NWA that processed input words only in the forward direction. It is natural to allow the automata to process input words backwards as well, for example, to measure the maximal or average time between a response and the preceding request. We therefore introduce and study bidirectional NWA that can process input words in both directions. First, we show that bidirectional NWA can express interesting quantitative properties that are not expressible by forward-only NWA. Second, for the fundamental decision problems of emptiness and universality, we establish decidability and complexity results for the new framework which match the best-known results for the special case of forward-only NWA. Thus, for NWA, the increased expressiveness of bidirectionality is achieved at no additional computational complexity. This is in stark contrast to the unweighted case, where bidirectional finite automata are no more expressive but exponentially more succinct than their forward-only counterparts.
Krishnendu Chatterjee, Thomas A. Henzinger, Jan Otop
CONCUR1
2017 Improved Set-Based Symbolic Algorithms for Parity Games
abstract
Graph games with ω-regular winning conditions provide a mathematical framework to analyze a wide range of problems in the analysis of reactive systems and programs (such as the synthesis of reactive systems, program repair, and the verification of branching time properties). Parity conditions are canonical forms to specify ω-regular winning conditions. Graph games with parity conditions are equivalent to μ-calculus model checking, and thus a very important algorithmic problem. Symbolic algorithms are of great significance because they provide scalable algorithms for the analysis of large finite-state systems, as well as algorithms for the analysis of infinite-state systems with finite quotient. A set-based symbolic algorithm uses the basic set operations and the one-step predecessor operators. We consider graph games with $n$ vertices and parity conditions with $c$ priorities. While many explicit algorithms exist for graph games with parity conditions, for set-based symbolic algorithms there are only two algorithms (notice that we use space to refer to the number of sets stored by a symbolic algorithm): (a) the basic algorithm that requires $O(n^c)$ symbolic operations and linear space; and (b) an improved algorithm that requires $O(n^{c/2+1})$ symbolic operations but also $O(n^{c/2+1})$ space (i.e., exponential space). In this work we present two set-based symbolic algorithms for parity games: (a) our first algorithm requires $O(n^{c/2+1})$ symbolic operations and only requires linear space; and (b) developing on our first algorithm, we present an algorithm that requires $O(n^{c/3+1})$ symbolic operations and only linear space. We also present the first linear space set-based symbolic algorithm for parity games that requires at most a sub-exponential number of symbolic operations.
Krishnendu Chatterjee, Wolfgang Dvorák, Monika Henzinger, Veronika Loitzenbauer
CSL1
2017 Faster Algorithms for Weighted Recursive State Machines
Krishnendu Chatterjee, Bernhard Kragl, Samarth Mishra, Andreas Pavlogiannis
ESOP1
2017 Strategy Complexity of Concurrent Safety Games
abstract
We consider two player, zero-sum, finite-state concurrent reachability games, played for an infinite number of rounds, where in every round, each player simultaneously and independently of the other players chooses an action, whereafter the successor state is determined by a probability distribution given by the current state and the chosen actions. Player 1 wins iff a designated goal state is eventually visited. We are interested in the complexity of stationary strategies measured by their patience, which is defined as the inverse of the smallest non-zero probability employed. Our main results are as follows: We show that: (i) the optimal bound on the patience of optimal and epsilon-optimal strategies, for both players is doubly exponential; and (ii) even in games with a single non-absorbing state exponential (in the number of actions) patience is necessary.
Krishnendu Chatterjee, Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen
MFCS1
2017 Faster Algorithms for Mean-Payoff Parity Games
abstract
Graph games provide the foundation for modeling and synthesis of reactive processes. Such games are played over graphs where the vertices are controlled by two adversarial players. We consider graph games where the objective of the first player is the conjunction of a qualitative objective (specified as a parity condition) and a quantitative objective (specified as a mean-payoff condition). There are two variants of the problem, namely, the threshold problem where the quantitative goal is to ensure that the mean-payoff value is above a threshold, and the value problem where the quantitative goal is to ensure the optimal mean-payoff value; in both cases ensuring the qualitative parity objective. The previous best-known algorithms for game graphs with n vertices, m edges, parity objectives with d priorities, and maximal absolute reward value W for mean-payoff objectives, are as follows: O(n^(d+1)·m·W) for the threshold problem, and O(n^(d+2)·m·W) for the value problem. Our main contributions are faster algorithms, and the running times of our algorithms are as follows: O(n^(d-1)·m·W) for the threshold problem, and O(n^d·m·W·log(n·W)) for the value problem. For mean-payoff parity objectives with two priorities, our algorithms match the best-known bounds of the algorithms for mean-payoff games (without conjunction with parity objectives). Our results are relevant in synthesis of reactive systems with both functional requirement (given as a qualitative objective) and performance requirement (given as a quantitative objective).
Krishnendu Chatterjee, Monika Henzinger, Alexander Svozil
MFCS1
2017 Faster Monte-Carlo Algorithms for Fixation Probability of the Moran Process on Undirected Graphs
abstract
Evolutionary graph theory studies the evolutionary dynamics in a population structure given as a connected graph. Each node of the graph represents an individual of the population, and edges determine how offspring are placed. We consider the classical birth-death Moran process where there are two types of individuals, namely, the residents with fitness 1 and mutants with fitness r. The fitness indicates the reproductive strength. The evolutionary dynamics happens as follows: in the initial step, in a population of all resident individuals a mutant is introduced, and then at each step, an individual is chosen proportional to the fitness of its type to reproduce, and the offspring replaces a neighbor uniformly at random. The process stops when all individuals are either residents or mutants. The probability that all individuals in the end are mutants is called the fixation probability, which is a key factor in the rate of evolution. We consider the problem of approximating the fixation probability. The class of algorithms that is extremely relevant for approximation of the fixation probabilities is the Monte-Carlo simulation of the process. Previous results present a polynomial-time Monte-Carlo algorithm for undirected graphs when $r$ is given in unary. First, we present a simple modification: instead of simulating each step, we discard ineffective steps, where no node changes type (i.e., either residents replace residents, or mutants replace mutants). Using the above simple modification and our result that the number of effective steps is concentrated around the expected number of effective steps, we present faster polynomial-time Monte-Carlo algorithms for undirected graphs. Our algorithms are always at least a factor O(n^2/log n) faster as compared to the previous algorithms, where n is the number of nodes, and is polynomial even if r is given in binary. We also present lower bounds showing that the upper bound on the expected number of effective steps we present is asymptotically tight for undirected graphs.
Krishnendu Chatterjee, Rasmus Ibsen-Jensen, Martin A. Nowak
MFCS1
2017 Stochastic invariants for probabilistic termination
abstract
Termination is one of the basic liveness properties, and we study the termination problem for probabilistic programs with real-valued variables. Previous works focused on the qualitative problem that asks whether an input program terminates with probability 1 (almost-sure termination). A powerful approach for this qualitative problem is the notion of ranking supermartingales with respect to a given set of invariants. The quantitative problem (probabilistic termination) asks for bounds on the termination probability, and this problem has not been addressed yet. A fundamental and conceptual drawback of the existing approaches to address probabilistic termination is that even though the supermartingales consider the probabilistic behaviour of the programs, the invariants are obtained completely ignoring the probabilistic aspect (i.e., the invariants are obtained considering all behaviours with no information about the probability).
Krishnendu Chatterjee, Petr Novotný 0001, Dorde Zikelic
POPL1
2017 Special issue: Synthesis and SYNT 2014
Krishnendu Chatterjee, Rüdiger Ehlers
Acta Informatica1
2017 Doomsday equilibria for omega-regular games
Krishnendu Chatterjee, Laurent Doyen 0001, Emmanuel Filiot, Jean-François Raskin
Inf. Comput.1
2017 Quantitative fair simulation games
Krishnendu Chatterjee, Thomas A. Henzinger, Jan Otop, Yaron Velner
Inf. Comput.1
2017 Pushdown reachability with constant treewidth
Krishnendu Chatterjee, Georg Osang
Inf. Process. Lett.1
2017 The Complexity of Mean-Payoff Pushdown Games
abstract
Two-player games on graphs are central in many problems in formal verification and program analysis, such as synthesis and verification of open systems. In this work, we consider solving recursive game graphs (or pushdown game graphs) that model the control flow of sequential programs with recursion. While pushdown games have been studied before with qualitative objectives—such as reachability and ω-regular objectives—in this work, we study for the first time such games with the most well-studied quantitative objective, the mean-payoff objective. In pushdown games, two types of strategies are relevant: (1) global strategies, which depend on the entire global history; and (2) modular strategies, which have only local memory and thus do not depend on the context of invocation but rather only on the history of the current invocation of the module. Our main results are as follows: (1) One-player pushdown games with mean-payoff objectives under global strategies are decidable in polynomial time. (2) Two-player pushdown games with mean-payoff objectives under global strategies are undecidable. (3) One-player pushdown games with mean-payoff objectives under modular strategies are NP-hard. (4) Two-player pushdown games with mean-payoff objectives under modular strategies can be solved in NP (i.e., both one-player and two-player pushdown games with mean-payoff objectives under modular strategies are NP-complete). We also establish the optimal strategy complexity by showing that global strategies for mean-payoff objectives require infinite memory even in one-player pushdown games and memoryless modular strategies are sufficient in two-player pushdown games. Finally, we also show that all the problems have the same complexity if the stack boundedness condition is added, where along with the mean-payoff objective the player must also ensure that the stack height is bounded.
Krishnendu Chatterjee, Yaron Velner
J. ACM1
2017 Trading performance for stability in Markov decision processes
abstract
We study controller synthesis problems for finite-state Markov decision processes, where the objective is to optimize the expected mean-payoff performance and stability (also known as variability in the literature). We argue that the basic notion of expressing the stability using the statistical variance of the mean payoff is sometimes insufficient, and propose an alternative definition. We show that a strategy ensuring both the expected mean payoff and the variance below given bounds requires randomization and memory, under both the above definitions. We then show that the problem of finding such a strategy can be expressed as a set of constraints.
Tomás Brázdil, Krishnendu Chatterjee, Vojtech Forejt, Antonín Kucera 0001
J. Comput. Syst. Sci.2
2017 Hyperplane separation technique for multidimensional mean-payoff games
Krishnendu Chatterjee, Yaron Velner
J. Comput. Syst. Sci.1
2017 Obligation Blackwell Games and P-Automata
abstract
Abstract We generalize winning conditions in two-player games by adding a structural acceptance condition called obligations. Obligations are orthogonal to the linear winning conditions that define whether a play is winning. Obligations are a declaration that player 0 can achieve a certain value from a configuration. If the obligation is met, the value of that configuration for player 0 is 1. We define the value in such games and show that obligation games are determined. For Markov chains with Borel objectives and obligations, and finite turn-based stochastic parity games with obligations we give an alternative and simpler characterization of the value function. Based on this simpler definition we show that the decision problem of winning finite turn-based stochastic parity games with obligations is in NP∩co-NP. We also show that obligation games provide a game framework for reasoning about p-automata.
Krishnendu Chatterjee, Nir Piterman
J. Symb. Log.1
2017 Edit Distance for Pushdown Automata
abstract
The edit distance between two words $w_1, w_2$ is the minimal number of word operations (letter insertions, deletions, and substitutions) necessary to transform $w_1$ to $w_2$. The edit distance generalizes to languages $\mathcal{L}_1, \mathcal{L}_2$, where the edit distance from $\mathcal{L}_1$ to $\mathcal{L}_2$ is the minimal number $k$ such that for every word from $\mathcal{L}_1$ there exists a word in $\mathcal{L}_2$ with edit distance at most $k$. We study the edit distance computation problem between pushdown automata and their subclasses. The problem of computing edit distance to a pushdown automaton is undecidable, and in practice, the interesting question is to compute the edit distance from a pushdown automaton (the implementation, a standard model for programs with recursion) to a regular language (the specification). In this work, we present a complete picture of decidability and complexity for the following problems: (1)~deciding whether, for a given threshold $k$, the edit distance from a pushdown automaton to a finite automaton is at most $k$, and (2)~deciding whether the edit distance from a pushdown automaton to a finite automaton is finite. Comment: An extended version of a paper accepted to ICALP 2015 with the same title. The paper has been accepted to the LMCS journal
Krishnendu Chatterjee, Thomas A. Henzinger, Rasmus Ibsen-Jensen, Jan Otop
Log. Methods Comput. Sci.1
2017 Improved Algorithms for Parity and Streett objectives
abstract
The computation of the winning set for parity objectives and for Streett objectives in graphs as well as in game graphs are central problems in computer-aided verification, with application to the verification of closed systems with strong fairness conditions, the verification of open systems, checking interface compatibility, well-formedness of specifications, and the synthesis of reactive systems. We show how to compute the winning set on $n$ vertices for (1) parity-3 (aka one-pair Streett) objectives in game graphs in time $O(n^{5/2})$ and for (2) k-pair Streett objectives in graphs in time $O(n^2 + nk \log n)$. For both problems this gives faster algorithms for dense graphs and represents the first improvement in asymptotic running time in 15 years.
Krishnendu Chatterjee, Monika Henzinger, Veronika Loitzenbauer
Log. Methods Comput. Sci.1
2017 Unifying Two Views on Multiple Mean-Payoff Objectives in Markov Decision Processes
abstract
We consider Markov decision processes (MDPs) with multiple limit-average (or mean-payoff) objectives. There exist two different views: (i) the expectation semantics, where the goal is to optimize the expected mean-payoff objective, and (ii) the satisfaction semantics, where the goal is to maximize the probability of runs such that the mean-payoff value stays above a given vector. We consider optimization with respect to both objectives at once, thus unifying the existing semantics. Precisely, the goal is to optimize the expectation while ensuring the satisfaction constraint. Our problem captures the notion of optimization with respect to strategies that are risk-averse (i.e., ensure certain probabilistic guarantee). Our main results are as follows: First, we present algorithms for the decision problems which are always polynomial in the size of the MDP. We also show that an approximation of the Pareto-curve can be computed in time polynomial in the size of the MDP, and the approximation factor, but exponential in the number of dimensions. Second, we present a complete characterization of the strategy complexity (in terms of memory bounds and randomization) required to solve our problem. Comment: Extended journal version of the LICS'15 paper
Krishnendu Chatterjee, Zuzana Kretínská, Jan Kretínský
Log. Methods Comput. Sci.1
2017 Nested Weighted Automata
abstract
Recently there has been a significant effort to handle quantitative properties in formal verification and synthesis. While weighted automata over finite and infinite words provide a natural and flexible framework to express quantitative properties, perhaps surprisingly, some basic system properties such as average response time cannot be expressed using weighted automata or in any other known decidable formalism. In this work, we introduce nested weighted automata as a natural extension of weighted automata, which makes it possible to express important quantitative properties such as average response time. In nested weighted automata, a master automaton spins off and collects results from weighted slave automata, each of which computes a quantity along a finite portion of an infinite word. Nested weighted automata can be viewed as the quantitative analogue of monitor automata, which are used in runtime verification. We establish an almost-complete decidability picture for the basic decision problems about nested weighted automata and illustrate their applicability in several domains. In particular, nested weighted automata can be used to decide average response time properties.
Krishnendu Chatterjee, Thomas A. Henzinger, Jan Otop
ACM Trans. Comput. Log.1
2016 A Symbolic SAT-Based Algorithm for Almost-Sure Reachability with Small Strategies in POMDPs
abstract
POMDPs are standard models for probabilistic planning problems, where an agent interacts with an uncertain environment. We study the problem of almost-sure reachability, where given a set of target states, the question is to decide whether there is a policy to ensure that the target set is reached with probability 1 (almost-surely). While in general the problem is EXPTIME-complete, in many practical cases policies with a small amount of memory suffice. Moreover, the existing solution to the problem is explicit, which first requires to construct explicitly an exponential reduction to a belief-support MDP. In this work, we first study the existence of observation-stationary strategies, which is NP-complete, and then small-memory strategies. We present a symbolic algorithm by an efficient encoding to SAT and using a SAT solver for the problem. We report experimental results demonstrating the scalability of our symbolic (SAT-based) approach.
Krishnendu Chatterjee, Martin Chmelik, Jessica Davies 0001
AAAI1
2016 Termination Analysis of Probabilistic Programs Through Positivstellensatz's
Krishnendu Chatterjee, Hongfei Fu 0001, Amir Kafshdar Goharshady
CAV (1)1
2016 The Complexity of Deciding Legality of a Single Step of Magic: The Gathering
abstract
Magic: the Gathering is a game about magical combat for any number of players. Formally it is a zero-sum, imperfect information stochastic game that consists of a potentially unbounded number of steps. We consider the problem of deciding if a move is legal in a given single step of Magic. We show that the problem is (a) coNP-complete in general; and (b) in P if either of two small sets of cards are not used. Our lower bound holds even for single-player Magic games. The significant aspects of our results are as follows: First, in most real-life game problems, the task of deciding whether a given move is legal in a single step is trivial, and the computationally hard task is to find the best sequence of legal moves in the presence of multiple players. In contrast, quite uniquely our hardness result holds for single step and with only one-player. Second, we establish efficient algorithms for important special cases of Magic.
Krishnendu Chatterjee, Rasmus Ibsen-Jensen
ECAI1
2016 Optimal Reachability and a Space-Time Tradeoff for Distance Queries in Constant-Treewidth Graphs
abstract
We consider data-structures for answering reachability and distance queries on constant-treewidth graphs with n nodes, on the standard RAM computational model with wordsize W=Theta(log n). Our first contribution is a data-structure that after O(n) preprocessing time, allows (1) pair reachability queries in O(1) time; and (2) single-source reachability queries in O(n/log n) time. This is (asymptotically) optimal and is faster than DFS/BFS when answering more than a constant number of single-source queries. The data-structure uses at all times O(n) space. Our second contribution is a space-time tradeoff data-structure for distance queries. For any epsilon in [1/2,1], we provide a data-structure with polynomial preprocessing time that allows pair queries in O(n^{1-\epsilon} alpha(n)) time, where alpha is the inverse of the Ackermann function, and at all times uses O(n^epsilon) space. The input graph G is not considered in the space complexity.
Krishnendu Chatterjee, Rasmus Ibsen-Jensen, Andreas Pavlogiannis
ESA1
2016 Computation Tree Logic for Synchronization Properties
abstract
We present a logic that extends CTL (Computation Tree Logic) with operators that express synchronization properties. A property is synchronized in a system if it holds in all paths of a certain length. The new logic is obtained by using the same path quantifiers and temporal operators as in CTL, but allowing a different order of the quantifiers. This small syntactic variation induces a logic that can express non-regular properties for which known extensions of MSO with equality of path length are undecidable. We show that our variant of CTL is decidable and that the model-checking problem is in Delta_3^P = P^{NP^{NP}}, and is hard for the class of problems solvable in polynomial time using a parallel access to an NP oracle. We analogously consider quantifier exchange in extensions of CTL, and we present operators defined using basic operators of CTL* that express the occurrence of infinitely many synchronization points. We show that the model-checking problem remains in Delta_3^P. The distinguishing power of CTL and of our new logic coincide if the Next operator is allowed in the logics, thus the classical bisimulation quotient can be used for state-space reduction before model checking.
Krishnendu Chatterjee, Laurent Doyen 0001
ICALP1
2016 Robust Draws in Balanced Knockout Tournaments
Krishnendu Chatterjee, Rasmus Ibsen-Jensen, Josef Tkadlec
IJCAI1
2016 Perfect-Information Stochastic Games with Generalized Mean-Payoff Objectives
abstract
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph are controlled by two adversarial players, and the other transitions are executed probabilistically. We consider such games where the objective is the conjunction of several quantitative objectives (specified as mean-payoff conditions), which we refer to as generalized mean-payoff objectives. The basic decision problem asks for the existence of a finite-memory strategy for a player that ensures the generalized mean-payoff objective be satisfied with a desired probability against all strategies of the opponent. A special case of the decision problem is the almost-sure problem where the desired probability is 1. Previous results presented a semi-decision procedure for ∈-approximations of the almost-sure problem. In this work, we show that both the almost-sure problem as well as the general basic decision problem are coNP-complete, significantly improving the previous results. Moreover, we show that in the case of 1-player stochastic games, randomized memoryless strategies are sufficient and the problem can be solved in polynomial time. In contrast, in two-player stochastic games, we show that even with randomized strategies exponential memory is required in general, and present a matching exponential upper bound. We also study the basic decision problem with infinite-memory strategies and present computational complexity results for the problem. Our results are relevant in the synthesis of stochastic reactive systems with multiple quantitative requirements.
Krishnendu Chatterjee, Laurent Doyen 0001
LICS1
2016 Model and Objective Separation with Conditional Lower Bounds: Disjunction is Harder than Conjunction
abstract
Given a model of a system and an objective, the model-checking question asks whether the model satisfies the objective. We study polynomial-time problems in two classical models, graphs and Markov Decision Processes (MDPs), with respect to several fundamental ω-regular objectives, e.g., Rabin and Streett objectives. For many of these problems the best-known upper bounds are quadratic or cubic, yet no super-linear lower bounds are known. In this work our contributions are two-fold: First, we present several improved algorithms, and second, we present the first conditional super-linear lower bounds based on widely believed assumptions about the complexity of CNF-SAT and combinatorial Boolean matrix multiplication. A separation result for two models with respect to an objective means a conditional lower bound for one model that is strictly higher than the existing upper bound for the other model, and similarly for two objectives with respect to a model. Our results establish the following separation results: (1) A separation of models (graphs and MDPs) for disjunctive queries of reachability and Büchi objectives. (2) Two kinds of separations of objectives, both for graphs and MDPs, namely, (2a) the separation of dual objectives such as Streett/Rabin objectives, and (2b) the separation of conjunction and disjunction of multiple objectives of the same type such as safety, Büchi, and coBüchi. In summary, our results establish the first model and objective separation results for graphs and MDPs for various classical ω-regular objectives. Quite strikingly, we establish conditional lower bounds for the disjunction of objectives that are strictly higher than the existing upper bounds for the conjunction of the same objectives.
Krishnendu Chatterjee, Wolfgang Dvorák, Monika Henzinger, Veronika Loitzenbauer
LICS1
2016 Quantitative Automata under Probabilistic Semantics
abstract
Automata with monitor counters, where the transitions do not depend on counter values, and nested weighted automata are two expressive automata-theoretic frameworks for quantitative properties. For a well-studied and wide class of quantitative functions, we establish that automata with monitor counters and nested weighted automata are equivalent. We study for the first time such quantitative automata under probabilistic semantics. We show that several problems that are undecidable for the classical questions of emptiness and universality become decidable under the probabilistic semantics. We present a complete picture of decidability for such automata, and even an almost-complete picture of computational complexity, for the probabilistic questions we consider.
Krishnendu Chatterjee, Thomas A. Henzinger, Jan Otop
LICS1
2016 Conditionally Optimal Algorithms for Generalized Büchi Games
abstract
Games on graphs provide the appropriate framework to study several central problems in computer science, such as verification and synthesis of reactive systems. One of the most basic objectives for games on graphs is the liveness (or Büchi) objective that given a target set of vertices requires that some vertex in the target set is visited infinitely often. We study generalized Büchi objectives (i.e., conjunction of liveness objectives), and implications between two generalized Büchi objectives (known as GR(1) objectives), that arise in numerous applications in computer-aided verification. We present improved algorithms and conditional super-linear lower bounds based on widely believed assumptions about the complexity of (A1) combinatorial Boolean matrix multiplication and (A2) CNF-SAT. We consider graph games with n vertices, m edges, and generalized Büchi objectives with k conjunctions. First, we present an algorithm with running time O(k*n^2), improving the previously known O(k*n*m) and O(k^2*n^2) worst-case bounds. Our algorithm is optimal for dense graphs under (A1). Second, we show that the basic algorithm for the problem is optimal for sparse graphs when the target sets have constant size under (A2). Finally, we consider GR(1) objectives, with k_1 conjunctions in the antecedent and k_2 conjunctions in the consequent, and present an O(k_1 k_2 n^{2.5})-time algorithm, improving the previously known O(k_1*k_2*n*m)-time algorithm for m > n^{1.5}.
Krishnendu Chatterjee, Wolfgang Dvorák, Monika Henzinger, Veronika Loitzenbauer
MFCS1
2016 Nested Weighted Limit-Average Automata of Bounded Width
abstract
While weighted automata provide a natural framework to express quantitative properties, many basic properties like average response time cannot be expressed with weighted automata. Nested weighted automata extend weighted automata and consist of a master automaton and a set of slave automata that are invoked by the master automaton. Nested weighted automata are strictly more expressive than weighted automata (e.g., average response time can be expressed with nested weighted automata), but the basic decision questions have higher complexity (e.g., for deterministic automata, the emptiness question for nested weighted automata is PSPACE-hard, whereas the corresponding complexity for weighted automata is PTIME). We consider a natural subclass of nested weighted automata where at any point at most a bounded number k of slave automata can be active. We focus on automata whose master value function is the limit average. We show that these nested weighted automata with bounded width are strictly more expressive than weighted automata (e.g., average response time with no overlapping requests can be expressed with bound k=1, but not with non-nested weighted automata). We show that the complexity of the basic decision problems (i.e., emptiness and universality) for the subclass with k constant matches the complexity for weighted automata. Moreover, when k is part of the input given in unary we establish PSPACE-completeness.
Krishnendu Chatterjee, Thomas A. Henzinger, Jan Otop
MFCS1
2016 Algorithmic analysis of qualitative and quantitative termination problems for affine probabilistic programs
abstract
In this paper, we consider termination of probabilistic programs with real-valued variables. The questions concerned are: 1. qualitative ones that ask (i) whether the program terminates with probability 1 (almost-sure termination) and (ii) whether the expected termination time is finite (finite termination); 2. quantitative ones that ask (i) to approximate the expected termination time (expectation problem) and (ii) to compute a bound B such that the probability to terminate after B steps decreases exponentially (concentration problem). To solve these questions, we utilize the notion of ranking supermartingales which is a powerful approach for proving termination of probabilistic programs. In detail, we focus on algorithmic synthesis of linear ranking-supermartingales over affine probabilistic programs (APP's) with both angelic and demonic non-determinism. An important subclass of APP's is LRAPP which is defined as the class of all APP's over which a linear ranking-supermartingale exists. Our main contributions are as follows. Firstly, we show that the membership problem of LRAPP (i) can be decided in polynomial time for APP's with at most demonic non-determinism, and (ii) is NP-hard and in PSPACE for APP's with angelic non-determinism; moreover, the NP-hardness result holds already for APP's without probability and demonic non-determinism. Secondly, we show that the concentration problem over LRAPP can be solved in the same complexity as for the membership problem of LRAPP. Finally, we show that the expectation problem over LRAPP can be solved in 2EXPTIME and is PSPACE-hard even for APP's without probability and non-determinism (i.e., deterministic programs). Our experimental results demonstrate the effectiveness of our approach to answer the qualitative and quantitative questions over APP's with at most demonic non-determinism.
Krishnendu Chatterjee, Hongfei Fu 0001, Petr Novotný 0001, Rouzbeh Hasheminezhad
POPL1
2016 Algorithms for algebraic path properties in concurrent systems of constant treewidth components
abstract
We study algorithmic questions for concurrent systems where the transitions are labeled from a complete, closed semiring, and path properties are algebraic with semiring operations. The algebraic path properties can model dataflow analysis problems, the shortest path problem, and many other natural problems that arise in program analysis. We consider that each component of the concurrent system is a graph with constant treewidth, a property satisfied by the controlflow graphs of most programs. We allow for multiple possible queries, which arise naturally in demand driven dataflow analysis. The study of multiple queries allows us to consider the tradeoff between the resource usage of the one-time preprocessing and for each individual query. The traditional approach constructs the product graph of all components and applies the best-known graph algorithm on the product. In this approach, even the answer to a single query requires the transitive closure (i.e., the results of all possible queries), which provides no room for tradeoff between preprocessing and query time. Our main contributions are algorithms that significantly improve the worst-case running time of the traditional approach, and provide various tradeoffs depending on the number of queries. For example, in a concurrent system of two components, the traditional approach requires hexic time in the worst case for answering one query as well as computing the transitive closure, whereas we show that with one-time preprocessing in almost cubic time, each subsequent query can be answered in at most linear time, and even the transitive closure can be computed in almost quartic time. Furthermore, we establish conditional optimality results showing that the worst-case running time of our algorithms cannot be improved without achieving major breakthroughs in graph algorithms (i.e., improving the worst-case bound for the shortest path problem in general graphs). Preliminary experimental results show that our algorithms perform favorably on several benchmarks.
Krishnendu Chatterjee, Amir Kafshdar Goharshady, Rasmus Ibsen-Jensen, Andreas Pavlogiannis
POPL1
2016 Quantitative Monitor Automata
Krishnendu Chatterjee, Thomas A. Henzinger, Jan Otop
SAS1
2016 Optimal cost almost-sure reachability in POMDPs
Krishnendu Chatterjee, Martin Chmelik, Ayush Kanodia
Artif. Intell.1
2016 What is decidable about partially observable Markov decision processes with ω-regular objectives
Krishnendu Chatterjee, Martin Chmelik, Mathieu Tracol
J. Comput. Syst. Sci.1
2015 Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games
abstract
Simple board games, like Tic-Tac-Toe and CONNECT-4, play an important role not only in the development of mathematical and logical skills, but also in the emotional and social development. In this paper, we address the problem of generating targeted starting positions for such games. This can facilitate new approaches for bringing novice players to mastery, and also leads to discovery of interesting game variants. We present an approach that generates starting states of varying hardness levels for player 1 in a two-player board game, given rules of the board game, the desired number of steps required for player 1 to win, and the expertise levels of the two players. Our approach leverages symbolic methods and iterative simulation to efficiently search the extremely large state space. We present experimental results that include discovery of states of varying hardness levels for several simple grid-based board games. The presence of such states for standard game variants like 4 x 4 Tic-Tac-Toe opens up new games to be played that have never been played as the default start state is heavily biased.
Umair Z. Ahmed, Krishnendu Chatterjee, Sumit Gulwani
AAAI2
2015 Optimal Cost Almost-Sure Reachability in POMDPs
abstract
We consider partially observable Markov decision processes (POMDPs) with a set of target states and every transition is associated with an integer cost. The optimization objective we study asks to minimize the expected total cost till the target set is reached, while ensuring that the target set is reached almost-surely (with probability 1). We show that for integer costs approximating the optimal cost is undecidable. For positive costs, our results are as follows: (i) we establish matching lower and upper bounds for the optimal cost and the bound is double exponential; (ii) we show that the problem of approximating the optimal cost is decidable and present approximation algorithms developing on the existing algorithms for POMDPs with finite-horizon objectives. While the worst-case running time of our algorithm is double exponential, we present efficient stopping criteria for the algorithm and show experimentally that it performs well in many examples of interest.
Krishnendu Chatterjee, Martin Chmelik, Ayush Kanodia
AAAI1
2015 Counterexample Explanation by Learning Small Strategies in Markov Decision Processes
Tomás Brázdil, Krishnendu Chatterjee, Martin Chmelik, Andreas Fellner, Jan Kretínský
CAV (1)2
2015 Faster Algorithms for Quantitative Verification in Constant Treewidth Graphs
Krishnendu Chatterjee, Rasmus Ibsen-Jensen, Andreas Pavlogiannis
CAV (1)1
2015 Temporal logic motion planning using POMDPs with parity objectives: case study paper
abstract
We consider a case study of the problem of deploying an autonomous air vehicle in a partially observable, dynamic, indoor environment from a specification given as a linear temporal logic (LTL) formula over regions of interest. We model the motion and sensing capabilities of the vehicle as a partially observable Markov decision process (POMDP). We adapt recent results for solving POMDPs with parity objectives to generate a control policy. We also extend the existing framework with a policy minimization technique to obtain a better implementable policy, while preserving its correctness. The proposed techniques are illustrated in an experimental setup involving an autonomous quadrotor performing surveillance in a dynamic environment.
María Svorenová, Martin Chmelik, Kevin Leahy 0001, Hasan Ferit Eniser, Krishnendu Chatterjee, Ivana Cerná, Calin Belta
HSCC5
2015 Temporal logic control for stochastic linear systems using abstraction refinement of probabilistic games
abstract
We consider the problem of computing the set of initial states of a dynamical system such that there exists a control strategy to ensure that the trajectories satisfy a temporal logic specification with probability 1 (almost-surely). We focus on discrete-time, stochastic linear dynamics and specifications given as formulas of the Generalized Reactivity(1) fragment of Linear Temporal Logic over linear predicates in the states of the system. We propose a solution based on iterative abstraction-refinement, and turn-based 2-player probabilistic games. While the theoretical guarantee of our algorithm after any finite number of iterations is only a partial solution, we show that if our algorithm terminates, then the result is the set of satisfying initial states. Moreover, for any (partial) solution our algorithm synthesizes witness control strategies to ensure almost-sure satisfaction of the temporal logic specification. We demonstrate our approach on an illustrative case study.
María Svorenová, Jan Kretínský, Martin Chmelik, Krishnendu Chatterjee, Ivana Cerná, Calin Belta
HSCC4
2015 The Complexity of Synthesis from Probabilistic Components
Krishnendu Chatterjee, Laurent Doyen 0001, Moshe Y. Vardi
ICALP (2)1
2015 Edit Distance for Pushdown Automata
Krishnendu Chatterjee, Thomas A. Henzinger, Rasmus Ibsen-Jensen, Jan Otop
ICALP (2)1
2015 Qualitative analysis of POMDPs with temporal logic specifications for robotics applications
abstract
We consider partially observable Markov decision processes (POMDPs), that are a standard framework for robotics applications to model uncertainties present in the real world, with temporal logic specifications. All temporal logic specifications in linear-time temporal logic (LTL) can be expressed as parity objectives. We study the qualitative analysis problem for POMDPs with parity objectives that asks whether there is a controller (policy) to ensure that the objective holds with probability 1 (almost-surely). While the qualitative analysis of POMDPs with parity objectives is undecidable, recent results show that when restricted to finite-memory policies the problem is EXPTIME-complete. While the problem is intractable in theory, we present a practical approach to solve the qualitative analysis problem. We designed several heuristics to deal with the exponential complexity, and have used our implementation on a number of well-known POMDP examples for robotics applications. Our results provide the first practical approach to solve the qualitative analysis of robot motion planning with LTL properties in the presence of uncertainty.
Krishnendu Chatterjee, Martin Chmelik, Ayush Kanodia
ICRA1
2015 Improved Algorithms for One-Pair and k-Pair Streett Objectives
abstract
The computation of the winning set for one-pair Streett objectives and for k-pair Streett objectives in (standard) graphs as well as in game graphs are central problems in computer-aided verification, with application to the verification of closed systems with strong fairness conditions, the verification of open systems, checking interface compatibility, well-formed ness of specifications, and the synthesis of reactive systems. We give faster algorithms for the computation of the winning set for (1) one-pair Streett objectives (aka parity-3 problem) in game graphs and (2) for k-pair Streett objectives in graphs. For both problems this represents the first improvement in asymptotic running time in 15 years.
Krishnendu Chatterjee, Monika Henzinger, Veronika Loitzenbauer
LICS1
2015 Nested Weighted Automata
abstract
Recently there has been a significant effort to handle quantitative properties in formal verification and synthesis. While weighted automata over finite and infinite words provide a natural and flexible framework to express quantitative properties, perhaps surprisingly, some basic system properties such as average response time cannot be expressed using weighted automata, nor in any other know decidable formalism. In this work, we introduce nested weighted automata as a natural extension of weighted automata which makes it possible to express important quantitative properties such as average response time. In nested weighted automata, a master automaton spins off and collects results from weighted slave automata, each of which computes a quantity along a finite portion of an infinite word. Nested weighted automata can be viewed as the quantitative analogue of monitor automata, which are used in run-time verification. We establish an almost complete decidability picture for the basic decision problems about nested weighted automata, and illustrate their applicability in several domains. In particular, nested weighted automata can be used to decide average response time properties.
Krishnendu Chatterjee, Thomas A. Henzinger, Jan Otop
LICS1
2015 Unifying Two Views on Multiple Mean-Payoff Objectives in Markov Decision Processes
abstract
We consider Markov decision processes (MDPs) with multiple limit-average (or mean-payoff) objectives. There exist two different views: (i) ~the expectation semantics, where the goal is to optimize the expected mean-payoff objective, and (ii) ~the satisfaction semantics, where the goal is to maximize the probability of runs such that the mean-payoff value stays above a given vector. We consider optimization with respect to both objectives at once, thus unifying the existing semantics. Precisely, the goal is to optimize the expectation while ensuring the satisfaction constraint. Our problem captures the notion of optimization with respect to strategies that are risk-averse (i.e., Ensure certain probabilistic guarantee). Our main results are as follows: First, we present algorithms for the decision problems, which are always polynomial in the size of the MDP. We also show that an approximation of the Pareto curve can be computed in time polynomial in the size of the MDP, and the approximation factor, but exponential in the number of dimensions. Second, we present a complete characterization of the strategy complexity (in terms of memory bounds and randomization) required to solve our problem.
Krishnendu Chatterjee, Zuzana Kretínská, Jan Kretínský
LICS1
2015 Faster Algorithms for Algebraic Path Properties in Recursive State Machines with Constant Treewidth
abstract
Interprocedural analysis is at the heart of numerous applications in programming languages, such as alias analysis, constant propagation, etc. Recursive state machines (RSMs) are standard models for interprocedural analysis. We consider a general framework with RSMs where the transitions are labeled from a semiring, and path properties are algebraic with semiring operations. RSMs with algebraic path properties can model interprocedural dataflow analysis problems, the shortest path problem, the most probable path problem, etc. The traditional algorithms for interprocedural analysis focus on path properties where the starting point is fixed as the entry point of a specific method. In this work, we consider possible multiple queries as required in many applications such as in alias analysis. The study of multiple queries allows us to bring in a very important algorithmic distinction between the resource usage of the one-time preprocessing vs for each individual query. The second aspect that we consider is that the control flow graphs for most programs have constant treewidth. Our main contributions are simple and implementable algorithms that support multiple queries for algebraic path properties for RSMs that have constant treewidth. Our theoretical results show that our algorithms have small additional one-time preprocessing, but can answer subsequent queries significantly faster as compared to the current best-known solutions for several important problems, such as interprocedural reachability and shortest path. We provide a prototype implementation for interprocedural reachability and intraprocedural shortest path that gives a significant speed-up on several benchmarks.
Krishnendu Chatterjee, Rasmus Ibsen-Jensen, Andreas Pavlogiannis, Prateesh Goyal
POPL1
2015 Quantitative Interprocedural Analysis
abstract
We consider the quantitative analysis problem for interprocedural control-flow graphs (ICFGs). The input consists of an ICFG, a positive weight function that assigns every transition a positive integer-valued number, and a labelling of the transitions (events) as good, bad, and neutral events. The weight function assigns to each transition a numerical value that represents a measure of how good or bad an event is. The quantitative analysis problem asks whether there is a run of the ICFG where the ratio of the sum of the numerical weights of good events versus the sum of weights of bad events in the long-run is at least a given threshold (or equivalently, to compute the maximal ratio among all valid paths in the ICFG). The quantitative analysis problem for ICFGs can be solved in polynomial time, and we present an efficient and practical algorithm for the problem.
Krishnendu Chatterjee, Andreas Pavlogiannis, Yaron Velner
POPL1
2015 The Value 1 Problem Under Finite-memory Strategies for Concurrent Mean-payoff Games
abstract
We consider concurrent mean-payoff games, a very well-studied class of two-player (player 1 vs player 2) zero-sum games on finite-state graphs where every transition is assigned a reward between 0 and 1, and the payoff function is the long-run average of the rewards. The value is the maximal expected payoff that player 1 can guarantee against all strategies of player 2. We consider the computation of the set of states with value 1 under finite-memory strategies for player 1, and our main results for the problem are as follows: (1) we present a polynomial-time algorithm; (2) we show that whenever there is a finite-memory strategy, there is a stationary strategy that does not need memory at all; and (3) we present an optimal bound (which is double exponential) on the patience of stationary strategies (where patience of a distribution is the inverse of the smallest positive probability and represents a complexity measure of a stationary strategy).
Krishnendu Chatterjee, Rasmus Ibsen-Jensen
SODA1
2015 Assume-Guarantee Synthesis for Concurrent Reactive Programs with Partial Information
Roderick Bloem, Krishnendu Chatterjee, Swen Jacobs, Robert Könighofer
TACAS2
2015 MultiGain: A Controller Synthesis Tool for MDPs with Multiple Mean-Payoff Objectives
Tomás Brázdil, Krishnendu Chatterjee, Vojtech Forejt, Antonín Kucera 0001
TACAS2
2015 POMDPs under probabilistic semantics
Krishnendu Chatterjee, Martin Chmelik
Artif. Intell.1
2015 CEGAR for compositional analysis of qualitative properties in Markov decision processes
Krishnendu Chatterjee, Martin Chmelik, Przemyslaw Daca
Formal Methods Syst. Des.1
2015 Randomness for free
Krishnendu Chatterjee, Laurent Doyen 0001, Hugo Gimbert, Thomas A. Henzinger
Inf. Comput.1
2015 Looking at mean-payoff and total-payoff through windows
Krishnendu Chatterjee, Laurent Doyen 0001, Mickael Randour, Jean-François Raskin
Inf. Comput.1
2015 Qualitative analysis of concurrent mean-payoff games
Krishnendu Chatterjee, Rasmus Ibsen-Jensen
Inf. Comput.1
2015 Special Issue for the 38th International Symposium on Mathematical Foundations of Computer Science, MFCS 2013, Klosterneuburg, Austria
Krishnendu Chatterjee, Jirí Sgall
Inf. Comput.1
2015 The complexity of multi-mean-payoff and multi-energy games
Yaron Velner, Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger, Alexander Moshe Rabinovich, Jean-François Raskin
Inf. Comput.2
2015 Probabilistic opacity for Markov decision processes
Béatrice Bérard, Krishnendu Chatterjee, Nathalie Sznajder
Inf. Process. Lett.2
2015 Measuring and Synthesizing Systems in Probabilistic Environments
abstract
The traditional synthesis question given a specification asks for the automatic construction of a system that satisfies the specification, whereas often there exists a preference order among the different systems that satisfy the given specification. Under a probabilistic assumption about the possible inputs, such a preference order is naturally expressed by a weighted automaton, which assigns to each word a value, such that a system is preferred if it generates a higher expected value. We solve the following optimal synthesis problem: given an omega-regular specification, a Markov chain that describes the distribution of inputs, and a weighted automaton that measures how well a system satisfies the given specification under the input assumption, synthesize a system that optimizes the measured value. For safety specifications and quantitative measures that are defined by mean-payoff automata, the optimal synthesis problem reduces to finding a strategy in a Markov decision process (MDP) that is optimal for a long-run average reward objective, which can be achieved in polynomial time. For general omega-regular specifications along with mean-payoff automata, the solution rests on a new, polynomial-time algorithm for computing optimal strategies in MDPs with mean-payoff parity objectives. Our algorithm constructs optimal strategies that consist of two memoryless strategies and a counter. The counter is in general not bounded. To obtain a finite-state system, we show how to construct an ϵ-optimal strategy with a bounded counter, for all ϵ > 0. Furthermore, we show how to decide in polynomial time if it is possible to construct an optimal finite-state system (i.e., a system without a counter) for a given specification. We have implemented our approach and the underlying algorithms in a tool that takes qualitative and quantitative specifications and automatically constructs a system that satisfies the qualitative specification and optimizes the quantitative specification, if such a system exists. We present some experimental results showing optimal systems that were automatically generated in this way.
Krishnendu Chatterjee, Thomas A. Henzinger, Barbara Jobstmann, Rohit Singh 0002
J. ACM1
2015 Average case analysis of the classical algorithm for Markov decision processes with Büchi objectives
Krishnendu Chatterjee, Manas Joglekar, Nisarg Shah 0001
Theor. Comput. Sci.1
2014 Verification of Markov Decision Processes Using Learning Algorithms
Tomás Brázdil, Krishnendu Chatterjee, Martin Chmelik, Vojtech Forejt, Jan Kretínský, Marta Z. Kwiatkowska, David Parker 0001, Mateusz Ujma
ATVA2
2014 CEGAR for Qualitative Analysis of Probabilistic Systems
Krishnendu Chatterjee, Martin Chmelik, Przemyslaw Daca
CAV1
2014 Qualitative Concurrent Parity Games: Bounded Rationality
Krishnendu Chatterjee
CONCUR1
2014 Perfect-Information Stochastic Mean-Payoff Parity Games
Krishnendu Chatterjee, Laurent Doyen 0001, Hugo Gimbert, Youssouf Oualhadj
FoSSaCS1
2014 The Complexity of Partial-Observation Stochastic Parity Games with Finite-Memory Strategies
Krishnendu Chatterjee, Laurent Doyen 0001, Sumit Nain, Moshe Y. Vardi
FoSSaCS1
2014 Edit distance for timed automata
abstract
The edit distance between two (untimed) traces is the minimum cost of a sequence of edit operations (insertion, deletion, or substitution) needed to transform one trace to the other. Edit distances have been extensively studied in the untimed setting, and form the basis for approximate matching of sequences in different domains such as coding theory, parsing, and speech recognition.
Krishnendu Chatterjee, Rasmus Ibsen-Jensen, Rupak Majumdar
HSCC1
2014 Games with a Weak Adversary
Krishnendu Chatterjee, Laurent Doyen 0001
ICALP (2)1
2014 The Complexity of Ergodic Mean-payoff Games
Krishnendu Chatterjee, Rasmus Ibsen-Jensen
ICALP (2)1
2014 Partial-Observation Stochastic Reachability and Parity Games
Krishnendu Chatterjee
MFCS (1)1
2014 A Framework for Automated Competitive Analysis of On-line Scheduling of Firm-Deadline Tasks
abstract
We present a flexible framework for the automated competitive analysis of on-line scheduling algorithms for firm-deadline real-time tasks based on multi-objective graphs: Given a task set and an on-line scheduling algorithm specified as a labeled transition system, along with some optional safety, liveness, and/or limit-average constraints for the adversary, we automatically compute the competitive ratio of the algorithm w.r.t. A clairvoyant scheduler. We demonstrate the flexibility and power of our approach by comparing the competitive ratio of several on-line algorithms, including Dover, that have been proposed in the past, for various task sets. Our experimental results reveal that none of these algorithms is universally optimal, in the sense that there are task sets where other schedulers provide better performance. Our framework is hence a very useful design tool for selecting optimal algorithms for a given application.
Krishnendu Chatterjee, Andreas Pavlogiannis, Alexander Kößler, Ulrich Schmid 0001
RTSS1
2014 Doomsday Equilibria for Omega-Regular Games
Krishnendu Chatterjee, Laurent Doyen 0001, Emmanuel Filiot, Jean-François Raskin
VMCAI1
2014 Synthesizing robust systems
Roderick Bloem, Krishnendu Chatterjee, Karin Greimel, Thomas A. Henzinger, Georg Hofferek, Barbara Jobstmann, Bettina Könighofer, Robert Könighofer
Acta Informatica2
2014 Strategy synthesis for multi-dimensional quantitative objectives
Krishnendu Chatterjee, Mickael Randour, Jean-François Raskin
Acta Informatica1
2014 Polynomial-Time Algorithms for Energy Games with Special Weight Structures
Krishnendu Chatterjee, Monika Henzinger, Sebastian Forster, Danupon Nanongkai
Algorithmica1
2014 Assume-guarantee synthesis for digital contract signing
abstract
Abstract We study the automatic synthesis of fair non-repudiation protocols, a class of fair exchange protocols, used for digital contract signing. First, we show how to specify the objectives of the participating agents and the trusted third party as path formulas in linear temporal logic and prove that the satisfaction of these objectives imply fairness ; a property required of fair exchange protocols. We then show that weak ( co-operative ) co-synthesis and classical ( strictly competitive ) co-synthesis fail, whereas assume-guarantee synthesis ( AGS ) succeeds. We demonstrate the success of AGS as follows: (a) any solution of AGS is attack-free ; no subset of participants can violate the objectives of the other participants; (b) the Asokan–Shoup–Waidner certified mail protocol that has known vulnerabilities is not a solution of AGS; (c) the Kremer–Markowitch non-repudiation protocol is a solution of AGS; and (d) AGS presents a new and symmetric fair non-repudiation protocol that is attack-free. To our knowledge this is the first application of synthesis to fair non-repudiation protocols, and our results show how synthesis can both automatically discover vulnerabilities in protocols and generate correct protocols. The solution to AGS can be computed efficiently as the secure equilibrium solution of three-player graph games.
Krishnendu Chatterjee, Vishwanath Raman
Formal Aspects Comput.1
2014 Efficient and Dynamic Algorithms for Alternating Büchi Games and Maximal End-Component Decomposition
abstract
The computation of the winning set for Büchi objectives in alternating games on graphs is a central problem in computer-aided verification with a large number of applications. The long-standing best known upper bound for solving the problem is Õ ( n · m ), where n is the number of vertices and m is the number of edges in the graph. We are the first to break the Õ ( n · m ) boundary by presenting a new technique that reduces the running time to O ( n 2 ). This bound also leads to O ( n 2 )-time algorithms for computing the set of almost-sure winning vertices for Büchi objectives (1) in alternating games with probabilistic transitions (improving an earlier bound of Õ ( n · m )), (2) in concurrent graph games with constant actions (improving an earlier bound of O ( n 3 )), and (3) in Markov decision processes (improving for m > n 4/3 an earlier bound of O ( m · √ m )). We then show how to maintain the winning set for Büchi objectives in alternating games under a sequence of edge insertions or a sequence of edge deletions in O ( n ) amortized time per operation. Our algorithms are the first dynamic algorithms for this problem. We then consider another core graph theoretic problem in verification of probabilistic systems, namely computing the maximal end-component decomposition of a graph. We present two improved static algorithms for the maximal end-component decomposition problem. Our first algorithm is an O ( m · √ m )-time algorithm, and our second algorithm is an O ( n 2 )-time algorithm which is obtained using the same technique as for alternating Büchi games. Thus, we obtain an O (min {m · √ m , n 2 })-time algorithm improving the long-standing O ( n · m ) time bound. Finally, we show how to maintain the maximal end-component decomposition of a graph under a sequence of edge insertions or a sequence of edge deletions in O ( n ) amortized time per edge deletion, and O ( m ) worst-case time per edge insertion. Again, our algorithms are the first dynamic algorithms for this problem.
Krishnendu Chatterjee, Monika Henzinger
J. ACM1
2014 The Time Scale of Evolutionary Innovation
abstract
A fundamental question in biology is the following: what is the time scale that is needed for evolutionary innovations? There are many results that characterize single steps in terms of the fixation time of new mutants arising in populations of certain size and structure. But here we ask a different question, which is concerned with the much longer time scale of evolutionary trajectories: how long does it take for a population exploring a fitness landscape to find target sequences that encode new biological functions? Our key variable is the length, L, of the genetic sequence that undergoes adaptation. In computer science there is a crucial distinction between problems that require algorithms which take polynomial or exponential time. The latter are considered to be intractable. Here we develop a theoretical approach that allows us to estimate the time of evolution as function of L. We show that adaptation on many fitness landscapes takes time that is exponential in L, even if there are broad selection gradients and many targets uniformly distributed in sequence space. These negative results lead us to search for specific mechanisms that allow evolution to work on polynomial time scales. We study a regeneration process and show that it enables evolution to work in polynomial time.
Krishnendu Chatterjee, Andreas Pavlogiannis, Ben Adlam, Martin A. Nowak
PLoS Comput. Biol.1
2014 Approximating the minimum cycle mean
Krishnendu Chatterjee, Monika Henzinger, Sebastian Forster, Veronika Loitzenbauer, Mikhail A. Raskin
Theor. Comput. Sci.1
2014 Temporal Specifications with Accumulative Values
abstract
Recently, there has been an effort to add quantitative objectives to formal verification and synthesis. We introduce and investigate the extension of temporal logics with quantitative atomic assertions. At the heart of quantitative objectives lies the accumulation of values along a computation. It is often the accumulated sum, as with energy objectives, or the accumulated average, as with mean-payoff objectives. We investigate the extension of temporal logics with theprefix-accumulation assertionsSum(v) ≥cand Avg(v) ≥c, wherevis a numeric (or Boolean) variable of the system,cis a constant rational number, and Sum(v) and Avg(v) denote the accumulated sum and average of the values ofvfrom the beginning of the computation up to the current point in time. We also allow thepath-accumulation assertionsLimInfAvg(v)≥cand LimSupAvg(v)≥c, referring to the average value along an entire infinite computation. We study the border of decidability for such quantitative extensions of various temporal logics. In particular, we show that extending the fragment of CTL that has only the EX, EF, AX, and AG temporal modalities with both prefix-accumulation assertions, or extending LTL with both path-accumulation assertions, results in temporal logics whose model-checking problem is decidable. Moreover, the prefix-accumulation assertions may be generalized with “controlled accumulation,” allowing, for example, to specify constraints on the average waiting time between a request and a grant. On the negative side, we show that this branching-time logic is, in a sense, the maximal logic with one or both of the prefix-accumulation assertions that permits a decidable model-checking procedure. Extending a temporal logic that has the EG or EU modalities, such as CTL or LTL, makes the problem undecidable.
Udi Boker, Krishnendu Chatterjee, Thomas A. Henzinger, Orna Kupferman
ACM Trans. Comput. Log.2
2014 Partial-Observation Stochastic Games: How to Win when Belief Fails
abstract
In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states. The game is played for infinitely many rounds and thus the players construct an infinite path in the graph. We consider reachability objectives where the first player tries to ensure a target state to be visited almost-surely (i.e., with probability 1) or positively (i.e., with positive probability), no matter the strategy of the second player. We classify such games according to the information and to the power of randomization available to the players. On the basis of information, the game can be one-sided with either ( a ) player 1, or ( b ) player 2 having partial observation (and the other player has perfect observation), or two-sided with ( c ) both players having partial observation. On the basis of randomization, ( a ) the players may not be allowed to use randomization (pure strategies), or ( b ) they may choose a probability distribution over actions but the actual random choice is external and not visible to the player (actions invisible), or ( c ) they may use full randomization. Our main results for pure strategies are as follows: (1) For one-sided games with player 2 having perfect observation we show that (in contrast to full randomized strategies) belief-based (subset-construction based) strategies are not sufficient, and we present an exponential upper bound on memory both for almost-sure and positive winning strategies; we show that the problem of deciding the existence of almost-sure and positive winning strategies for player 1 is EXPTIME-complete and present symbolic algorithms that avoid the explicit exponential construction. (2) For one-sided games with player 1 having perfect observation we show that nonelementary memory is both necessary and sufficient for both almost-sure and positive winning strategies. (3) We show that for the general (two-sided) case finite-memory strategies are sufficient for both positive and almost-sure winning, and at least nonelementary memory is required. We establish the equivalence of the almost-sure winning problems for pure strategies and for randomized strategies with actions invisible. Our equivalence result exhibit serious flaws in previous results of the literature: we show a nonelementary memory lower bound for almost-sure winning whereas an exponential upper bound was previously claimed.
Krishnendu Chatterjee, Laurent Doyen 0001
ACM Trans. Comput. Log.1
2013 Looking at Mean-Payoff and Total-Payoff through Windows
Krishnendu Chatterjee, Laurent Doyen 0001, Mickael Randour, Jean-François Raskin
ATVA1
2013 Automata with Generalized Rabin Pairs for Probabilistic Model Checking and LTL Synthesis
Krishnendu Chatterjee, Andreas Gaiser, Jan Kretínský
CAV1
2013 Faster Algorithms for Markov Decision Processes with Low Treewidth
Krishnendu Chatterjee, Jakub Lacki
CAV1
2013 TTP: Tool for Tumor Progression
Johannes G. Reiter, Ivana Bozic, Krishnendu Chatterjee, Martin A. Nowak
CAV3
2013 Hyperplane Separation Technique for Multidimensional Mean-Payoff Games
Krishnendu Chatterjee, Yaron Velner
CONCUR1
2013 What is Decidable about Partially Observable Markov Decision Processes with omega-Regular Objectives
abstract
We consider partially observable Markov decision processes (POMDPs) with omega-regular conditions specified as parity objectives. The qualitative analysis problem given a POMDP and a parity objective asks whether there is a strategy to ensure that the objective is satisfied with probability 1 (resp. positive probability). While the qualitative analysis problems are known to be undecidable even for very special cases of parity objectives, we establish decidability (with optimal EXPTIME-complete complexity) of the qualitative analysis problems for POMDPs with all parity objectives under finite-memory strategies. We also establish optimal (exponential) memory bounds.
Krishnendu Chatterjee, Martin Chmelik, Mathieu Tracol
CSL1
2013 Infinite-state games with finitary conditions
abstract
We study two-player zero-sum games over infinite-state graphs with boundedness conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state graphs, memoryless strategies are sufficient for finitary Büchi games, and finite-memory suffices for finitary parity games. We then study pushdown boundedness games, with two contributions. First we prove a collapse result for pushdown omega B games, implying the decidability of solving these games. Second we consider pushdown games with finitary parity along with stack boundedness conditions, and show that solving these games is EXPTIME-complete.
Krishnendu Chatterjee, Nathanaël Fijalkow
CSL1
2013 Distributed synthesis for LTL fragments
Krishnendu Chatterjee, Thomas A. Henzinger, Jan Otop, Andreas Pavlogiannis
FMCAD1
2013 Automated analysis of real-time scheduling using graph games
abstract
In this paper, we introduce the powerful framework of graph games for the analysis of real-time scheduling with firm deadlines. We introduce a novel instance of a partial-observation game that is suitable for this purpose, and prove decidability of all the involved decision problems. We derive a graph game that allows the automated computation of the competitive ratio (along with an optimal witness algorithm for the competitive ratio) and establish an NP-completeness proof for the graph game problem. For a given on-line algorithm, we present polynomial time solution for computing (i) the worst-case utility; (ii) the worst-case utility ratio w.r.t. a clairvoyant off-line algorithm; and (iii) the competitive ratio. A major strength of the proposed approach lies in its flexibility w.r.t. incorporating additional constraints on the adversary and/or the algorithm, including limited maximum or average load, finiteness of periods of overload, etc., which are easily added by means of additional instances of standard objective functions for graph games.
Krishnendu Chatterjee, Alexander Kößler, Ulrich Schmid 0001
HSCC1
2013 Quantitative timed simulation functions and refinement metrics for real-time systems
abstract
We introduce quantatitive timed refinement metrics and quantitative timed simulation functions, incorporating zenoness checks, for timed systems. These functions assign positive real numbers between zero and infinity which quantify the timing mismatches between two timed systems, amongst non-zeno runs. We quantify timing mismatches in three ways: (1) the maximum timing mismatch that can arise, (2) the "steady-state" maximum timing mismatches, where initial transient timing mismatches are ignored; and (3) the (long-run) average timing mismatches amongst two systems. These three kinds of mismatches constitute three important types of timing differences. Our event times are the global times, measured from the start of the system execution, not just the time durations of individual steps. We present algorithms over timed automata for computing the three quantitative simulation functions to within any desired degree of accuracy. In order to compute the values of the quantitative simulation functions, we use a game theoretic formulation. We introduce two new kinds of objectives for two player games on finite state game graphs: (1) eventual debit-sum level objectives, and (2) average debit-sum level objectives. We present algorithms for computing the optimal values for these objectives for player 1, and then use these algorithms to compute the values of the quantitative timed simulation functions.
Krishnendu Chatterjee, Vinayak S. Prabhu
HSCC1
2013 How to Travel between Languages
Krishnendu Chatterjee, Siddhesh Chaubal, Sasha Rubin
LATA1
2013 Trading Performance for Stability in Markov Decision Processes
abstract
We study the complexity of central controller synthesis problems for finite-state Markov decision processes, where the objective is to optimize both the expected mean-payoff performance of the system and its stability. e argue that the basic theoretical notion of expressing the stability in terms of the variance of the mean-payoff (called global variance in our paper) is not always sufficient, since it ignores possible instabilities on respective runs. For this reason we propose alernative definitions of stability, which we call local and hybrid variance, and which express how rewards on each run deviate from the run's own mean-payoff and from the expected mean-payoff, respectively. We show that a strategy ensuring both the expected mean-payoff and the variance below given bounds requires randomization and memory, under all the above semantics of variance. We then look at the problem of determining whether there is a such a strategy. For the global variance, we show that the problem is in PSPACE, and that the answer can be approximated in pseudo-polynomial time. For the hybrid variance, the analogous decision problem is in NP, and a polynomial-time approximating algorithm also exists. For local variance, we show that the decision problem is in NP. Since the overall performance can be traded for stability (and vice versa), we also present algorithms for approximating the associated Pareto curve in all the three cases. Finally, we study a special case of the decision problems, where we require a given expected mean-payoff together with zero variance. Here we show that the problems can be all solved in polynomial time.
Tomás Brázdil, Krishnendu Chatterjee, Vojtech Forejt, Antonín Kucera 0001
LICS2
2013 Multi-objective Discounted Reward Verification in Graphs and MDPs
Krishnendu Chatterjee, Vojtech Forejt, Dominik Wojtczak
LPAR1
2013 POMDPs under Probabilistic Semantics
Krishnendu Chatterjee, Martin Chmelik
UAI1
2013 A survey of partial-observation stochastic parity games
Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger
Formal Methods Syst. Des.1
2013 Code aware resource management
Krishnendu Chatterjee, Luca de Alfaro, Marco Faella, Rupak Majumdar, Vishwanath Raman
Formal Methods Syst. Des.1
2013 Symbolic algorithms for qualitative analysis of Markov decision processes with Büchi objectives
Krishnendu Chatterjee, Monika Henzinger, Manas Joglekar, Nisarg Shah 0001
Formal Methods Syst. Des.1
2013 Synthesis of memory-efficient, clock-memory free, and non-Zeno safety controllers for timed systems
Krishnendu Chatterjee, Vinayak S. Prabhu
Inf. Comput.1
2013 Strategy improvement for concurrent reachability and turn-based stochastic safety games
abstract
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety objective to stay forever in a given set of states, and its dual, the reachability objective to reach a given set of states. First, we present a simple proof of the fact that in concurrent reachability games, for all ε>0, memoryless ε-optimal strategies exist. A memoryless strategy is independent of the history of plays, and an ε-optimal strategy achieves the objective with probability within ε of the value of the game. In contrast to previous proofs of this fact, our proof is more elementary and more combinatorial. Second, we present a strategy-improvement (a.k.a. policy-iteration) algorithm for concurrent games with reachability objectives. Finally, we present a strategy-improvement algorithm for turn-based stochastic games (where each player selects moves in turns) with safety objectives. Our algorithms yield sequences of player-1 strategies which ensure probabilities of winning that converge monotonically (from below) to the value of the game.
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. Henzinger
J. Comput. Syst. Sci.1
2013 Synthesis of AMBA AHB from formal specification: a case study
Yashdeep Godhal, Krishnendu Chatterjee, Thomas A. Henzinger
Int. J. Softw. Tools Technol. Transf.2
2012 Equivalence of Games with Probabilistic Uncertainty and Partial-Observation Games
Krishnendu Chatterjee, Martin Chmelik, Rupak Majumdar
ATVA1
2012 Efficient Controller Synthesis for Consumption Games with Multiple Resource Types
Tomás Brázdil, Krishnendu Chatterjee, Antonín Kucera 0001, Petr Novotný 0001
CAV2
2012 Strategy Synthesis for Multi-Dimensional Quantitative Objectives
Krishnendu Chatterjee, Mickael Randour, Jean-François Raskin
CONCUR1
2012 Finite automata with time-delay blocks
abstract
The notion of delays arises naturally in many computational models, such as, in the design of circuits, control systems, and dataflow languages. In this work, we introduce automata with delay blocks (ADBs), extending finite state automata with variable time delay blocks, for deferring individual transition output symbols, in a discrete-time setting. We show that the ADB languages strictly subsume the regular languages, and are incomparable in expressive power to the context-free languages. We show that ADBs are closed under union, concatenation and Kleene star, and under intersection with regular languages, but not closed under complementation and intersection with other ADB languages. We show that the emptiness and the membership problems are decidable in polynomial time for ADBs, whereas the universality problem is undecidable. Finally we consider the linear-time model checking problem, i.e., whether the language of an ADB is contained in a regular language, and show that the model checking problem is PSPACE-complete.
Krishnendu Chatterjee, Thomas A. Henzinger, Vinayak S. Prabhu
EMSOFT1
2012 Polynomial-Time Algorithms for Energy Games with Special Weight Structures
Krishnendu Chatterjee, Monika Henzinger, Sebastian Forster, Danupon Nanongkai
ESA1
2012 Robustness of Structurally Equivalent Concurrent Parity Games
Krishnendu Chatterjee
FoSSaCS1
2012 Average Case Analysis of the Classical Algorithm for Markov Decision Processes with Büchi Objectives
abstract
We consider Markov decision processes (MDPs) with specifications given as Büchi (liveness) objectives. We consider the problem of computing the set of almost-sure winning vertices from where the objective can be ensured with probability 1. We study for the first time the average case complexity of the classical algorithm for computing the set of almost-sure winning vertices for MDPs with Buchi objectives. Our contributions are as follows: First, we show that for MDPs with constant out-degree the expected number of iterations is at most logarithmic and the average case running time is linear (as compared to the worst case linear number of iterations and quadratic time complexity). Second, for the average case analysis over all MDPs we show that the expected number of iterations is constant and the average case running time is linear (again as compared to the worst case linear number of iterations and quadratic time complexity). Finally we also show that given that all MDPs are equally likely, the probability that the classical algorithm requires more than constant number of iterations is exponentially small.
Krishnendu Chatterjee, Manas Joglekar, Nisarg Shah 0001
FSTTCS1
2012 Partial-Observation Stochastic Games: How to Win When Belief Fails
Krishnendu Chatterjee, Laurent Doyen 0001
LICS1
2012 Decidable Problems for Probabilistic Automata on Infinite Words
abstract
We consider probabilistic automata on infinite words with acceptance defined by parity conditions. We consider three qualitative decision problems: (i) the positive decision problem asks whether there is a word that is accepted with positive probability; (ii) the almost decision problem asks whether there is a word that is accepted with probability 1; and (iii) the limit decision problem asks whether words are accepted with probability arbitrarily close to 1. We unify and generalize several decidability results for probabilistic automata over infinite words, and identify a robust (closed under union and intersection) subclass of probabilistic automata for which all the qualitative decision problems are decidable for parity conditions. We also show that if the input words are restricted to lasso shape (regular) words, then the positive and almost problems are decidable for all probabilistic automata with parity conditions. For most decidable problems we show an optimal PSPACE-complete complexity bound.
Krishnendu Chatterjee, Mathieu Tracol
LICS1
2012 Mean-Payoff Pushdown Games
abstract
Two-player games on graphs are central in many problems in formal verification and program analysis such as synthesis and verification of open systems. In this work we consider solving recursive game graphs (or pushdown game graphs) that can model the control flow of sequential programs with recursion. While pushdown games have been studied before with qualitative objectives, such as reachability and parity objectives, in this work we study for the first time such games with the most well-studied quantitative objective, namely, mean payoff objectives. In pushdown games two types of strategies are relevant: (1) global strategies, that depend on the entire global history; and (2) modular strategies, that have only local memory and thus do not depend on the context of invocation, but only on the history of the current invocation of the module. Our main results are as follows: (1) One-player pushdown games with mean-payoff objectives under global strategies are decidable in polynomial time. (2) Two-player pushdown games with mean-payoff objectives under global strategies are undecidable. (3) One-player pushdown games with mean-payoff objectives under modular strategies are NP-hard. (4) Two-player pushdown games with mean-payoff objectives under modular strategies can be solved in NP (i.e., both one-player and two-player pushdown games with mean-payoff objectives under modular strategies are NP-complete). We also establish the optimal strategy complexity showing that global strategies for mean-payoff objectives require infinite memory even in one-player pushdown games; and memoryless modular strategies are sufficient in two-player pushdown games. Finally we also show that all the problems have the same computational complexity if the stack boundedness condition is added, where along with the mean-payoff objective the player must also ensure that the stack height is bounded.
Krishnendu Chatterjee, Yaron Velner
LICS1
2012 An O(n2) time algorithm for alternating Büchi games
abstract
Computing the winning set for Büchi objectives in alternating games on graphs is a central problem in computer aided verification with a large number of applications. The long standing best known upper bound for solving the problem is Õ(n · m), where n is the number of vertices and m is the number of edges in the graph. We are the first to break the Õ(n · m) boundary by presenting a new technique that reduces the running time to O(n2). This bound also leads to O(n2) time algorithms for computing the set of almost-sure winning vertices for Büchi objectives (1) in alternating games with probabilistic transitions (improving an earlier bound of Õ(n · m), (2) in concurrent graph games with constant actions (improving an earlier bound of O(n3)), and (3) in Markov decision processes (improving for m > n4/3 an earlier bound of O(min(m1.5, m · n2/3)). We also show that the same technique can be used to compute the maximal end-component decomposition of a graph in time O(n2), which is an improvement over earlier bounds for m > n4/3. Finally, we show how to maintain the winning set for Büchi objectives in alternating games under a sequence of edge insertions or a sequence of edge deletions in O(n) amortized time per operation. This is the first dynamic algorithm for this problem.
Krishnendu Chatterjee, Monika Henzinger
SODA1
2012 Synthesizing Protocols for Digital Contract Signing
Krishnendu Chatterjee, Vishwanath Raman
VMCAI1
2012 The complexity of stochastic Müller games
Krishnendu Chatterjee
Inf. Comput.1
2012 A survey of stochastic ω-regular games
Krishnendu Chatterjee, Thomas A. Henzinger
J. Comput. Syst. Sci.1
2012 Energy parity games
abstract
Energy parity games are infinite two-player turn-based games played on weighted graphs. The objective of the game combines a (qualitative) parity condition with the (quantitative) requirement that the sum of the weights (i.e., the level of energy in the game) must remain positive. Beside their own interest in the design and synthesis of resource-constrained omega-regular specifications, energy parity games provide one of the simplest model of games with combined qualitative and quantitative objectives. Our main results are as follows: (a) exponential memory is sufficient and may be necessary for winning strategies in energy parity games; (b) the problem of deciding the winner in energy parity games can be solved in NP [Formula: see text] coNP; and (c) we give an algorithm to solve energy parity by reduction to energy games. We also show that the problem of deciding the winner in energy parity games is logspace-equivalent to the problem of deciding the winner in mean-payoff parity games, which can thus be solved in NP [Formula: see text] coNP. As a consequence we also obtain a conceptually simple algorithm to solve mean-payoff parity games.
Krishnendu Chatterjee, Laurent Doyen 0001
Theor. Comput. Sci.1
2011 Quantitative Synthesis for Concurrent Programs
Pavol Cerný, Krishnendu Chatterjee, Thomas A. Henzinger, Arjun Radhakrishna, Rohit Singh 0002
CAV2
2011 Symbolic Algorithms for Qualitative Analysis of Markov Decision Processes with Büchi Objectives
Krishnendu Chatterjee, Monika Henzinger, Manas Joglekar, Nisarg Shah 0001
CAV1
2011 The Complexity of Quantitative Information Flow Problems
abstract
In this paper, we investigate the computational complexity of quantitative information flow (QIF) problems. Information-theoretic quantitative relaxations of noninterference (based on Shannon entropy)have been introduced to enable more fine-grained reasoning about programs in situations where limited information flow is acceptable. The QIF bounding problem asks whether the information flow in a given program is bounded by a constant $d$. Our first result is that the QIF bounding problem is PSPACE-complete. The QIF memoryless synthesis problem asks whether it is possible to resolve nondeterministic choices in a given partial program in such a way that in the resulting deterministic program, the quantitative information flow is bounded by a given constant $d$. Our second result is that the QIF memoryless synthesis problem is also EXPTIME-complete. The QIF memoryless synthesis problem generalizes to QIF general synthesis problem which does not impose the memoryless requirement (that is, by allowing the synthesized program to have more variables then the original partial program). Our third result is that the QIF general synthesis problem is EXPTIME-hard.
Pavol Cerný, Krishnendu Chatterjee, Thomas A. Henzinger
CSF2
2011 On Memoryless Quantitative Objectives
Krishnendu Chatterjee, Laurent Doyen 0001, Rohit Singh 0002
FCT1
2011 Synthesis of memory-efficient "real-time" controllers for safety objectives
abstract
We study synthesis of controllers for real-time systems, where the objective is to stay in a given safe set. The problem is solved by obtaining winning strategies in the setting of concurrent two-player timed automaton games with safety objectives. To prevent a player from winning by blocking time, we restrict each player to strategies that ensure that the player cannot be responsible for causing a zeno run. We construct winning strategies for the controller which require access only to (1) the system clocks (thus, controllers which require their own internal infinitely precise clocks are not necessary), and (2) a linear (in the number of clocks) number of memory bits. Precisely, we show that for safety objectives, a memory of size (3 •|C| + lg(|C|+1)) bits suffices for winning controller strategies, where C is the set of clocks of the timed automaton game, significantly improving the previous known exponential bound. We also settle the open question of whether winning region controller strategies require memory for safety objectives by showing with an example the necessity of memory for region strategies to win for safety objectives.
Krishnendu Chatterjee, Vinayak S. Prabhu
HSCC1
2011 Finitary Languages
Krishnendu Chatterjee, Nathanaël Fijalkow
LATA1
2011 The Complexity of Request-Response Games
Krishnendu Chatterjee, Thomas A. Henzinger, Florian Horn 0001
LATA1
2011 Temporal Specifications with Accumulative Values
abstract
There is recently a significant effort to add quantitative objectives to formal verification and synthesis. We introduce and investigate the extension of temporal logics with quantitative atomic assertions, aiming for a general and flexible framework for quantitative-oriented specifications. In the heart of quantitative objectives lies the accumulation of values along a computation. It is either the accumulated summation, as with the energy objectives, or the accumulated average, as with the mean-payoff objectives. We investigate the extension of temporal logics with the prefix-accumulation assertions Sum(ν) ≥ c and Avg(ν) ≥ c, where v is a numeric variable of the system, c is a constant rational number, and Sum(ν) and Avg(ν) denote the accumulated sum and average of the values of ν from the beginning of the computation up to the current point of time. We also allow the path-accumulation assertions LimlnfAvg(ν) ≥ c and LimSupAvg(ν) ≥ c, referring to the average value along an entire computation. We study the border of decidability for extensions of various temporal logics. In particular, we show that extending the fragment of CTL that has only the EX, EF, AX, and AG temporal modalities by prefix-accumulation assertions and extending LTL with path-accumulation assertions, result in temporal logics whose model-checking problem is decidable. The extended logics allow to significantly extend the currently known energy and mean-payoff objectives. Moreover, the prefix-accumulation assertions may be refined with "controlled-accumulation", allowing, for example, to specify constraints on the average waiting time between a request and a grant. On the negative side, we show that the fragment we point to is, in a sense, the maximal logic whose extension with prefix-accumulation assertions permits a decidable model-checking procedure. Extending a temporal logic that has the EG or EU modalities, and in particular CTL and LTL, makes the problem undecidable.
Udi Boker, Krishnendu Chatterjee, Thomas A. Henzinger, Orna Kupferman
LICS2
2011 Two Views on Multiple Mean-Payoff Objectives in Markov Decision Processes
abstract
We study Markov decision processes (MDPs) with multiple limit-average (or mean-payoff) functions. We consider two different objectives, namely, expectation and satisfaction objectives. Given an MDP with k reward functions, in the expectation objective the goal is to maximize the expected limit-average value, and in the satisfaction objective the goal is to maximize the probability of runs such that the limit-average value stays above a given vector. We show that under the expectation objective, in contrast to the single-objective case, both randomization and memory are necessary for strategies, and that finite-memory randomized strategies are sufficient. Under the satisfaction objective, in contrast to the single-objective case, infinite memory is necessary for strategies, and that randomized memoryless strategies are sufficient for epsilon-approximation, for all epsilon>0. We further prove that the decision problems for both expectation and satisfaction objectives can be solved in polynomial time and the trade-off curve (Pareto curve) can be epsilon-approximated in time polynomial in the size of the MDP and 1/epsilon, and exponential in the number of reward functions, for all epsilon>0. Our results also reveal flaws in previous work for MDPs with multiple mean-payoff functions under the expectation objective, correct the flaws and obtain improved results.
Tomás Brázdil, Václav Brozek, Krishnendu Chatterjee, Vojtech Forejt, Antonín Kucera 0001
LICS3
2011 Energy and Mean-Payoff Parity Markov Decision Processes
Krishnendu Chatterjee, Laurent Doyen 0001
MFCS1
2011 Faster and Dynamic Algorithms for Maximal End-Component Decomposition and Related Graph Problems in Probabilistic Verification
abstract
We present faster and dynamic algorithms for the following problems arising in probabilistic verification: Computation of the maximal end-component (mec) decomposition of Markov decision processes (MDPs), and of the almost sure winning set for reachability and parity objectives in MDPs. We achieve the following running time for static algorithms in MDPs with graphs of n vertices and m edges: (1) O(m · min{√m, n2/3}) for the mec decomposition, improving the longstanding O(m·n) bound; (2) O(m·n2/3) for reachability objectives, improving the previous O(m · √ m) bound for m > n4/3; and (3) O(m · min{√m,n2/3} · log(d)) for parity objectives with d priorities, improving the previous O(m · √m · d) bound. We also give incremental and decremental algorithms in linear time for mec decomposition and reachability objectives and O(m · log d) time for parity objectives.
Krishnendu Chatterjee, Monika Henzinger
SODA1
2011 QUASY: Quantitative Synthesis Tool
Krishnendu Chatterjee, Thomas A. Henzinger, Barbara Jobstmann, Rohit Singh 0002
TACAS1
2011 Qualitative concurrent parity games
abstract
We consider two-player games played on a finite state space for an infinite number of rounds. The games are concurrent : in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously; the current state and the two moves determine the successor state. We consider ω-regular winning conditions specified as parity objectives. Both players are allowed to use randomization when choosing their moves. We study the computation of the limit-winning set of states, consisting of the states where the sup-inf value of the game for player 1 is 1: in other words, a state is limit-winning if player 1 can ensure a probability of winning arbitrarily close to 1. We show that the limit-winning set can be computed in O ( n 2 d +2) time, where n is the size of the game structure and 2 d is the number of priorities (or colors). The membership problem of whether a state belongs to the limit-winning set can be decided in NP ∩ coNP. While this complexity is the same as for the simpler class of turn-based parity games, where in each state only one of the two players has a choice of moves, our algorithms are considerably more involved than those for turn-based games. This is because concurrent games do not satisfy two of the most fundamental properties of turn-based parity games. First, in concurrent games limit-winning strategies require randomization; and second, they require infinite memory.
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. Henzinger
ACM Trans. Comput. Log.1
2010 Probabilistic Automata on Infinite Words: Decidability and Undecidability Results
Krishnendu Chatterjee, Thomas A. Henzinger
ATVA1
2010 Robustness in the Presence of Liveness
Roderick Bloem, Krishnendu Chatterjee, Karin Greimel, Thomas A. Henzinger, Barbara Jobstmann
CAV2
2010 Gist: A Solver for Probabilistic Games
Krishnendu Chatterjee, Thomas A. Henzinger, Barbara Jobstmann, Arjun Radhakrishna
CAV1
2010 Measuring and Synthesizing Systems in Probabilistic Environments
Krishnendu Chatterjee, Thomas A. Henzinger, Barbara Jobstmann, Rohit Singh 0002
CAV1
2010 Mean-Payoff Automaton Expressions
Krishnendu Chatterjee, Laurent Doyen 0001, Herbert Edelsbrunner, Thomas A. Henzinger, Philippe Rannou
CONCUR1
2010 Obliging Games
Krishnendu Chatterjee, Florian Horn 0001, Christof Löding
CONCUR1
2010 Analyzing the Impact of Change in Multi-threaded Programs
Krishnendu Chatterjee, Luca de Alfaro, Vishwanath Raman, César Sánchez 0001
FASE1
2010 Generalized Mean-payoff and Energy Games
abstract
In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always nonnegative. Generalized mean-payoff and energy games replace individual weights by tuples, and the limit average (resp. running sum) of each coordinate must be (resp. remain) nonnegative. These games have applications in the synthesis of resource-bounded processes with multiple resources. We prove the finite-memory determinacy of generalized energy games and show the inter-reducibility of generalized mean-payoff and energy games for finite-memory strategies. We also improve the computational complexity for solving both classes of games with finite-memory strategies: while the previously best known upper bound was EXPSPACE, and no lower bound was known, we give an optimal coNP-complete bound. For memoryless strategies, we show that the problem of deciding the existence of a winning strategy for the protagonist is NP-complete.
Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger, Jean-François Raskin
FSTTCS1
2010 Energy Parity Games
Krishnendu Chatterjee, Laurent Doyen 0001
ICALP (2)1
2010 Randomness for Free
Krishnendu Chatterjee, Laurent Doyen 0001, Hugo Gimbert, Thomas A. Henzinger
MFCS1
2010 Qualitative Analysis of Partially-Observable Markov Decision Processes
Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger
MFCS1
2010 Strategy construction for parity games with imperfect information
Dietmar Berwanger, Krishnendu Chatterjee, Martin De Wulf, Laurent Doyen 0001, Thomas A. Henzinger
Inf. Comput.2
2010 Strategy logic
Krishnendu Chatterjee, Thomas A. Henzinger, Nir Piterman
Inf. Comput.1
2010 Quantitative languages
abstract
Quantitative generalizations of classical languages, which assign to each word a real number instead of a Boolean value, have applications in modeling resource-constrained computation. We use weighted automata (finite automata with transition weights) to define several natural classes of quantitative languages over finite and infinite words; in particular, the real value of an infinite run is computed as the maximum, limsup, liminf, limit average, or discounted sum of the transition weights. We define the classical decision problems of automata theory (emptiness, universality, language inclusion, and language equivalence) in the quantitative setting and study their computational complexity. As the decidability of the language-inclusion problem remains open for some classes of weighted automata, we introduce a notion of quantitative simulation that is decidable and implies language inclusion. We also give a complete characterization of the expressive power of the various classes of weighted automata. In particular, we show that most classes of weighted automata cannot be determinized.
Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger
ACM Trans. Comput. Log.1
2009 Better Quality in Synthesis through Quantitative Objectives
Roderick Bloem, Krishnendu Chatterjee, Thomas A. Henzinger, Barbara Jobstmann
CAV2
2009 Probabilistic Weighted Automata
Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger
CONCUR1
2009 Alternating Weighted Automata
Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger
FCT1
2009 A Survey of Stochastic Games with Limsup and Liminf Objectives
Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger
ICALP (2)1
2009 Expressiveness and Closure Properties for Quantitative Languages
abstract
Weighted automata are nondeterministic automata with numerical weights on transitions. They can define quantitative languages L that assign to each word w a real number L(w). In the case of infinite words, the value of a run is naturally computed as the maximum, limsup, liminf, limit average, or discounted sum of the transition weights. We study expressiveness and closure questions about these quantitative languages. We first show that the set of words with value greater than a threshold can be non-omega-regular for deterministic limit-average and discounted-sum automata, while this set is always omega-regular when the threshold is isolated (i.e., some neighborhood around the threshold contains no word). In the latter case, we prove that the omega-regular language is robust against small perturbations of the transition weights. We next consider automata with transition weights 0 or 1 and show that they are as expressive as general weighted automata in the limit-average case, but not in the discounted-sum case. Third, for quantitative languages L1and L2, we consider the operations max(L1, L2), min(L1, L2), and 1-L1, which generalize the Boolean operations on languages, as well as the sum L1+ L2. We establish the closure properties of all classes of quantitative languages with respect to these four operations.
Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger
LICS1
2009 Stochastic Games with Finitary Objectives
Krishnendu Chatterjee, Thomas A. Henzinger, Florian Horn 0001
MFCS1
2009 Termination criteria for solving concurrent safety and reachability games
abstract
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety objective to stay forever in a given set of states, and its dual, the reachability objective to reach a given set of states. We present in this paper a strategy improvement algorithm for computing the value of a concurrent safety game, that is, the maximal probability with which player 1 can enforce the safety objective. The algorithm yields a sequence of player-1 strategies which ensure probabilities of winning that converge monotonically to the value of the safety game. Our result is significant because the strategy improvement algorithm provides, for the first time, a way to approximate the value of a concurrent safety game from below. Since a value iteration algorithm, or a strategy improvement algorithm for reachability games, can be used to approximate the same value from above, the combination of both algorithms yields a method for computing a converging sequence of upper and lower bounds for the values of concurrent reachability and safety games. Previous methods could approximate the values of these games only from one direction, and as no rates of convergence are known, they did not provide a practical way to solve these games.
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. Henzinger
SODA1
2009 Alpaga: A Tool for Solving Parity Games with Imperfect Information
Dietmar Berwanger, Krishnendu Chatterjee, Martin De Wulf, Laurent Doyen 0001, Thomas A. Henzinger
TACAS2
2009 Finitary winning in omega-regular games
abstract
Games on graphs with ω-regular objectives provide a model for the control and synthesis of reactive systems. Every ω-regular objective can be decomposed into a safety part and a liveness part. The liveness part ensures that something good happens “eventually.” Two main strengths of the classical, infinite-limit formulation of liveness are robustness (independence from the granularity of transitions) and simplicity (abstraction of complicated time bounds). However, the classical liveness formulation suffers from the drawback that the time until something good happens may be unbounded. A stronger formulation of liveness, so-calledfinitaryliveness, overcomes this drawback, while still retaining robustness and simplicity. Finitary liveness requires that there exists an unknown, fixed boundbsuch that something good happens withinbtransitions. While for one-shot liveness (reachability) objectives, classical and finitary liveness coincide, for repeated liveness (Büchi) objectives, the finitary formulation is strictly stronger. In this work we study games with finitary parity and Streett objectives. We prove the determinacy of these games, present algorithms for solving these games, and characterize the memory requirements of winning strategies. We show that finitary parity games can be solved in polynomial time, which is not known for infinitary parity games. For finitary Streett games, we give an EXPTIME algorithm and show that the problem is NP-hard. Our algorithms can be used, for example, for synthesizing controllers that do not let the response time of a system increase without bound.
Krishnendu Chatterjee, Thomas A. Henzinger, Florian Horn 0001
ACM Trans. Comput. Log.1
2008 The Complexity of Coverage
Krishnendu Chatterjee, Luca de Alfaro, Rupak Majumdar
APLAS1
2008 Strategy Construction for Parity Games with Imperfect Information
Dietmar Berwanger, Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger, Sangram Raje
CONCUR2
2008 Environment Assumptions for Synthesis
Krishnendu Chatterjee, Thomas A. Henzinger, Barbara Jobstmann
CONCUR1
2008 Logical Reliability of Interacting Real-Time Tasks
abstract
We propose the notion of logical reliability for real-time program tasks that interact through periodically updated program variables. We describe a reliability analysis that checks if the given short-term (e.g., single-period) reliability of a program variable update in an implementation is sufficient to meet the logical reliability requirement (of the program variable) in the long run. We then present a notion of design by refinement where a task can be refined by another task that writes to program variables with less logical reliability. The resulting analysis can be combined with an incremental schedulability analysis for interacting real-time tasks proposed earlier for the Hierarchical Timing Language (HTL), a coordination language for distributed real-time systems. We implemented a logical-reliability- enhanced prototype of the compiler and runtime infrastructure for HTL.
Krishnendu Chatterjee, Arkadeb Ghosal, Thomas A. Henzinger, Daniel T. Iercan, Christoph M. Kirsch, Claudio Pinello, Alberto L. Sangiovanni-Vincentelli
DATE1
2008 Model-Checking omega-Regular Properties of Interval Markov Chains
Krishnendu Chatterjee, Koushik Sen, Thomas A. Henzinger
FoSSaCS1
2008 Algorithms for Game Metrics
abstract
Simulation and bisimulation metrics for stochastic systems provide a quantitative generalization of the classical simulation and bisimulation relations. These metrics capture the similarity of states with respect to quantitative specifications written in the quantitative $\mu$-calculus and related probabilistic logics. We present algorithms for computing the metrics on Markov decision processes (MDPs), turn-based stochastic games, and concurrent games. For turn-based games and MDPs, we provide a polynomial-time algorithm based on linear programming for the computation of the one-step metric distance between states. The algorithm improves on the previously known exponential-time algorithm based on a reduction to the theory of reals. We then present PSPACE algorithms for both the decision problem and the problem of approximating the metric distance between two states, matching the best known bound for Markov chains. For the bisimulation kernel of the metric, which corresponds to probabilistic bisimulation, our algorithm works in time $\calo(n^4)$ for both turn-based games and MDPs; improving the previously best known $\calo(n^9\cdot\log(n))$ time algorithm for MDPs. For a concurrent game $G$, we show that computing the exact distance between states is at least as hard as computing the value of concurrent reachability games and the square-root-sum problem in computational geometry. We show that checking whether the metric distance is bounded by a rational $r$, can be accomplished via a reduction to the theory of real closed fields, involving a formula with three quantifier alternations, yielding $\calo(|G|^{\calo(|G|^5)})$ time complexity, improving the previously known reduction with $\calo(|G|^{\calo(|G|^7)})$ time complexity. These algorithms can be iterated to approximate the metrics using binary search.
Krishnendu Chatterjee, Luca de Alfaro, Rupak Majumdar, Vishwanath Raman
FSTTCS1
2008 Reduction of stochastic parity to stochastic mean-payoff games
Krishnendu Chatterjee, Thomas A. Henzinger
Inf. Process. Lett.1
2007 Strategy Logic
Krishnendu Chatterjee, Thomas A. Henzinger, Nir Piterman
CONCUR1
2007 Optimal Strategy Synthesis in Stochastic Müller Games
Krishnendu Chatterjee
FoSSaCS1
2007 Generalized Parity Games
Krishnendu Chatterjee, Thomas A. Henzinger, Nir Piterman
FoSSaCS1
2007 Stochastic Müller Games are PSPACE-Complete
Krishnendu Chatterjee
FSTTCS1
2007 Markov Decision Processes with Multiple Long-Run Average Objectives
Krishnendu Chatterjee
FSTTCS1
2007 Assume-Guarantee Synthesis
Krishnendu Chatterjee, Thomas A. Henzinger
TACAS1
2007 Algorithms for Omega-Regular Games with Imperfect Information
abstract
We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of observations. Such games occur in the synthesis of a controller that does not see the private state of the plant. Our main results are twofold. First, we give a fixed-point algorithm for computing the set of states from which a player can win with a deterministic observation-based strategy for any omega-regular objective. The fixed point is computed in the lattice of antichains of state sets. This algorithm has the advantages of being directed by the objective and of avoiding an explicit subset construction on the game graph. Second, we give an algorithm for computing the set of states from which a player can win with probability 1 with a randomized observation-based strategy for a Buechi objective. This set is of interest because in the absence of perfect information, randomized strategies are more powerful than deterministic ones. We show that our algorithms are optimal by proving matching lower bounds.
Jean-François Raskin, Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger
Log. Methods Comput. Sci.2
2007 Concurrent games with tail objectives
Krishnendu Chatterjee
Theor. Comput. Sci.1
2006 Strategy Improvement for Stochastic Rabin and Streett Games
Krishnendu Chatterjee, Thomas A. Henzinger
CONCUR1
2006 Games for Controls
abstract
We argue that games are expressive enough to encompass (history-based) access control, (resource) usage control (e.g., dynamic adaptive access control of reputation systems), accountability based controls (e.g., insurance), controls derived from rationality assumptions on participants (e.g., network mechanisms), and their composition. Building on the extensive research into games, we demonstrate that this expressive power coexists with a formal analysis framework comparable to that available for access control
Krishnendu Chatterjee, Radha Jagadeesan, Corin Pitcher
CSFW1
2006 The complexity of quantitative concurrent parity games
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. Henzinger
SODA1
2006 Strategy Improvement and Randomized Subexponential Algorithms for Stochastic Parity Games
Krishnendu Chatterjee, Thomas A. Henzinger
STACS1
2006 Markov Decision Processes with Multiple Objectives
Krishnendu Chatterjee, Rupak Majumdar, Thomas A. Henzinger
STACS1
2006 Finitary Winning in omega-Regular Games
Krishnendu Chatterjee, Thomas A. Henzinger
TACAS1
2006 Games with secure equilibria
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski
Theor. Comput. Sci.1
2005 Two-Player Nonzero-Sum omega-Regular Games
Krishnendu Chatterjee
CONCUR1
2005 Semiperfect-Information Games
Krishnendu Chatterjee, Thomas A. Henzinger
FSTTCS1
2005 The Complexity of Stochastic Rabin and Streett Games'
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. Henzinger
ICALP1
2005 Mean-Payoff Parity Games
abstract
Games played on graphs may have qualitative objectives, such as the satisfaction of an /spl omega/-regular property, or quantitative objectives, such as the optimization of a real-valued reward. When games are used to model reactive systems with both fairness assumptions and quantitative (e.g., resource) constraints, then the corresponding objective combines both a qualitative and a quantitative component. In a general case of interest, the qualitative component is a parity condition and the quantitative component is a mean-payoff reward. We study and solve such mean-payoff parity games. We also prove some interesting facts about mean-payoff parity games which distinguish them both from mean-payoff and from parity games. In particular, we show that optimal strategies exist in mean-payoff parity games, but they may require infinite memory.
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski
LICS1
2005 Counterexample-guided Planning
Krishnendu Chatterjee, Thomas A. Henzinger, Ranjit Jhala, Rupak Majumdar
UAI1
2004 Games with Secure Equilibria
abstract
In 2-player nonzero-sum games, Nash equilibria capture the options for rational behavior if each player attempts to maximize her payoff. In contrast to classical game theory, we consider lexicographic objectives: first, each player tries to maximize her own payoff, and then, the player tries to minimize the opponent's payoff. Such objectives arise naturally in the verification of systems with multiple components. There, instead of proving that each component satisfies its specification no matter how the other components behave, it often suffices to prove that each component satisfies its specification provided that the other components satisfy their specifications. We say that a Nash equilibrium is secure if it is an equilibrium with respect to the lexicographic objectives of both players. We prove that in graph games with Borel objectives, which include the games that arise in verification, there may be several Nash equilibria, but there is always a unique maximal payoff profile of secure equilibria. We show how this equilibrium can be computed in the case of /spl omega/-regular objectives, and we characterize the memory requirements of strategies that achieve the equilibrium.
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski
LICS1
2004 Quantitative stochastic parity games
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger
SODA1
2004 Stack size analysis for interrupt-driven programs
Krishnendu Chatterjee, Rupak Majumdar, Tian Zhao 0002, Thomas A. Henzinger, Jens Palsberg
Inf. Comput.1
2004 The power of first-order quantification over states in branching and linear time temporal logics
Krishnendu Chatterjee, Pallab Dasgupta, P. P. Chakrabarti 0001
Inf. Process. Lett.1
2003 Stack Size Analysis for Interrupt-Driven Programs
Krishnendu Chatterjee, Rupak Majumdar, Tian Zhao 0002, Thomas A. Henzinger, Jens Palsberg
SAS1
2003 A Branching Time Temporal Framework for Quantitative Reasoning
Krishnendu Chatterjee, Pallab Dasgupta, P. P. Chakrabarti 0001
J. Autom. Reason.1