Demo Data from EDBT 2026 / reviewers in the wild / expert
Carmen Ng
dblp:92/6024
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 62% Collaborative and social computing · 19% Interaction techniques and input · 19% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › artistic content generation
AI-generated art |
0.4 | 1 | 2020 | Keep Running - AI Paintings of Horse Figure and Portrait · ACM Multimedia 2020 |
Immersive interaction › artistic expression
interactive installation |
0.2 | 1 | 2015 | Drag A Star: The Social Media in Outer Space · ACM Multimedia 2015 |
Machine learning › Generative modeling
generative adversarial network |
0.1 | 1 | 2020 | Keep Running - AI Paintings of Horse Figure and Portrait · ACM Multimedia 2020 |
Interaction techniques and input › mobile interaction
mobile phone interaction |
0.1 | 1 | 2015 | Drag A Star: The Social Media in Outer Space · ACM Multimedia 2015 |
Collaborative and social computing › social media
social media interaction |
0.1 | 1 | 2015 | Drag A Star: The Social Media in Outer Space · ACM Multimedia 2015 |
Methods — techniques the papers use, named apart from their topics
generative adversarial network · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Keep Running - AI Paintings of Horse Figure and Portraitabstract"Keep Running" is a collection of human and machine generated paintings using a generative adversarial network technology. The horse artworks are produced during the lockdown period in the Middle East due to the Covid-19. Many recent AI artworks are either generated in photo-realistic style, or abstract style with distorted faces, fragmented figures and a combination of unknown objects. Besides the cultural and historic symbols that horses represent in this region, what's unique with our work is showing the possibility of using AI to create horse paintings with distinguishable features and forms, while still rendering different aesthetic and even sentimental expressions in the horse paintings. Our first artwork is a series of storytelling-like paintings of an evolving horse figure in motion with changing backgrounds. Another one is a set of different horse portrait paintings that are presented in a grid with each of them evolved and generated stylishly from the same yet repeated machine processes. Our AI artworks are not just artistic and meaningful, but also paying a salute to the early works of machine-assisted art by Eadweard Muybridge and Andy Warhol, for their influences to the art world today. James She, Carmen Ng, Wadia Sheng |
ACM Multimedia | 2 |
| 2015 | Drag A Star: The Social Media in Outer Spaceabstract"Drag A Star" is an interactive installation artwork that gives audiences an immersive and stunning interactive experience to remember the myth of making wishes upon a shooting star. Through the interactions with the display, audiences can learn about meteorites from outer space based on scientific and artistic perspectives by catching a shooting star with their smartphones. Audiences can send their wishes to a shooting star through their smartphones, while being able to read and reply the wishes from others at the same time. The piece was created based on the latest technologies of digital display, screen smart-device interactions, mobile applications, and web-based messaging systems. Extensive scientific, artistic and design efforts were integrated to create these cyber-physical interactive experiences between shooting stars and audiences. The artistic statement of this installation, akin to many ancient myths about wishing upon shooting stars, is about the possibility of catching a shooting star physically through technologies, and realizing someone's wish after reading them. Hence the existence of shooting stars could likely be the social media in outer space - a world where a connection is made between other beings in the Universe. James She, Carmen Ng, Desmond Leung |
ACM Multimedia | 2 |