EDBT 2026 Demo / reviewers in the wild / expert
Jesse Burstyn
dblp:92/7985
· DBLP profile ↗
6ranked-venue papers
4as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 64% Personal fabrication and tangible interfaces · 36% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces › tangible interaction
bend input |
0.2 | 1 | 2016 | Fitts' Law and the Effects of Input Mapping and Stiffness on Flexible Display Interactions · CHI 2016 |
Interaction techniques and input › target selection › pointing
fitts' law |
0.2 | 1 | 2016 | Fitts' Law and the Effects of Input Mapping and Stiffness on Flexible Display Interactions · CHI 2016 |
Interaction techniques and input
pointing and selection |
0.1 | 1 | 2012 | MultiPoint: Comparing laser and manual pointing as remote input in large display interactions · Int. J. Hum. Comput. Stud. 2012 |
Interaction techniques and input
large display interaction |
0.0 | 1 | 2012 | MultiPoint: Comparing laser and manual pointing as remote input in large display interactions · Int. J. Hum. Comput. Stud. 2012 |
Methods — techniques the papers use, named apart from their topics
controlled experiment · 0.2fitts' law · 0.1comparative experiment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Fitts' Law and the Effects of Input Mapping and Stiffness on Flexible Display InteractionsabstractIn this paper, we report on an investigation of Fitts' law using flexible displays. Participants performed a one-dimensional targeting task as described by the ISO 9421-9 standard. In the experiment, we compared two methods of bend input: position control and rate control of a cursor. Participants performed the task with three levels of device stiffness. Results show that bend input is highly correlated with Fitts' law for both position and rate control. Position control produced significantly higher throughput values than rate control. Our experiment also revealed that, when the amount of force applied was controlled, device stiffness did not have a significant effect on performance. Jesse Burstyn, Juan Pablo Carrascal, Roel Vertegaal |
CHI | 1 |
| 2016 | ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend InputabstractReFlex is a flexible smartphone with bend input and active haptic feedback. ReFlex's features allow the introduction of sensations such as friction or resistance. We report results from an experiment using ReFlex in a targeting task, as well as initial users' reactions to the prototype. We explore both absolute and relative tactile haptic feedback, paired with two types of bend input mappings: position-control and rate-control. We observed that position-controlled cursors paired well with relative bend feedback, while rate-controlled cursors paired well with absolute bend feedback to indicate targets. We also explored an eyes-free condition. Results suggest that while eyes-free, haptic feedback conditions were more error-prone than visual-only conditions, the size of the error was relatively small, and users were able to complete the task in all cases. We present two application scenarios that take advantage of the unique input and output modalities of ReFlex and discuss its potential for within document navigation. Paul Strohmeier, Jesse Burstyn, Juan Pablo Carrascal, Vincent Lévesque, Roel Vertegaal |
TEI | 2 |
| 2015 | PrintPut: Resistive and Capacitive Input Widgets for Interactive 3D Prints
Jesse Burstyn, Nicholas Fellion, Paul Strohmeier, Roel Vertegaal |
INTERACT (1) | 1 |
| 2015 | DisplaySkin: Exploring Pose-Aware Displays on a Flexible Electrophoretic WristbandabstractMobile devices can provide people with contextual information. This information may benefit a primary activity, assuming it is easily accessible. In this paper, we present DisplaySkin, a pose-aware device with a flexible display circling the wrist. DisplaySkin creates a kinematic model of a user's arm and uses it to place information in view, independent of body pose. In doing so, DisplaySkin aims to minimize the cost of accessing information without being intrusive. We evaluated our pose-aware display with a rotational pointing task, which was interrupted by a notification on DisplaySkin. Results show that a pose-aware display reduces the time required to respond to notifications on the wrist. Jesse Burstyn, Paul Strohmeier, Roel Vertegaal |
TEI | 1 |
| 2013 | FlexView: an evaluation of depth navigation on deformable mobile devicesabstractWe present FlexView, a set of interaction techniques for Z-axis navigation on touch-enabled flexible mobile devices. FlexView augments touch input with bend to navigate through depth-arranged content. To investigate Z-axis navigation with FlexView, we measured document paging efficiency using touch, against two forms of bend input: bending the side of the display (leafing) and squeezing the display (squeezing). In addition to moving through the Z-axis, the second experiment added X-Y navigation in a pan-and-zoom task. Pinch gestures were compared to squeezing and leafing for zoom operations, while panning was consistently performed using touch. Our experiments demonstrate that bend interaction is comparable to touch input for navigation through stacked content. Squeezing to zoom recorded the fastest times in the pan-and-zoom task. Overall, FlexView allows users to easily browse depth arranged information spaces without sacrificing traditional touch interactions. Jesse Burstyn, Amartya Banerjee, Roel Vertegaal |
TEI | 1 |
| 2012 | MultiPoint: Comparing laser and manual pointing as remote input in large display interactions
Amartya Banerjee, Jesse Burstyn, Audrey Girouard, Roel Vertegaal |
Int. J. Hum. Comput. Stud. | 2 |