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Steven Nunnally

dblp:92/9819 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 2 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%
Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › swarm robotics
foraging
0.012012
Towards human control of robot swarms · HRI 2012
Knowledge, reasoning and agents › Multi-agent systems
swarm robotics
0.012012
Towards human control of robot swarms · HRI 2012

Methods — techniques the papers use, named apart from their topics

user study · 0.3
YearPublicationVenuePosition
2013 Using Coverage for Measuring the Effect of Haptic Feedback in Human Robotic Swarm Interaction
abstract
A robotic swarm is a decentralized group of robots which overcome failure of individual robots with robust emergent behaviors based on local interactions. These behaviors are not well built for accomplishing complex tasks, however, because of the changing assumptions required in various applications and environments. A new movement in the research field is to add human input to influence the swarm in order to help make the robots goal directed and overcome these problems. This research in Human Swarm Interaction (HSI) focuses on different control laws and ways to integrate the human intent with local control laws of the robots. Previous studies have all used visual feedback through a computer interface to give the user the swarm state information. This study adapted swarm control algorithms to give the operator hap tic feedback as well as visual feedback. The study shows the benefits of the additional feedback in a target searching class. Researchers in multi-robot systems have shown benefits of hap tic feedback in obstacle navigation before, but this study is a novel method because of the decentralized formation of the robotic swarm. In most environments, operators were able to cover significantly more area, increasing the chance of finding more targets. The other environment found no significant difference, showing that the hap tic feedback does not degrade performance in any of the tested environments. This supports our hypothesis that hap tic feedback is useful in HSI and requires further research to maximize its potential.
Steven Nunnally, Phillip M. Walker, Michael Lewis 0001, Katia P. Sycara
SMC1
2013 Human-swarm interaction: an experimental study of two types of interaction with foraging swarms
abstract
In this paper we present the first study of human-swarm interaction comparing two fundamental types of interaction, coined intermittent and environmental. These types are exemplified by two control methods, selection and beacon control, made available to a human operator to control a foraging swarm of robots. Selection and beacon control differ with respect to their temporal and spatial influence on the swarm and enable an operator to generate different strategies from the basic behaviors of the swarm. Selection control requires an active selection of groups of robots while beacon control exerts an influence on nearby robots within a set range. Both control methods are implemented in a testbed in which operators solve an information foraging problem by utilizing a set of swarm behaviors. The robotic swarm has only local communication and sensing capabilities. The number of robots in the swarm range from 50 to 200. Operator performance for each control method is compared in a series of missions in different environments with no obstacles up to cluttered and structured obstacles. In addition, performance is compared to simple and advanced autonomous swarms. Thirty-two participants were recruited for participation in the study. Autonomous swarm algorithms were tested in repeated simulations. Our results showed that selection control scales better to larger swarms and generally outperforms beacon control. Operators utilized different swarm behaviors with different frequency across control methods, suggesting an adaptation to different strategies induced by choice of control method. Simple autonomous swarms outperformed human operators in open environments, but operators adapted better to complex environments with obstacles. Human controlled swarms fell short of task-specific benchmarks under all conditions. Our results reinforce the importance of understanding and choosing appropriate types of human-swarm interaction when designing swarm systems, in addition to choosing appropriate swarm behaviors.
Andreas Kolling, Katia P. Sycara, Steven Nunnally, Michael Lewis 0001
J. Hum. Robot Interact.3
2012 Towards human control of robot swarms
abstract
In this paper we investigate principles of swarm control that enable a human operator to exert influence on and control large swarms of robots. We present two principles, coined selection and beacon control, that differ with respect to their temporal and spatial persistence. The former requires active selection of groups of robots while the latter exerts a passive influence on nearby robots. Both principles are implemented in a testbed in which operators exert influence on a robot swarm by switching between a set of behaviors ranging from trivial behaviors up to distributed autonomous algorithms. Performance is tested in a series of complex foraging tasks in environments with different obstacles ranging from open to cluttered and structured. The robotic swarm has only local communication and sensing capabilities with the number of robots ranging from 50 to 200. Experiments with human operators utilizing either selection or beacon control are compared with each other and to a simple autonomous swarm with regard to performance, adaptation to complex environments, and scalability to larger swarms. Our results show superior performance of autonomous swarms in open environments, of selection control in complex environments, and indicate a potential for scaling beacon control to larger swarms.
Andreas Kolling, Steven Nunnally, Michael Lewis 0001
HRI2
2012 Human influence of robotic swarms with bandwidth and localization issues
abstract
Swarm robots use simple local rules to create complex emergent behaviors. The simplicity of the local rules allows for large numbers of low-cost robots in deployment, but the same simplicity creates difficulties when deploying in many applicable environments. These complex missions sometimes require human operators to influence the swarms towards achieving the mission goals. Human swarm interaction (HSI) is a young field with few user studies exploring operator behavior. These studies all assume perfect information between the operator and the swarm, which is unrealistic in many applicable scenarios. Indoor search and rescue or underwater exploration may present environments where radio limitations restrict the bandwidth of the robots. This study explores this bandwidth restriction in a user study. Three levels of bandwidth are explored to determine what amount of information is necessary to accomplish a swarm foraging task. The lowest bandwidth condition performs poorly, but the medium and high bandwidth condition both perform well. The medium bandwidth condition does so by aggregating useful swarm information to compress the state information. Further, the study shows operators preferences that should have hindered task performance, but operator adaptation allowed for error correction.
Steven Nunnally, Phillip M. Walker, Andreas Kolling, Michael Lewis 0001, Katia P. Sycara, Michael A. Goodrich
SMC1
2012 Neglect benevolence in human control of swarms in the presence of latency
abstract
Autonomous swarm algorithms have been studied extensively in the past several years. However, there is little research on the effect of injecting human influence into a robot swarm-whether it be to update the swarm's current goals or reshape swarm behavior. While there has been growing research in the field of human-swarm interaction (HSI), no previous studies have investigated how humans interact with swarms under communication latency.We investigate the effects of latency both with and without a predictive display in a basic swarm foraging task to see if such a display can help mitigate the effects of delayed feedback of the swarm state. Furthermore, we introduce a new concept called neglect benevolence to represent how a human operator may need to give time for swarm algorithms to stabilize before issuing new commands, and we investigate it with respect to task performance. Our study shows that latency did affect a user's ability to control a swarm to find targets in the foraging task, and that the predictive display helped to remove these effects. We also found evidence for neglect benevolence, and that operators exploited neglect benevolence in different ways, leading to two different, but equally successful strategies in the target-searching task.
Phillip M. Walker, Steven Nunnally, Michael Lewis 0001, Andreas Kolling, Katia P. Sycara
SMC2