EDBT 2026 Demo / reviewers in the wild / expert
Tianyu Li 0005
dblp:92/9835-5
· DBLP profile ↗
9ranked-venue papers
5as first author
7since 2021 · last 2025
0000-0002-7775-2038ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-author · 6 since 2021Systems, architecture and hardware · 4 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 43% Legged, aerial and field robots · 27% Motion planning and robot control · 11% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 14 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
1.6 | 2 | 2025 | Language Guided Skill Discovery · ICLR 2025 CrossLoco: Human Motion Driven Control of Legged Robots via Guided Unsupervised Reinforcement Learning · ICLR 2024 |
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion |
1.5 | 3 | 2025 | CrossLoco: Human Motion Driven Control of Legged Robots via Guided Unsupervised Reinforcement Learning · ICLR 2024 Learning Generalizable Locomotion Skills with Hierarchical Reinforcement Learning · ICRA 2020 Language Guided Skill Discovery · ICLR 2025 |
Robotics › Robot manipulation
motion retargeting |
0.8 | 1 | 2024 | CrossLoco: Human Motion Driven Control of Legged Robots via Guided Unsupervised Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning
unsupervised reinforcement learning |
0.8 | 1 | 2024 | CrossLoco: Human Motion Driven Control of Legged Robots via Guided Unsupervised Reinforcement Learning · ICLR 2024 |
Computer animation and physical simulation
motion synthesis |
0.8 | 1 | 2024 | AAMDM: Accelerated Auto-Regressive Motion Diffusion Model · CVPR 2024 |
Computer animation and physical simulation
motion retargeting |
0.7 | 1 | 2023 | ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters · SIGGRAPH Asia 2023 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.6 | 2 | 2023 | Using Deep Reinforcement Learning to Learn High-Level Policies on the ATRIAS Biped · ICRA 2019 ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters · SIGGRAPH Asia 2023 |
Robotics › Legged, aerial and field robots › locomotion
learned locomotion skills |
0.4 | 1 | 2020 | Learning Generalizable Locomotion Skills with Hierarchical Reinforcement Learning · ICRA 2020 |
Robotics › Motion planning and robot control
robot learning |
0.4 | 1 | 2020 | Learning Generalizable Locomotion Skills with Hierarchical Reinforcement Learning · ICRA 2020 |
Robotics › Legged, aerial and field robots › bipedal robot
bipedal locomotion control |
0.4 | 1 | 2019 | Using Deep Reinforcement Learning to Learn High-Level Policies on the ATRIAS Biped · ICRA 2019 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.4 | 1 | 2019 | Using Deep Reinforcement Learning to Learn High-Level Policies on the ATRIAS Biped · ICRA 2019 |
Robotics › Motion planning and robot control
robot control |
0.4 | 1 | 2019 | Using Deep Reinforcement Learning to Learn High-Level Policies on the ATRIAS Biped · ICRA 2019 |
Machine learning › Generative modeling
diffusion model |
0.2 | 1 | 2024 | AAMDM: Accelerated Auto-Regressive Motion Diffusion Model · CVPR 2024 |
Robotics › Motion planning and robot control › robot control
model predictive control |
0.1 | 1 | 2020 | Learning Generalizable Locomotion Skills with Hierarchical Reinforcement Learning · ICRA 2020 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 1.5denoising diffusion GAN · 1.5autoregressive model · 1.5generative adversarial network · 1.3adversarial correspondence embedding · 1.3large language model · 0.9discriminator · 0.9unsupervised reinforcement learning · 0.8mutual information maximization · 0.8cycle-consistency reward · 0.8motion prior · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Language Guided Skill DiscoveryabstractSkill discovery methods enable agents to learn diverse emergent behaviors without explicit rewards. To make learned skills useful for downstream tasks, obtaining a semantically diverse repertoire of skills is crucial. While some approaches use discriminators to acquire distinguishable skills and others focus on increasing state coverage, the direct pursuit of ‘semantic diversity’ in skills remains underexplored. We hypothesize that leveraging the semantic knowledge of large language models (LLM) can lead us to improve semantic diversity of resulting behaviors. In this sense, we introduce Language Guided Skill Discovery (LGSD), a skill discovery framework that aims to directly maximize the semantic diversity between skills. LGSD takes user prompts as input and outputs a set of semantically distinctive skills. The prompts serve as a means to constrain the search space into a semantically desired subspace, and the generated LLM outputs guide the agent to visit semantically diverse states within the subspace. We demonstrate that LGSD enables legged robots to visit different user-intended areas on a plane by simply changing the prompt. Furthermore, we show that language guidance aids in discovering more diverse skills compared to five existing skill discovery methods in robot-arm manipulation environments. Lastly, LGSD provides a simple way of utilizing learned skills via natural language. Seungeun Rho, Laura Smith 0001, Tianyu Li 0005, Sergey Levine, Xue Bin Peng, Sehoon Ha |
ICLR | 3 |
| 2024 | AAMDM: Accelerated Auto-Regressive Motion Diffusion ModelabstractInteractive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating an-imations that are both high-quality and contextually re-sponsive remains a challenge. Traditional techniques in the game industry can produce high-fidelity animations but suffer from high computational costs and poor scalability. Trained neural network models alleviate the memory and speed issues, yet fall short on generating diverse motions. Diffusion models offer diverse motion synthesis with low memory usage, but require expensive reverse diffusion processes. This paper introduces the Accelerated Auto-regressive Motion Diffusion Model (AAMDM), a novel motion synthesis framework designed to achieve quality, diversity, and efficiency all together. AAMDM integrates Denoising Diffusion GANs as a fast Generation Module, and an Auto-regressive Diffusion Model as a Polishing Module. Furthermore, AAMDM operates in a lower-dimensional embedded space rather than the full-dimensional pose space, which reduces the training complexity as well as further improves the performance. We show that AAMDM outperforms existing methods in motion quality, diversity, and runtime efficiency, through compre-hensive quantitative analyses and visual comparisons. We also demonstrate the effectiveness of each algorithmic component through ablation studies. Tianyu Li 0005, Calvin Z. Qiao, Guanqiao Ren, KangKang Yin, Sehoon Ha |
CVPR | 1 |
| 2024 | CrossLoco: Human Motion Driven Control of Legged Robots via Guided Unsupervised Reinforcement LearningabstractHuman motion driven control (HMDC) is an effective approach for generating natural and compelling robot motions while preserving high-level semantics. However, establishing the correspondence between humans and robots with different body structures is not straightforward due to the mismatches in kinematics and dynamics properties, which causes intrinsic ambiguity to the problem. Many previous algorithms approach this motion retargeting problem with unsupervised learning, which requires the prerequisite skill sets. However, it will be extremely costly to learn all the skills without understanding the given human motions, particularly for high-dimensional robots. In this work, we introduce CrossLoco, a guided unsupervised reinforcement learning framework that simultaneously learns robot skills and their correspondence to human motions. Our key innovation is to introduce a cycle-consistency-based reward term designed to maximize the mutual information between human motions and robot states. We demonstrate that the proposed framework can generate compelling robot motions by translating diverse human motions, such as running, hopping, and dancing. We quantitatively compare our CrossLoco against the manually engineered and unsupervised baseline algorithms along with the ablated versions of our framework and demonstrate that our method translates human motions with better accuracy, diversity, and user preference. We also showcase its utility in other applications, such as synthesizing robot movements from language input and enabling interactive robot control. Tianyu Li 0005, Hyunyoung Jung 0002, Matthew C. Gombolay, Yong Kwon Cho, Sehoon Ha |
ICLR | 1 |
| 2024 | ICPR 2024 Competition on Resource-Limited Infrared Small Target Detection Challenge: Methods and Results
Boyang Li 0007, Xinyi Ying, Ruojing Li, Yongxian Liu, Yangsi Shi, Xin Zhang 0170, Mingyuan Hu, Yukai Zhang, Dongli Tang, Qiang Ling 0002, Zaiping Lin, Weidong Sheng, Chenxu Peng, Huoren Yang, Lingjie Liu, Zelin Shi, Yunpeng Liu 0001, Chuang Yu 0003, Jinmiao Zhao, Heng Xiang, Tianyu Li 0005, Minghang Zhou, Chenxi Lan, Dongyu Xi, Chaofan Qiao, Yupeng Gao, Yongxu Liu 0006, Deping Chen, Xiaopeng Song, Jiuping Yang, Zhaobing Qiu, Rixiang Ni, Changhai Luo, Shuyuan Zheng, Baojin Huang, Xiaoqi Zhou, Qingshan Guo, Dangxuan Wu, Haodong Zeng, Qiang Fu 0017, Yimian Dai, Renke Kou, Jian Song 0007, Changfeng Feng, Zihao Xiong, Mengxuan Xiao, Yingxu Liu, Quanyi Zhao |
ICPR (34) | 34 |
| 2023 | ARMP: Autoregressive Motion Planning for Quadruped Locomotion and Navigation in Complex Indoor EnvironmentsabstractGenerating natural and physically feasible motions for legged robots has been a challenging problem due to its complex dynamics. In this work, we introduce a novel learning-based framework of autoregressive motion planner (ARMP) for quadruped locomotion and navigation. Our method can generate motion plans with an arbitrary length in an autore-gressive fashion, unlike most offline trajectory optimization algorithms for a fixed trajectory length. To this end, we first construct the motion library by solving a dense set of trajectory optimization problems for diverse scenarios and parameter settings. Then we learn the motion manifold from the dataset in a supervised learning fashion. We show that the proposed ARMP can generate physically plausible motions for various tasks and situations. We also showcase that our method can be successfully integrated with the recent robot navigation frameworks as a low-level controller and unleash the full capability of legged robots for complex indoor navigation. Tianyu Li 0005, Sehoon Ha |
IROS | 2 |
| 2023 | ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman CharactersabstractMotion retargeting is a promising approach for generating natural and compelling animations for nonhuman characters. However, it is challenging to translate human movements into semantically equivalent motions for target characters with different morphologies due to the ambiguous nature of the problem. This work presents a novel learning-based motion retargeting framework, Adversarial Correspondence Embedding (ACE), to retarget human motions onto target characters with different body dimensions and structures. Our framework is designed to produce natural and feasible character motions by leveraging generative-adversarial networks (GANs) while preserving high-level motion semantics by introducing an additional feature loss. In addition, we pretrain a character motion prior that can be controlled in a latent embedding space and seek to establish a compact correspondence. We demonstrate that the proposed framework can produce retargeted motions for three different characters – a quadrupedal robot with a manipulator, a crab character, and a wheeled manipulator. We further validate the design choices of our framework by conducting baseline comparisons and a user study. We also showcase sim-to-real transfer of the retargeted motions by transferring them to a real Spot robot. Tianyu Li 0005, Jungdam Won, Alexander Clegg, Akshara Rai, Sehoon Ha |
SIGGRAPH Asia | 1 |
| 2021 | Learning Navigation Skills for Legged Robots with Learned Robot EmbeddingsabstractRecent work has shown results on learning navigation policies for idealized cylinder agents in simulation and transferring them to real wheeled robots. Deploying such navigation policies on legged robots can be challenging due to their complex dynamics, and the large dynamical difference between cylinder agents and legged systems. In this work, we learn hierarchical navigation policies that account for the low-level dynamics of legged robots, such as maximum speed, slipping, contacts, and learn to successfully navigate cluttered indoor environments. To enable transfer of policies learned in simulation to new legged robots and hardware, we learn dynamics-aware navigation policies across multiple robots with robot-specific embeddings. The learned embedding is optimized on new robots, while the rest of the policy is kept fixed, allowing for quick adaptation. We train our policies across three legged robots in simulation - 2 quadrupeds (A1, AlienGo) and a hexapod (Daisy). At test time, we study the performance of our learned policy on two new legged robots in simulation (Laikago, 4-legged Daisy), and one real-world quadrupedal robot (A1). Our experiments show that our learned policy can sample-efficiently generalize to previously unseen robots, and enable sim-to-real transfer of navigation policies for legged robots. Joanne Truong, Denis Yarats, Tianyu Li 0005, Franziska Meier, Sonia Chernova, Dhruv Batra, Akshara Rai |
IROS | 3 |
| 2020 | Learning Generalizable Locomotion Skills with Hierarchical Reinforcement LearningabstractLearning to locomote to arbitrary goals on hardware remains a challenging problem for reinforcement learning. In this paper, we present a hierarchical framework that improves sample-efficiency and generalizability of learned locomotion skills on real-world robots. Our approach divides the problem of goal-oriented locomotion into two sub-problems: learning diverse primitives skills, and using model-based planning to sequence these skills. We parametrize our primitives as cyclic movements, improving sample-efficiency of learning from scratch on a 18 degrees of freedom robot. Then, we learn coarse dynamics models over primitive cycles and use them in a model predictive control framework. This allows us to learn to walk to arbitrary goals up to 12m away, after about two hours of training from scratch on hardware. Our results on a Daisy hexapod hardware and simulation demonstrate the efficacy of our approach at reaching distant targets, in different environments, and with sensory noise. Tianyu Li 0005, Nathan Lambert 0001, Roberto Calandra, Franziska Meier, Akshara Rai |
ICRA | 1 |
| 2019 | Using Deep Reinforcement Learning to Learn High-Level Policies on the ATRIAS BipedabstractLearning controllers for bipedal robots is a challenging problem, often requiring expert knowledge and extensive tuning of parameters that vary in different situations. Recently, deep reinforcement learning has shown promise at automatically learning controllers for complex systems in simulation. This has been followed by a push towards learning controllers that can be transferred between simulation and hardware, primarily with the use of domain randomization. However, domain randomization can make the problem of finding stable controllers even more challenging, especially for under actuated bipedal robots. In this work, we explore whether policies learned in simulation can be transferred to hardware with the use of high-fidelity simulators and structured controllers. We learn a neural network policy which is a part of a more structured controller. While the neural network is learned in simulation, the rest of the controller stays fixed, and can be tuned by the expert as needed. We show that using this approach can greatly speed up the rate of learning in simulation, as well as enable transfer of policies between simulation and hardware. We present our results on an ATRIAS robot and explore the effect of action spaces and cost functions on the rate of transfer between simulation and hardware. Our results show that structured policies can indeed be learned in simulation and implemented on hardware successfully. This has several advantages, as the structure preserves the intuitive nature of the policy, and the neural network improves the performance of the hand-designed policy. In this way, we propose a way of using neural networks to improve expert designed controllers, while maintaining ease of understanding. Tianyu Li 0005, Hartmut Geyer, Christopher G. Atkeson, Akshara Rai |
ICRA | 1 |