EDBT 2026 Demo / reviewers in the wild / expert
David Murray-Rust
dblp:93/100 · also Dave Murray-Rust
· DBLP profile ↗
30ranked-venue papers
7as first author
15since 2021 · last 2026
0000-0001-6098-7861ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 22 · 3 first-author · 12 since 2021Artificial intelligence and machine learning · 9 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1Theory of computation · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Seeing Each Other at Work: Speculative Artifacts and Exegesis for Algorithmic VisibilityabstractAlgorithmic systems embedded in everyday collaboration platforms increasingly shape the way workers form impressions about each other. As they infer, evaluate, and act upon workers’ traces, professional visibility becomes entangled with surveillance, recognition, and new forms of agency and reappropriation. This pictorial examines how such entanglements are materialized and negotiated when algorithmic systems and AI agents enter workplace visibility practices. We present a set of speculative artifacts situated within a shared regime of algorithmic workplace visibility, including organizational performance dashboards, predictive interfaces, Agentic AI, third-party optimization tools, and critical reactions around such socio-technical constellations. The pictorial pairs these artifacts with marginal annotations that operate as exegesis—critical, analytical, or elaborative commentary—positioning and interpreting the situated material work of design in relation to critical HCI scholarship. Our contribution lies in the insights about algorithmic visibility made possible through the indexical ties between speculative artifacts and exegetic annotation. Mahan Mehrvarz, David Murray-Rust, Himanshu Verma 0001 |
DIS | 2 |
| 2026 | Mapping the Landscape of AI in Design and Creative EducationabstractArtificial intelligence is increasingly diffusing into design and creative education, reshaping how students ideate, iterate, and produce work. While these tools offer clear benefits in terms of speed and experimentation, they also challenge long-standing pedagogical assumptions regarding the importance of process, authorship, and studio-based learning. Educators are therefore faced with a dual task: mitigating the risks AI poses to reflective, process-oriented design while simultaneously exploring ways to meaningfully integrate these technologies into curricula. Through working group activities, this workshop examines these tensions to identify emerging strategies for the critical and transparent use of AI. Ultimately, we aim to address current knowledge gaps, establish a collaborative research agenda, and build a network to support AI collaboration in design and creative education. Samangi Wadinambiarachchi, Heekyoung Jung, Maria Luce Lupetti, Tilman Dingler, David Murray-Rust, Graham Dove, Abdallah El Ali |
Creativity & Cognition | 5 |
| 2026 | Applied Speculations in the Baggage Hall: Transdisciplinary Thinking around Robotic Work FuturesabstractRobotic technologies are often proposed to relieve dull, dirty, or dangerous work, but may cause work to instead be experienced as boring, or dehumanized. Understanding the impact of robotics on the workfloor is complicated by the entanglement between emerging robotic capabilities, social dynamics, and organizational issues—which we call Worker–Robot Relations. Consequently, the impact of robotics on work is often studied in hindsight. Speculative design methodologies can facilitate alignment of robotic developments with a meaningful future of work, by creating boundary objects for communicating about current and future work practices. Making use of an unfolding artistic collaboration, we propose an experiential approach for speculating about future Worker–Robot Relations. We enabled speculative encounters between participants and robotic creatures that embody seven meta-behaviors. We abstracted these from observed behaviors in a current work context in baggage handling. We present the findings from focus groups responding to these encounters, including implications for HRI and speculative design. Alessandro Ianniello, David Murray-Rust, Maria Luce Lupetti, Liliane Filthaut, Tom C. J. Coppelmans, Deborah Forster, Eva Verhoef, David A. Abbink |
ACM Trans. Hum. Robot Interact. | 2 |
| 2025 | Artificial Intelligence and other Speculative MetaphorsabstractThe paper proposes “speculative metaphors” as constructs for reframing and critically engaging with ideas of artificial intelligence. It identifies a broad range of AI metaphors in the wider culture and technical literature and discusses metaphor design in terms of explanation, persuasion and speculation. To explore different metaphor design strategies, we use a custom GPT to generate a large number of variants on the “artificial intelligence” metaphor. The paper contributes a conceptual framing for such speculative metaphor drawing on ideas of knowledge and understanding, fusion and synthesis, collaboration and collectives. We argue that generating speculative metaphors provides a means of thinking critically about human-AI interaction. Mark Blythe, Siân E. Lindley, David Murray-Rust |
Conference on Designing Interactive Systems | 3 |
| 2025 | Second International Workshop on Worker-Robot Relations - Transdisciplinary Conversations with Workers About Sustainable Futures of WorkabstractThis full-day workshop is dedicated to mapping and building a community toward shaping sustainable futures of robot-assisted work, with and for workers. The program encompasses lightning keynotes from HRI experts, talks from selected participants bringing case studies, and a hands-on mapping activity for understanding the landscape of robotics innovation at work - in order to foster knowledge exchange and learning. The workshop culminates in a facilitated conversation with workers and managers from a particular case study, providing real-world insights into the challenges, complexities and opportunities for our HRI community in shaping the future of work. With this rich set of activities, the program aims to bridge the gap between academics and practitioners, and to promote a holistic understanding of our roles in shaping the future of work, with particular attention to systemic challenges and value-driven approaches. The workshop will conclude with a synthesis of key takeaways and potential directions for future research and community building. Joseph Micah Prendergast, Deborah Forster, Maria Luce Lupetti, Alessandro Ianniello, Eva Verhoef, Cristina Zaga, David Murray-Rust, Frank Vetere, Marco C. Rozendaal, David A. Abbink |
HRI | 7 |
| 2024 | (Un)making AI Magic: A Design TaxonomyabstractThis paper examines the role that enchantment plays in the design of AI things by constructing a taxonomy of design approaches that increase or decrease the perception of magic and enchantment. We start from the design discourse surrounding recent developments in AI technologies, highlighting specific interaction qualities such as algorithmic uncertainties and errors and articulating relations to the rhetoric of magic and supernatural thinking. Through analyzing and reflecting upon 52 students’ design projects from two editions of a Masters course in design and AI, we identify seven design principles and unpack the effects of each in terms of enchantment and disenchantment. We conclude by articulating ways in which this taxonomy can be approached and appropriated by design/HCI practitioners, especially to support exploration and reflexivity. Maria Luce Lupetti, David Murray-Rust |
CHI | 2 |
| 2024 | A Token Gesture: Non-Transferable NFTs, Digital Possessions and Ownership DesignabstractThis paper presents the design, deployment and qualitative study of a large-scale, public, generative art exhibition, through which passers-by could create artworks, and mint a non-fungible-token (NFT). Following the month-long exhibition, during which 229 anonymous participants produced artworks, 69 non-transferable NFTs were minted, we surveyed (33) and interviewed (14) expert and novice participants about their experiences. We explored contemporary challenges of owning digital things, and the extent to which NFTs, and 'Web3' technologies offer meaningful forms of ownership. Our findings describe how the inability to trade this NFT, and its unique circumstances of acquisition, made it meaningful in ways that extended beyond its immediate (limited) utility and offered participants something through which to construct identity. Reflecting on the aspirations, contradictions, and misconceptions of forms of ownership enabled by NFTs, we conclude with proposals for renewed attention in HCI to the nature of digital possessions, and the potential for 'ownership design'. Chris Elsden, Evan Morgan, Ella Tallyn, Suzanne R. Black, Martin Disley, Burkhard Schafer 0001, David Murray-Rust, Chris Speed |
Proc. ACM Hum. Comput. Interact. | 7 |
| 2024 | Unpacking Human-AI interactions: From Interaction Primitives to a Design SpaceabstractThis article aims to develop a semi-formal representation for Human-AI (HAI) interactions, by building a set of interaction primitives which can specify the information exchanges between users and AI systems during their interaction. We show how these primitives can be combined into a set of interaction patterns which can capture common interactions between humans and AI/ML models. The motivation behind this is twofold: firstly, to provide a compact generalization of existing practices for the design and implementation of HAI interactions; and secondly, to support the creation of new interactions by extending the design space of HAI interactions. Taking into consideration frameworks, guidelines, and taxonomies related to human-centered design and implementation of AI systems, we define a vocabulary for describing information exchanges based on the model’s characteristics and interactional capabilities. Based on this vocabulary, a message passing model for interactions between humans and models is presented, which we demonstrate can account for existing HAI interaction systems and approaches. Finally, we build this into design patterns which can describe common interactions between users and models, and we discuss how this approach can be used toward a design space for HAI interactions that creates new possibilities for designs as well as keeping track of implementation issues and concerns. Konstantinos Tsiakas, David Murray-Rust |
ACM Trans. Interact. Intell. Syst. | 2 |
| 2024 | Prototyping with Uncertainties: Data, Algorithms, and Research through DesignabstractSeen both as a resource and an obstacle to clarity, uncertainty is a concept that permeates many areas of design. As the concept gains prominence in Human-Computer Interaction (HCI), this special issue specifically explores the interplay between uncertainty and prototyping in Research through Design (RtD). We first outline three histories of uncertainty in design, in relation to its philosophical significance, its role in statistical and algorithmic processes, and its importance in prototyping. The convergence of these aspects is crucial as design evolves toward more agentive and entangled systems, introducing challenges such as Design as a Probabilistic Outcome. We then investigate the design spaces for engaging with “being uncertain” that emerge from the papers: from nuancing the relationship between designers and quantitative data to blurring the line between humans, fungi, and algorithms. Finally, we illuminate some preliminary threads for how RtD can navigate and engage with these shifting technological and design landscapes thoughtfully. Elisa Giaccardi, David Murray-Rust, Johan Redström, Baptiste Caramiaux |
ACM Trans. Comput. Hum. Interact. | 2 |
| 2023 | Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and ContestabilityabstractRecent research claims that information cues and system attributes of algorithmic decision-making processes affect decision subjects’ fairness perceptions. However, little is still known about how these factors interact. This paper presents a user study (N = 267) investigating the individual and combined effects of explanations, human oversight, and contestability on informational and procedural fairness perceptions for high- and low-stakes decisions in a loan approval scenario. We find that explanations and contestability contribute to informational and procedural fairness perceptions, respectively, but we find no evidence for an effect of human oversight. Our results further show that both informational and procedural fairness perceptions contribute positively to overall fairness perceptions but we do not find an interaction effect between them. A qualitative analysis exposes tensions between information overload and understanding, human involvement and timely decision-making, and accounting for personal circumstances while maintaining procedural consistency. Our results have important design implications for algorithmic decision-making processes that meet decision subjects’ standards of justice. Mireia Yurrita, Tim Draws, Agathe Balayn, David Murray-Rust, Nava Tintarev, Alessandro Bozzon |
CHI | 4 |
| 2022 | Respect as a Lens for the Design of AI SystemsabstractCritical examinations of AI systems often apply principles such as fairness, justice, accountability, and safety, which is reflected in AI regulations such as the EU AI Act. Are such principles sufficient to promote the design of systems that support human flourishing? Even if a system is in some sense fair, just, or 'safe', it can nonetheless be exploitative, coercive, inconvenient, or otherwise conflict with cultural, individual, or social values. This paper proposes a dimension of interactional ethics thus far overlooked: the ways AI systems should treat human beings. For this purpose, we explore the philosophical concept of respect: if respect is something everyone needs and deserves, shouldn't technology aim to be respectful? Despite its intuitive simplicity, respect in philosophy is a complex concept with many disparate senses. Like fairness or justice, respect can characterise how people deserve to be treated; but rather than relating primarily to the distribution of benefits or punishments, respect relates to how people regard one another, and how this translates to perception, treatment, and behaviour. We explore respect broadly across several literatures, synthesising perspectives on respect from Kantian, post-Kantian, dramaturgical, and agential realist design perspectives with a goal of drawing together a view of what respect could mean for AI. In so doing, we identify ways that respect may guide us towards more sociable artefacts that ethically and inclusively honour and recognise humans using the rich social language that we have evolved to interact with one another every day. William Seymour, Max Van Kleek, Reuben Binns, David Murray-Rust |
AIES | 4 |
| 2022 | EthicAmanuensis: supporting machine learning practitioners making and recording ethical decisionsabstractEthics should be a practice, not a checkbox. Data scientists want to answer questions about individuals and society using the vast torrent of data that flows around us. Machine learning practitioners want to develop and connect complex models of the world and use them safely in critical situations. Ethical issues can be seen as getting in the way of the core idea and form pain points around managing, using and learning from data, as well as designing human-centric and ethical systems. This is because there is a design gap around ethics in data science and machine learning: the tools that we use do not support ethical data use, which means that data scientists and machine learning practitioners, already engaged in technically complex, multidisciplinary work, must add another dimension to their thinking. This work proposes and outlines an infrastructure and framework that can support in-the-moment ethical decision making and recording, as well as post-hoc audits and ethical model deployment. David Murray-Rust, Konstantinos Tsiakas |
ICTAI | 1 |
| 2022 | Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public EngagementabstractThis article presents an annotated portfolio of projects that seek to understand and communicate the social and societal implications of blockchains, DLTs and smart contracts. These complex technologies rely on human and technical factors to deliver cryptocurrencies, shared computation and trustless protocols but have a secondary benefit in providing a moment to re-think many aspects of society, and imagine alternative possibilities. The projects use design and HCI methods to relate blockchains to a range of topics, including global supply chains, delivery infrastructure, smart grids, volunteering and charitable giving, through engaging public, exploring ideas and speculating on possible futures. Based on an extensive annotated portfolio we draw out learning for the design of blockchain systems, broadening participation and surfacing questions around imaginaries, social implications and engagement with new technology. This paints a comprehensive picture of how HCI and design can shape understandings of the future of complex technologies. David Murray-Rust, Chris Elsden, Bettina Nissen, Ella Tallyn, Larissa Pschetz, Chris Speed |
ACM Trans. Comput. Hum. Interact. | 1 |
| 2022 | Interactive Data ComicsabstractThis paper investigates how to make data comics interactive. Data comics are an effective and versatile means for visual communication, leveraging the power of sequential narration and combined textual and visual content, while providing an overview of the storyline through panels assembled in expressive layouts. While a powerful static storytelling medium that works well on paper support, adding interactivity to data comics can enable non-linear storytelling, personalization, levels of details, explanations, and potentially enriched user experiences. This paper introduces a set of operations tailored to support data comics narrative goals that go beyond the traditional linear, immutable storyline curated by a story author. The goals and operations include adding and removing panels into pre-defined layouts to support branching, change of perspective, or access to detail-on-demand, as well as providing and modifying data, and interacting with data representation, to support personalization and reader-defined data focus. We propose a lightweight specification language, COMICSCRIPT, for designers to add such interactivity to static comics. To assess the viability of our authoring process, we recruited six professional illustrators, designers and data comics enthusiasts and asked them to craft an interactive comic, allowing us to understand authoring workflow and potential of our approach. We present examples of interactive comics in a gallery. This initial step towards understanding the design space of interactive comics can inform the design of creation tools and experiences for interactive storytelling. Zezhong Wang 0001, Hugo Romat, Fanny Chevalier, Nathalie Henry Riche, David Murray-Rust, Benjamin Bach |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2021 | Enacting the Last Mile: Experiences of Smart Contracts in Courier DeliveriesabstractSmart contract systems could change the nature of last-mile delivery for the better through enhanced precision, coordination and accountability. However, technological complexity poses a challenge for end-users participating in the design process, making it hard to explore their experiences and incorporate their perspectives. We describe a case study where technological prototypes create smart contract experiences for professional couriers and receptionists, allowing them to speculate about emerging possibilities, whilst remaining grounded in their current practices. Participants enacted a series of deliveries, choreographed by smart contracts, and their responses were explored in post-experience, one-to-one interviews. Working with professionals to explore the potential impact of smart contract technologies, revealed the systemic webs of value underlying their existing work practices. This has implications for design of such technologies, in which increased automation, efficiency and accountability must be delicately balanced with the benefits of sustaining personal values, relationships and agency. Ella Tallyn, Joe Revans, Evan Morgan, Keith Fisken, David Murray-Rust |
CHI | 5 |
| 2020 | GeoPact: Engaging Publics in Location-aware Smart Contracts through Technological AssembliesabstractThis paper presents GeoPact, an assembly of technological objects that materialises location-aware smart contracts using internet of things and digital ledger technologies. Such contracts may facilitate the creation of distributed systems and services for transport and logistics that are locally constructed and adaptable, thus supporting specific community needs and sustainable objectives. However the technological infrastructures that underpin these systems are complex, making it difficult to engage publics in design processes. GeoPact grounds infrastructure in relatable physical activities, that are linked with holistic views of the system, and creates new experiences for public engagement. In these activities participants were invited to roleplay as couriers, and to progress through delivery scenarios which were governed by smart contracts. Participants and spectators were then encouraged to discuss their reactions, concerns and ideas. This paper illustrates the GeoPact assembly and reflects on our engagement activities. Ella Tallyn, Joe Revans, Evan Morgan, David Murray-Rust |
Conference on Designing Interactive Systems | 4 |
| 2020 | Exploring The Future of Data-Driven Product DesignabstractConnected devices present new opportunities to advance design through data collection in the wild, similar to the way digital services evolve through analytics. However, it is still unclear how live data transmitted by connected devices informs the design of these products, going beyond performance optimisation to support creative practices. Design can be enriched by data captured by connected devices, from usage logs to environmental sensors, and data about the devices and people around them. Through a series of workshops, this paper contributes industry and academia perspectives on the future of data-driven product design. We highlight HCI challenges, issues and implications, including sensemaking and the generation of design insight. We further challenge current notions of data-driven design and envision ways in which future HCI research can develop ways to work with data in the design process in a connected, rich, human manner. Katerina Gorkovenko, Dan Burnett, James K. Thorp, Daniel Richards 0001, David Murray-Rust |
CHI | 5 |
| 2020 | Cheat Sheets for Data Visualization TechniquesabstractThis paper introduces the concept of 'cheat sheets' for data visualization techniques, a set of concise graphical explanations and textual annotations inspired by infographics, data comics, and cheat sheets in other domains. Cheat sheets aim to address the increasing need for accessible material that supports a wide audience in understanding data visualization techniques, their use, their fallacies and so forth. We have carried out an iterative design process with practitioners, teachers and students of data science and visualization, resulting six types of cheat sheet (anatomy, construction, visual patterns, pitfalls, false-friends and well-known relatives) for six types of visualization, and formats for presentation. We assess these with a qualitative user study using 11 participants that demonstrates the readability and usefulness of our cheat sheets. Zezhong Wang 0001, Lovisa Sundin, David Murray-Rust, Benjamin Bach |
CHI | 3 |
| 2019 | Student Perspectives on Digital Phenotyping: The Acceptability of Using Smartphone Data to Assess Mental HealthabstractThere is a mental health crisis facing universities internationally. A growing body of interdisciplinary research has successfully demonstrated that using sensor and interaction data from students' smartphones can give insight into stress, depression, mood, suicide risk and more. The approach, which is sometimes termed Digital Phenotyping, has potential to transform how mental health and wellbeing can be monitored and understood. The approach could also transform how interventions are designed, delivered and evaluated. To date, little work has addressed the human and ethical side of digital phenotyping, including how students feel about being monitored. In this paper we report findings from in-depth focus groups, prototyping and interviews with students. We find they are positive about mental health technology, but also that there are multi-layered issues to address if digital phenotyping is to become acceptable. Using an acceptability framework, we set out the key design challenges that need to be addressed. John Rooksby, Alistair Morrison, David Murray-Rust |
CHI | 3 |
| 2019 | Comparing Effectiveness and Engagement of Data Comics and InfographicsabstractThis paper compares the effectiveness of data comics and infographics for data-driven storytelling. While infographics are widely used, comics are increasingly popular for explaining complex and scientific concepts. However, empirical evidence comparing the effectiveness and engagement of infographics, comics and illustrated texts is still lacking. We report on the results of two complementary studies, one in a controlled setting and one in the wild. Our results suggest participants largely prefer data comics in terms of enjoyment, focus, and overall engagement and that comics improve understanding and recall of information in the stories. Our findings help to understand the respective roles of the investigated formats as well as inform the design of more effective data comics and infographics. Zezhong Wang 0001, Shunming Wang, Matteo Farinella, David Murray-Rust, Nathalie Henry Riche, Benjamin Bach |
CHI | 4 |
| 2018 | Design Patterns for Data ComicsabstractData comics for data-driven storytelling are inspired by the visual language of comics and aim to communicate insights in data through visualizations. While comics are widely known, few examples of data comics exist and there has not been any structured analysis nor guidance for their creation. We introduce data-comic design-patterns, each describing a set of panels with a specific narrative purpose, that allow for rapid storyboarding of data comics while showcasing their expressive potential. Our patterns are derived from i) analyzing common patterns in infographics, datavideos, and existing data comics, ii) our experiences creating data comics for different scenarios. Our patterns demonstrate how data comics allow an author to combine the best of both worlds: spatial layout and overview from infographics as well as linearity and narration from videos and presentations. Benjamin Bach, Zezhong Wang 0001, Matteo Farinella, David Murray-Rust, Nathalie Henry Riche |
CHI | 4 |
| 2018 | GeoCoin: Supporting Ideation and Collaborative Design with Smart ContractsabstractDesign and HCI researchers are increasingly working with complex digital infrastructures, such as cryptocurrencies, distributed ledgers and smart contracts. These technologies will have a profound impact on digital systems and their audiences. However, given their emergent nature and technical complexity, involving non-specialists in the design of applications that employ these technologies is challenging. In this paper, we discuss these challenges and present GeoCoin, a location-based platform for embodied learning and speculative ideating with smart contracts. In collaborative workshops with GeoCoin, participants engaged with location-based smart contracts, using the platform to explore digital 'debit' and 'credit' zones in the city. These exercises led to the design of diverse distributed-ledger applications, for time-limited financial unions, participatory budgeting, and humanitarian aid. These results contribute to the HCI community by demonstrating how an experiential prototype can support understanding of the complexities behind new digital infrastructures and facilitate participant engagement in ideation and design processes. Bettina Nissen, Larissa Pschetz, David Murray-Rust, Hadi Mehrpouya, Shaune Oosthuizen, Chris Speed |
CHI | 3 |
| 2018 | Towards Executable Representations of Social Machines
David Murray-Rust, Alan Davoust, Petros Papapanagiotou, Areti Manataki, Max Van Kleek, Nigel Shadbolt, David Stuart Robertson 0001 |
Diagrams | 1 |
| 2017 | Towards Mathematical AI via a Model of the Content and Process of Mathematical Question and Answer Dialogues
Joseph Corneli, Ursula Martin, David Murray-Rust, Alison Pease |
CICM | 3 |
| 2016 | Computationally Mediated Pro-Social DeceptionabstractDeception is typically regarded as a morally impoverished choice. However, in the context of increasingly intimate, connected and ramified systems of online interaction, manipulating information in ways that could be considered deceptive is often necessary, useful, and even morally justifiable. In this study, we apply a speculative design approach to explore the idea of tools that assist in pro-social forms of online deception, such as those that conceal, distort, falsify and omit information in ways that promote sociality. In one-on-one semi-structured interviews, we asked 15 participants to respond to a selection of speculations, consisting of imagined tools that reify particular approaches to deception. Participants reflected upon potential practical, ethical, and social implications of the use of such tools, revealing a variety of ways such tools might one day encourage polite behaviour, support individual autonomy, provide a defence against privacy intrusions, navigate social status asymmetries, and even promote more open, honest behaviour. Max Van Kleek, David Murray-Rust, Amy Guy, Kieron O'Hara, Nigel Shadbolt |
CHI | 2 |
| 2015 | Lichtsuchende: A Society of Cybernetic, Phototropic SunflowersabstractLichtsuchende is an interactive installation, built using a society of biologically inspired, cybernetic creatures who exchange light as a source of energy and a means of communication. Visitors are invited to engage with the installation using torches to influence and interact with the phototropic robots. The embodied algorithms give rise to emergent behaviours with communicative and emotional resonance, allowing a duet between the humans and the cybernetic beings. David Murray-Rust, Rocio von Jungenfeld |
Creativity & Cognition | 1 |
| 2014 | A collaboration model for community-based Software Development with social machinesabstractToday's crowdsourcing systems are predominantly used for processing independent tasks with simplistic coordination. As such, they offer limited support for handling complex, intellectually and organizationally challenging labour types, such as software development. In order to support crowd David Murray-Rust, Ognjen Scekic, Hong Linh Truong 0001, David Stuart Robertson 0001, Schahram Dustdar |
CollaborateCom | 1 |
| 2013 | Globalisation, Regionalisation and Behavioural Responses of Land Use Agents
Calum Brown, David Murray-Rust, Jasper van Vliet, Shah Jamal Alam, Peter H. Verburg, Mark Rounsevell |
MABS | 2 |
| 2011 | Towards a model of musical interaction and communication
David Murray-Rust, Alan Smaill |
Artif. Intell. | 1 |
| 2006 | MAMA: An Architecture for Interactive Musical Agents
David Murray-Rust, Alan Smaill, Michael Edwards |
ECAI | 1 |