Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Irene Kotsia

dblp:93/1217 · DBLP profile ↗
← Back
33ranked-venue papers
15as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 22 · 7 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 9 first-authorSecurity and privacy · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
14 papers
Face, body and person analysis · 49% 3D vision · 20% Generative modeling · 13%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 28 heaviest of 31, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d face reconstruction
1.842022
Fast-GANFIT: Generative Adversarial Network for High Fidelity 3D Face Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2022
RetinaFace: Single-Shot Multi-Level Face Localisation in the Wild · CVPR 2020
Dense 3D Face Decoding Over 2500FPS: Joint Texture & Shape Convolutional Mesh Decoders · CVPR 2019
Computer vision › Face, body and person analysis
face recognition
1.032022
ArcFace: Additive Angular Margin Loss for Deep Face Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2022
4DFAB: A Large Scale 4D Database for Facial Expression Analysis and Biometric Applications · CVPR 2018
A Novel Discriminant Non-Negative Matrix Factorization Algorithm With Applications to Facial Image Characterization Problems · IEEE Trans. Inf. Forensics Secur. 2007
Machine learning › Generative modeling
generative adversarial network
1.022022
Fast-GANFIT: Generative Adversarial Network for High Fidelity 3D Face Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2022
GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction · CVPR 2019
Computer vision › Face, body and person analysis
affect recognition
0.822020
Deep Neural Network Augmentation: Generating Faces for Affect Analysis · Int. J. Comput. Vis. 2020
Deep Affect Prediction in-the-Wild: Aff-Wild Database and Challenge, Deep Architectures, and Beyond · Int. J. Comput. Vis. 2019
Computer vision › Face, body and person analysis
face alignment
0.822020
RetinaFace: Single-Shot Multi-Level Face Localisation in the Wild · CVPR 2020
The Menpo Benchmark for Multi-pose 2D and 3D Facial Landmark Localisation and Tracking · Int. J. Comput. Vis. 2019
Computer vision › Face, body and person analysis › face recognition
deep face recognition
0.612022
ArcFace: Additive Angular Margin Loss for Deep Face Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Machine learning › Deep learning architectures and training
loss function design
0.612022
ArcFace: Additive Angular Margin Loss for Deep Face Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Geometric modeling and processing
3d morphable model
0.612022
Fast-GANFIT: Generative Adversarial Network for High Fidelity 3D Face Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › Face, body and person analysis
face detection
0.412020
RetinaFace: Single-Shot Multi-Level Face Localisation in the Wild · CVPR 2020
Computer vision › 3D vision › 3d face modeling
3d morphable model
0.412019
Dense 3D Face Decoding Over 2500FPS: Joint Texture & Shape Convolutional Mesh Decoders · CVPR 2019
Computer vision › Face, body and person analysis › face tracking
facial feature tracking
0.412019
The Menpo Benchmark for Multi-pose 2D and 3D Facial Landmark Localisation and Tracking · Int. J. Comput. Vis. 2019
Computer vision › Face, body and person analysis › affect recognition
valence-arousal prediction
0.412019
Deep Affect Prediction in-the-Wild: Aff-Wild Database and Challenge, Deep Architectures, and Beyond · Int. J. Comput. Vis. 2019
Computer vision › Face, body and person analysis › face recognition
3d face recognition
0.312018
4DFAB: A Large Scale 4D Database for Facial Expression Analysis and Biometric Applications · CVPR 2018
Computer vision › Face, body and person analysis
facial expression analysis
0.312018
4DFAB: A Large Scale 4D Database for Facial Expression Analysis and Biometric Applications · CVPR 2018
Machine learning › Kernel, tree and ensemble methods
kernel methods
0.212013
On One-Shot Similarity Kernels: Explicit Feature Maps and Properties · ICCV 2013
Computer vision › Face, body and person analysis › facial expression analysis
facial expression recognition
0.122007
Facial Expression Recognition in Image Sequences Using Geometric Deformation Features and Support Vector Machines · IEEE Trans. Image Process. 2007
A Novel Discriminant Non-Negative Matrix Factorization Algorithm With Applications to Facial Image Characterization Problems · IEEE Trans. Inf. Forensics Secur. 2007
Machine learning › Optimization for machine learning › regularized risk minimization
regularized regression
0.112012
Tensor Learning for Regression · IEEE Trans. Image Process. 2012
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › regression › multivariate regression
tensor regression
0.112012
Tensor Learning for Regression · IEEE Trans. Image Process. 2012
Computer vision › Video understanding and tracking
action recognition
0.112011
Support tucker machines · CVPR 2011
Machine learning › Deep learning architectures and training › tensor learning
support tensor machine
0.112011
Support tucker machines · CVPR 2011
Machine learning › Deep learning architectures and training
tensor learning
0.112011
Support tucker machines · CVPR 2011
Computer vision › Face, body and person analysis › face alignment
3d facial landmark detection
0.112019
The Menpo Benchmark for Multi-pose 2D and 3D Facial Landmark Localisation and Tracking · Int. J. Comput. Vis. 2019
Computer vision › 3D vision › 3d face reconstruction
3d morphable model fitting
0.112019
GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction · CVPR 2019
Machine learning › Deep learning architectures and training
convolutional neural network
0.112019
Dense 3D Face Decoding Over 2500FPS: Joint Texture & Shape Convolutional Mesh Decoders · CVPR 2019
Biometric security
behavioral biometrics
0.112018
4DFAB: A Large Scale 4D Database for Facial Expression Analysis and Biometric Applications · CVPR 2018
Computer vision › Face, body and person analysis › face recognition
face verification
0.112007
A Novel Discriminant Non-Negative Matrix Factorization Algorithm With Applications to Facial Image Characterization Problems · IEEE Trans. Inf. Forensics Secur. 2007
Computer vision › Face, body and person analysis
facial action unit recognition
0.112007
Facial Expression Recognition in Image Sequences Using Geometric Deformation Features and Support Vector Machines · IEEE Trans. Image Process. 2007
Computer vision › Face, body and person analysis › gait analysis
gait recognition
0.012011
Support tucker machines · CVPR 2011

Methods — techniques the papers use, named apart from their topics

nonlinear optimization · 1.5self-supervised regression · 1.1deep convolutional neural network · 1.1deep metric learning · 0.6angular margin loss · 0.6single-shot multi-level regression · 0.4semi-automatic annotation · 0.4data augmentation · 0.4GAN · 0.43d morphable model · 0.4blendshapes · 0.34d face database · 0.3
YearPublicationVenuePosition
2022 ArcFace: Additive Angular Margin Loss for Deep Face Recognition
Jiankang Deng, Jia Guo 0003, Jing Yang 0038, Niannan Xue, Irene Kotsia, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.5
2022 Fast-GANFIT: Generative Adversarial Network for High Fidelity 3D Face Reconstruction
abstract
A lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of deep convolutional neural networks (DCNNs). In the recent works, the texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruction is still not capable of modeling facial texture with high-frequency details. In this paper, we take a radically different approach and harness the power of generative adversarial networks (GANs) and DCNNs in order to reconstruct the facial texture and shape from single images. That is, we utilize GANs to train a very powerful facial texture prior from a large-scale 3D texture dataset. Then, we revisit the original 3D Morphable Models (3DMMs) fitting making use of non-linear optimization to find the optimal latent parameters that best reconstruct the test image but under a new perspective. In order to be robust towards initialisation and expedite the fitting process, we propose a novel self-supervised regression based approach. We demonstrate excellent results in photorealistic and identity preserving 3D face reconstructions and achieve for the first time, to the best of our knowledge, facial texture reconstruction with high-frequency details.
Baris Gecer, Stylianos Ploumpis, Irene Kotsia, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.3
2020 RetinaFace: Single-Shot Multi-Level Face Localisation in the Wild
abstract
Though tremendous strides have been made in uncontrolled face detection, accurate and efficient 2D face alignment and 3D face reconstruction in-the-wild remain an open challenge. In this paper, we present a novel single-shot, multi-level face localisation method, named RetinaFace, which unifies face box prediction, 2D facial landmark localisation and 3D vertices regression under one common target: point regression on the image plane. To fill the data gap, we manually annotated five facial landmarks on the WIDER FACE dataset and employed a semi-automatic annotation pipeline to generate 3D vertices for face images from the WIDER FACE, AFLW and FDDB datasets. Based on extra annotations, we propose a mutually beneficial regression target for 3D face reconstruction, that is predicting 3D vertices projected on the image plane constrained by a common 3D topology. The proposed 3D face reconstruction branch can be easily incorporated, without any optimisation difficulty, in parallel with the existing box and 2D landmark regression branches during joint training. Extensive experimental results show that RetinaFace can simultaneously achieve stable face detection, accurate 2D face alignment and robust 3D face reconstruction while being efficient through single-shot inference.
Jiankang Deng, Jia Guo 0003, Evangelos Ververas, Irene Kotsia, Stefanos Zafeiriou
CVPR4
2020 Deep Neural Network Augmentation: Generating Faces for Affect Analysis
abstract
Abstract This paper presents a novel approach for synthesizing facial affect; either in terms of the six basic expressions (i.e., anger, disgust, fear, joy, sadness and surprise), or in terms of valence (i.e., how positive or negative is an emotion) and arousal (i.e., power of the emotion activation). The proposed approach accepts the following inputs:(i) a neutral 2D image of a person; (ii) a basic facial expression or a pair of valence-arousal (VA) emotional state descriptors to be generated, or a path of affect in the 2D VA space to be generated as an image sequence. In order to synthesize affect in terms of VA, for this person, 600,000 frames from the 4DFAB database were annotated. The affect synthesis is implemented by fitting a 3D Morphable Model on the neutral image, then deforming the reconstructed face and adding the inputted affect, and blending the new face with the given affect into the original image. Qualitative experiments illustrate the generation of realistic images, when the neutral image is sampled from fifteen well known lab-controlled or in-the-wild databases, including Aff-Wild, AffectNet, RAF-DB; comparisons with generative adversarial networks (GANs) show the higher quality achieved by the proposed approach. Then, quantitative experiments are conducted, in which the synthesized images are used for data augmentation in training deep neural networks to perform affect recognition over all databases; greatly improved performances are achieved when compared with state-of-the-art methods, as well as with GAN-based data augmentation, in all cases.
Dimitris Kollias, Shiyang Cheng 0001, Evangelos Ververas, Irene Kotsia, Stefanos Zafeiriou
Int. J. Comput. Vis.4
2019 GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction
abstract
In the past few years, a lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the most recent works, differentiable renderers were employed in order to learn the relationship between the facial identity features and the parameters of a 3D morphable model for shape and texture. The texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruction of the state-of-the-art methods is still not capable of modeling textures in high fidelity. In this paper, we take a radically different approach and harness the power of Generative Adversarial Networks (GANs) and DCNNs in order to reconstruct the facial texture and shape from single images. That is, we utilize GANs to train a very powerful generator of facial texture in UV space. Then, we revisit the original 3D Morphable Models (3DMMs) fitting approaches making use of non-linear optimization to find the optimal latent parameters that best reconstruct the test image but under a new perspective. We optimize the parameters with the supervision of pretrained deep identity features through our end-to-end differentiable framework. We demonstrate excellent results in photorealistic and identity preserving 3D face reconstructions and achieve for the first time, to the best of our knowledge, facial texture reconstruction with high-frequency details.
Baris Gecer, Stylianos Ploumpis, Irene Kotsia, Stefanos Zafeiriou
CVPR3
2019 Dense 3D Face Decoding Over 2500FPS: Joint Texture & Shape Convolutional Mesh Decoders
abstract
3D Morphable Models (3DMMs) are statistical models that represent facial texture and shape variations using a set of linear bases and more particular Principal Component Analysis (PCA). 3DMMs were used as statistical priors for reconstructing 3D faces from images by solving non-linear least square optimization problems. Recently, 3DMMs were used as generative models for training non-linear mappings (\ie, regressors) from image to the parameters of the models via Deep Convolutional Neural Networks (DCNNs). Nevertheless, all of the above methods use either fully connected layers or 2D convolutions on parametric unwrapped UV spaces leading to large networks with many parameters. In this paper, we present the first, to the best of our knowledge, non-linear 3DMMs by learning joint texture and shape auto-encoders using direct mesh convolutions. We demonstrate how these auto-encoders can be used to train very light-weight models that perform Coloured Mesh Decoding (CMD) in-the-wild at a speed of over 2500 FPS.
Jiankang Deng, Irene Kotsia, Stefanos Zafeiriou
CVPR3
2019 The Menpo Benchmark for Multi-pose 2D and 3D Facial Landmark Localisation and Tracking
abstract
In this article, we present the Menpo 2D and Menpo 3D benchmarks, two new datasets for multi-pose 2D and 3D facial landmark localisation and tracking. In contrast to the previous benchmarks such as 300W and 300VW, the proposed benchmarks contain facial images in both semi-frontal and profile pose. We introduce an elaborate semi-automatic methodology for providing high-quality annotations for both the Menpo 2D and Menpo 3D benchmarks. In Menpo 2D benchmark, different visible landmark configurations are designed for semi-frontal and profile faces, thus making the 2D face alignment full-pose. In Menpo 3D benchmark, a united landmark configuration is designed for both semi-frontal and profile faces based on the correspondence with a 3D face model, thus making face alignment not only full-pose but also corresponding to the real-world 3D space. Based on the considerable number of annotated images, we organised Menpo 2D Challenge and Menpo 3D Challenge for face alignment under large pose variations in conjunction with CVPR 2017 and ICCV 2017, respectively. The results of these challenges demonstrate that recent deep learning architectures, when trained with the abundant data, lead to excellent results. We also provide a very simple, yet effective solution, named Cascade Multi-view Hourglass Model, to 2D and 3D face alignment. In our method, we take advantage of all 2D and 3D facial landmark annotations in a joint way. We not only capitalise on the correspondences between the semi-frontal and profile 2D facial landmarks but also employ joint supervision from both 2D and 3D facial landmarks. Finally, we discuss future directions on the topic of face alignment.
Jiankang Deng, Anastasios Roussos, Grigorios Chrysos 0002, Evangelos Ververas, Irene Kotsia, Jie Shen 0008, Stefanos Zafeiriou
Int. J. Comput. Vis.5
2019 Deep Affect Prediction in-the-Wild: Aff-Wild Database and Challenge, Deep Architectures, and Beyond
abstract
Automatic understanding of human affect using visual signals is of great importance in everyday human–machine interactions. Appraising human emotional states, behaviors and reactions displayed in real-world settings, can be accomplished using latent continuous dimensions (e.g., the circumplex model of affect). Valence (i.e., how positive or negative is an emotion) and arousal (i.e., power of the activation of the emotion) constitute popular and effective representations for affect. Nevertheless, the majority of collected datasets this far, although containing naturalistic emotional states, have been captured in highly controlled recording conditions. In this paper, we introduce the Aff-Wild benchmark for training and evaluating affect recognition algorithms. We also report on the results of the First Affect-in-the-wild Challenge (Aff-Wild Challenge) that was recently organized in conjunction with CVPR 2017 on the Aff-Wild database, and was the first ever challenge on the estimation of valence and arousal in-the-wild. Furthermore, we design and extensively train an end-to-end deep neural architecture which performs prediction of continuous emotion dimensions based on visual cues. The proposed deep learning architecture, AffWildNet, includes convolutional and recurrent neural network layers, exploiting the invariant properties of convolutional features, while also modeling temporal dynamics that arise in human behavior via the recurrent layers. The AffWildNet produced state-of-the-art results on the Aff-Wild Challenge. We then exploit the AffWild database for learning features, which can be used as priors for achieving best performances both for dimensional, as well as categorical emotion recognition, using the RECOLA, AFEW-VA and EmotiW 2017 datasets, compared to all other methods designed for the same goal. The database and emotion recognition models are available at http://ibug.doc.ic.ac.uk/resources/first-affect-wild-challenge .
Dimitris Kollias, Panagiotis Tzirakis, Mihalis A. Nicolaou, Athanasios Papaioannou, Guoying Zhao 0001, Björn W. Schuller, Irene Kotsia, Stefanos Zafeiriou
Int. J. Comput. Vis.7
2019 Editorial of Special Issue on Human Behaviour Analysis "In-the-Wild"
abstract
The papers in this special section focus on human face and body image analysis, one of the most researched objects. One of the main reasons behind this popularity lies in the numerous applications of automatic face and body gesture analysis algorithms, that span several fields such as Human-Computer and Human-Robot Interaction (facial expression/body gesture recognition for automatic analysis of affect), medicine and healthcare (detection of emotional and cognitive disorders), as well as biometrics (face recognition, gait recognition). The papers in this section focus on recent efforts towards catalysing progress in automatic analysis of human behaviour in uncontrolled, “in-the-wild” conditions. We summarize research efforts towards the development of research methodologies, database collections and benchmarks, as well as algorithms and systems for machine analysis of human behaviour, focusing on facial expressions, body gestures, speech, as well as various other sensors. We are delighted that the special issue includes authors both from academia as well as the industry.
Mihalis A. Nicolaou, Stefanos Zafeiriou, Irene Kotsia, Guoying Zhao 0001, Jeffrey F. Cohn
IEEE Trans. Affect. Comput.3
2018 4DFAB: A Large Scale 4D Database for Facial Expression Analysis and Biometric Applications
abstract
The progress we are currently witnessing in many computer vision applications, including automatic face analysis, would not be made possible without tremendous efforts in collecting and annotating large scale visual databases. To this end, we propose 4DFAB, a new large scale database of dynamic high-resolution 3D faces (over 1,800,000 3D meshes). 4DFAB contains recordings of 180 subjects captured in four different sessions spanning over a five-year period. It contains 4D videos of subjects displaying both spontaneous and posed facial behaviours. The database can be used for both face and facial expression recognition, as well as behavioural biometrics. It can also be used to learn very powerful blendshapes for parametrising facial behaviour. In this paper, we conduct several experiments and demonstrate the usefulness of the database for various applications. The database will be made publicly available for research purposes.
Shiyang Cheng 0001, Irene Kotsia, Maja Pantic, Stefanos Zafeiriou
CVPR2
2017 Dynamic Probabilistic Linear Discriminant Analysis for video classification
abstract
Component Analysis (CA) comprises of statistical techniques that decompose signals into appropriate latent components, relevant to a task-at-hand (e.g., clustering, segmentation, classification). Recently, an explosion of research in CA has been witnessed, with several novel probabilistic models proposed (e.g., Probabilistic Principal CA, Probabilistic Linear Discriminant Analysis (PLDA), Probabilistic Canonical Correlation Analysis). PLDA is a popular generative probabilistic CA method, that incorporates knowledge regarding class-labels and furthermore introduces class-specific and sample-specific latent spaces. While PLDA has been shown to outperform several state-of-the-art methods, it is nevertheless a static model; any feature-level temporal dependencies that arise in the data are ignored. As has been repeatedly shown, appropriate modelling of temporal dynamics is crucial for the analysis of temporal data (e.g., videos). In this light, we propose the first, to the best of our knowledge, probabilistic LDA formulation that models dynamics, the so-called Dynamic-PLDA (DPLDA). DPLDA is a generative model suitable for video classification and is able to jointly model the label information (e.g., face identity, consistent over videos of the same subject), as well as dynamic variations of each individual video. Experiments on video classification tasks such as face and facial expression recognition show the efficacy of the proposed method.
Alessandro Fabris, Mihalis A. Nicolaou, Irene Kotsia, Stefanos Zafeiriou
ICASSP3
2016 Editorial of special issue on spontaneous facial behaviour analysis
Stefanos Zafeiriou, Guoying Zhao 0001, Matti Pietikäinen, Rama Chellappa, Irene Kotsia, Jeffrey F. Cohn
Comput. Vis. Image Underst.5
2013 On One-Shot Similarity Kernels: Explicit Feature Maps and Properties
abstract
Kernels have been a common tool of machine learning and computer vision applications for modeling non-linearities and/or the design of robust Robustness may refer to either the presence of outliers and noise or to the robustness to a class of transformations (e.g., translation). similarity measures between objects. Arguably, the class of positive semi-definite (psd) kernels, widely known as Mercer's Kernels, constitutes one of the most well-studied cases. For every psd kernel there exists an associated feature map to an arbitrary dimensional Hilbert space mathcal H, the so-called feature space. The main reason behind psd kernels' popularity is the fact that classification/regression techniques (such as Support Vector Machines (SVMs)) and component analysis algorithms (such as Kernel Principal Component Analysis (KPCA)) can be devised in mathcal H, without an explicit definition of the feature map, only by using the kernel (the so-called kernel trick). Recently, due to the development of very efficient solutions for large scale linear SVMs and for incremental linear component analysis, the research towards finding feature map approximations for classes of kernels has attracted significant interest. In this paper, we attempt the derivation of explicit feature maps of a recently proposed class of kernels, the so-called one-shot similarity kernels. We show that for this class of kernels either there exists an explicit representation in feature space or the kernel can be expressed in such a form that allows for exact incremental learning. We theoretically explore the properties of these kernels and show how these kernels can be used for the development of robust visual tracking, recognition and deformable fitting algorithms.
Stefanos Zafeiriou, Irene Kotsia
ICCV2
2013 Guest Editorial Introduction to the Special Issue on Modern Control for Computer Games
abstract
A typical gaming scenario, as developed in the past 20 years, involves a player interacting with a game using a specialized input device, such as a joystic, a mouse, a keyboard, etc. Recent technological advances and new sensors (for example, low cost commodity depth cameras) have enabled the introduction of more elaborated approaches in which the player is now able to interact with the game using his body pose, facial expressions, actions, and even his physiological signals. A new era of games has already started, employing computer vision techniques, brain-computer interfaces systems, haptic and wearable devices. The future lies in games that will be intelligent enough not only to extract the player's commands provided by his speech and gestures but also his behavioral cues, as well as his/her emotional states, and adjust their game plot accordingly in order to ensure more realistic and satisfactory gameplay experience. This special issue on modern control for computer games discusses several interdisciplinary factors that influence a user's input to a game, something directly linked to the gaming experience. These include, but are not limited to, the following: behavioral affective gaming, user satisfaction and perception, motion capture and scene modeling, and complete software frameworks that address several challenges risen in such scenarios.
Vasileios Argyriou, Irene Kotsia, Stefanos Zafeiriou, Maria Petrou
IEEE Trans. Cybern.2
2012 Exploring the Similarities of Neighboring Spatiotemporal Points for Action Pair Matching
Irene Kotsia, Ioannis Patras
ACCV (3)1
2012 Support tensor action spotting
abstract
In this paper we address the action spotting problem, that is the spatiotemporal detection and localization of an action. We first calculate a novel objective function between an input video sequence and an action's weights tensor, as acquired from a Support Tensor Machine classifier. We subsequently search for an appropriate transformation that maximizes the objective function, calculated as the multiplication of the original input tensor with the weights tensor. The proposed algorithm is very fast, as the above mentioned multiplication involves a set of a separable filters applied along each mode. We demonstrate the effectiveness of our method with experiments in a publicly available database where we show that our method outperforms existing techniques in terms of spatiotemporal action localization.
Irene Kotsia, Ioannis Patras
ICIP1
2012 Max-margin Non-negative Matrix Factorization
Irene Kotsia, Ioannis Patras
Image Vis. Comput.2
2012 Higher rank Support Tensor Machines for visual recognition
Irene Kotsia, Weiwei Guo, Ioannis Patras
Pattern Recognit.1
2012 Tensor Learning for Regression
abstract
In this paper, we exploit the advantages of tensorial representations and propose several tensor learning models for regression. The model is based on the canonical/parallel-factor decomposition of tensors of multiple modes and allows the simultaneous projections of an input tensor to more than one direction along each mode. Two empirical risk functions are studied, namely, the square loss and ε -insensitive loss functions. The former leads to higher rank tensor ridge regression (TRR), and the latter leads to higher rank support tensor regression (STR), both formulated using the Frobenius norm for regularization. We also use the group-sparsity norm for regularization, favoring in that way the low rank decomposition of the tensorial weight. In that way, we achieve the automatic selection of the rank during the learning process and obtain the optimal-rank TRR and STR. Experiments conducted for the problems of head-pose, human-age, and 3-D body-pose estimations using real data from publicly available databases, verified not only the superiority of tensors over their vector counterparts but also the efficiency of the proposed algorithms.
Weiwei Guo, Irene Kotsia, Ioannis Patras
IEEE Trans. Image Process.2
2011 Max-Margin Semi-NMF
abstract
In this paper, we propose a maximum-margin framework for classification using Non-negative Matrix Factorization. In contrast to previous approaches where the classification and matrix factorization are separated, we incorporate the maximum margin constraints within the NMF formuation i.e. we solve for a base matrix that maximizes the margin of the classifier in the low dimensional feature space. This results in a non-convex constrained optimization problem with respect to the bases, the projection coefficients and the separating hyperplane, which we propose to solve in an iterative way, solving at each iteration a set of convex sub-problems with respect to subsets of the unknown variables. The resulting basis matrix is used to extract features that maximize the margin of the resulting classifier. The performance of the proposed algorithm is evaluated on several publicly available datasets where it is shown to consistently outperform Discriminative NMF and SVM classifiers that use features extracted by semi-NMF.
Ioannis Patras, Irene Kotsia
BMVC3
2011 Support tucker machines
abstract
In this paper we address the two-class classification problem within the tensor-based framework, by formulating the Support Tucker Machines (STuMs). More precisely, in the proposed STuMs the weights parameters are regarded to be a tensor, calculated according to the Tucker tensor decomposition as the multiplication of a core tensor with a set of matrices, one along each mode. We further extend the proposed STuMs to the Σ/ΣwSTuMs, in order to fully exploit the information offered by the total or the within-class covariance matrix and whiten the data, thus providing in-variance to affine transformations in the feature space. We formulate the two above mentioned problems in such a way that they can be solved in an iterative manner, where at each iteration the parameters corresponding to the projections along a single tensor mode are estimated by solving a typical Support Vector Machine-type problem. The superiority of the proposed methods in terms of classification accuracy is illustrated on the problems of gait and action recognition.
Irene Kotsia, Ioannis Patras
CVPR1
2010 Multiplicative Update Rules for Multilinear Support Tensor Machines
abstract
In this paper, we formulate the Multilinear Support Tensor Machines (MSTMs) problem in a similar to the Non-negative Matrix Factorization (NMF) algorithm way. A novel set of simple and robust multiplicative update rules are proposed in order to find the multilinear classifier. Updates rules are provided for both hard and soft margin MSTMs and the existence of a bias term is also investigated. We present results on standard gait and action datasets and report faster convergence of equivalent classification performance in comparison to standard MSTMs.
Irene Kotsia, Ioannis Patras
ICPR1
2009 Frontal view recognition in multiview video sequences
abstract
In this paper, a novel method is proposed as a solution to the problem of frontal view recognition from multiview image sequences. Our aim is to correctly identify the view that corresponds to the camera placed in front of a person, or the camera whose view is closer to a frontal one. By doing so, frontal face images of the person can be acquired, in order to be used in face or facial expression recognition techniques that require frontal faces to achieve a satisfactory result. The proposed method firstly employs the Discriminant Non-Negative Matrix Factorization (DNMF) algorithm on the input images acquired from every camera. The output of the algorithm is then used as an input to a support vector machines (SVMs) system that classifies the head poses acquired from the cameras to two classes that correspond to the frontal or non frontal pose. Experiments conducted on the IDIAP database demonstrate that the proposed method achieves an accuracy of 98.6% in frontal view recognition.
Irene Kotsia, Nikos Nikolaidis 0001, Ioannis Pitas
ICME1
2009 Novel Multiclass Classifiers Based on the Minimization of the Within-Class Variance
abstract
In this paper, a novel class of multiclass classifiers inspired by the optimization of Fisher discriminant ratio and the support vector machine (SVM) formulation is introduced. The optimization problem of the so-called minimum within-class variance multiclass classifiers (MWCVMC) is formulated and solved in arbitrary Hilbert spaces, defined by Mercer's kernels, in order to find multiclass decision hyperplanes/surfaces. Afterwards, MWCVMCs are solved using indefinite kernels and dissimilarity measures via pseudo-Euclidean embedding. The power of the proposed approach is first demonstrated in the facial expression recognition of the seven basic facial expressions (i.e., anger, disgust, fear, happiness, sadness, and surprise plus the neutral state) problem in the presence of partial facial occlusion by using a pseudo-Euclidean embedding of Hausdorff distances and the MWCVMC. The experiments indicated a recognition accuracy rate achieved up to 99%. The MWCVMC classifiers are also applied to face recognition and other classification problems using Mercer's kernels.
Irene Kotsia, Ioannis Pitas, Stefanos Zafeiriou
IEEE Trans. Neural Networks1
2008 Texture and Shape Information Fusion for Facial Action Unit Recognition
abstract
A novel method that fuses texture and shape information to achieve Facial Action Unit (FAU) recognition from video sequences is proposed. In order to extract the texture information, a subspace method based on Discriminant Non- negative Matrix Factorization (DNMF) is applied on the difference images of the video sequence, calculated taking under consideration the neutral and the most expressive frame, to extract the desired classification label. The shape information consists of the deformed Candide facial grid (more specifically the grid node displacements between the neutral and the most expressive facial expression frame) that corresponds to the facial expression depicted in the video sequence. The shape information is afterwards classified using a two-class Support Vector Machine (SVM) system. The fusion of texture and shape information is performed using Median Radial Basis Functions (MRBFs) Neural Networks (NNs) in order to detect the set of present FAUs. The accuracy achieved in the Cohn-Kanade database is equal to 92.1% when recognizing the 17 FAUs that are responsible for facial expression development.
Irene Kotsia, Stefanos Zafeiriou, Nikos Nikolaidis 0001, Ioannis Pitas
ACHI1
2008 An analysis of facial expression recognition under partial facial image occlusion
Irene Kotsia, Ioan Buciu, Ioannis Pitas
Image Vis. Comput.1
2008 Texture and shape information fusion for facial expression and facial action unit recognition
Irene Kotsia, Stefanos Zafeiriou, Ioannis Pitas
Pattern Recognit.1
2007 Facial Expression Recognition in Videos using a Novel Multi-Class Support Vector Machines Variant
abstract
In this paper, a novel class of support vector machines (SVM) is introduced to deal with facial expression recognition. The proposed classifier incorporates statistic information about the classes under examination into the classical SVM. The developed system performs facial expression recognition in facial videos. The grid tracking and deformation algorithm used tracks the Candide grid over time as the facial expression evolves, until the frame that corresponds to the greatest facial expression intensity. The geometrical displacement of Candide nodes is used as an input to the bank of novel SVM classifiers, that are utilized to recognize the six basic facial expressions. The experiments on the Cohn-Kanade database show a recognition accuracy of 98.2%.
Irene Kotsia, Nikos Nikolaidis 0001, Ioannis Pitas
ICASSP (2)1
2007 A Novel Discriminant Non-Negative Matrix Factorization Algorithm With Applications to Facial Image Characterization Problems
abstract
The methods introduced so far regarding discriminant non-negative matrix factorization (DNMF) do not guarantee convergence to a stationary limit point. In order to remedy this limitation, a novel DNMF method is presented that uses projected gradients. The proposed algorithm employs some extra modifications that make the method more suitable for classification tasks. The usefulness of the proposed technique to frontal face verification and facial expression recognition problems is demonstrated.
Irene Kotsia, Stefanos Zafeiriou, Ioannis Pitas
IEEE Trans. Inf. Forensics Secur.1
2007 Facial Expression Recognition in Image Sequences Using Geometric Deformation Features and Support Vector Machines
abstract
In this paper, two novel methods for facial expression recognition in facial image sequences are presented. The user has to manually place some of Candide grid nodes to face landmarks depicted at the first frame of the image sequence under examination. The grid-tracking and deformation system used, based on deformable models, tracks the grid in consecutive video frames over time, as the facial expression evolves, until the frame that corresponds to the greatest facial expression intensity. The geometrical displacement of certain selected Candide nodes, defined as the difference of the node coordinates between the first and the greatest facial expression intensity frame, is used as an input to a novel multiclass Support Vector Machine (SVM) system of classifiers that are used to recognize either the six basic facial expressions or a set of chosen Facial Action Units (FAUs). The results on the Cohn-Kanade database show a recognition accuracy of 99.7% for facial expression recognition using the proposed multiclass SVMs and 95.1% for facial expression recognition based on FAU detection.
Irene Kotsia, Ioannis Pitas
IEEE Trans. Image Process.1
2006 Fusion of Geometrical and Texture Information for Facial Expression Recognition
abstract
A novel method based on geometrical and texture information is proposed for facial expression recognition from video sequences. The discriminant non-negative matrix factorization (DNMF) algorithm is applied at the image of the last frame of the video sequence, corresponding to the greatest intensity of the facial expression, thus extracting the texture information. A support vector machines (SVMs) system is used for the classification of the geometrical information derived from tracking the Candide grid over the video sequence. The geometrical information consists of the differences of the node coordinates between the neutral (first) and the fully expressed facial expression (last) video frame. The fusion of texture and geometrical information obtained is performed using SVMs. The accuracy achieved is 98,7% when recognizing the six basic facial expressions.
Irene Kotsia, Nikos Nikolaidis 0001, Ioannis Pitas
ICIP1
2005 Facial expression analysis under partial occlusion
abstract
Six basic facial expressions are investigated when the human face is partially occluded, i.e. when the eyes and eyebrows or the mouth regions are occluded. Such occlusions occur when a person wears glasses (e.g. in VR application) or a mouth mask (e.g. in medical application). More specifically, we are interested in finding the part of the face that contains sufficient information in order to correctly classify these six expressions. Two facial image databases are employed in our experiments. Each image from the database is convolved with a set of Gabor filters having various orientations and frequencies. The new feature vectors are classified by using a maximum correlation classifier and the cosine similarity measure approaches. We find that, overall, the facial expression recognition method provides robustness against partial occlusion, the classification accuracy only decreasing from 89.7% (no occlusion) to 84% (eyes region occlusion) and 83.5% (mouth region occlusion) for the first database and from 94.5% (no occlusion) to 91.5% (eyes region occlusion) and 87.2% (mouth region occlusion) for the second database, respectively.
Ioan Buciu, Irene Kotsia, Ioannis Pitas
ICASSP (5)2
2005 Real time facial expression recognition from image sequences using support vector machines
abstract
In this paper, two novel real-time methods are proposed for facial expression recognition in image sequences. The user manually places some of the Candide grid's points to the face depicted at the first frame. The grid adaptation system tracks the entire grid as the facial expression evolves through time, thus producing a grid that corresponds to the greatest intensity of the facial expression, as shown at the last frame. Certain points that are involved into creating the facial action units (FAUs) movements are selected. Their geometrical displacement information, defined as the coordinates' difference between the last and the first frame, is extracted to be the input to a bank of support vector machine (SVM) classifiers that are used to recognize either the six basic facial expressions or eight chosen FAUs. The results show a recognition accuracy of approximately 98% and 94% for direct and FAU based facial expression recognition, respectively.
Irene Kotsia, Ioannis Pitas
ICIP (2)1