Demo Data from EDBT 2026 / reviewers in the wild / expert
Arnaldo Moura
dblp:93/1291
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Theory of computation · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Automata and formal languages · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Automata and formal languages
context-free languages |
0.0 | 1 | 1982 | A Generalization of Ogden's Lemma · J. ACM 1982 |
Automata and formal languages › regular languages
pumping lemma |
0.0 | 1 | 1982 | A Generalization of Ogden's Lemma · J. ACM 1982 |
Methods — techniques the papers use, named apart from their topics
iteration lemma · 0.0counterexample construction · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | A Video Game Level Analysis Model ProposalabstractThis paper presents a preliminary model proposal for the analysis of video game level scenarios consisting of four elements: video game, players, metrics, and gaming experience. The selection of parameters from each of these elements defines a specific video game level analysis context. Initial validation of the model is being carried out with a First-person shooter video game and selected metrics (including eye movement behavior) to understand player behavior (both interactive and visual) within a game level. An additional analysis technique based on visual representation techniques applied in this validation context is also described. After validated, this model may be applied in the analysis of player behavior in game levels, in several different situations predicted in the model itself. Information acquired from the application of this model may posteriorly be used in the design (or redesign) of game levels and scenarios driven for optimal use which should generate a greater gaming experience. Samuel Almeida, Ana Isabel Veloso, Óscar Mealha, Licínio Roque, Arnaldo Moura |
IV | 5 |
| 1982 | A Generalization of Ogden's LemmaabstractExcluded positions" are incorporated into a modified form of Ogden's lemma, and a language satisfying the latter, which the authors' generalized lemma can show fails to be context-free, is presented.It is also shown that in a fairly general sense there ts no function relating the number of distinguished and excluded posnions which would allow the authors' Iteration lemma to characterize the context-free languages.Categones and SubJect Descriptors' F 4.2 Christopher Bader, Arnaldo Moura |
J. ACM | 2 |
| 1980 | A Note on Grammatical Covers
Arnaldo Moura |
Inf. Process. Lett. | 1 |