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Joan-Isaac Biel

dblp:93/2431 · DBLP profile ↗
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15ranked-venue papers
9as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-authorHuman-computer interaction and ubiquitous computing · 7 · 5 first-authorDatabases, data management, data science and information retrieval · 3 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 3 first-authorArtificial intelligence and machine learning · 2Computer networks · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Multimedia analysis and retrieval · 100%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Computational social science and digital humanities · 100%
Human-computer interaction and pervasive computing
2 papers
Ubiquitous computing and smart environments · 67% Collaborative and social computing · 33%
Databases, data mining, and information retrieval
1 paper
Web and social media mining · 100%
Artificial intelligence
1 paper
Information extraction and text analysis · 100%

Topics — the 7 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
social media analysis
0.422014
Mining Crowdsourced First Impressions in Online Social Video · IEEE Trans. Multim. 2014
The YouTube Lens: Crowdsourced Personality Impressions and Audiovisual Analysis of Vlogs · IEEE Trans. Multim. 2013
Ubiquitous computing and smart environments
mobile crowdsourcing
0.212016
The night is young: urban crowdsourcing of nightlife patterns · UbiComp 2016
Web and social media mining
user behavior analysis
0.112009
Wearing a YouTube hat: directors, comedians, gurus, and user aggregated behavior · ACM Multimedia 2009
Web and social media mining › social media user profiling
user classification
0.112009
Wearing a YouTube hat: directors, comedians, gurus, and user aggregated behavior · ACM Multimedia 2009
Multimedia analysis and retrieval › multimedia feature representation
spatio-temporal descriptor
0.112014
Broadcasting Oneself: Visual Discovery of Vlogging Styles · IEEE Trans. Multim. 2014
Collaborative and social computing
crowdsourcing
0.012013
The YouTube Lens: Crowdsourced Personality Impressions and Audiovisual Analysis of Vlogs · IEEE Trans. Multim. 2013
Web and social media mining › user-generated content
user-generated content analysis
0.012009
Wearing a YouTube hat: directors, comedians, gurus, and user aggregated behavior · ACM Multimedia 2009

Methods — techniques the papers use, named apart from their topics

mobile crowdsourcing · 0.5automatic ambiance feature extraction · 0.5spatio-temporal descriptor · 0.4clustering · 0.4nonverbal cue analysis · 0.3machine learning · 0.3topic model · 0.2crowdsourcing · 0.2statistical analysis · 0.1behavioral feature classification · 0.1
YearPublicationVenuePosition
2016 The night is young: urban crowdsourcing of nightlife patterns
abstract
We present a mobile crowdsourcing study to capture and examine the nightlife patterns of two youth populations in Switzerland. Our contributions are three fold. First, we developed a smartphone application to capture data on places, social context and nightlife activities, and to record mobile videos capturing the ambiance of places. Second, we conducted an "in-the-wild" study with more than 200 participants over a period of three months in two Swiss cities, resulting in a total of 1,394 unique place visits and 843 videos that spread across place categories (including personal homes and public parks), social and ambiance variables. Finally, we investigated the use of automatic ambiance features to estimate the loudness and brightness of places at scale, and found that while features are reliable with respect to video content, videos do not always reflect the place ambiance reported by people in-situ. We believe that the developed methodology provides an opportunity to understand the physical mobility, activities, and social context of youth as they experience different aspects of nightlife.
Darshan Santani, Joan-Isaac Biel, Florian Labhart, Jasmine Truong, Sara Landolt, Emmanuel Kuntsche, Daniel Gatica-Perez
UbiComp2
2015 What Your Face Vlogs About: Expressions of Emotion and Big-Five Traits Impressions in YouTube
abstract
Social video sites where people share their opinions and feelings are increasing in popularity. The face is known to reveal important aspects of human psychological traits, so the understanding of how facial expressions relate to personal constructs is a relevant problem in social media. We present a study of the connections between automatically extracted facial expressions of emotion and impressions of Big-Five personality traits in YouTube vlogs (i.e., video blogs). We use the Computer Expression Recognition Toolbox (CERT) system to characterize users of conversational vlogs. From CERT temporal signals corresponding to instantaneously recognized facial expression categories, we propose and derive four sets of behavioral cues that characterize face statistics and dynamics in a compact way. The cue sets are first used in a correlation analysis to assess the relevance of each facial expression of emotion with respect to Big-Five impressions obtained from crowd-observers watching vlogs, and also as features for automatic personality impression prediction. Using a dataset of 281 vloggers, the study shows that while multiple facial expression cues have significant correlation with several of the Big-Five traits, they are only able to significantly predict Extraversion impressions with moderate values of R2.
Lucia Teijeiro-Mosquera, Joan-Isaac Biel, José Luis Alba-Castro, Daniel Gatica-Perez
IEEE Trans. Affect. Comput.2
2014 The Workshop on Computational Personality Recognition 2014
abstract
The Workshop on Computational Personality Recognition aims to define the state-of-the-art in the field and to provide tools for future standard evaluations in personality recognition tasks. In the WCPR14 we released two different datasets: one of Youtube Vlogs and one of Mobile Phone interactions. We structured the workshop in two tracks: an open shared task, where participants can do any kind of experiment, and a competition. We also distinguished two tasks: A) personality recognition from multimedia data, and B) personality recognition from text only. In this paper we discuss the results of the workshop.
Fabio Celli, Bruno Lepri, Joan-Isaac Biel, Daniel Gatica-Perez, Giuseppe Riccardi, Fabio Pianesi
ACM Multimedia3
2014 Broadcasting Oneself: Visual Discovery of Vlogging Styles
abstract
We present a data-driven approach to discover different styles that people use to present themselves in online video blogging (vlogging). By vlogging style, we denote the combination of conscious and unconscious choices that the vlogger made during the production of the vlog, affecting the video quality, appearance, and structure. A compact set of vlogging styles is discovered using clustering methods based on a fast and robust spatio-temporal descriptor to characterize the visual activity in a vlog. On 2268 YouTube vlogs, our results show that the vlogging styles are differentiated with respect to the vloggers' level of editing and conversational activity in the video. Furthermore, we show that these automatically discovered styles relate to vloggers with different personality trait impressions and to vlogs that receive different levels of social attention.
Oya Aran, Joan-Isaac Biel, Daniel Gatica-Perez
IEEE Trans. Multim.2
2014 Mining Crowdsourced First Impressions in Online Social Video
abstract
While multimedia and social computing research have used crowdsourcing techniques to annotate objects, actions, and scenes in social video sites like YouTube, little work has addressed the crowdsourcing of personal and social traits in online social video or social media content in general. In this paper, we address the problems of (1) crowdsourcing the annotation of first impressions of video bloggers (vloggers) personal and social traits in conversational YouTube videos, and (2) mining the impressions with the goal of modeling the interplay of different vlogger facets. First, we design a human annotation task to crowdsource impressions of vloggers that extends a tradition of studies of personality impressions with the addition of attractiveness and mood impressions. Second, we propose a probabilistic framework using Topic Models to discover prototypical impressions that are data driven, and that combine multiple facets of vloggers. Finally, we address the task of automatically predicting topic impressions using nonverbal and verbal content extracted from videos and comments. Our study of 442 YouTube vlogs and 2,210 annotations collected in Mechanical Turk supports recent literature showing the feasibility to crowdsource interpersonal human impression with comparable quality to what is reported in social psychology research, and provides insights on the interplay among human first impressions. We also show that topic models are useful to discover meaningful prototypical impressions that can be validated by humans, and that different topics can be predicted using different sources of information from vloggers' nonverbal and verbal content, as well as comments from the audience.
Joan-Isaac Biel, Daniel Gatica-Perez
IEEE Trans. Multim.1
2013 Hi YouTube!: personality impressions and verbal content in social video
abstract
Despite the evidence that social video conveys rich human personality information, research investigating the automatic prediction of personality impressions in vlogging has shown that, amongst the Big-Five traits, automatic nonverbal behavioral cues are useful to predict mainly the Extraversion trait. This finding, also reported in other conversational settings, indicates that personality information may be coded in other behavioral dimensions like the verbal channel, which has been less studied in multimodal interaction research. In this paper, we address the task of predicting personality impressions from vloggers based on what they say in their YouTube videos. First, we use manual transcripts of vlogs and verbal content analysis techniques to understand the ability of verbal content for the prediction of crowdsourced Big-Five personality impressions. Second, we explore the feasibility of a fully-automatic framework in which transcripts are obtained using automatic speech recognition (ASR). Our results show that the analysis of error-free verbal content is useful to predict four of the Big-Five traits, three of them better than using nonverbal cues, and that the errors caused by the ASR system decrease the performance significantly.
Joan-Isaac Biel, Vagia Tsiminaki, John Dines, Daniel Gatica-Perez
ICMI1
2013 Inferring mood in ubiquitous conversational video
abstract
Conversational social video is becoming a worldwide trend. Video communication allows a more natural interaction, when aiming to share personal news, ideas, and opinions, by transmitting both verbal content and nonverbal behavior. However, the automatic analysis of natural mood is challenging, since it is displayed in parallel via voice, face, and body. This paper presents an automatic approach to infer 11 natural mood categories in conversational social video using single and multimodal nonverbal cues extracted from video blogs (vlogs) from YouTube. The mood labels used in our work were collected via crowdsourcing. Our approach is promising for several of the studied mood categories. Our study demonstrates that although multimodal features perform better than single channel features, not always all the available channels are needed to accurately discriminate mood in videos.
Dairazalia Sanchez-Cortes, Joan-Isaac Biel, Shiro Kumano, Junji Yamato, Kazuhiro Otsuka, Daniel Gatica-Perez
MUM2
2013 The YouTube Lens: Crowdsourced Personality Impressions and Audiovisual Analysis of Vlogs
abstract
Despite an increasing interest in understanding human perception in social media through the automatic analysis of users' personality, existing attempts have explored user profiles and text blog data only. We approach the study of personality impressions in social media from the novel perspective of crowdsourced impressions, social attention, and audiovisual behavioral analysis on slices of conversational vlogs extracted from YouTube. Conversational vlogs are a unique case study to understand users in social media, as vloggers implicitly or explicitly share information about themselves that words, either written or spoken cannot convey. In addition, research in vlogs may become a fertile ground for the study of video interactions, as conversational video expands to innovative applications. In this work, we first investigate the feasibility of crowdsourcing personality impressions from vlogging as a way to obtain judgements from a variate audience that consumes social media video. Then, we explore how these personality impressions mediate the online video watching experience and relate to measures of attention in YouTube. Finally, we investigate on the use of automatic nonverbal cues as a suitable lens through which impressions are made, and we address the task of automatic prediction of vloggers' personality impressions using nonverbal cues and machine learning techniques. Our study, conducted on a dataset of 442 YouTube vlogs and 2210 annotations collected in Amazon's Mechanical Turk, provides new findings regarding the suitability of collecting personality impressions from crowdsourcing, the types of personality impressions that emerge through vlogging, their association with social attention, and the level of utilization of nonverbal cues in this particular setting. In addition, it constitutes a first attempt to address the task of automatic vlogger personality impression prediction using nonverbal cues, with promising results.
Joan-Isaac Biel, Daniel Gatica-Perez
IEEE Trans. Multim.1
2012 FaceTube: predicting personality from facial expressions of emotion in online conversational video
abstract
The advances in automatic facial expression recognition make possible to mine and characterize large amounts of data, opening a wide research domain on behavioral understanding. In this paper, we leverage the use of a state-of-the-art facial expression recognition technology to characterize users of a popular type of online social video, conversational vlogs. First, we propose the use of several activity cues to characterize vloggers based on frame-by-frame estimates of facial expressions of emotion. Then, we present results for the task of automatically predicting vloggers' personality impressions using facial expressions and the Big-Five traits. Our results are promising, specially for the case of the Extraversion impression, and in addition our work poses interesting questions regarding the representation of multiple natural facial expressions occurring in conversational video.
Joan-Isaac Biel, Lucia Teijeiro-Mosquera, Daniel Gatica-Perez
ICMI1
2012 The Good, the Bad, and the Angry: Analyzing Crowdsourced Impressions of Vloggers
Joan-Isaac Biel, Daniel Gatica-Perez
ICWSM1
2011 You Are Known by How You Vlog: Personality Impressions and Nonverbal Behavior in YouTube
Joan-Isaac Biel, Oya Aran, Daniel Gatica-Perez
ICWSM1
2011 VlogSense: Conversational behavior and social attention in YouTube
abstract
We introduce the automatic analysis of conversational vlogs (VlogSense, for short) as a new research domain in social media. Conversational vlogs are inherently multimodal, depict natural behavior, and are suitable for large-scale analysis. Given their diversity in terms of content, VlogSense requires the integration of robust methods for multimodal analysis and for social media understanding. We present an original study on the automatic characterization of vloggers' audiovisual nonverbal behavior, grounded in work from social psychology and behavioral computing. Our study on 2,269 vlogs from YouTube shows that several nonverbal cues are significantly correlated with the social attention received by videos.
Joan-Isaac Biel, Daniel Gatica-Perez
ACM Trans. Multim. Comput. Commun. Appl.1
2010 Voices of Vlogging
Joan-Isaac Biel, Daniel Gatica-Perez
ICWSM1
2009 Wearing a YouTube hat: directors, comedians, gurus, and user aggregated behavior
abstract
While existing studies on YouTube's massive user-generated video content have mostly focused on the analysis of videos, their characteristics, and network properties, little attention has been paid to the analysis of users' long-term behavior as it relates to the roles they self-define and (explicitly or not) play in the site. In this paper, we present a novel statistical analysis of aggregated user behavior in YouTube from the novel perspective of user categories, a feature that allows people to ascribe to popular roles and to potentially reach certain communities. Using a sample of 270,000 users, we found that a high level of interaction and participation is concentrated on a relatively small, yet significant, group of users, following recognizable patterns of personal and social involvement. Based on our analysis, we also show that by using simple behavioral features from user profiles, people can be automatically classified according to their category with accuracy rates of up to 73%.
Joan-Isaac Biel, Daniel Gatica-Perez
ACM Multimedia1
2008 Speech-overlapped acoustic event detection for automotive applications
abstract
We present two approaches on acoustic event detection for speech-enabled car applications: a generative GMM-UBM approach and a discriminative GMM-SVM supervector approach. The systems detect whether or not a certain acoustic event occurred while the built-in microphone of the car was active to record a spoken command, either before, while, or after the driver was speaking. These events can be music playing, phone ringing, a passenger different from the driver is talking, laughing, or coughing. The task is formally defined as a detection task along the lines of well established detection tasks such as speaker recognition or language recognition. Similarly, the evaluation procedure has been designed to resemble the respective official evaluation series performed by NIST (i.e. it was a blind ’one-shot’ evaluation on a separately provided dataset). The performance of the system was calculated in terms of detection miss and false alarm probabilities (C Mi ss = C FA =1 , and P Ta rget =0 .5). The performance of the superior GMMSVM system was 0.0345 for known test speakers and 0.1955 for novel test speakers. Frequency-filtered band energy coefficients (FFBE) outperformed MFCCS on that task. The results are promising and suggest further experiments on more data.
Christian Müller 0014, Joan-Isaac Biel, Daniel Rosario
INTERSPEECH2