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Graham Johnson

dblp:93/2530 · DBLP profile ↗
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12ranked-venue papers
2as first author
2since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 2 first-author · 1 since 2021Security and privacy · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
3 papers
Design research and methods · 64% Ubiquitous computing and smart environments · 19% Usability and user experience research · 17%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%
Network and information security
2 papers
Authentication and access control · 82% Biometric security · 18%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visualization design
visual clutter reduction
0.412019
Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments · IEEE Trans. Vis. Comput. Graph. 2019
Visualization and visual analytics
biological data visualization
0.312018
Visualization Multi-Pipeline for Communicating Biology · IEEE Trans. Vis. Comput. Graph. 2018
Bioinformatics and computational biology
data integration
0.112018
Visualization Multi-Pipeline for Communicating Biology · IEEE Trans. Vis. Comput. Graph. 2018
Ubiquitous computing and smart environments
public spaces
0.112015
DiCER: A distributed consumer experience research method for use in public spaces · Int. J. Hum. Comput. Stud. 2015
Authentication and access control › knowledge-based authentication
graphical password
0.112005
Is a picture really worth a thousand words? Exploring the feasibility of graphical authentication systems · Int. J. Hum. Comput. Stud. 2005
Usability and user experience research
usability evaluation
0.012003
Usability and biometric verification at the ATM interface · CHI 2003
Usability and user experience research › security usability
authentication usability
0.012005
Is a picture really worth a thousand words? Exploring the feasibility of graphical authentication systems · Int. J. Hum. Comput. Stud. 2005
Biometric security
biometric authentication
0.012003
Usability and biometric verification at the ATM interface · CHI 2003

Methods — techniques the papers use, named apart from their topics

remote rendering · 0.7heterogeneous data integration · 0.7hierarchy tree analysis · 0.4greedy optimization · 0.4depth buffer analysis · 0.4distributed research method · 0.2usability study · 0.1
YearPublicationVenuePosition
2023 Vis-SAGA: Visual Analytics for Situational Awareness of Grid Anomalies
abstract
We describe supporting near real-time situational awareness of the electric distribution system by visualizing novel data from voltage sensors deployed on existing broadband cable television network equipment. Our scalable web-based visual analytics platform supports interactive geospatial exploration, time-series analysis, and summarization of grid behavior during potentially anomalous events. The broadband cable television sensor network provides observability of the electrical distribution system at a higher local spatial resolution than is typically available to most utilities, revealing the operational state of the network and aiding in the detection of ab-normal behaviors or deviations from expected patterns, particularly across electric utility service areas. We outline the design and development of interactive geospatial and time-series visualization components and the scalable data services that supply metadata, historical, and real-time streams of sensor data across the network. We present our platform during periods of extreme weather, demon-strating its ability to assist in detecting patterns of operation that affect power availability, quality, resiliency, and service restoration.
Graham Johnson, Kenny Gruchalla, Michael Ingram, Nalinrat Guba, Robert Cruickshank III, Scott Caruso
VizSec1
2021 Accessible authentication: dyslexia and password strategies
abstract
Purpose The purpose of this paper is to reveal the lived experiences of dyslexics in engaging with all kinds of alphanumeric authentication mechanisms. Design/methodology/approach A significant proportion of the world’s population experiences some degree of dyslexia, which can lead to spelling, processing, sequencing and retention difficulties. Passwords, being essentially sequences of alphanumeric characters, make it likely that dyslexics will struggle with these, even more so than the rest of the population. Here, this study explores the difficulties people with dyslexia face, their general experiences with passwords, the coping strategies they use and the advice they can provide to developers and others who struggle with passwords. This paper collects empirical data through semi-structured interviews with 13 participants. Thematic analysis was used to provide an in-depth view of each participant’s experience. Findings The main contribution of this paper is to provide evidence related to the inaccessibility dimensions of passwords as an authentication mechanism, especially for dyslexics and to recommend a solution direction. Research limitations/implications There is a possible volunteer bias, as this study is dealing with self-reported data including historical and reflective elements and this paper is seeking information only from those with self-declared or diagnosed dyslexia. Furthermore, many expressed interest or curiosity in the relationship between dyslexia and password difficulties, for some a motivation for their participation. Finally, given that the participants told us that dyslexics might hide, it is possible that the experiences of those who do hide are different from those who chose to speak to us and thus were not hiding. Originality/value A few authors have written about the difficulties dyslexics face when it comes to passwords, but no one has asked dyslexics to tell them about their experiences. This paper fills that gap.
Karen Renaud, Graham Johnson, Jacques Ophoff
Inf. Comput. Secur.2
2019 Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments
abstract
Labeling is intrinsically important for exploring and understanding complex environments and models in a variety of domains. We present a method for interactive labeling of crowded 3D scenes containing very many instances of objects spanning multiple scales in size. In contrast to previous labeling methods, we target cases where many instances of dozens of types are present and where the hierarchical structure of the objects in the scene presents an opportunity to choose the most suitable level for each placed label. Our solution builds on and goes beyond labeling techniques in medical 3D visualization, cartography, and biological illustrations from books and prints. In contrast to these techniques, the main characteristics of our new technique are: 1) a novel way of labeling objects as part of a bigger structure when appropriate, 2) visual clutter reduction by labeling only representative instances for each type of an object, and a strategy of selecting those. The appropriate level of label is chosen by analyzing the scene's depth buffer and the scene objects' hierarchy tree. We address the topic of communicating the parent-children relationship between labels by employing visual hierarchy concepts adapted from graphic design. Selecting representative instances considers several criteria tailored to the character of the data and is combined with a greedy optimization approach. We demonstrate the usage of our method with models from mesoscale biology where these two characteristics-multi-scale and multi-instance-are abundant, along with the fact that these scenes are extraordinarily dense.
David Kouril, Ladislav Cmolík, Barbora Kozlíková, Hsiang-Yun Wu, Graham Johnson, David S. Goodsell, Arthur J. Olson, M. Eduard Gröller, Ivan Viola
IEEE Trans. Vis. Comput. Graph.5
2018 Visualization Multi-Pipeline for Communicating Biology
abstract
We propose a system to facilitate biology communication by developing a pipeline to support the instructional visualization of heterogeneous biological data on heterogeneous user-devices. Discoveries and concepts in biology are typically summarized with illustrations assembled manually from the interpretation and application of heterogenous data. The creation of such illustrations is time consuming, which makes it incompatible with frequent updates to the measured data as new discoveries are made. Illustrations are typically non-interactive, and when an illustration is updated, it still has to reach the user. Our system is designed to overcome these three obstacles. It supports the integration of heterogeneous datasets, reflecting the knowledge that is gained from different data sources in biology. After pre-processing the datasets, the system transforms them into visual representations as inspired by scientific illustrations. As opposed to traditional scientific illustration these representations are generated in real-time - they are interactive. The code generating the visualizations can be embedded in various software environments. To demonstrate this, we implemented both a desktop application and a remote-rendering server in which the pipeline is embedded. The remote-rendering server supports multi-threaded rendering and it is able to handle multiple users simultaneously. This scalability to different hardware environments, including multi-GPU setups, makes our system useful for efficient public dissemination of biological discoveries.
Peter Mindek, David Kouril, Johannes Sorger, Daniel Toloudis, Blair Lyons, Graham Johnson, M. Eduard Gröller, Ivan Viola
IEEE Trans. Vis. Comput. Graph.6
2015 DiCER: A distributed consumer experience research method for use in public spaces
Paul Gault, Judith Masthoff, Graham Johnson
Int. J. Hum. Comput. Stud.3
2011 Structuring the Collaboration of Multiple Novice Design Ethnographers: Towards a New User Research Approach
Paul Gault, Catriona MacAulay, Graham Johnson, Judith Masthoff
INTERACT (4)3
2009 Instruction, Feedback and Biometrics: The User Interface for Fingerprint Authentication Systems
Chris Riley, Graham Johnson, Heather McCracken, Ahmed Al-Saffar
INTERACT (2)2
2005 Is a picture really worth a thousand words? Exploring the feasibility of graphical authentication systems
Antonella De Angeli, Lynne M. Coventry, Graham Johnson, Karen Renaud
Int. J. Hum. Comput. Stud.3
2004 Introducing ATMs in India: a contextual inquiry
abstract
This paper presents a method and results of an ethnographic study aimed at building an understanding of Automatic Teller Machine (ATM) adoption in Mumbai, India. The study combined field observations and semi-structured interviews (N=43) of early ATM adopters, bank customers who do not use ATMs, and people who used the ATM for the first time as part of our research. Data were analysed to identify specific cultural traits that may affect the adoption of ATMs in urban India. Results demonstrated the unique role of the cultural context in affecting users' expectations and behavioural possibilities, thus determining people's response to the machine. This led to the conclusion that an understanding of cultural biases and metaphors can facilitate technology diffusion and acceptance informing design localisation and supporting the development of strategies to motivate and train users.
Antonella De Angeli, Uday Athavankar, Anirudha Joshi, Lynne M. Coventry, Graham Johnson
Interact. Comput.5
2003 Usability and biometric verification at the ATM interface
abstract
This paper describes some of the consumer-driven usability research conducted by NCR Self Service Strategic Solutions in the development of an understanding of usability and user acceptance of leading-edge biometrics verification techniques. We discuss biometric techniques in general and focus upon the usability phases and issues, associated with iris verification technology at the Automated Teller Machine (ATM) user interface. The paper concludes with a review of some of the major research issues encountered, and an outline of future work in the area.
Lynne M. Coventry, Antonella De Angeli, Graham Johnson
CHI3
2001 Personifying the e-Market: A Framework for Social Agents
Antonella De Angeli, Paula Lynch, Graham Johnson
INTERACT3
2001 "You Talking to Me?" Exploring Voice in Self-Service User Interfaces
abstract
Automated teller machines (ATMs) are a classic example of ubiquitous computing as they pervade our everyday life and, for many, are typical artifacts of convenient, modern living. More important, most people are unaware that in using an ATM they are connected via a computer to a powerful network. Through our research reported within this article, we examine the user acceptance and usability aspects of a novel, "contactless" ATM. This prototype ATM has iris identification, speech recognition, speech synthesis, and communication to a user's personal digital assistant (PDA). In this article, we describe our experiences of and explorations with "Stella," a contactless ATM. First, we briefly discuss the background to the study in terms of technology and trends, and then overview previous usability research in the area. We report our findings from a cognitive walkthrough, the heuristic review of the prototype, focus groups, and a user trial. These results underline the need for multiple evaluation methods for novel concepts. In general, from the findings of this work, consumers believe that speech is a technology that will create more usable applications, even when faced with the relative failure of current technology to live up to their expectations or fulfill their practical needs. People are often initially resistant to the concept of iris identification and the PDA interaction, yet basic experience with a usable prototype quickly overcame people's reservations. Finally, we outline some of the underlying challenges facing voice-based interaction approaches to this form of ubiquitous, public self-service computing.
Graham Johnson, Lynne M. Coventry
Int. J. Hum. Comput. Interact.1