Demo Data from EDBT 2026 / reviewers in the wild / expert
Mark A. Z. Dippé
dblp:93/2666
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 1985
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
ray tracing |
0.0 | 2 | 1985 | Antialiasing through stochastic sampling · SIGGRAPH 1985 An adaptive subdivision algorithm and parallel architecture for realistic image synthesis · SIGGRAPH 1984 |
Rendering
antialiasing |
0.0 | 1 | 1985 | Antialiasing through stochastic sampling · SIGGRAPH 1985 |
Rendering › sampling
stochastic sampling |
0.0 | 1 | 1985 | Antialiasing through stochastic sampling · SIGGRAPH 1985 |
Rendering
photorealistic rendering |
0.0 | 1 | 1984 | An adaptive subdivision algorithm and parallel architecture for realistic image synthesis · SIGGRAPH 1984 |
Parallel and multicore computing
load balancing |
0.0 | 1 | 1984 | An adaptive subdivision algorithm and parallel architecture for realistic image synthesis · SIGGRAPH 1984 |
Parallel and multicore computing
parallel programming models |
0.0 | 1 | 1984 | An adaptive subdivision algorithm and parallel architecture for realistic image synthesis · SIGGRAPH 1984 |
Methods — techniques the papers use, named apart from their topics
parallel architecture · 0.0adaptive subdivision · 0.0poisson sampling · 0.0filtered sampling · 0.0adaptive sampling · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1985 | Antialiasing through stochastic samplingabstractStochastic sampling techniques, in particular Poisson and fittered sampling, are developed and analyzed. These approaches allow the construction of alias-free approximations to continuous functions using discrete calculations. Stochastic sampling scatters high frequency information into broadband noise rather than generating the false patterne produced by regular sampling. The type of randomness used in the sampling process controls the spectral character of the noise. The average sampling rate and the function being sampled determine the amount of noise that is produced. Stochastic sampling is applied adaptively so that a greater number of samples are taken where the function varies most. An estimate is used to determine how many samples to take over a given region. Noise reducing filters are used to increase the efficacy of a given sampling rate. The filter width is adaptively controlled to further improve performance. Stochastic sampling can be applied spatiotemporally as well as to other aspects of scene simulation. Ray tracing is one example of an image synthesis approach that can be antialiased by stochastic sampling. Mark A. Z. Dippé, Erling Wold |
SIGGRAPH | 1 |
| 1984 | An adaptive subdivision algorithm and parallel architecture for realistic image synthesisabstractAn algorithm for computing ray traced pictures is presented, which adaptively subdivides scenes into S subregions, each with roughly uniform load. It can yield speedups of O(S2/3) over the standard algorithm. Mark A. Z. Dippé, John A. Swensen |
SIGGRAPH | 1 |