Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mark A. Z. Dippé

dblp:93/2666 · DBLP profile ↗
← Back
2ranked-venue papers
2as first author
0since 2021 · last 1985
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
ray tracing
0.021985
Antialiasing through stochastic sampling · SIGGRAPH 1985
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis · SIGGRAPH 1984
Rendering
antialiasing
0.011985
Antialiasing through stochastic sampling · SIGGRAPH 1985
Rendering › sampling
stochastic sampling
0.011985
Antialiasing through stochastic sampling · SIGGRAPH 1985
Rendering
photorealistic rendering
0.011984
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis · SIGGRAPH 1984
Parallel and multicore computing
load balancing
0.011984
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis · SIGGRAPH 1984
Parallel and multicore computing
parallel programming models
0.011984
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis · SIGGRAPH 1984

Methods — techniques the papers use, named apart from their topics

parallel architecture · 0.0adaptive subdivision · 0.0poisson sampling · 0.0filtered sampling · 0.0adaptive sampling · 0.0
YearPublicationVenuePosition
1985 Antialiasing through stochastic sampling
abstract
Stochastic sampling techniques, in particular Poisson and fittered sampling, are developed and analyzed. These approaches allow the construction of alias-free approximations to continuous functions using discrete calculations. Stochastic sampling scatters high frequency information into broadband noise rather than generating the false patterne produced by regular sampling. The type of randomness used in the sampling process controls the spectral character of the noise. The average sampling rate and the function being sampled determine the amount of noise that is produced. Stochastic sampling is applied adaptively so that a greater number of samples are taken where the function varies most. An estimate is used to determine how many samples to take over a given region. Noise reducing filters are used to increase the efficacy of a given sampling rate. The filter width is adaptively controlled to further improve performance. Stochastic sampling can be applied spatiotemporally as well as to other aspects of scene simulation. Ray tracing is one example of an image synthesis approach that can be antialiased by stochastic sampling.
Mark A. Z. Dippé, Erling Wold
SIGGRAPH1
1984 An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
abstract
An algorithm for computing ray traced pictures is presented, which adaptively subdivides scenes into S subregions, each with roughly uniform load. It can yield speedups of O(S2/3) over the standard algorithm.
Mark A. Z. Dippé, John A. Swensen
SIGGRAPH1