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Jiazhi Ou

dblp:93/2802 · DBLP profile ↗
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9ranked-venue papers
6as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Collaborative and social computing · 88% Human-AI interaction · 5% Wearable and physiological sensing · 4%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
remote collaboration
0.232008
Predicting Visual Focus of Attention From Intention in Remote Collaborative Tasks · IEEE Trans. Multim. 2008
Effects of task properties, partner actions, and message content on eye gaze patterns in a collaborative task · CHI 2005
DOVE: drawing over video environment · ACM Multimedia 2003
Collaborative and social computing › computer-supported cooperative work › collaborative applications
collaborative physical tasks
0.122005
Effects of task properties, partner actions, and message content on eye gaze patterns in a collaborative task · CHI 2005
DOVE: drawing over video environment · ACM Multimedia 2003
Collaborative and social computing › remote collaboration
remote assistance
0.112007
Sharing a single expert among multiple partners · CHI 2007
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.012005
Effects of task properties, partner actions, and message content on eye gaze patterns in a collaborative task · CHI 2005
Interaction techniques and input › pen input
pen gestures
0.012003
DOVE: drawing over video environment · ACM Multimedia 2003

Methods — techniques the papers use, named apart from their topics

conditional markov model · 0.1speech marker analysis · 0.1machine learning · 0.1laboratory experiment · 0.1eye tracking · 0.1gesture recognition · 0.0
YearPublicationVenuePosition
2008 Predicting Visual Focus of Attention From Intention in Remote Collaborative Tasks
abstract
While shared visual space plays a very important role in remote collaboration on physical tasks, it is challenging and expensive to track users' focus of attention (FOA) during these tasks. In this paper, we propose to identify a user's FOA from his/her intention based on task properties, people's actions in the workspace, and conversational content. We employ a conditional Markov model to characterize a subject's FOA. We demonstrate the feasibility of the proposed method using a collaborative laboratory task in which one partner (the helper) instructs another (the worker) on how to assemble online puzzles. We model a helper's FOA using task properties, workers' actions, and conversational content. The accuracy of the model ranged from 65.40% for puzzles with easy-to-name pieces to 74.25% for puzzles with more difficult-to-name pieces. The proposed model can be used to predicate a user's FOA in a remote collaborative task without tracking the user's eye gaze.
Jiazhi Ou, Lui Min Oh, Susan R. Fussell, Tal Blum, Jie Yang 0001
IEEE Trans. Multim.1
2007 Sharing a single expert among multiple partners
abstract
Expertise to assist people on complex tasks is often in short supply. One solution to this problem is to design systems that allow remote experts to help multiple people in simultaneously. As a first step towards building such a system, we studied experts' attention and communication as they assisted two novices at the same time in a co-located setting. We compared simultaneous instruction when the novices are being instructed to do the same task or different tasks. Using machine learning, we attempted to identify speech markers of upcoming attention shifts that could serve as input to a remote assistance system.
Jeffrey Wong, Lui Min Oh, Jiazhi Ou, Carolyn P. Rosé, Jie Yang 0001, Susan R. Fussell
CHI3
2006 Webdove: a Web-Based Collaboration System for Physical Tasks
abstract
While many systems are available for audio-visual people collaboration and data collaboration, systems for collaboration on physical objects are few. In this paper, we present WebDOVE, a system designed to address the needs of collaborative physical tasks. WebDOVE supports both live video streams and pen-based gesture recognition in multi-party bidirectional communication via inexpensive Web cameras. WebDOVE allows distributed collaborators to draw over video streams to produce and interpret pointing and representational gestures as readily as they do in face-to-face settings. To accommodate potential diverse platform requirements from different participants, WebDOVE is designed to be a Web-based platform-independent and browser-independent collaboration solution. We show via experiments that despite WebDOVE's platform independency, it requires moderate network bandwidth and CPU load, which make WebDOVE a practical solution for real-world applications
Jiazhi Ou, Yong Rut, Jie Yang 0001
ICME2
2006 Combining audio and video to predict helpers' focus of attention in multiparty remote collaboration on physical tasks
abstract
The increasing interest in supporting multiparty remote collaboration has created both opportunities and challenges for the research community. The research reported here aims to develop tools to support multiparty remote collaborations and to study human behaviors using these tools. In this paper we first introduce an experimental multimedia (video and audio) system with which an expert can collaborate with several novices. We then use this system to study helpers' focus of attention (FOA) during a collaborative circuit assembly task. We investigate the relationship between FOA and language as well as activities using multimodal (audio and video) data, and use learning methods to predict helpers' FOA. We process different modalities separately and fusion the results to make a final decision. We employ a sliding window-based delayed labeling method to automatically predict changes in FOA in real time using only the dialogue among the helper and workers. We apply an adaptive background subtraction method and support vector machine to recognize the worker's activities from the video. To predict the helper's FOA, we make decisions using the information of joint project boundaries and workers' recent activities. The overall prediction accuracies are 79.52% using audio only and 81.79% using audio and video combined.
Jiazhi Ou, Yanxin Shi, Jeffrey Wong, Susan R. Fussell, Jie Yang 0001
ICMI1
2005 Effects of task properties, partner actions, and message content on eye gaze patterns in a collaborative task
abstract
Helpers providing guidance for collaborative physical tasks shift their gaze between the workspace, supply area, and instructions. Understanding when and why helpers gaze at each area is important both for a theoretical understanding of collaboration on physical tasks and for the design of automated video systems for remote collaboration. In a laboratory experiment using a collaborative puzzle task, we recorded helpers' gaze while manipulating task complexity and piece differentiability. Helpers gazed toward the pieces bay more frequently when pieces were difficult to differentiate and less frequently over repeated trials. Preliminary analyses of message content show that helpers tend to look at the pieces bay when describing the next piece and at the workspace when describing where it goes. The results are consistent with a grounding model of communication, in which helpers seek visual evidence of understanding unless they are confident that they have been understood. The results also suggest the feasibility of building automated video systems based on remote helpers' shifting visual requirements.
Jiazhi Ou, Lui Min Oh, Jie Yang 0001, Susan R. Fussell
CHI1
2005 Analyzing and predicting focus of attention in remote collaborative tasks
abstract
To overcome the limitations of current technologies for remote collaboration, we propose a system that changes a video feed based on task properties, people’s actions, and message properties. First, we examined how participants manage different visual resources in a laboratory experiment using a collaborative task in which one partner (the helper) instructs another (the worker) how to assemble online puzzles. We analyzed helpers’ eye gaze as a function of the aforementioned parameters. Helpers gazed at the set of alternative pieces more frequently when it was harder for workers to differentiate these pieces, and less frequently over repeated trials. The results further suggest that a helper’s desired focus of attention can be predicted based on task properties, his/her partner’s actions, and message properties. We propose a conditional Markov model classifier to explore the feasibility of predicting gaze based on these properties. The accuracy of the model ranged from 65.40 % for puzzles with easyto-name pieces to 74.25 % for puzzles with more difficult to name pieces. The results suggest that we can use our model to automatically manipulate video feeds to show what helpers want to see when they want to see it. Categories and Subject Descriptors H5.3. Information interfaces and presentation (e.g., HCI): Group and organizational interfaces – collaborative computing, computer-supported collaborative work
Jiazhi Ou, Lui Min Oh, Susan R. Fussell, Tal Blum, Jie Yang 0001
ICMI1
2004 Gestures Over Video Streams to Support Remote Collaboration on Physical Tasks
abstract
This article considers tools to support remote gesture in video systems being used to complete collaborative physical tasks-tasks in which two or more individuals work together manipulating three-dimensional objects in the real world. We first discuss the process of conversational grounding during collaborative physical tasks, particularly the role of two types of gestures in the grounding process: pointing gestures, which are used to refer to task objects and locations, and representational gestures, which are used to represent the form of task objects and the nature of actions to be used with those objects. We then consider ways in which both pointing and representational gestures can be instantiated in systems for remote collaboration on physical tasks. We present the results of two studies that use a "surrogate" approach to remote gesture, in which images are intended to express the meaning of gestures through visible embodiments, rather than direct views of the hands. In Study 1, we compare performance with a cursor-based pointing device that allows remote partners to point to objects in a video feed of the work area to performance side-by-side or with the video system alone. In Study 2, we compare performance with two variations of a pen-based drawing tool that allows for both pointing and representational gestures to performance with video alone. The results suggest that simple surrogate gesture tools can be used to convey gestures from remote sites, but that the tools need to be able to convey representational as well as pointing gestures to be effective. The results further suggest that an automatic erasure function, in which drawings disappear a few seconds after they were created, is more beneficial for collaboration than tools requiring manual erasure. We conclude with a discussion of the theoretical and practical implications of the results, as well as several areas for future research.
Susan R. Fussell, Leslie D. Setlock, Jie Yang 0001, Jiazhi Ou, Elizabeth Mauer, Adam D. I. Kramer
Hum. Comput. Interact.4
2003 Gestural communication over video stream: supporting multimodal interaction for remote collaborative physical tasks
abstract
We present a system integrating gesture and live video to support collaboration on physical tasks. The architecture combines network IP cameras, desktop PCs, and tablet PCs to allow a remote helper to draw on a video feed of a workspace as he/she provides task instructions. A gesture recognition component enables the system both to normalize freehand drawings to facilitate communication with remote partners and to use pen-based input as a camera control device. Results of a preliminary user study suggest that our gesture over video communication system enhances task performance over traditional video-only systems. Implications for the design of multimodal systems to support collaborative physical tasks are also discussed.
Jiazhi Ou, Susan R. Fussell, Xilin Chen 0001, Leslie D. Setlock, Jie Yang 0001
ICMI1
2003 DOVE: drawing over video environment
abstract
We demonstrate a multimedia system that integrates pen-based gesture and live video to support collaboration on physical tasks. The system combines network IP cameras, desktop PCs, and tablet PCs (or PDAs) to allow a remote helper to draw on a video feed of a workspace as he/she provides task instructions. A gesture recognition component enables the system both to normalize freehand drawings to facilitate communication with remote partners and to use pen-based input as a camera control device. The system also embeds some tools, such as controlled video delay, gesture delay, and remote camera pan-tilt-zoom control. The system provides a software environment for studying multimodal/multimedia communication for remote collaborative physical tasks.
Jiazhi Ou, Xilin Chen 0001, Susan R. Fussell, Jie Yang 0001
ACM Multimedia1