Demo Data from EDBT 2026 / reviewers in the wild / expert
Hang Cui 0003
dblp:93/2906-3
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2016
0000-0003-3762-4645ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
robot perception |
0.2 | 1 | 2016 | VR study of human-multicopter interaction in a residential setting · VR 2016 |
Methods — techniques the papers use, named apart from their topics
physiological sensing · 0.5laban motion factors · 0.5l1 adaptive control · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | VR study of human-multicopter interaction in a residential settingabstractWe have built a virtual-reality simulator to design quadrotor robots that increase the independence of elderly persons living alone. The simulator lets us measure under what conditions a robot makes someone feel intrigued, or alarmed, or unconcerned, extending to nonhumanoids the studies of emotion that have been done for robots with facial expressions. This better model of how the virtual robot is perceived lets us agilely improve its appearance and behavior, containing the combinatorial explosion of parameters to study in costlier real-world experiments. The residence and the robot are rendered with Unity, and viewed with an Oculus Rift. Audio corresponding to flight maneuvers is resynthesized from recordings of an actual quadrotor. Flight dynamics using L1 adaptive control run in MATLAB and Simulink. Through menus operated by a Leap Motion hand tracker, the human subject commands the quadrotor to fly to various rooms (Unity waypoints), along precomputed paths that avoid collisions. The flight path is varied through a mathematical mapping to Laban Motion Factors (e.g., directness, sustainedness, lightness, and boundness) to provoke a range of responses. The subject's emotion is estimated from heart rate, skin conductance, and head tilt from the Rift's IMU (which is a quick metric for discomfort level). Thiago Marinho, Arun Lakshmanan, Venanzio Cichella, Christopher Widdowson, Hang Cui 0003, Robert Mitchell Jones, Bentic Sebastian, Camille Goudeseune |
VR | 5 |