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Ellen Isaacs

dblp:93/3250 · DBLP profile ↗
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20ranked-venue papers
10as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 16 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorDatabases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
16 papers
Health and well-being technologies · 47% Collaborative and social computing · 39% Ubiquitous computing and smart environments · 9%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 70% Recommender systems · 30%
Computer graphics and multimedia
4 papers
Multimedia analysis and retrieval · 70% Visualization and visual analytics · 21% Multimedia systems and quality of experience · 9%

Topics — the 22 heaviest of 28, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health
mental well-being
0.212016
Technology-Mediated Memory: Is Technology Altering Our Memories And Interfering With Well-Being? · ACM Trans. Comput. Hum. Interact. 2016
Multimedia analysis and retrieval
visual search
0.212014
Footprints: A Visual Search Tool that Supports Discovery and Coverage Tracking · IEEE Trans. Vis. Comput. Graph. 2014
Collaborative and social computing
computer-supported cooperative work
0.172004
ContactMap: Organizing communication in a social desktop · ACM Trans. Comput. Hum. Interact. 2004
The character, functions, and styles of instant messaging in the workplace · CSCW 2002
Instant messaging: products meet workplace users · CSCW 2000
Recommender systems
context-aware recommendation
0.112008
Activity-based serendipitous recommendations with the Magitti mobile leisure guide · CHI 2008
Visualization and visual analytics › visual analytics
visual analytics system
0.112014
Footprints: A Visual Search Tool that Supports Discovery and Coverage Tracking · IEEE Trans. Vis. Comput. Graph. 2014
Ubiquitous computing and smart environments
mobile sensing
0.012013
Echoes from the past: how technology mediated reflection improves well-being · CHI 2013
Collaborative and social computing
awareness
0.032002
Hubbub: a sound-enhanced mobile instant messenger that supports awareness and opportunistic interactions · CHI 2002
Piazza: A Desktop Environment Supporting Impromptu and Planned Interactions · CSCW 1996
Supporting Distributed Groups with a Montage of Lightweight Interactions · CSCW 1994
Ubiquitous computing and smart environments
domestic technology
0.012012
Integrating local and remote worlds through channel blending · CSCW 2012
Collaborative and social computing › computer-mediated communication
instant messaging
0.012002
The character, functions, and styles of instant messaging in the workplace · CSCW 2002
Interaction techniques and input
mobile interaction
0.012002
Hubbub: a sound-enhanced mobile instant messenger that supports awareness and opportunistic interactions · CHI 2002
Collaborative and social computing › organizational communication
workplace communication
0.012002
The character, functions, and styles of instant messaging in the workplace · CSCW 2002
Collaborative and social computing › remote collaboration
distributed presentations
0.021995
Comparison of Face-To-Face and Distributed Presentations · CHI 1995
A Forum for Supporting Interactive Presentations to Distributed Audiences · CSCW 1994
Collaborative and social computing
online communities
0.011996
Widening the Net: The Theory and Practice of Physical and Electronic Communities (workshop) · CSCW 1996
Multimedia systems and quality of experience › interactive multimedia
collaborative multimedia
0.011994
Collaborative Multimedia: Getting Beyond the Obvious (Panel) · ACM Multimedia 1994
Ubiquitous computing and smart environments › public displays › public display interaction
audience interaction
0.011994
A Forum for Supporting Interactive Presentations to Distributed Audiences · CSCW 1994
Collaborative and social computing › remote collaboration
distributed groups
0.011994
Supporting Distributed Groups with a Montage of Lightweight Interactions · CSCW 1994
Collaborative and social computing
conversation analysis
0.012002
The character, functions, and styles of instant messaging in the workplace · CSCW 2002
Haptics and multimodal interaction › auditory feedback
earcons
0.012002
Hubbub: a sound-enhanced mobile instant messenger that supports awareness and opportunistic interactions · CHI 2002
Collaborative and social computing
remote collaboration
0.011993
What Video Can and Can't Do for Collaboration: A Case Study · ACM Multimedia 1993
Collaborative and social computing › computer-mediated communication › virtual communication
video-mediated communication
0.011993
What Video Can and Can't Do for Collaboration: A Case Study · ACM Multimedia 1993
User interface design and tools › authoring tools
presentation tools
0.011995
Comparison of Face-To-Face and Distributed Presentations · CHI 1995
Multimedia systems and quality of experience
video conferencing
0.011993
What Video Can and Can't Do for Collaboration: A Case Study · ACM Multimedia 1993

Methods — techniques the papers use, named apart from their topics

topic extraction · 0.4coordinated visualization · 0.4smartphone application · 0.2log file analysis · 0.2deployment study · 0.2field study · 0.2psychological well-being metrics · 0.2content analysis · 0.2prototype evaluation · 0.2video shadowing · 0.1system design · 0.1empirical evaluation · 0.0comparative user study · 0.0case study · 0.0prototype · 0.0experiment · 0.0
YearPublicationVenuePosition
2016 Technology-Mediated Memory: Is Technology Altering Our Memories And Interfering With Well-Being?
abstract
Technology increasingly allows us to capture and revisit rich digital records of our lives, processes which we call Technology-Mediated Memory (TMM). We explore whether TMM alters unmediated remembering and also whether such changes affect psychological well-being. Human memory biases promote well-being by adaptively editing our memories, making them more positive. In contrast, TMM often provides rich records of what people actually did and felt, which could disrupt adaptive edits. To explore this, we developed a smartphone-based personal TMM application, Echo, that allows participants to record and later reflect on everyday events. In a month-long deployment, 64 users made over 3200 recordings and reflections. We found that although Echo TMM alters how we remember, these changes remain adaptive. Instead of compromising adaptive biases, Echo TMM helps well-being and benefits are sustained long-term. Logfile analysis shows that participants use Echo strategically to prospectively edit by initially reporting events positively to anticipate future viewing. Participants also distance themselves from past negative events by reflecting more positively than at recording. We discuss design and theoretical implications.
Artie Konrad, Ellen Isaacs, Steve Whittaker 0001
ACM Trans. Comput. Hum. Interact.2
2014 Footprints: A Visual Search Tool that Supports Discovery and Coverage Tracking
abstract
Searching a large document collection to learn about a broad subject involves the iterative process of figuring out what to ask, filtering the results, identifying useful documents, and deciding when one has covered enough material to stop searching. We are calling this activity "discoverage," discovery of relevant material and tracking coverage of that material. We built a visual analytic tool called Footprints that uses multiple coordinated visualizations to help users navigate through the discoverage process. To support discovery, Footprints displays topics extracted from documents that provide an overview of the search space and are used to construct searches visuospatially. Footprints allows users to triage their search results by assigning a status to each document (To Read, Read, Useful), and those status markings are shown on interactive histograms depicting the user's coverage through the documents across dates, sources, and topics. Coverage histograms help users notice biases in their search and fill any gaps in their analytic process. To create Footprints, we used a highly iterative, user-centered approach in which we conducted many evaluations during both the design and implementation stages and continually modified the design in response to feedback.
Ellen Isaacs, Kelly Domico, Shane Ahern, Eugene Bart, Mudita Singhal
IEEE Trans. Vis. Comput. Graph.1
2013 Echoes from the past: how technology mediated reflection improves well-being
abstract
As people document more of their lives online, some recent systems are encouraging people to later revisit those recordings, a practice we're calling technology-mediated reflection (TMR). Since we know that unmediated reflection benefits psychological well-being, we explored whether and how TMR affects well-being. We built Echo, a smartphone application for recording everyday experiences and reflecting on them later. We conducted three system deployments with 44 users who generated over 12,000 recordings and reflections. We found that TMR improves well-being as assessed by four psychological metrics. By analyzing the content of these entries we discovered two mechanisms that explain this improvement. We also report benefits of very long-term TMR.
Ellen Isaacs, Artie Konrad, Alan Walendowski, Thomas Lennig, Victoria Hollis, Steve Whittaker 0001
CHI1
2012 Integrating local and remote worlds through channel blending
abstract
Recent advances in ubiquitous technology have greatly changed the way people stay connected. We conducted an in-depth video shadowing study to observe how close-knit groups use all the technology at their disposal to stay in touch and share their lives. We observed a pattern of related behaviors that we call channel blending, the integration of interactions and content over multiple channels into one coherent conversation, often including both local and remote participants. Channel blending is the opposite of multitasking in that it involves merging many lines of focus into one, rather than switching attention between them. We discuss ways technology could better support this emerging style of multichannel content-sharing and communication.
Ellen Isaacs, Margaret H. Szymanski, Yutaka Yamauchi, James Glasnapp, Kyohei Iwamoto
CSCW1
2010 Faceplant: Impression (Mis)management in Facebook Status Updates
Vladimir Barash, Nicolas Ducheneaut, Ellen Isaacs, Victoria Bellotti
ICWSM3
2008 Activity-based serendipitous recommendations with the Magitti mobile leisure guide
abstract
This paper presents a context-aware mobile recommender system, codenamed Magitti. Magitti is unique in that it infers user activity from context and patterns of user behavior and, without its user having to issue a query, automatically generates recommendations for content matching. Extensive field studies of leisure time practices in an urban setting (Tokyo) motivated the idea, shaped the details of its design and provided data describing typical behavior patterns. The paper describes the fieldwork, user interface, system components and functionality, and an evaluation of the Magitti prototype.
Victoria Bellotti, James Begole, Ed H. Chi, Nicolas Ducheneaut, Ji Fang, Ellen Isaacs, Tracy Holloway King, Mark W. Newman, Kurt Partridge, Bob Price, Paul Rasmussen, Michael Roberts, Diane J. Schiano, Alan Walendowski
CHI6
2004 ContactMap: Organizing communication in a social desktop
abstract
Modern work is a highly social process, offering many cues for people to organize communication and access information. Shared physical workplaces provide natural support for tasks such as (a) social reminding about communication commitments and keeping track of collaborators and friends, and (b) social data mining of local expertise for advice and information. However, many people now collaborate remotely using tools such as email and voicemail. Our field studies show that these tools do not provide the social cues needed for group work processes. In part, this is because the tools are organized around messages, rather than people. In response to this problem, we created ContactMap, a system that makes people the primary unit of interaction. ContactMap provides a structured social desktop representation of users' important contacts that directly supports social reminding and social data mining. We conducted an empirical evaluation of ContactMap, comparing it with traditional email systems, on tasks suggested by our fieldwork. Users performed better with ContactMap and preferred ContactMap for the majority of these tasks. We discuss future enhancements of our system and the implications of these results for future communication interfaces and for theories of mediated communication.
Steve Whittaker 0001, Quentin Jones, Bonnie A. Nardi, Mike Creech, Loren G. Terveen, Ellen Isaacs, John Hainsworth
ACM Trans. Comput. Hum. Interact.6
2002 Hubbub: a sound-enhanced mobile instant messenger that supports awareness and opportunistic interactions
abstract
There have been many attempts to support awareness and lightweight interactions using video and audio, but few have been built on widely available infrastructure. Text-based systems have become more popular, but few support awareness, opportunistic conversations, and mobility, three important elements of distributed collaboration. We built on the popularity of text-based Instant Messengers (IM) by building a mobile IM called Hubbub that tries to provide all three, notably through the use of earcons. In a 5.5-month use study, we found that Hubbub helped people feel connected to colleagues in other locations and supported opportunistic interactions. The sounds provided effective awareness cues, although some found them annoying. It was more important to support graceful transitions between multiple fixed locations than to support wireless access, although both were useful
Ellen Isaacs, Alan Walendowski, Dipti Ranganthan
CHI1
2002 The character, functions, and styles of instant messaging in the workplace
abstract
Current perceptions of Instant Messaging (IM) use are based primarily on self-report studies. We logged thousands of (mostly) workplace IM conversations and evaluated their conversational characteristics and functions. Contrary to prior research, we found that the primary use of workplace IM was for complex work discussions. Only 28% of conversations were simple, single-purpose interactions and only 31% were about scheduling or coordination. Moreover, people rarely switched from IM to another medium when the conversation got complex. We found evidence of two distinct styles of use. Heavy IM users and frequent IM partners mainly used it to work together: to discuss a broad range of topics via many fast-paced interactions per day, each with many short turns and much threading and multitasking. Light users and infrequent pairs mainly used IM to coordinate: for scheduling, via fewer conversations per day that were shorter, slower-paced with less threading and multitasking.
Ellen Isaacs, Alan Walendowski, Steve Whittaker 0001, Diane J. Schiano, Candace A. Kamm
CSCW1
2000 Instant messaging: products meet workplace users
abstract
No abstract available.
John C. Tang, Austina de Bonte, Mary Beth Raven, Ellen Isaacs
CSCW4
1996 Piazza: A Desktop Environment Supporting Impromptu and Planned Interactions
abstract
Much of the support for communication across distributed communities has focused on meetings and intentional contact. However, most interactions within co-located groups occur when people happen to run into each other. Such unintended interactions should also be supported among distributed communities. We conducted a study of the communication patterns of a large, distributed organization and found that people tend to disseminate information using formal techniques, even though people usually receive information informally. We then designed a system called Piazza that is intended to support the range of communication styles evident in large communities, paying particular attention to adchessing the problems revealed in our study. Piazza allows people to be aware of others who are doing similar tasks when they are using their computers, the~by enabling unintended interactions. It also supports intentiomd contacts and planned meetings. We discuss issues for analysis in an upcoming use study.
Ellen Isaacs, John C. Tang, Trevor Morris
CSCW1
1996 Widening the Net: The Theory and Practice of Physical and Electronic Communities (workshop)
abstract
This 1.5 day workshop will bring together designers and researchers working on on-line communities, to discuss: (a) Existing understanding of real-world cummunities; (b) Experiences with the behaviour, implementation and design of on-line communities; (c) Lessons from traditional CSCW systems. We will develop design goals for such communities and identify oustanding research issues.
Steve Whittaker 0001, Ellen Isaacs, Vicki L. O'Day
CSCW2
1995 Comparison of Face-To-Face and Distributed Presentations
abstract
As organizations become distributed across multiple sites, they are looking to technology to help support enterprisewide communication and training to distant locations.We developed an application called Forum that broadcasts live video, audio, and slides from a speaker to distributed audiences at their computer desktops.We studied how distributed presentations over Forum differed from talks given in face-to-face settings.We found that Forum attracted larger audiences, but the quality of interaction was perceived to be lower.Forum appeared to provide more flexible and effective use of slides and other visual materials.On the whole, audiences preferred to watch talks over Forum but speakers preferred to give talks in a local setting.The study raises issues about how to design this technology and how to help people discover effective ways of using it.
Ellen Isaacs, Trevor Morris, Thomas K. Rodriguez, John C. Tang
CHI1
1994 A Forum for Supporting Interactive Presentations to Distributed Audiences
abstract
Computer technology is available to build video-based tools for supporting presentations to distributed audiences, but it is unclear how such an environment affects participants' ability to interact and to learn. We built and tested a tool called Forum that broadcasts live audio, video and slides from a speaker, and enables audiences to interact with the speaker and other audience members in a variety of ways. The challenge was to enable effective interactions while overcoming obstacles introduced by the distributed nature of the environment, the large size of the group, and the asymmetric roles of the participants. Forum was most successful in enabling effective presentations in cases when the topic sparked a great deal of audience participation or when the purpose of the talk was mostly informational and did not require a great deal of interaction. We are exploring ways to enhance Forum to expand the effectiveness of this technology. KEYWORDS: Broadcast video, distrib...
Ellen Isaacs, Trevor Morris, Thomas K. Rodriguez
CSCW1
1994 Supporting Distributed Groups with a Montage of Lightweight Interactions
abstract
The Montage prototype provides lightweight audio-video glances among distributed collaborators and integrates other applications for coordinating future contact. We studied a distributed group across three conditions: before installing Montage, with Montage, and after removing Montage. We collected quantitative measures of usage as well as video-tape and user perception data. We found that the group used Montage glances for short, lightweight interactions that were like face-to-face conversations in many respects. Yet like the phone, Montage offered convenient access to other people without leaving the office. Most glances revealed that the person was not available, so it was important to integrate other tools for coordinating future interaction. Montage did not appear to displace the use of e-mail, voice-mail, or scheduled meetings.
John C. Tang, Ellen Isaacs, Monica Rua
CSCW2
1994 Collaborative Multimedia: Getting Beyond the Obvious (Panel)
abstract
No abstract available.
Bonnie A. Nardi, Sara A. Bly, Ellen Isaacs, Sha Xin Wei, Steve Whittaker 0001
ACM Multimedia3
1994 What Video Can and Cannot Do For Collaboration: A Case Study
Ellen Isaacs, John C. Tang
Multim. Syst.1
1993 What Video Can and Can't Do for Collaboration: A Case Study
abstract
As multimedia becomes an integral part of collaborative systems, we must understand how to design such systems to support users' rich set of existing interaction skills, rather than requiring people to adapt to arbitrary constraints of technology-driven designs.To understand how we may make effective use of video in remote collaboration, we compared a small team's interactions through a desktop video conferencing prototype with face-to-face interactions and phone conversations.We found that, compared with audioonly, a video channel adds or improves the ability to show understanding, forecast responses, give non-verbal information, enhance verbal descriptions, manage pauses and express attitudes.These findings suggest that video may be particularly useful for handling conflict and other interaction-intense activities.But the advantages of video depend critically on the nearly-instantaneous transmission of audio, even if it means getting out of sync with the video image.On the other hand, when compared with face-to-face, it can be difficult in video interactions to notice peripheral cues, control the floor, have side conversations, point to things or manipulate real-world objects.To fully enable rich interactions, video should be integrated with other distributed tools that increase the extent and type of shared space in such a way that enables natural collaborative behaviors within those environments.
Ellen Isaacs, John C. Tang
ACM Multimedia1
1992 Multimedia help: a prototype and an experiment
Noi Sukaviriya, Ellen Isaacs, Krishna Bharat
CHI2
1992 Why do users like video?
John C. Tang, Ellen Isaacs
Comput. Support. Cooperative Work.2