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Nadia Boukhelifa

dblp:93/3814 · DBLP profile ↗
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9ranked-venue papers
5as first author
1since 2021 · last 2023
0000-0002-0541-8022ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Visualization and visual analytics · 93% Rendering · 7%
Human-computer interaction and pervasive computing
4 papers
Usability and user experience research · 50% Collaborative and social computing · 28% Design research and methods · 22%

Topics — the 13 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual analytics › visual analytics workflow
analytic provenance
0.712023
Understanding How In-Visualization Provenance Can Support Trade-Off Analysis · IEEE Trans. Vis. Comput. Graph. 2023
Visualization and visual analytics › information visualization › metadata visualization
provenance visualization
0.712023
Understanding How In-Visualization Provenance Can Support Trade-Off Analysis · IEEE Trans. Vis. Comput. Graph. 2023
Visualization and visual analytics
visual analytics
0.712023
Understanding How In-Visualization Provenance Can Support Trade-Off Analysis · IEEE Trans. Vis. Comput. Graph. 2023
Collaborative and social computing › collaborative learning › knowledge construction
sensemaking
0.412020
Understanding the Role of Alternatives in Data Analysis Practices · IEEE Trans. Vis. Comput. Graph. 2020
Visualization and visual analytics › visual analytics › interactive visual analysis
collaborative visual analytics
0.412019
An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts · CHI 2019
Visualization and visual analytics › visualization evaluation
user study
0.212023
Understanding How In-Visualization Provenance Can Support Trade-Off Analysis · IEEE Trans. Vis. Comput. Graph. 2023
Visualization and visual analytics
information visualization
0.112012
Sketchy Rendering for Information Visualization · IEEE Trans. Vis. Comput. Graph. 2012
Rendering
non-photorealistic rendering
0.112012
Sketchy Rendering for Information Visualization · IEEE Trans. Vis. Comput. Graph. 2012
Rendering › non-photorealistic rendering
sketchy rendering
0.112012
Sketchy Rendering for Information Visualization · IEEE Trans. Vis. Comput. Graph. 2012
Visualization and visual analytics
uncertainty visualization
0.112012
Evaluating Sketchiness as a Visual Variable for the Depiction of Qualitative Uncertainty · IEEE Trans. Vis. Comput. Graph. 2012
Visualization and visual analytics › visual analytics
visual encoding and interaction
0.112012
Sketchy Rendering for Information Visualization · IEEE Trans. Vis. Comput. Graph. 2012
Design research and methods › user research
interview study
0.112020
Understanding the Role of Alternatives in Data Analysis Practices · IEEE Trans. Vis. Comput. Graph. 2020
Design research and methods › research methodology
observational study
0.112019
An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts · CHI 2019

Methods — techniques the papers use, named apart from their topics

scatterplot matrix · 0.8observational study · 0.8linked views · 0.8qualitative user study · 0.6semi-structured interviews · 0.4qualitative analysis · 0.4user study · 0.3stimulus-response user study · 0.1
YearPublicationVenuePosition
2023 Understanding How In-Visualization Provenance Can Support Trade-Off Analysis
abstract
In domains, such as agronomy or manufacturing, experts need to consider trade-offs when making decisions that involve several, often competing, objectives. Such analysis is complex and may be conducted over long periods of time, making it hard to revisit. In this paper, we consider the use of analytic provenance mechanisms to aid experts recall and keep track of trade-off analysis. We implemented VisProm, a web-based trade-off analysis system, that incorporates in-visualization provenance views, designed to help experts keep track of trade-offs and their objectives. We used VisProm as a technology probe to understand user needs and explore the potential role of provenance in this context. Through observation sessions with three groups of experts analyzing their own data, we make the following contributions. We first, identify eight high-level tasks that experts engaged in during trade-off analysis, such as locating and characterizing interest zones in the trade-off space, and show how these tasks can be supported by provenance visualization. Second, we refine findings from previous work on provenance purposes such as recall and reproduce, by identifying specific objects of these purposes related to trade-off analysis, such as interest zones, and exploration structure (e.g., exploration of alternatives and branches). Third, we discuss insights on how the identified provenance objects and our designs support these trade-off analysis tasks, both when revisiting past analysis and while actively exploring. And finally, we identify new opportunities for provenance-driven trade-off analysis, for example related to monitoring the coverage of the trade-off space, and tracking alternative trade-off scenarios.
Mehdi Chakhchoukh, Nadia Boukhelifa, Anastasia Bezerianos
IEEE Trans. Vis. Comput. Graph.2
2020 Understanding the Role of Alternatives in Data Analysis Practices
abstract
Data workers are people who perform data analysis activities as a part of their daily work but do not formally identify as data scientists. They come from various domains and often need to explore diverse sets of hypotheses and theories, a variety of data sources, algorithms, methods, tools, and visual designs. Taken together, we call these alternatives. To better understand and characterize the role of alternatives in their analyses, we conducted semi-structured interviews with 12 data workers with different types of expertise. We conducted four types of analyses to understand 1) why data workers explore alternatives; 2) the different notions of alternatives and how they fit into the sensemaking process; 3) the high-level processes around alternatives; and 4) their strategies to generate, explore, and manage those alternatives. We find that participants' diverse levels of domain and computational expertise, experience with different tools, and collaboration within their broader context play an important role in how they explore these alternatives. These findings call out the need for more attention towards a deeper understanding of alternatives and the need for better tools to facilitate the exploration, interpretation, and management of alternatives. Drawing upon these analyses and findings, we present a framework based on participants' 1) degree of attention, 2) abstraction level, and 3) analytic processes. We show how this framework can help understand how data workers consider such alternatives in their analyses and how tool designers might create tools to better support them.
Nadia Boukhelifa, James R. Eagan
IEEE Trans. Vis. Comput. Graph.2
2019 An Exploratory Study on Visual Exploration of Model Simulations by Multiple Types of Experts
abstract
Experts in different domains rely increasingly on simulation models of complex processes to reach insights, make decisions, and plan future projects. These models are often used to study possible trade-offs, as experts try to optimise multiple conflicting objectives in a single investigation. Understanding all the model intricacies, however, is challenging for a single domain expert. We propose a simple approach to support multiple experts when exploring complex model results. First, we reduce the model exploration space, then present the results on a shared interactive surface, in the form of a scatterplot matrix and linked views. To explore how multiple experts analyse trade-offs using this setup, we carried out an observational study focusing on the link between expertise and insight generation during the analysis process. Our results reveal the different exploration strategies and multi-storyline approaches that domain experts adopt during trade-off analysis, and inform our recommendations for collaborative model exploration systems.
Nadia Boukhelifa, Anastasia Bezerianos, Ioan Cristian Trelea, Nathalie Perrot, Evelyne Lutton
CHI1
2017 How Data Workers Cope with Uncertainty: A Task Characterisation Study
abstract
Uncertainty plays an important and complex role in data analysis, where the goal is to find pertinent patterns, build robust models, and support decision making. While these endeavours are often associated with professional data scientists, many domain experts engage in such activities with varying skill levels. To understand how these domain experts (or "data workers") analyse uncertain data we conducted a qualitative user study with 12 participants from a variety of domains. In this paper, we describe their various coping strategies to understand, minmise, exploit or even ignore this uncertainty. The choice of the coping strategy is influenced by accepted domain practices, but appears to depend on the types and sources of uncertainty and whether participants have access to support tools. Based on these findings, we propose a new process model of how data workers analyse various types of uncertain data and conclude with design considerations for uncertainty-aware data analytics.
Nadia Boukhelifa, Marc-Emmanuel Perrin, Samuel Huron, James R. Eagan
CHI1
2017 Evolutionary Visual Exploration: Evaluation of an IEC Framework for Guided Visual Search
abstract
We evaluate and analyse a framework for evolutionary visual exploration (EVE) that guides users in exploring large search spaces. EVE uses an interactive evolutionary algorithm to steer the exploration of multidimensional data sets toward two-dimensional projections that are interesting to the analyst. Our method smoothly combines automatically calculated metrics and user input in order to propose pertinent views to the user. In this article, we revisit this framework and a prototype application that was developed as a demonstrator, and summarise our previous study with domain experts and its main findings. We then report on results from a new user study with a clearly predefined task, which examines how users leverage the system and how the system evolves to match their needs. While we previously showed that using EVE, domain experts were able to formulate interesting hypotheses and reach new insights when exploring freely, our new findings indicate that users, guided by the interactive evolutionary algorithm, are able to converge quickly to an interesting view of their data when a clear task is specified. We provide a detailed analysis of how users interact with an evolutionary algorithm and how the system responds to their exploration strategies and evaluation patterns. Our work aims at building a bridge between the domains of visual analytics and interactive evolution. The benefits are numerous, in particular for evaluating interactive evolutionary computation (IEC) techniques based on user study methodologies.
Nadia Boukhelifa, Anastasia Bezerianos, Waldo Cancino Ticona, Evelyne Lutton
Evol. Comput.1
2013 Evolutionary Visual Exploration: Evaluation With Expert Users
abstract
Abstract We present an Evolutionary Visual Exploration (EVE) system that combines visual analytics with stochastic optimisation to aid the exploration of multidimensional datasets characterised by a large number of possible views or projections. Starting from dimensions whose values are automatically calculated by a PCA, an interactive evolutionary algorithm progressively builds (or evolves) non‐trivial viewpoints in the form of linear and non‐linear dimension combinations, to help users discover new interesting views and relationships in their data. The criteria for evolving new dimensions is not known a priori and are partially specified by the user via an interactive interface: (i) The user selects views with meaningful or interesting visual patterns and provides a satisfaction score. (ii) The system calibrates a fitness function (optimised by the evolutionary algorithm) to take into account the user input, and then calculates new views. Our method leverages automatic tools to detect interesting visual features and human interpretation to derive meaning, validate the findings and guide the exploration without having to grasp advanced statistical concepts. To validate our method, we built a prototype tool (EvoGraphDice) as an extension of an existing scatterplot matrix inspection tool, and conducted an observational study with five domain experts. Our results show that EvoGraphDice can help users quantify qualitative hypotheses and try out different scenarios to dynamically transform their data. Importantly, it allowed our experts to think laterally, better formulate their research questions and build new hypotheses for further investigation.
Nadia Boukhelifa, Waldo Cancino Ticona, Anastasia Bezerianos, Evelyne Lutton
Comput. Graph. Forum1
2012 EvoGraphDice: Interactive evolution for visual analytics
abstract
Visualization of large and complex datasets is a research challenge, especially in frameworks like industrial design, decision making and visual analytics. Interactive Evolution, used not only as an optimisation tool, but also as an exploration tool may provide some versatile solutions to this challenge. This paper presents an attempt in this direction with the EvoGraphDice prototype, developed on top of GraphDice, a general purpose visualization freeware for multidimensional visualization based on scatterplot matrices. EvoGraphDice interactively evolves compound additional dimensions, that provide new viewpoints on a multidimensional dataset. Compound dimensions are linear combination of terms based on the initial data dimensions, they are initialised with a Principal Component Analysis (PCA), and modified progressively by the interactive evolution process. Various interactions are available to the user, either in a transparent way, via a capture of mouse-clicks, or in a fully controlled manner, where the user has the opportunity to modify or include his own compound dimension in the evolved population, control the search space, or do some interactive queries. EvoGraphDice is tested on a synthetic dataset of dimension 6, where a known dependency is rediscovered via interactive manipulation. A second example is presented, based on a real dataset of dimension 13, provided by an industrial partner. Our experiments prove the potential of this interactive approach, and allow us to sketch future directions of development for the EvoGraphDice prototype.
Waldo Cancino Ticona, Nadia Boukhelifa, Evelyne Lutton
IEEE Congress on Evolutionary Computation2
2012 Evaluating Sketchiness as a Visual Variable for the Depiction of Qualitative Uncertainty
abstract
We report on results of a series of user studies on the perception of four visual variables that are commonly used in the literature to depict uncertainty. To the best of our knowledge, we provide the first formal evaluation of the use of these variables to facilitate an easier reading of uncertainty in visualizations that rely on line graphical primitives. In addition to blur, dashing and grayscale, we investigate the use of `sketchiness' as a visual variable because it conveys visual impreciseness that may be associated with data quality. Inspired by work in non-photorealistic rendering and by the features of hand-drawn lines, we generate line trajectories that resemble hand-drawn strokes of various levels of proficiency-ranging from child to adult strokes-where the amount of perturbations in the line corresponds to the level of uncertainty in the data. Our results show that sketchiness is a viable alternative for the visualization of uncertainty in lines and is as intuitive as blur; although people subjectively prefer dashing style over blur, grayscale and sketchiness. We discuss advantages and limitations of each technique and conclude with design considerations on how to deploy these visual variables to effectively depict various levels of uncertainty for line marks.
Nadia Boukhelifa, Anastasia Bezerianos, Tobias Isenberg 0001, Jean-Daniel Fekete
IEEE Trans. Vis. Comput. Graph.1
2012 Sketchy Rendering for Information Visualization
abstract
We present and evaluate a framework for constructing sketchy style information visualizations that mimic data graphics drawn by hand. We provide an alternative renderer for the Processing graphics environment that redefines core drawing primitives including line, polygon and ellipse rendering. These primitives allow higher-level graphical features such as bar charts, line charts, treemaps and node-link diagrams to be drawn in a sketchy style with a specified degree of sketchiness. The framework is designed to be easily integrated into existing visualization implementations with minimal programming modification or design effort. We show examples of use for statistical graphics, conveying spatial imprecision and for enhancing aesthetic and narrative qualities of visualization. We evaluate user perception of sketchiness of areal features through a series of stimulus-response tests in order to assess users' ability to place sketchiness on a ratio scale, and to estimate area. Results suggest relative area judgment is compromised by sketchy rendering and that its influence is dependent on the shape being rendered. They show that degree of sketchiness may be judged on an ordinal scale but that its judgement varies strongly between individuals. We evaluate higher-level impacts of sketchiness through user testing of scenarios that encourage user engagement with data visualization and willingness to critique visualization design. Results suggest that where a visualization is clearly sketchy, engagement may be increased and that attitudes to participating in visualization annotation are more positive. The results of our work have implications for effective information visualization design that go beyond the traditional role of sketching as a tool for prototyping or its use for an indication of general uncertainty.
Jo Wood, Petra Isenberg, Tobias Isenberg 0001, Jason Dykes, Nadia Boukhelifa, Aidan Slingsby
IEEE Trans. Vis. Comput. Graph.5