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Munehiko Sasajima

dblp:93/5023 · DBLP profile ↗
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8ranked-venue papers
6as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 5 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorDatabases, data management, data science and information retrieval · 2 · 2 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Programming languages and type systems › language design
knowledge representation languages
0.011995
FBRL: A Function and Behavior Representation Language · IJCAI 1995
YearPublicationVenuePosition
2022 Some Issues on Empirical Experiments and Ethical Rules for Knowledge Engineering Research in Interdisciplinary Fields
abstract
The author has been engaged in research for many years in various fields, using ontology engineering techniques to symbolize the know-how and tricks possessed by veterans in the field and to pass on knowledge. In such research, it is very difficult to conduct empirical experiments, i.e., to measure the effects of research results by applying them to people, if ethical restrictions are strictly observed. This paper introduces and discusses the difficulties of balancing strict adherence to ethical rules and the smooth progress of research, based on several cases that the author has experienced in the past.
Munehiko Sasajima
IEEE Big Data1
2008 Obstacles Reveal the Needs of Mobile Internet Services
Munehiko Sasajima, Yoshinobu Kitamura, Takefumi Naganuma, Kunihiro Fujii, Shoji Kurakake, Riichiro Mizoguchi
J. Web Eng.1
2007 OOPS: User Modeling Method for Task Oriented Mobile Internet Services
abstract
Growth in the mobile services industry has remarkably increased in the number of mobile services provided, and present methods of service provision have proven insufficient to guide users efficiently to the services they need. To solve this problem, a task-oriented menu, which enables users to search for services by "what they want to do" instead of by "name of category", has been proposed. Construction of such a task-oriented menu is based on a task ontology modeling method which supports the description of user activity such as task execution and the solving of obstacles encountered during the task. This paper discusses a task ontology-based modeling method which supports the description of users' activity and related knowledge such as how to solve problems that occurs on the users and prevention method for accidents. Models described by our method contribute to checking, designing and improving mobile Internet services.
Munehiko Sasajima, Yoshinobu Kitamura, Takefumi Naganuma, Shoji Kurakake, Riichiro Mizoguchi
Web Intelligence1
2006 A multi modal supporting tool for multi lingual communication by inducing partner's reply
abstract
This paper introduces a new tool for supporting multilingual communication between speakers of different languages. Conventional tools such as electronic dictionaries enable users to communicate basic intentions to others, but are often insufficient to help understand replies. The input of a Japanese sentence in the proposed tool not only produces a translation of the sentences but also displays a window featuring possible answers. The authors have evaluated the function of a prototype system which resulted in a thorough understanding of the merits and comings of the proposed tool.
Kazunori Imoto, Munehiko Sasajima, Taishi Shimomori, Noriko Yamanaka, Makoto Yajima, Yasuyuki Masai
IUI2
2001 MINOS-II: a prototype car navigation system with mixed initiative turn taking dialogue
Munehiko Sasajima, Takehide Yano, Taishi Shimomori, Tatsuya Uehara
INTERSPEECH1
1999 EUROPA: a generic framework for developing spoken dialogue systems
Munehiko Sasajima, Takehide Yano, Yasuyuki Kono
EUROSPEECH1
1998 BTH: an efficient parsing algorithm for word-spotting
abstract
This paper presents a new parsing algorithm, BTH, which is capable of efficiently parsing a keyword lattice that contains a large number of false alarms. The BTH parser runs without unfolding the given keyword lattice, and thus it can efficiently obtain a set of word sequences acceptable to the given grammar as the parser result. The algorithm has been implemented on Windows-based PCs and is tested by applying it to a car navigation task that has a scale of practical applications. The result indicates promise in implementing the function of a sentence utterance-based spontaneous speech understanding in next-generation car navigation systems. 1.
Yasuyuki Kono, Takehide Yano, Munehiko Sasajima
ICSLP3
1995 FBRL: A Function and Behavior Representation Language
Munehiko Sasajima, Yoshinobu Kitamura, Mitsuru Ikeda, Riichiro Mizoguchi
IJCAI1