Demo Data from EDBT 2026 / reviewers in the wild / expert
Kazunori Shimamura
dblp:93/5813
· DBLP profile ↗
6ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Computer networks · 2Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
2 papers |
Routing and switching · 74% Network performance modeling · 22% Internet architecture and protocols · 4% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 44% Haptics and multimodal interaction · 44% Learning and educational technologies · 13% | |
| Computer graphics and multimedia
1 paper |
Multimedia systems and quality of experience · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Routing and switching
packet forwarding |
0.0 | 1 | 2004 | Application of packet assembly technology to digital video and VoIP · ACM Multimedia 2004 |
Haptics and multimodal interaction
multimodal communication |
0.0 | 1 | 1996 | InterSpace Project - CyberCampus (Video Program) · CSCW 1996 |
Collaborative and social computing
multi-user virtual environments |
0.0 | 1 | 1996 | InterSpace Project - CyberCampus (Video Program) · CSCW 1996 |
Multimedia systems and quality of experience › teleconferencing
multiparty teleconferencing |
0.0 | 1 | 1991 | Personal Multimedia-Multipoint Teleconfernce System · INFOCOM 1991 |
Learning and educational technologies
distance learning |
0.0 | 1 | 1996 | InterSpace Project - CyberCampus (Video Program) · CSCW 1996 |
Internet architecture and protocols › ISDN
broadband ISDN |
0.0 | 1 | 1991 | Personal Multimedia-Multipoint Teleconfernce System · INFOCOM 1991 |
Methods — techniques the papers use, named apart from their topics
packet assembly · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | The Network Management Scheme for Effective Consolidation of RFID-Tag Standards
Yusuke Kawamura, Kazunori Shimamura |
APNOMS | 2 |
| 2004 | Application of packet assembly technology to digital video and VoIPabstractThe Internet is composed of many kinds of networks and the networks are composed of network nodes such as routers. Routers use processor power for forwarding each packet with any size. At that time, node processor would be a bottleneck in respect to the high throughput if there would be too many packets to forward. Then, authors propose the packet assembly method. This aims to decrease the number of packets for the reduction of processor load, based on the fact that there are many packets much smaller than maximum transferable unit in backbone network. Toshikatsu Kanda, Kazunori Shimamura |
ACM Multimedia | 2 |
| 1997 | An Interoperability Test-Bed and Test Results for DAVIC 1.0 Specification
Hidenori Okuda, Masahiro Morinaga, Hisashi Kasahara, Kazunori Shimamura |
Multim. Tools Appl. | 4 |
| 1996 | InterSpace Project - CyberCampus (Video Program)abstractInterSpace is a revolutionary communication environment that allows users the flexibility of multi-modal interaction. People in InterSpace communicate using audio as well as video interaction in a three dimensional world. Remote terimals are connected to a central server via networks. Facial image, audio, and proximity, are processed and sent out to the remote terminals to enable multi-modal communication in a virtual world. InterSpace technology comes a step closer to bridging the gap between virtual reality and world experiences. We conducted a trial service, CyberCampus, based on the InterSpace platform. Individual actions can now be shared with other users as you explore, talk, shop, learn, and experience the many facets of CyberCampus. Environments related to entertainment, distance learning, on-line shopping, and advertisement are currently being explored in CyberCampus with unlimited expansion capabilities. Shohei Sugawara, Norihiko Matsuura, Yoichi Kato, Keiichi Sasaki, Michita Imai, Takashi Yamana, Yasuyuki Kiyosue, Kazunori Shimamura, Tomoaki Tanaka, Takashi Nishimura, Carol Leick, Tim Takenchi, Gen Suzuki |
CSCW | 8 |
| 1996 | Study of video-on-demand system using narrow band ISDN
Hisashi Ibaraki, Shizuo Nakano, Kazunori Shimamura |
Signal Process. Image Commun. | 3 |
| 1991 | Personal Multimedia-Multipoint Teleconfernce SystemabstractA personal multimedia-multipoint teleconference (PMTC) system is described that allows teleconferences using voice, full-motion video and graphics to be established with up to 20 terminals through a mesh type multipoint configuration using a broadband ISDN. PMTC service concepts are discussed, especially conference environments called conference spaces for sharing the same information among participants, and communication control methods for multipoint communication. The hardware architecture of a prototype PMTC terminal based on an existing general purpose workstation is also described.> Hiroya Tanigawa, Tomohiko Arikawa, Shigeki Masaki, Kazunori Shimamura |
INFOCOM | 4 |