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Philipp E. Lim

dblp:93/6673 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Concurrent programming · 77% Operating systems · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Operating systems › resource management › process management › CPU scheduling
real-time scheduling
0.012000
Object-oriented real-time concurrency · OOPSLA 2000
YearPublicationVenuePosition
2000 Object-oriented real-time concurrency
abstract
The primary goal of a real-time system is predictability. Achieving this goal requires all levels of the system to work in concert to provide fixed worst-case execution-times. Un-fortunately, many real-time systems are overly restrictive, providing only ad-hoc scheduling facilities and basic concurrent functionality. Ad-hoc scheduling makes developing, verifying, and maintaining a real-time system extremely difficult and time consuming. Basic concurrent functionality forces programmers to develop complex concurrent programs without the aid of high-level concurrency features.Encouraging the use of sophisticated real-time theory and methodology, in conjunction with high-level concurrency features, requires flexibility and extensibility. Giving real-time programmers access to the underlying system data-structures makes it possible to interact with the system to incorporate new ideas and fine-tune specific applications. This paper explores this approach by examining its effect on a selection of crucial real-time issues: real-time monitors, timeouts, dynamic-priority scheduling and basic priority inheritance. The approach is implemented in μC++.
Peter A. Buhr, Ashif S. Harji, Philipp E. Lim, Jiongxiong Chen
OOPSLA3