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Daniel Sabbah

dblp:93/6787 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 77% Software maintenance and evolution · 23%
Artificial intelligence
3 papers
Image recognition and object detection · 59% 3D vision · 41%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Requirements engineering and software design
software architecture
0.012001
Software Engineering and the Internet · ICSE 2001
Software maintenance and evolution
software ecosystems
0.012001
Software Engineering and the Internet · ICSE 2001
Computer vision › 3D vision
3d object recognition
0.011983
Viewer Independent Shape Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 1983
Computer vision › Image recognition and object detection
object recognition
0.011983
Viewer Independent Shape Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 1983
Computer vision › Image recognition and object detection
visual recognition
0.011981
Design Of A Highly Parallel Visual Recognition System · IJCAI 1981
Geometric modeling and processing
shape representation
0.011981
On Shapes · IJCAI 1981
Computer vision › 3D vision
shape perception
0.011981
On Shapes · IJCAI 1981

Methods — techniques the papers use, named apart from their topics

parallel computing · 0.0hough transform · 0.0
YearPublicationVenuePosition
2001 Software Engineering and the Internet
Daniel Sabbah
ICSE1
1983 Viewer Independent Shape Recognition
abstract
An important problem in vision is to detect the presence of a known rigid 3-D object. The general 3-D object recognition task can be thought of as building a description of the object that must have at least two parts: 1) the internal description of the object itself (with respect to an object-centered frame); and 2) the transformation of the object-centered frame to the viewer-centered (image) frame. The reason for this decomposition is parsimony: different views of the object should have minimal impact on its description. This is achieved by factoring the object's description into two sets of parameters, one which is view-independent (the object-centered component) and one which is view-varying (the viewing transformation). Often a description of the object is known beforehand and the task reduces to finding the objectframe to viewer-frame transformation. This paper describes a method for handling this case: a known object is detected by finding changes in orientation, translation, and scale of the object from its canonical description. The method is a Hough technique and has the characteristic insensitivity to occlusion and noise.
Dana H. Ballard, Daniel Sabbah
IEEE Trans. Pattern Anal. Mach. Intell.2
1981 On Shapes
Dana H. Ballard, Daniel Sabbah
IJCAI2
1981 Design Of A Highly Parallel Visual Recognition System
Daniel Sabbah
IJCAI1