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Alessandro Mulloni

dblp:93/7010 · DBLP profile ↗
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16ranked-venue papers
6as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 2 first-authorHuman-computer interaction and ubiquitous computing · 12 · 6 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
8 papers
Virtual and augmented reality · 77% Computational photography and imaging · 8% Geometric modeling and processing · 4%
Human-computer interaction and pervasive computing
7 papers
Interaction techniques and input · 56% Immersive interaction · 37% Ubiquitous computing and smart environments · 4%
Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 18 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.332013
User experiences with augmented reality aided navigation on phones · ISMAR 2011
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones · IEEE Trans. Vis. Comput. Graph. 2010
User friendly SLAM initialization · ISMAR 2013
Interaction techniques and input › input sensing › tracking
augmented reality tracking
0.322014
Mobile augmented reality - Tracking, mapping and rendering · ISMAR 2014
Pose tracking from natural features on mobile phones · ISMAR 2008
Virtual and augmented reality › augmented reality
mobile augmented reality
0.222010
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones · IEEE Trans. Vis. Comput. Graph. 2010
Real-time panoramic mapping and tracking on mobile phones · VR 2010
Immersive interaction
augmented reality
0.212014
Mobile augmented reality - 3D object selection and reconstruction with an RGBD sensor and scene understanding · ISMAR 2014
Robotics › Robot navigation and mapping
SLAM
0.212013
User friendly SLAM initialization · ISMAR 2013
Robotics › Robot navigation and mapping › SLAM › SLAM front-end
SLAM initialization
0.212013
User friendly SLAM initialization · ISMAR 2013
Interaction techniques and input
spatial interaction
0.112012
360° panoramic overviews for location-based services · CHI 2012
Virtual and augmented reality › navigation
AR navigation
0.112011
User experiences with augmented reality aided navigation on phones · ISMAR 2011
Interaction techniques and input
mobile interaction
0.112011
User experiences with augmented reality aided navigation on phones · ISMAR 2011
Virtual and augmented reality › tracking
6DOF tracking
0.112010
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones · IEEE Trans. Vis. Comput. Graph. 2010
Virtual and augmented reality › tracking
natural feature tracking
0.112010
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones · IEEE Trans. Vis. Comput. Graph. 2010
Virtual and augmented reality › tracking
orientation tracking
0.112010
North-centred orientation tracking on mobile phones · ISMAR 2010
Computational photography and imaging
panoramic imaging
0.112010
Real-time panoramic mapping and tracking on mobile phones · VR 2010
Geometric modeling and processing
3d reconstruction
0.112014
Mobile augmented reality - 3D object selection and reconstruction with an RGBD sensor and scene understanding · ISMAR 2014
Visualization and visual analytics › data visualization
panoramic visualization
0.012012
360° panoramic overviews for location-based services · CHI 2012
Image and video processing › feature extraction
feature detection and description
0.012010
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones · IEEE Trans. Vis. Comput. Graph. 2010
Virtual and augmented reality
tracking
0.012010
Real-time panoramic mapping and tracking on mobile phones · VR 2010
Wearable and physiological sensing › motion sensing
inertial and magnetic sensing
0.012010
North-centred orientation tracking on mobile phones · ISMAR 2010

Methods — techniques the papers use, named apart from their topics

user study · 0.8pilot study · 0.56DOF pose tracking · 0.5monocular SLAM · 0.4RGB-D sensor · 0.4interface integration · 0.2exploratory user study · 0.2visual tracking · 0.2sensor fusion · 0.2kalman filtering · 0.2
YearPublicationVenuePosition
2014 Mobile augmented reality - 3D object selection and reconstruction with an RGBD sensor and scene understanding
abstract
In this proposal we show case two 3D reconstruction systems running in real-time on a tablet equipped with a depth sensor. We believe that the proposed set of demonstrations will engage ISMAR attendees both in terms of tracking technology and user experience. Both demos show state-of-the art 3D reconstruction technology and give attendees a chance to try hands-on our tracking with simple and interactive user interfaces.
Daniel Wagner 0003, Gerhard Reitmayr, Alessandro Mulloni, Erick Méndez, Serafin Diaz
ISMAR3
2014 Mobile augmented reality - Tracking, mapping and rendering
abstract
In this proposal we suggest a set of demonstrations to be presented at ISMAR 2014 around the topic of monocular tracking, mapping and rendering on mobile phones. We believe that the proposed set of demonstrations will engage ISMAR attendees both in terms of tracking technology and user experience. On the one hand, all demos show state-of-the art tracking and mapping technology and gives attendees a chance to try hands-on our tracking solutions and to discuss them with our researchers and developers. All demos also showcase compelling use cases enabled by our technology, encouraging discussions on topics such as integration of tracking technology with game engines and user experience research.
Daniel Wagner 0003, Gerhard Reitmayr, Alessandro Mulloni, Erick Méndez, Serafin Diaz
ISMAR3
2013 User friendly SLAM initialization
abstract
The development of new Simultaneous Localization and Mapping (SLAM) techniques is quickly advancing in research communities and rapidly transitioning into commercial products. Creating accurate and high-quality SLAM maps relies on a robust initialization process. However, the robustness and usability of SLAM initialization for end-users has often been disregarded. This paper presents and evaluates a novel tracking system for 6DOF pose tracking between a single keyframe and the current camera frame, without any prior scene knowledge. Our system is particularly suitable for SLAM initialization, since it allows 6DOF pose tracking in the intermediate frames before a wide-enough baseline between two keyframes has formed. We investigate how our tracking system can be used to interactively guide users in performing an optimal motion for SLAM initialization. However, our findings from a pilot study indicate that the need for such motion can be completely hidden from the user and outsourced to our tracking system. Results from a second user study show that letting our tracking system create a SLAM map as soon as possible is a viable and usable solution. Our work provides important insight for SLAM systems, showing how our novel tracking system can be integrated with a user interface to support fast, robust and user-friendly SLAM initialization.
Alessandro Mulloni, Mahesh Ramachandran, Gerhard Reitmayr, Daniel Wagner 0003, Raphaël Grasset, Serafin Diaz
ISMAR1
2012 Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices
abstract
We present the design of an interface that provides continuous navigational support for indoor scenarios where localization is only available at sparse, discrete locations (info points). Our interface combines turn-by-turn instructions with a World-in-Miniature (WIM). In a previous study, we showed that using an Augmented Reality WIM at info points, and turn-by-turn instructions elsewhere, is a valid support for navigation inside an unknown building. In particular, we highlighted that users value the WIM as a tool for monitoring their location in the building. In this work, we focus on using the WIM continuously, not only at info points, to support navigation. We adapt the WIM views to the quality of localization by transitioning within Mixed Reality: we use Augmented Reality to provide an overview of the whole path at info points and Virtual Reality to communicate the next instruction when localization is not available. Our results from a new user study validate our interface design and show that users exploit not only turn-by-turn instructions but also the WIM throughout the path, to navigate with our interface. This paper provides insight on how a low-infrastructure indoor solution can support human navigational abilities effectively.
Alessandro Mulloni, Hartmut Seichter, Dieter Schmalstieg
AVI1
2012 360° panoramic overviews for location-based services
abstract
We investigate 360° panoramas as overviews to support users in the task of locating objects in the surrounding environment. Panoramas are typically visualized as rectangular photographs, but this does not provide clear cues for physical directions in the environment. In this paper, we conduct a series of studies with three different shapes: Frontal, Top-Down and Bird's Eye; the last two shapes are chosen because they provide a clearer representation of the spatial mapping between panorama and environment. Our results show that good readability of the panorama is most important and that a clear representation of the spatial mapping plays a secondary role. This paper is the first to provide understanding on how users exploit 360° panoramic over-views to locate objects in the surrounding environment and how different design factors can affect user performance.
Alessandro Mulloni, Hartmut Seichter, Andreas Dünser, Patrick Baudisch, Dieter Schmalstieg
CHI1
2012 Exploiting sensors on mobile phones to improve wide-area localization
Clemens Arth, Alessandro Mulloni, Dieter Schmalstieg
ICPR2
2011 User experiences with augmented reality aided navigation on phones
abstract
We investigate user experiences when using augmented reality (AR) as a new aid to navigation. We integrate AR with other more common interfaces into a handheld navigation system, and we conduct an exploratory study to see where and how people exploit AR. Based on previous work on augmented photographs, we hypothesize that AR is used more to support wayfinding at static locations when users approach a road intersection. In partial contrast to this hypothesis, our results from a user evaluation hint that users will expect to use the system while walking. Further, our results also show that AR is usually exploited shortly before and after road intersections, suggesting that tracking support will be mostly needed in proximity of road intersections.
Alessandro Mulloni, Hartmut Seichter, Dieter Schmalstieg
ISMAR1
2011 Handheld augmented reality indoor navigation with activity-based instructions
abstract
We present a novel design of an augmented reality interface to support indoor navigation. We combine activity-based instructions with sparse 3D localisation at selected info points in the building. Based on localisation accuracy and the users' activities, such as walking or standing still, the interface adapts the visualisation by changing the density and quality of information shown. We refine and validate our design through user involvement in pilot studies. We finally present the results of a comparative study conducted to validate the effectiveness of our design and to explore how the presence of info points affects users' performance on indoor navigation tasks. The results of this study validate our design and show an improvement in task performance when info points are present, which act as confirmation points and provide an overview of the task.
Alessandro Mulloni, Hartmut Seichter, Dieter Schmalstieg
Mobile HCI1
2011 Robust detection and tracking of annotations for outdoor augmented reality browsing
abstract
A common goal of outdoor augmented reality (AR) is the presentation of annotations that are registered to anchor points in the real world. We present an enhanced approach for registering and tracking such anchor points, which is suitable for current generation mobile phones and can also successfully deal with the wide variety of viewing conditions encountered in real life outdoor use. The approach is based on on-the-fly generation of panoramic images by sweeping the camera over the scene. The panoramas are then used for stable orientation tracking, while the user is performing only rotational movements. This basic approach is improved by several new techniques for the re-detection and tracking of anchor points. For the re-detection, specifically after temporal variations, we first compute a panoramic image with extended dynamic range, which can better represent varying illumination conditions. The panorama is then searched for known anchor points, while orientation tracking continues uninterrupted. We then use information from an internal orientation sensor to prime an active search scheme for the anchor points, which improves matching results. Finally, global consistency is enhanced by statistical estimation of a global rotation that minimizes the overall position error of anchor points when transforming them from the source panorama in which they were created, to the current view represented by a new panorama. Once the anchor points are redetected, we track the user's movement using a novel 3-degree-of-freedom orientation tracking approach that combines vision tracking with the absolute orientation from inertial and magnetic sensors. We tested our system using an AR campus guide as an example application and provide detailed results for our approach using an off-the-shelf smartphone. Results show that the re-detection rate is improved by a factor of 2 compared to previous work and reaches almost 90% for a wide variety of test cases while still keeping the ability to run at interactive frame rates.
Tobias Langlotz, Claus Degendorfer, Alessandro Mulloni, Gerhard Schall, Gerhard Reitmayr, Dieter Schmalstieg
Comput. Graph.3
2011 Collaborative use of mobile augmented reality with paper maps
Ann Morrison, Alessandro Mulloni, Saija Lemmelä, Antti Oulasvirta, Giulio Jacucci, Peter Peltonen, Dieter Schmalstieg, Holger Regenbrecht
Comput. Graph.2
2010 Techniques for view transition in multi-camera outdoor environments
Eduardo E. Veas, Alessandro Mulloni, Ernst Kruijff, Holger Regenbrecht, Dieter Schmalstieg
Graphics Interface2
2010 North-centred orientation tracking on mobile phones
abstract
Magnetic compasses and accelerometers provide absolute orientation measurements within the earth's reference frame. However, sensor output typically suffers from jitter and external disturbances. Conversely, visual tracking provides more stable orientation estimation relative to an unknown initial orientation rather than to true north. We propose a 3-degree-of-freedom orientation tracking approach combining the accuracy and stability of vision tracking with the absolute orientation from inertial and magnetic sensors by estimating the offset between the initial orientation of the vision tracker and true north. We demonstrate that the approach improves absolute orientation estimation on a mobile phone device.
Gerhard Schall, Alessandro Mulloni, Gerhard Reitmayr
ISMAR2
2010 Zooming interfaces for augmented reality browsers
abstract
Augmented Reality combines real world and virtual information in interactive visualizations. Since phones started integrating GPS, compass and accelerometer, several Augmented Reality browsers for phones have hit the market. These are applications that access large amounts of geo-referenced information from online sources and present it at corresponding physical locations, superimposed onto a live video stream. However, Augmented Reality is constrained by the camera's field of view and restricted to first- person views, limiting the amount of overview that users can gain. We present two zooming interfaces that compensate for these constraints by enabling users to smoothly zoom between the Augmented Reality view and (1) an egocentric panoramic view of 360°, and (2) an exocentric top-down view. We present the results from two studies that show how in most search tasks our zooming interfaces are faster and require less panning than an overlay- based tool, scaling better as the amount of information grows.
Alessandro Mulloni, Andreas Dünser, Dieter Schmalstieg
Mobile HCI1
2010 Real-time panoramic mapping and tracking on mobile phones
abstract
We present a novel method for the real-time creation and tracking of panoramic maps on mobile phones. The maps generated with this technique are visually appealing, very accurate and allow drift-free rotation tracking. This method runs on mobile phones at 30 Hz and has applications in the creation of panoramic images for offline browsing, for visual enhancements through environment mapping and for outdoor Augmented Reality on mobile phones.
Daniel Wagner 0003, Alessandro Mulloni, Tobias Langlotz, Dieter Schmalstieg
VR2
2010 Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
abstract
In this paper, we present three techniques for 6DOF natural feature tracking in real time on mobile phones. We achieve interactive frame rates of up to 30 Hz for natural feature tracking from textured planar targets on current generation phones. We use an approach based on heavily modified state-of-the-art feature descriptors, namely SIFT and Ferns plus a template-matching-based tracker. While SIFT is known to be a strong, but computationally expensive feature descriptor, Ferns classification is fast, but requires large amounts of memory. This renders both original designs unsuitable for mobile phones. We give detailed descriptions on how we modified both approaches to make them suitable for mobile phones. The template-based tracker further increases the performance and robustness of the SIFT- and Ferns-based approaches. We present evaluations on robustness and performance and discuss their appropriateness for Augmented Reality applications.
Daniel Wagner 0003, Gerhard Reitmayr, Alessandro Mulloni, Tom Drummond, Dieter Schmalstieg
IEEE Trans. Vis. Comput. Graph.3
2008 Pose tracking from natural features on mobile phones
abstract
In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20 Hz for natural feature tracking from textured planar targets on current-generation phones. We use an approach based on heavily modified state-of-the-art feature descriptors, namely SIFT and Ferns. While SIFT is known to be a strong, but computationally expensive feature descriptor, Ferns classification is fast, but requires large amounts of memory. This renders both original designs unsuitable for mobile phones. We give detailed descriptions on how we modified both approaches to make them suitable for mobile phones. We present evaluations on robustness and performance on various devices and finally discuss their appropriateness for augmented reality applications.
Daniel Wagner 0003, Gerhard Reitmayr, Alessandro Mulloni, Tom Drummond, Dieter Schmalstieg
ISMAR3