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Ferry Hantsch

dblp:93/7094 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 70% Computational photography and imaging · 30%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.112007
Dynamic Adaptation of Projected Imperceptible Codes · ISMAR 2007
Virtual and augmented reality › augmented reality › projection-based augmented reality
projector-based augmentation
0.112007
Laser Pointer Tracking in Projector-Augmented Architectural Environments · ISMAR 2007
Computational photography and imaging
projector-camera systems
0.112007
Laser Pointer Tracking in Projector-Augmented Architectural Environments · ISMAR 2007
Immersive interaction
augmented reality interaction
0.112007
Laser Pointer Tracking in Projector-Augmented Architectural Environments · ISMAR 2007
Virtual and augmented reality › tracking
optical tracking
0.012007
Dynamic Adaptation of Projected Imperceptible Codes · ISMAR 2007

Methods — techniques the papers use, named apart from their topics

radiometric correction · 0.2pan-tilt-zoom camera · 0.2fisheye camera · 0.2multi-resolution marker · 0.1flash keying · 0.1
YearPublicationVenuePosition
2007 Dynamic Adaptation of Projected Imperceptible Codes
abstract
In this paper we present an innovative adaptive imperceptible pattern projection technique that takes into account parameters of human visual perception. A coded image is temporally integrated into the projected image, which is invisible to the human eye but can be reconstructed by a synchronized camera. The embedded code is dynamically adjusted on the fly to guarantee its imperceptibility and to adapt it to the current camera pose. Linked with real-time flash keying, for instance, this enables in-shot optical tracking using a dynamic multi-resolution marker technique. A sample prototype has been realized that demonstrates the application of our method in the context of augmentations in television studios.
Anselm Grundhöfer, Manja Seeger, Ferry Hantsch, Oliver Bimber
ISMAR3
2007 Laser Pointer Tracking in Projector-Augmented Architectural Environments
abstract
We present a system that employs a custom-built pan-tilt-zoom camera for laser pointer tracking in arbitrary real environments. Once placed in a room, it carries out a fully automatic self-registration, registrations of projectors, and sampling of surface parameters, such as geometry and reflectivity. After these steps, it can be used for tracking a laser spot on the surface as well as an LED marker in 3D space, using inter-playing fish-eye context and controllable detail cameras. The captured surface information can be used for masking out areas that are problematic for laser pointer tracking, and for guiding geometric and radiometric image correction techniques that enable a projector-based augmentation on arbitrary surfaces. We describe a distributed software framework that couples laser pointer tracking for interaction, projector-based AR as well as video see-through AR for visualizations, with the domain specific functionality of existing desktop tools for architectural planning, simulation and building surveying.
Daniel Kurz, Ferry Hantsch, Max Grosse, Alexander Schiewe, Oliver Bimber
ISMAR2