Demo Data from EDBT 2026 / reviewers in the wild / expert
Kohei Yamashita 0001
dblp:93/7596-1
· DBLP profile ↗
5ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0002-5086-9906ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% | |
| Computer graphics and multimedia
2 papers |
Rendering · 79% Computational photography and imaging · 21% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views · CVPR 2025 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
sparse-view surface reconstruction |
0.9 | 1 | 2025 | MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views · CVPR 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views · CVPR 2025 |
Computer vision › 3D vision
camera pose estimation |
0.8 | 1 | 2024 | Correspondences of the Third Kind: Camera Pose Estimation from Object Reflection · ECCV (65) 2024 |
Computational photography and imaging › photometric analysis
reflection analysis |
0.2 | 1 | 2024 | Correspondences of the Third Kind: Camera Pose Estimation from Object Reflection · ECCV (65) 2024 |
Methods — techniques the papers use, named apart from their topics
neural deformation model · 1.7monocular depth estimation · 1.7gaussian surfels · 1.7atlas of charts · 1.7object reflection analysis · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse ViewsabstractWe present a novel appearance model that simultaneously realizes explicit high-quality 3D surface mesh recovery and photorealistic novel view synthesis from sparse view samples. Our key idea is to model the underlying scene geometry Mesh as an Atlas of Charts which we render with 2D Gaussian surfels (MAtCha Gaussians). MAtCha distills high-frequency scene surface details from an off-the-shelf monocular depth estimator and refines it through Gaussian surfel rendering. The Gaussian surfels are attached to the charts on the fly, satisfying photorealism of neural volumetric rendering and crisp geometry of a mesh model, i.e., two seemingly contradicting goals in a single model. At the core of MAtCha lies a novel neural deformation model and a structure loss that preserve the fine surface details distilled from learned monocular depths while addressing their fundamental scale ambiguities. Results of extensive experimental validation demonstrate MAtCha’s state-of-the-art quality of surface reconstruction and photorealism on-par with top contenders but with dramatic reduction in the number of input views and computational time. We believe MAtCha will serve as a foundational tool for any visual application in vision, graphics, and robotics that require explicit geometry in addition to photorealism. Antoine Guédon, Tomoki Ichikawa, Kohei Yamashita 0001, Ko Nishino |
CVPR | 3 |
| 2024 | DeepShaRM: Multi-View Shape and Reflectance Map Recovery Under Unknown LightingabstractGeometry reconstruction of textureless, non-Lambertian objects under unknown natural illumination (i.e., in the wild) remains challenging as correspondences cannot be established and the reflectance cannot be expressed in simple analytical forms. We derive a novel multi-view method, DeepShaRM, that achieves state-of-the-art accuracy on this challenging task. Unlike past methods that formulate this as inverse-rendering, i.e., estimation of reflectance, illumination, and geometry from images, our key idea is to realize that reflectance and illumination need not be disentangled and instead estimated as a compound reflectance map. We introduce a novel deep reflectance map estimation network that recovers the camera-view reflectance maps from the surface normals of the current geometry estimate and the input multi-view images. The network also explicitly estimates per-pixel confidence scores to handle global light transport effects. A deep shape-from-shading network then updates the geometry estimate expressed with a signed distance function using the recovered reflectance maps. By alternating between these two, and, most important, by bypassing the ill-posed problem of reflectance and illumination decomposition, the method accurately recovers object geometry in these challenging settings. Extensive experiments on both synthetic and real-world data clearly demonstrate its state-of-the-art accuracy. Kohei Yamashita 0001, Shohei Nobuhara, Ko Nishino |
3DV | 1 |
| 2024 | Correspondences of the Third Kind: Camera Pose Estimation from Object Reflection
Kohei Yamashita 0001, Vincent Lepetit, Ko Nishino |
ECCV (65) | 1 |
| 2023 | nLMVS-Net: Deep Non-Lambertian Multi-View StereoabstractWe introduce a novel multi-view stereo (MVS) method that can simultaneously recover not just per-pixel depth but also surface normals, together with the reflectance of textureless, complex non-Lambertian surfaces captured under known but natural illumination. Our key idea is to formulate MVS as an end-to-end learnable network, which we refer to as nLMVS-Net, that seamlessly integrates radiometric cues to leverage surface normals as view-independent surface features for learned cost volume construction and filtering. It first estimates surface normals as pixel-wise probability densities for each view with a novel shape-from-shading network. These per-pixel surface normal densities and the input multi-view images are then input to a novel cost volume filtering network that learns to recover per-pixel depth and surface normal. The reflectance is also explicitly estimated by alternating with geometry reconstruction. Extensive quantitative evaluations on newly established synthetic and real-world datasets show that nLMVS-Net can robustly and accurately recover the shape and reflectance of complex objects in natural settings. Kohei Yamashita 0001, Yuto Enyo, Shohei Nobuhara, Ko Nishino |
WACV | 1 |
| 2020 | 3D-GMNet: Single-View 3D Shape Recovery as A Gaussian Mixture
Kohei Yamashita 0001, Shohei Nobuhara, Ko Nishino |
BMVC | 1 |