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Don E. Pearson

dblp:93/811 · also Donald E. Pearson · DBLP profile ↗
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11ranked-venue papers
4as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-authorComputer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video coding · 46% Multimedia systems and quality of experience · 45% Image and video processing · 7%
Computer networks
1 paper
Internet architecture and protocols · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › video compression › object-based video coding
model-based video coding
0.011995
Developments in model-based video coding · Proc. IEEE 1995
Multimedia systems and quality of experience
subjective quality assessment
0.011993
Modeling and subjective assessment of cell discard in ATM video · IEEE Trans. Image Process. 1993
Image and video coding
variable-rate coding
0.011995
Developments in model-based video coding · Proc. IEEE 1995
Image and video processing
feature detection
0.011985
Visual communication at very low data rates · Proc. IEEE 1985
Image and video coding › video compression › low bit-rate video coding
very low bit-rate coding
0.011985
Visual communication at very low data rates · Proc. IEEE 1985
Internet architecture and protocols
ATM networks
0.011993
Modeling and subjective assessment of cell discard in ATM video · IEEE Trans. Image Process. 1993
Visualization and visual analytics
visual communication
0.011985
Visual communication at very low data rates · Proc. IEEE 1985

Methods — techniques the papers use, named apart from their topics

threshold model · 0.0subjective assessment · 0.0skin synthesis · 0.0muscle-driven model animation · 0.0luminance compensation · 0.0lambertian reflectance modeling · 0.0edge detection · 0.0
YearPublicationVenuePosition
2000 A calibration method for continuous video quality (SSCQE) measurements
Richard Aldridge, Don E. Pearson
Signal Process. Image Commun.2
1998 Sensitivity of Model-based Coded Video to Packet Losses
abstract
Previous model-based video coding studies have focused on the modelling techniques themselves and have not considered the transportation of an implementable coder over lossy networks. In this article a hybrid switched 3D model-based/H.261 video coder designed for one-to-many distance learning applications over the Internet multicast backbone (MBONE) is employed to study the susceptibility to data loss of model based packet video. Data is considered as; texture, motion and shape, with further sub-division to periodic and aperiodic types. The absence of the various data streams in isolation is investigated to reveal the types of degradation possible and then statistical loss is applied to all streams simultaneously to observe the combined effects using a simple loss model. The ability of the various streams to recover from these errors is investigated and an order of priority for the data types is then identified.
J. C. Woods, Srinivasan V. Ramanan, Don E. Pearson
ICIP (1)3
1998 An objective measurement tool for MPEG video quality
K. T. Tan, Mohammed Ghanbari 0001, Don E. Pearson
Signal Process.3
1997 Variability of performance in video coding
abstract
Modern video compression techniques exhibit variability of performance as a function of time. Studies are reported of viewer reactions to this variability, which indicates a sensitivity to particular features. Some interesting conclusions emerge for future work in video coding.
Don E. Pearson
ICASSP1
1995 Developments in model-based video coding
abstract
This paper reports on current developments in the area of model-based video coding, a technique which shows promise of achieving very large bit-rate reductions for moving images. After an introduction and historical review, advances are summarized in several areas, among them improved 3D tracking of the human head and of facial expressions, the use of muscle-driven model animation with skin synthesis, techniques for luminance compensation, and switched coders. Bit rates ranging from 64 kb/s down to about 1 kb/s have been obtained using head-and-shoulder video sequences. Problems with model-based methods are identified and future developments in both CBR and VBR transmission discussed.>
Don E. Pearson
Proc. IEEE1
1995 Editorial
Barry G. Haskell, Don E. Pearson, Yasuhiko Yasuda
Signal Process. Image Commun.2
1994 A switched model-based coder for video signals
abstract
The algorithmic architecture and performance of a video coder are described that switches between the model-based and H.261 modes, depending on image content. The switching criterion incorporates measures of both picture quality and bit rate. The model-based mode uses generalized cylindrical models and a 3D matching technique to estimate motion. The coder was tested with four different image sequences in CBR and VBR operational modes: the performance was generally superior, and in some cases significantly superior, to that of a free-running H.261 coder operating on the same sequences. The switched architecture represents a possible route for the integration of model-based coding with H.261 to give improved performance at very low bit rates.>
Mohammed Foysol Chowdhury, Adrian F. Clark, Andy C. Downton, Eishi Morimatsu, Don E. Pearson
IEEE Trans. Circuits Syst. Video Technol.5
1993 Modeling and subjective assessment of cell discard in ATM video
abstract
Measurements of subjective picture impairment as a function of network loading in a simulated ATM network are reported. The simulation indicated that cells tend to be discarded in bursts, the frequency and severity of which can be related to the loading by a threshold model. The effect of the discards on broadcast-style video, coded using a single-layer H.261-type method, was found to be a function of scene content and movement at the instant of occurrence. If the visibility of cell discards is maintained at or below threshold in worst-case scenes, the study indicated that network loadings around 55% for a multiplex of 16 video sources and around 70% for a multiplex of 48 video sources are achievable.
Charles J. Hughes, Mohammed Ghanbari 0001, Don E. Pearson, Vassilis Seferidis, Jianping Xiong
IEEE Trans. Image Process.3
1990 Texture mapping in model-based image coding
Don E. Pearson
Signal Process. Image Commun.1
1987 Guest Editorial: Low Bit-Rate Coding of Moving Images
Barry G. Haskell, Don E. Pearson, Hideo Yamamoto
IEEE J. Sel. Areas Commun.2
1985 Visual communication at very low data rates
abstract
A study is reported of the extraction of two-level cartoons from moving grey-level images for visual communication in the range 4.8-19.2 kbits/s. It is postulated that perceptually significant features of the human face and hands, at which cartoon lines should be drawn in the image, occur wherever surfaces in object space are approximately tangential to the line of sight of the camera or viewer. The implications of this postulate are analyzed for smooth lambertian reflectors seen against a background of the same luminance factor; it is shown that the combined effects of surface gradient and illumination lead to the formation of luminance valleys at the significant features. An experimental comparison of several detectors is described which confirmed the advantage of valley-based detection for deriving economical but recognizable cartoons.
Don E. Pearson, John A. Robinson
Proc. IEEE1