Katherine Weaver

dblp:93/8755 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 67% Virtual and augmented reality · 33%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
geospatial visualization
0.112010
TanGeoMS: Tangible Geospatial Modeling System · IEEE Trans. Vis. Comput. Graph. 2010
Virtual and augmented reality › immersive interaction
tangible interaction
0.112010
TanGeoMS: Tangible Geospatial Modeling System · IEEE Trans. Vis. Comput. Graph. 2010
Visualization and visual analytics › geospatial visualization
terrain visualization
0.112010
TanGeoMS: Tangible Geospatial Modeling System · IEEE Trans. Vis. Comput. Graph. 2010
Environmental and earth informatics › geoinformatics
geographic information system
0.012010
TanGeoMS: Tangible Geospatial Modeling System · IEEE Trans. Vis. Comput. Graph. 2010

Methods — techniques the papers use, named apart from their topics

projector · 0.2laser scanner · 0.2GIS simulation · 0.2
YearPublicationVenuePosition
2010 TanGeoMS: Tangible Geospatial Modeling System
abstract
We present TanGeoMS, a tangible geospatial modeling visualization system that couples a laser scanner, projector, and a flexible physical three-dimensional model with a standard geospatial information system (GIS) to create a tangible user interface for terrain data. TanGeoMS projects an image of real-world data onto a physical terrain model. Users can alter the topography of the model by modifying the clay surface or placing additional objects on the surface. The modified model is captured by an overhead laser scanner then imported into a GIS for analysis and simulation of real-world processes. The results are projected back onto the surface of the model providing feedback on the impact of the modifications on terrain parameters and simulated processes. Interaction with a physical model is highly intuitive, allowing users to base initial design decisions on geospatial data, test the impact of these decisions in GIS simulations, and use the feedback to improve their design. We demonstrate the system on three applications: investigating runoff management within a watershed, assessing the impact of storm surge on barrier islands, and exploring landscape rehabilitation in military training areas.
Laura Tateosian, Helena Mitásová, Brendan Harmon, Brent Fogleman, Katherine Weaver, Russell S. Harmon
IEEE Trans. Vis. Comput. Graph.5