Barbara Solenthaler

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45ranked-venue papers
3as first author
19since 2021 · last 2026
0000-0001-7494-8660ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 35 · 3 first-author · 17 since 2021Applied, interdisciplinary, general and emerging computing · 11 · 3 since 2021Human-computer interaction and ubiquitous computing · 7 · 2 since 2021Artificial intelligence and machine learning · 6 · 4 since 2021
YearPublicationVenuePosition
2026 LORAMI: Low-Rank Adaptation for Multi-Identity Physics-Based Face Rigs
abstract
Abstract Physics‐based simulation can augment facial rigs with high‐quality deformations, but at steep computational costs. While neural surrogates can substantially reduce computation time, existing methods do not generalize across identity variations and instead require expensive per‐case retraining. In this work, we present LORAMI—a method for learning physics‐based face rigs over a continuous space of identities using low‐rank adaptation. LORAMI addresses the challenge of identity variation through a novel architecture that combines a shared neural surrogate with low‐rank weight adaptations. Instead of training a dense model across identity space, we modulate a shared base network using low‐rank factors. These factors are scaled by diagonal matrices predicted from identity parameters. This design enables efficient modeling of identity‐dependent variations while preserving the generic deformation behavior of the underlying physics‐based rig. Our experiments show that LORAMI achieves deformation accuracy on par with single‐identity models and outperforms fully dense identity‐conditioned networks. As a result, our method enables real‐time physics‐based facial animation with continuous identity control.
Davide Corigliano, Bernhard Thomaszewski, Barbara Solenthaler
Comput. Graph. Forum4
2025 Multi-linear 3D Craniofacial Infant Shape Model
Till N. Schnabel, Yoriko Lill, Benito K. Benitez, Gaspard Krief, Sebastián Tapia Corón, Friederike Prüfer, Philipp Metzler, Andreas A. Müller, Barbara Solenthaler
MICCAI (10)10
2025 PhonemeNet: A Transformer Pipeline for Text-Driven Facial Animation
abstract
We present a fully text-driven framework for 3D facial animation that eliminates the need for audio input or explicit prosodic cues. Our architecture extracts rich phoneme embeddings from text using a pre-trained TTS encoder, aligns them with quantized motion embeddings via a transformer decoder, and decodes the result into mesh deformations through a pre-trained transformer decoder. We explore two scenarios of our pipeline: (1) In the single-subject setting, we find that phoneme embeddings alone can yield accurate lip motion. (2) In a multi-subject setting, where speaker articulation varies widely, we introduce stochastic latent modulation to model residual variability conditioned on both phoneme context and speaker identity. We evaluate our approach quantitatively and qualitatively: We demonstrate accurate lip sync in the single-subject case, and compare against audio-driven baselines on a large multi-subject dataset. Our results show that PhonemeNet not only achieves competitive lip sync and motion quality, but also offers flexibility, modularity, and scalability as an alternative to audio-driven facial animation.
Philine Witzig, Barbara Solenthaler, Markus Gross 0001, Rafael Wampfler
MIG2
2024 AutoSkull: Learning-Based Skull Estimation for Automated Pipelines
Aleksandar Milojevic, Niko Benjamin Huber, Luis Azevedo, Andrei Latyshev, Irena Sailer, Markus Gross 0001, Bernhard Thomaszewski, Barbara Solenthaler, Baran Gözcü
MICCAI (7)9
2024 Large-Scale 3D Infant Face Model
Till N. Schnabel, Yoriko Lill, Benito K. Benitez, Prasad Nalabothu, Philipp Metzler, Andreas A. Müller, Markus Gross 0001, Baran Gözcü, Barbara Solenthaler
MICCAI (3)9
2024 EmoSpaceTime: Decoupling Emotion and Content through Contrastive Learning for Expressive 3D Speech Animation
abstract
Equipping stylized conversational characters with facial animations tailored to specific emotions enhances coherence and authenticity. Many data-driven speech animation methods lack dynamic facial expressions since they rely on explicit semantic control signals, leading to static emotional expressions. We present a Transformer-AE for disentangling emotion and content within the facial motion latent space. Our method processes animation control parameters in the frequency domain, enabling a more fine-grained separation of emotion and content based on frequencies. Through contrastive learning, the model is encouraged to learn similar representations for similar emotional states and the same linguistic content. Capturing the full dynamics of an emotional episode spatially and temporally, this approach enables emotion swapping, enhances expressiveness, and gives artists fine control over emotion, e.g., through emotion interpolation. Our analyses show that the Transformer-AE effectively separates emotion from content, enabling more nuanced and realistic facial animation for conversational characters.
Philine Witzig, Barbara Solenthaler, Markus Gross 0001, Rafael Wampfler
MIG2
2024 Learning a Generalized Physical Face Model From Data
abstract
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic anatomy edits. Today's methods are data-driven, where the actuations for finite elements are inferred from captured skin geometry. Unfortunately, these approaches have not been widely adopted due to the complexity of initializing the material space and learning the deformation model for each character separately, which often requires a skilled artist followed by lengthy network training. In this work, we aim to make physics-based facial animation more accessible by proposing a generalized physical face model that we learn from a large 3D face dataset. Once trained, our model can be quickly fit to any unseen identity and produce a ready-to-animate physical face model automatically. Fitting is as easy as providing a single 3D face scan, or even a single face image. After fitting, we offer intuitive animation controls, as well as the ability to retarget animations across characters. All the while, the resulting animations allow for physical effects like collision avoidance, gravity, paralysis, bone reshaping and more.
Lingchen Yang, Gaspard Zoss, Prashanth Chandran, Markus Gross 0001, Barbara Solenthaler, Eftychios Sifakis, Derek Bradley
ACM Trans. Graph.5
2023 Learning to Estimate Single-View Volumetric Flow Motions without 3D Supervision
Aleksandra Franz, Barbara Solenthaler, Nils Thürey
ICLR2
2023 An Implicit Physical Face Model Driven by Expression and Style
abstract
3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression “style", as in, how a particular expression is performed. Although it is common to define a semantic basis of expressions that characters can perform, most characters perform each expression in their own style. To date, style is usually entangled with the expression, and it is not possible to transfer the style of one character to another when considering facial animation. We present a new face model, based on a data-driven implicit neural physics model, that can be driven by both expression and style separately. At the core, we present a framework for learning implicit physics-based actuations for multiple subjects simultaneously, trained on a few arbitrary performance capture sequences from a small set of identities. Once trained, our method allows generalized physics-based facial animation for any of the trained identities, extending to unseen performances. Furthermore, it grants control over the animation style, enabling style transfer from one character to another or blending styles of different characters. Lastly, as a physics-based model, it is capable of synthesizing physical effects, such as collision handling, setting our method apart from conventional approaches.
Lingchen Yang, Gaspard Zoss, Prashanth Chandran, Paulo F. U. Gotardo, Markus Gross 0001, Barbara Solenthaler, Eftychios Sifakis, Derek Bradley
SIGGRAPH Asia6
2023 Physics-Informed Neural Corrector for Deformation-based Fluid Control
abstract
Abstract Controlling fluid simulations is notoriously difficult due to its high computational cost and the fact that user control inputs can cause unphysical motion. We present an interactive method for deformation‐based fluid control. Our method aims at balancing the direct deformations of fluid fields and the preservation of physical characteristics. We train convolutional neural networks with physics‐inspired loss functions together with a differentiable fluid simulator, and provide an efficient workflow for flow manipulations at test time. We demonstrate diverse test cases to analyze our carefully designed objectives and show that they lead to physical and eventually visually appealing modifications on edited fluid data.
Jingwei Tang, Byungsoo Kim 0001, Vinicius C. Azevedo, Barbara Solenthaler
Comput. Graph. Forum4
2022 Affective State Prediction from Smartphone Touch and Sensor Data in the Wild
abstract
Knowledge of users’ affective states can improve their interaction with smartphones by providing more personalized experiences (e.g., search results and news articles). We present an affective state classification model based on data gathered on smartphones in real-world environments. From touch events during keystrokes and the signals from the inertial sensors, we extracted two-dimensional heat maps as input into a convolutional neural network to predict the affective states of smartphone users. For evaluation, we conducted a data collection in the wild with 82 participants over 10 weeks. Our model accurately predicts three levels (low, medium, high) of valence (AUC up to 0.83), arousal (AUC up to 0.85), and dominance (AUC up to 0.84). We also show that using the inertial sensor data alone, our model achieves a similar performance (AUC up to 0.83), making our approach less privacy-invasive. By personalizing our model to the user, we show that performance increases by an additional 0.07 AUC.
Rafael Wampfler, Severin Klingler, Barbara Solenthaler, Victor R. Schinazi, Markus Gross 0001, Christian Holz 0001
CHI3
2022 Neural Green's function for Laplacian systems
abstract
Solving linear system of equations stemming from Laplacian operators is at the heart of a wide range of applications. Due to the sparsity of the linear systems, iterative solvers such as Conjugate Gradient and Multigrid are usually employed when the solution has a large number of degrees of freedom. These iterative solvers can be seen as sparse approximations of the Green’s function for the Laplacian operator. In this paper we propose a machine learning approach that regresses a Green’s function from boundary conditions. This is enabled by a Green’s function that can be effectively represented in a multi-scale fashion, drastically reducing the cost associated with a dense matrix representation. Additionally, since the Green’s function is solely dependent on boundary conditions, training the proposed neural network does not require sampling the right-hand side of the linear system. We show results that our method outperforms state of the art Conjugate Gradient and Multigrid methods.
Jingwei Tang, Vinicius C. Azevedo, Guillaume Cordonnier, Barbara Solenthaler
Comput. Graph.4
2022 Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning
abstract
Abstract Algorithms at the intersection of computer graphics and medicine have recently gained renewed attention. A particular interest are methods for virtual surgery planning (VSP), where treatment parameters must be carefully chosen to achieve a desired treatment outcome. FEM simulators can verify the treatment parameters by comparing a predicted outcome to the desired one. However, estimating the optimal parameters amounts to solving a challenging inverse problem. In current clinical practice it is solved manually by surgeons, who rely on their experience and intuition to iteratively refine the parameters, verifying them with simulated predictions. We prototype a differentiable FEM simulator and explore how it can enhance and simplify treatment planning, which is ultimately necessary to integrate simulation‐based VSP tools into a clinical workflow. Specifically, we define a parametric treatment model based on surgeon input, and with analytically derived simulation gradients we optimise it against an objective defined on the visible facial 3D surface. By using sensitivity analysis, we can easily explore the solution‐space with first‐order approximations, which allow the surgeon to interactively visualise the effect of parameter variations on a given treatment plan. The objective function allows landmarks to be freely chosen, accommodating the multiple methodologies in clinical planning. We show that even with a very sparse set of guiding landmarks, our simulator robustly converges to a feasible post‐treatment shape.
Daniel Dorda, D. Borer, Niko Benjamin Huber, Irena Sailer, Markus Gross 0001, Barbara Solenthaler, Bernhard Thomaszewski
Comput. Graph. Forum7
2022 Deep Reconstruction of 3D Smoke Densities from Artist Sketches
abstract
Abstract Creative processes of artists often start with hand‐drawn sketches illustrating an object. Pre‐visualizing these keyframes is especially challenging when applied to volumetric materials such as smoke. The authored 3D density volumes must capture realistic flow details and turbulent structures, which is highly non‐trivial and remains a manual and time‐consuming process. We therefore present a method to compute a 3D smoke density field directly from 2D artist sketches, bridging the gap between early‐stage prototyping of smoke keyframes and pre‐visualization. From the sketch inputs, we compute an initial volume estimate and optimize the density iteratively with an updater CNN. Our differentiable sketcher is embedded into the end‐to‐end training, which results in robust reconstructions. Our training data set and sketch augmentation strategy are designed such that it enables general applicability. We evaluate the method on synthetic inputs and sketches from artists depicting both realistic smoke volumes and highly non‐physical smoke shapes. The high computational performance and robustness of our method at test time allows interactive authoring sessions of volumetric density fields for rapid prototyping of ideas by novice users.
Byungsoo Kim 0001, Xingchang Huang, Laura Wülfroth, Jingwei Tang, Guillaume Cordonnier, Markus Gross 0001, Barbara Solenthaler
Comput. Graph. Forum7
2022 A Survey on SPH Methods in Computer Graphics
abstract
Abstract Throughout the past decades, the graphics community has spent major resources on the research and development of physics simulators on the mission to computer‐generate behaviors achieving outstanding visual effects or to make the virtual world indistinguishable from reality. The variety and impact of recent research based on Smoothed Particle Hydrodynamics (SPH) demonstrates the concept's importance as one of the most versatile tools for the simulation of fluids and solids. With this survey, we offer an overview of the developments and still‐active research on physics simulation methodologies based on SPH that has not been addressed in previous SPH surveys. Following an introduction about typical SPH discretization techniques, we provide an overview over the most used incompressibility solvers and present novel insights regarding their relation and conditional equivalence. The survey further covers recent advances in implicit and particle‐based boundary handling and sampling techniques. While SPH is best known in the context of fluid simulation we discuss modern concepts to augment the range of simulatable physical characteristics including turbulence, highly viscous matter, deformable solids, as well as rigid body contact handling. Besides the purely numerical approaches, simulation techniques aided by machine learning are on the rise. Thus, the survey discusses recent data‐driven approaches and the impact of differentiable solvers on artist control. Finally, we provide context for discussion by outlining existing problems and opportunities to open up new research directions.
Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner
Comput. Graph. Forum3
2022 Implicit neural representation for physics-driven actuated soft bodies
abstract
Active soft bodies can affect their shape through an internal actuation mechanism that induces a deformation. Similar to recent work, this paper utilizes a differentiable, quasi-static, and physics-based simulation layer to optimize for actuation signals parameterized by neural networks. Our key contribution is a general and implicit formulation to control active soft bodies by defining a function that enables a continuous mapping from a spatial point in the material space to the actuation value. This property allows us to capture the signal's dominant frequencies, making the method discretization agnostic and widely applicable. We extend our implicit model to mandible kinematics for the particular case of facial animation and show that we can reliably reproduce facial expressions captured with high-quality capture systems. We apply the method to volumetric soft bodies, human poses, and facial expressions, demonstrating artist-friendly properties, such as simple control over the latent space and resolution invariance at test time.
Lingchen Yang, Byungsoo Kim 0001, Gaspard Zoss, Baran Gözcü, Markus Gross 0001, Barbara Solenthaler
ACM Trans. Graph.6
2021 Global Transport for Fluid Reconstruction With Learned Self-Supervision
abstract
We propose a novel method to reconstruct volumetric flows from sparse views via a global transport formulation. Instead of obtaining the space-time function of the observations, we reconstruct its motion based on a single initial state. In addition we introduce a learned self-supervision that constrains observations from unseen angles. These visual constraints are coupled via the transport constraints and a differentiable rendering step to arrive at a robust end-to-end reconstruction algorithm. This makes the reconstruction of highly realistic flow motions possible, even from only a single input view. We show with a variety of synthetic and real flows that the proposed global reconstruction of the transport process yields an improved reconstruction of the fluid motion.
Aleksandra Franz, Barbara Solenthaler, Nils Thürey
CVPR2
2021 SPH crowds: Agent-based crowd simulation up to extreme densities using fluid dynamics
Wouter van Toll, Thomas Chatagnon, Cédric Braga, Barbara Solenthaler, Julien Pettré
Comput. Graph.4
2021 Honey, I Shrunk the Domain: Frequency-aware Force Field Reduction for Efficient Fluids Optimization
abstract
Abstract Fluid control often uses optimization of control forces that are added to a simulation at each time step, such that the final animation matches a single or multiple target density keyframes provided by an artist. The optimization problem is strongly under‐constrained with a high‐dimensional parameter space, and finding optimal solutions is challenging, especially for higher resolution simulations. In this paper, we propose two novel ideas that jointly tackle the lack of constraints and high dimensionality of the parameter space. We first consider the fact that optimized forces are allowed to have divergent modes during the optimization process. These divergent modes are not entirely projected out by the pressure solver step, manifesting as unphysical smoke sources that are explored by the optimizer to match a desired target. Thus, we reduce the space of the possible forces to the family of strictly divergence‐free velocity fields, by optimizing directly for a vector potential. We synergistically combine this with a smoothness regularization based on a spectral decomposition of control force fields. Our method enforces lower frequencies of the force fields to be optimized first by filtering force frequencies in the Fourier domain. The mask‐growing strategy is inspired by Kolmogorov's theory about scales of turbulence. We demonstrate improved results for 2D and 3D fluid control especially in higher‐resolution settings, while eliminating the need for manual parameter tuning. We showcase various applications of our method, where the user effectively creates or edits smoke simulations.
Jingwei Tang, Vinicius C. Azevedo, Guillaume Cordonnier, Barbara Solenthaler
Comput. Graph. Forum4
2020 Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data
abstract
Gaining awareness of the user's affective states enables smartphones to support enriched interactions that are sensitive to the user's context. To accomplish this on smartphones, we propose a system that analyzes the user's text typing behavior using a semi-supervised deep learning pipeline for predicting affective states measured by valence, arousal, and dominance. Using a data collection study with 70 participants on text conversations designed to trigger different affective responses, we developed a variational auto-encoder to learn efficient feature embeddings of two-dimensional heat maps generated from touch data while participants engaged in these conversations. Using the learned embedding in a cross-validated analysis, our system predicted three levels (low, medium, high) of valence (AUC up to 0.84), arousal (AUC up to 0.82), and dominance (AUC up to 0.82). These results demonstrate the feasibility of our approach to accurately predict affective states based only on touch data.
Rafael Wampfler, Severin Klingler, Barbara Solenthaler, Victor R. Schinazi, Markus Gross 0001
CHI3
2020 Image Reconstruction of Tablet Front Camera Recordings in Educational Settings
Rafael Wampfler, Andreas Emch, Barbara Solenthaler, Markus Gross 0001
EDM3
2020 Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics
abstract
In highly dense crowds of humans, collisions between people occur often. It is common to simulate such a crowd as one fluid-like entity (macroscopic), and not as a set of individuals (microscopic, agent-based). Agent-based simulations are preferred for lower densities because they preserve the properties of individual people. However, their collision handling is too simplistic for extreme-density crowds. Therefore, neither paradigm is ideal for all possible densities.
Wouter van Toll, Cédric Braga, Barbara Solenthaler, Julien Pettré
MIG3
2020 Latent Space Subdivision: Stable and Controllable Time Predictions for Fluid Flow
abstract
Abstract We propose an end‐to‐end trained neural network architecture to robustly predict the complex dynamics of fluid flows with high temporal stability. We focus on single‐phase smoke simulations in 2D and 3D based on the incompressible Navier‐Stokes (NS) equations, which are relevant for a wide range of practical problems. To achieve stable predictions for long‐term flow sequences with linear execution times, a convolutional neural network (CNN) is trained for spatial compression in combination with a temporal prediction network that consists of stacked Long Short‐Term Memory (LSTM) layers. Our core contribution is a novel latent space subdivision (LSS) to separate the respective input quantities into individual parts of the encoded latent space domain. As a result, this allows to distinctively alter the encoded quantities without interfering with the remaining latent space values and hence maximizes external control. By selectively overwriting parts of the predicted latent space points, our proposed method is capable to robustly predict long‐term sequences of complex physics problems, like the flow of fluids. In addition, we highlight the benefits of a recurrent training on the latent space creation, which is performed by the spatial compression network. Furthermore, we thoroughly evaluate and discuss several different components of our method.
Steffen Wiewel, Byungsoo Kim 0001, Vinicius C. Azevedo, Barbara Solenthaler, Nils Thürey
Comput. Graph. Forum4
2020 An extended cut-cell method for sub-grid liquids tracking with surface tension
abstract
Simulating liquid phenomena utilizing Eulerian frameworks is challenging, since highly energetic flows often induce severe topological changes, creating thin and complex liquid surfaces. Thus, capturing structures that are small relative to the grid size become intractable, since continually increasing the resolution will scale sub-optimally due to the pressure projection step. Previous methods successfully relied on using higher resolution grids for tracking the liquid surface implicitly; however this technique comes with drawbacks. The mismatch of pressure samples and surface degrees of freedom will cause artifacts such as hanging blobs and permanent kinks at the liquid-air interface. In this paper, we propose an extended cut-cell method for handling liquid structures that are smaller than a grid cell. At the core of our method is a novel iso-surface Poisson Solver, which converges with second-order accuracy for pressure values while maintaining attractive discretization properties such as symmetric positive definiteness. Additionally, we extend the iso-surface assumption to be also compatible with surface tension forces. Our results show that the proposed method provides a novel framework for handling arbitrarily small splashes that can also correctly interact with objects embodied by complex geometries.
Yi-Lu Chen, Jonathan Meier, Barbara Solenthaler, Vinicius C. Azevedo
ACM Trans. Graph.3
2020 Lagrangian neural style transfer for fluids
abstract
Artistically controlling the shape, motion and appearance of fluid simulations pose major challenges in visual effects production. In this paper, we present a neural style transfer approach from images to 3D fluids formulated in a Lagrangian viewpoint. Using particles for style transfer has unique benefits compared to grid-based techniques. Attributes are stored on the particles and hence are trivially transported by the particle motion. This intrinsically ensures temporal consistency of the optimized stylized structure and notably improves the resulting quality. Simultaneously, the expensive, recursive alignment of stylization velocity fields of grid approaches is unnecessary, reducing the computation time to less than an hour and rendering neural flow stylization practical in production settings. Moreover, the Lagrangian representation improves artistic control as it allows for multi-fluid stylization and consistent color transfer from images, and the generality of the method enables stylization of smoke and liquids likewise.
Byungsoo Kim 0001, Vinicius C. Azevedo, Markus Gross 0001, Barbara Solenthaler
ACM Trans. Graph.4
2019 Affective State Prediction in a Mobile Setting using Wearable Biometric Sensors and Stylus
Rafael Wampfler, Severin Klingler, Barbara Solenthaler, Victor R. Schinazi, Markus Gross 0001
EDM3
2019 Deep Fluids: A Generative Network for Parameterized Fluid Simulations
abstract
Abstract This paper presents a novel generative model to synthesize fluid simulations from a set of reduced parameters. A convolutional neural network is trained on a collection of discrete, parameterizable fluid simulation velocity fields. Due to the capability of deep learning architectures to learn representative features of the data, our generative model is able to accurately approximate the training data set, while providing plausible interpolated in‐betweens. The proposed generative model is optimized for fluids by a novel loss function that guarantees divergence‐free velocity fields at all times. In addition, we demonstrate that we can handle complex parameterizations in reduced spaces, and advance simulations in time by integrating in the latent space with a second network. Our method models a wide variety of fluid behaviors, thus enabling applications such as fast construction of simulations, interpolation of fluids with different parameters, time re‐sampling, latent space simulations, and compression of fluid simulation data. Reconstructed velocity fields are generated up to 700× faster than re‐simulating the data with the underlying CPU solver, while achieving compression rates of up to 1300×.
Byungsoo Kim 0001, Vinicius C. Azevedo, Nils Thürey, Theodore Kim, Markus Gross 0001, Barbara Solenthaler
Comput. Graph. Forum6
2019 Transport-based neural style transfer for smoke simulations
abstract
Artistically controlling fluids has always been a challenging task. Optimization techniques rely on approximating simulation states towards target velocity or density field configurations, which are often handcrafted by artists to indirectly control smoke dynamics. Patch synthesis techniques transfer image textures or simulation features to a target flow field. However, these are either limited to adding structural patterns or augmenting coarse flows with turbulent structures, and hence cannot capture the full spectrum of different styles and semantically complex structures. In this paper, we propose the first Transport-based Neural Style Transfer (TNST) algorithm for volumetric smoke data. Our method is able to transfer features from natural images to smoke simulations, enabling general content-aware manipulations ranging from simple patterns to intricate motifs. The proposed algorithm is physically inspired, since it computes the density transport from a source input smoke to a desired target configuration. Our transport-based approach allows direct control over the divergence of the stylization velocity field by optimizing incompressible and irrotational potentials that transport smoke towards stylization. Temporal consistency is ensured by transporting and aligning subsequent stylized velocities, and 3D reconstructions are computed by seamlessly merging stylizations from different camera viewpoints.
Byungsoo Kim 0001, Vinicius C. Azevedo, Markus Gross 0001, Barbara Solenthaler
ACM Trans. Graph.4
2017 Efficient Feature Embeddings for Student Classification with Variational Auto-encoders
Severin Klingler, Rafael Wampfler, Tanja Käser, Barbara Solenthaler, Markus Gross 0001
EDM4
2016 Temporally Coherent Clustering of Student Data
Severin Klingler, Tanja Käser, Barbara Solenthaler, Markus Gross 0001
EDM3
2016 Stealth Assessment in ITS - A Study for Developmental Dyscalculia
Severin Klingler, Tanja Käser, Alberto Giovanni Busetto, Barbara Solenthaler, Juliane Kohn, Michael von Aster, Markus Gross 0001
ITS4
2016 Anaglyph Caustics with Motion Parallax
abstract
Abstract In this paper we present a method to model and simulate a lens such that its caustic reveals a stereoscopic 3D image when viewed through anaglyph glasses. By interpreting lens dispersion as stereoscopic disparity, our method optimizes the shape and arrangement of prisms constituting the lens, such that the resultinganaglyph causticcorresponds to a given input image defined by intensities and disparities. In addition, a slight change of the lens' distance to the screen causes a 3D parallax effect that can also be perceived without glasses. Our proposed relaxation method carefully balances the resulting pixel intensity and disparity error, while taking the subsequent physical fabrication process into account. We demonstrate our method on a representative set of input images and evaluate the anaglyph caustics using multi‐spectral photon tracing. We further show the fabrication of prototype lenses with a laser cutter as a proof of concept.
Marcel Lancelle, Barbara Solenthaler, Markus Gross 0001
Comput. Graph. Forum3
2015 On the Performance Characteristics of Latent-Factor and Knowledge Tracing Models
Severin Klingler, Tanja Käser, Barbara Solenthaler, Markus Gross 0001
EDM3
2015 Statistical Analysis of Player Behavior in Minecraft
Stephan Müller 0002, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus Gross 0001
FDG6
2015 HeapCraft: Understanding and Improving Player Collaboration in Minecraft
Stephan Müller 0002, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus Gross 0001
FDG6
2015 HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft
abstract
We present HeapCraft: an open-source suite of interactive data exploration and visualization tools that allows researchers, server administrators and game designers to analyze and potentially influence player behavior in Minecraft. Our framework includes a telemetry system, several tools for visualizing and representing the collected data, and tools for modifying the game experience in controlled ways. Measures that we use to quantify and visualize player behavior and collaboration have been derived from a large data set containing 3451 player-hours from 908 players and 43 different servers. HeapCraft has been demonstrated on a variety of tasks including player behavior classification, as well as quantifying and improving collaboration of players on Minecraft servers. HeapCraft is freely available and serves to democratize game analytics for the Minecraft community at large.
Stephan Müller 0002, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus Gross 0001
MIG2
2015 Example Based Repetitive Structure Synthesis
abstract
Abstract We present an example based geometry synthesis approach for generating general repetitive structures. Our model is based on a meshless representation, unifying and extending previous synthesis methods. Structures in the example and output are converted into a functional representation, where the functions are defined by point locations and attributes. We then formulate synthesis as a minimization problem where patches from the output function are matched to those of the example. As compared to existing repetitive structure synthesis methods, the new algorithm offers several advantages. It handles general discrete and continuous structures, and their mixtures in the same framework. The smooth formulation leads to employing robust optimization procedures in the algorithm. Equipped with an accurate patch similarity measure and dedicated sampling control, the algorithm preserves local structures accurately, regardless of the initial distribution of output points. It can also progressively synthesize output structures in given subspaces, allowing users to interactively control and guide the synthesis in real‐time. We present various results for continuous/discrete structures and their mixtures, residing on curves, submanifolds, volumes, and general subspaces, some of which are generated interactively.
Riccardo Roveri, A. Cengiz Öztireli, Sebastian Martin, Barbara Solenthaler, Markus Gross 0001
Comput. Graph. Forum4
2015 Data-driven fluid simulations using regression forests
abstract
Traditional fluid simulations require large computational resources even for an average sized scene with the main bottleneck being a very small time step size, required to guarantee the stability of the solution. Despite a large progress in parallel computing and efficient algorithms for pressure computation in the recent years, realtime fluid simulations have been possible only under very restricted conditions. In this paper we propose a novel machine learning based approach, that formulates physics-based fluid simulation as a regression problem, estimating the acceleration of every particle for each frame. We designed a feature vector, directly modelling individual forces and constraints from the Navier-Stokes equations, giving the method strong generalization properties to reliably predict positions and velocities of particles in a large time step setting on yet unseen test videos. We used a regression forest to approximate the behaviour of particles observed in the large training set of simulations obtained using a traditional solver. Our GPU implementation led to a speed-up of one to three orders of magnitude compared to the state-of-the-art position-based fluid solver and runs in real-time for systems with up to 2 million particles.
Lubor Ladicky, Sohyeon Jeong, Barbara Solenthaler, Marc Pollefeys, Markus Gross 0001
ACM Trans. Graph.3
2014 Implicit Incompressible SPH
abstract
We propose a novel formulation of the projection method for Smoothed Particle Hydrodynamics (SPH). We combine a symmetric SPH pressure force and an SPH discretization of the continuity equation to obtain a discretized form of the pressure Poisson equation (PPE). In contrast to previous projection schemes, our system does consider the actual computation of the pressure force. This incorporation improves the convergence rate of the solver. Furthermore, we propose to compute the density deviation based on velocities instead of positions as this formulation improves the robustness of the time-integration scheme. We show that our novel formulation outperforms previous projection schemes and state-of-the-art SPH methods. Large time steps and small density deviations of down to 0.01 percent can be handled in typical scenarios. The practical relevance of the approach is illustrated by scenarios with up to 40 million SPH particles.
Markus Ihmsen, Jens Cornelis, Barbara Solenthaler, Christopher Horvath, Matthias Teschner
IEEE Trans. Vis. Comput. Graph.3
2013 Cluster-Based Prediction of Mathematical Learning Patterns
Tanja Käser, Alberto Giovanni Busetto, Barbara Solenthaler, Juliane Kohn, Michael von Aster, Markus Gross 0001
AIED3
2012 Versatile rigid-fluid coupling for incompressible SPH
abstract
We propose a momentum-conserving two-way coupling method of SPH fluids and arbitrary rigid objects based on hydrodynamic forces. Our approach samples the surface of rigid bodies with boundary particles that interact with the fluid, preventing deficiency issues and both spatial and temporal discontinuities. The problem of inhomogeneous boundary sampling is addressed by considering the relative contribution of a boundary particle to a physical quantity. This facilitates not only the initialization process but also allows the simulation of multiple dynamic objects. Thin structures consisting of only one layer or one line of boundary particles, and also non-manifold geometries can be handled without any additional treatment. We have integrated our approach into WCSPH and PCISPH, and demonstrate its stability and flexibility with several scenarios including multiphase flow.
Nadir Akinci, Markus Ihmsen, Gizem Akinci, Barbara Solenthaler, Matthias Teschner
ACM Trans. Graph.4
2011 Two-scale particle simulation
abstract
We propose a two-scale method for particle-based fluids that allocates computing resources to regions of the fluid where complex flow behavior emerges. Our method uses a low- and a high-resolution simulation that run at the same time. While in the coarse simulation the whole fluid is represented by large particles, the fine level simulates only a subset of the fluid with small particles. The subset can be arbitrarily defined and also dynamically change over time to capture complex flows and small-scale surface details. The low- and high-resolution simulations are coupled by including feedback forces and defining appropriate boundary conditions. Our method offers the benefit that particles are of the same size within each simulation level. This avoids particle splitting and merging processes, and allows the simulation of very large resolution differences without any stability problems. The model is easy to implement, and we show how it can be integrated into a standard SPH simulation as well as into the incompressible PCISPH solver. Compared to the single-resolution simulation, our method produces similar surface details while improving the efficiency linearly to the achieved reduction rate of the particle number.
Barbara Solenthaler, Markus Gross 0001
ACM Trans. Graph.1
2009 Predictive-corrective incompressible SPH
abstract
We present a novel, incompressible fluid simulation method based on the Lagrangian Smoothed Particle Hydrodynamics (SPH) model. In our method, incompressibility is enforced by using a prediction-correction scheme to determine the particle pressures. For this, the information about density fluctuations is actively propagated through the fluid and pressure values are updated until the targeted density is satisfied. With this approach, we avoid the computational expenses of solving a pressure Poisson equation, while still being able to use large time steps in the simulation. The achieved results show that our predictive-corrective incompressible SPH (PCISPH) method clearly outperforms the commonly used weakly compressible SPH (WCSPH) model by more than an order of magnitude while the computations are in good agreement with the WCSPH results.
Barbara Solenthaler, Renato Pajarola
ACM Trans. Graph.1
2007 A unified particle model for fluid-solid interactions
abstract
Abstract We present a new method for the simulation of melting and solidification in a unified particle model. Our technique uses the Smoothed Particle Hydrodynamics (SPH) method for the simulation of liquids, deformable as well as rigid objects, which eliminates the need to define an interface for coupling different models. Using this approach, it is possible to simulate fluids and solids by only changing the attribute values of the underlying particles. We significantly changed a prior elastic particle model to achieve a flexible model for melting and solidification. By using an SPH approach and considering a new definition of a local reference shape, the simulation of merging and splitting of different objects, as may be caused by phase change processes, is made possible. In order to keep the system stable even in regions represented by a sparse set of particles we use a special kernel function for solidification processes. Additionally, we propose a surface reconstruction technique based on considering the movement of the center of mass to reduce rendering errors in concave regions. The results demonstrate new interaction effects concerning the melting and solidification of material, even while being surrounded by liquids. Copyright © 2007 John Wiley & Sons, Ltd.
Barbara Solenthaler, Jürg Schläfli, Renato Pajarola
Comput. Animat. Virtual Worlds1
2004 Simultaneous Topology and Stiffness Identification for Mass-Spring Models Based on FEM Reference Deformations
Gérald Bianchi, Barbara Solenthaler, Gábor Székely, Matthias Harders
MICCAI (2)2