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Susanne K. Suter

dblp:93/9395 · also Susanne Suter · DBLP profile ↗
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6ranked-venue papers
2as first author
1since 2021 · last 2022
0000-0002-3923-3528ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 67% Rendering · 33%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › volume rendering
multi-resolution volume rendering
0.112011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011
Visualization and visual analytics › volume visualization
out-of-core volume rendering
0.112011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011
Visualization and visual analytics
volume visualization
0.112011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011
GPUs and heterogeneous computing
GPU rendering
0.012011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011

Methods — techniques the papers use, named apart from their topics

tensor approximation · 0.2hierarchical brick-tensor decomposition · 0.2CUDA · 0.2
YearPublicationVenuePosition
2022 ICU Cockpit: a platform for collecting multimodal waveform data, AI-based computational disease modeling and real-time decision support in the intensive care unit
abstract
ICU Cockpit: a secure, fast, and scalable platform for collecting multimodal waveform data, online and historical data visualization, and online validation of algorithms in the intensive care unit. We present a network of software services that continuously stream waveforms from ICU beds to databases and a web-based user interface. Machine learning algorithms process the data streams and send outputs to the user interface. The architecture and capabilities of the platform are described. Since 2016, the platform has processed over 89 billion data points (N = 979 patients) from 200 signals (0.5-500 Hz) and laboratory analyses (once a day). We present an infrastructure-based framework for deploying and validating algorithms for critical care. The ICU Cockpit is a Big Data platform for critical care medicine, especially for multimodal waveform data. Uniquely, it allows algorithms to seamlessly integrate into the live data stream to produce clinical decision support and predictions in clinical practice.
Jens Michael Boss, Gagan Narula, Christian Strässle, Jan Willms, Jan Azzati, Dominique Brodbeck, Rahel Luethy, Susanne K. Suter, Chris Buehler, Carl Muroi, David J. Mack, Marko Seric, Daniel Baumann, Emanuela Keller
J. Am. Medical Informatics Assoc.8
2017 Quality assessment of volume compression approaches using isovalue clustering
Bo Ma 0002, Susanne K. Suter, Alireza Entezari
Comput. Graph.2
2015 Analysis of tensor approximation for compression-domain volume visualization
Rafael Ballester-Ripoll, Susanne K. Suter, Renato Pajarola
Comput. Graph.2
2014 State-of-the-Art in Compressed GPU-Based Direct Volume Rendering
abstract
Abstract Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)‐based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long data transfer times and GPU memory size limitations are often the main limiting factors, especially for massive, time‐varying or multi‐volume visualization, as well as for networked visualization on the emerging mobile devices. To address this issue, a variety of level‐of‐detail (LOD) data representations and compression techniques have been introduced. In order to improve capabilities and performance over the entire storage, distribution and rendering pipeline, the encoding/decoding process is typically highly asymmetric, and systems should ideally compress at data production time and decompress on demand at rendering time. Compression and LOD pre‐computation does not have to adhere to real‐time constraints and can be performed off‐line for high‐quality results. In contrast, adaptive real‐time rendering from compressed representations requires fast, transient and spatially independent decompression. In this report, we review the existing compressed GPU volume rendering approaches, covering sampling grid layouts, compact representation models, compression techniques, GPU rendering architectures and fast decoding techniques.
Marcos Balsa, Enrico Gobbetti, José Antonio Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, Susanne K. Suter
Comput. Graph. Forum7
2013 TAMRESH - Tensor Approximation Multiresolution Hierarchy for Interactive Volume Visualization
abstract
Abstract Interactive visual analysis of large and complex volume datasets is an ongoing and challenging problem. We tackle this challenge in the context of state‐of‐the‐art out‐of‐core multiresolution volume rendering by introducing a novel hierarchical tensor approximation (TA) volume visualization approach. The TA framework allows us (a) to use a rank‐truncated basis for compact volume representation, (b) to visualize features at multiple scales, and (c) to visualize the data at multiple resolutions. In this paper, we exploit the special properties of the TA factor matrix bases and define a novel multiscale and multiresolution volume rendering hierarchy. Different from previous approaches, to represent one volume dataset we use but one set of global bases (TA factor matrices) to reconstruct at all resolution levels and feature scales. In particular, we propose a coupling of multiscalable feature visualization and multiresolution DVR through the properties of global TA bases. We demonstrate our novel TA multiresolution hierarchy based volume representation and visualization on a number of μCT volume datasets.
Susanne K. Suter, Maxim Makhynia, Renato Pajarola
Comput. Graph. Forum1
2011 Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization
abstract
Large scale and structurally complex volume datasets from high-resolution 3D imaging devices or computational simulations pose a number of technical challenges for interactive visual analysis. In this paper, we present the first integration of a multiscale volume representation based on tensor approximation within a GPU-accelerated out-of-core multiresolution rendering framework. Specific contributions include (a) a hierarchical brick-tensor decomposition approach for pre-processing large volume data, (b) a GPU accelerated tensor reconstruction implementation exploiting CUDA capabilities, and (c) an effective tensor-specific quantization strategy for reducing data transfer bandwidth and out-of-core memory footprint. Our multiscale representation allows for the extraction, analysis and display of structural features at variable spatial scales, while adaptive level-of-detail rendering methods make it possible to interactively explore large datasets within a constrained memory footprint. The quality and performance of our prototype system is evaluated on large structurally complex datasets, including gigabyte-sized micro-tomographic volumes.
Susanne K. Suter, José Antonio Iglesias Guitián, Fabio Marton, Marco Agus, Andreas Elsener, Christoph P. E. Zollikofer, Meenakshisundaram Gopi, Enrico Gobbetti, Renato Pajarola
IEEE Trans. Vis. Comput. Graph.1