Demo Data from EDBT 2026 / reviewers in the wild / expert
Steven Chen
dblp:94/1070
· DBLP profile ↗
12ranked-venue papers
4as first author
4since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 24% Robot navigation and mapping · 24% Efficient and distributed learning · 18% | |
| Databases, data mining, and information retrieval
2 papers |
Query processing and optimization · 88% Information retrieval · 12% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 85% Audio and music processing · 15% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Cloud and datacenter computing · 100% |
Topics — the 16 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Query processing and optimization
adaptive query processing |
0.8 | 1 | 2024 | Adaptive and Robust Query Execution for Lakehouses At Scale · Proc. VLDB Endow. 2024 |
Robotics › Robot navigation and mapping › SLAM
3d mapping |
0.5 | 1 | 2021 | ODAM: Object Detection, Association, and Mapping using Posed RGB Video · ICCV 2021 |
Computer vision › 3D vision
3d object detection |
0.5 | 1 | 2021 | ODAM: Object Detection, Association, and Mapping using Posed RGB Video · ICCV 2021 |
Computer vision › 3D vision
3d scene understanding |
0.5 | 1 | 2021 | ODAM: Object Detection, Association, and Mapping using Posed RGB Video · ICCV 2021 |
Robotics › Robot navigation and mapping › semantic mapping
object-level mapping |
0.5 | 1 | 2021 | ODAM: Object Detection, Association, and Mapping using Posed RGB Video · ICCV 2021 |
Virtual and augmented reality
eye tracking |
0.4 | 1 | 2020 | Improved vergence and accommodation via Purkinje Image tracking with multiple cameras for AR glasses · ISMAR 2020 |
Computer vision › Segmentation and scene understanding › video segmentation
efficient video segmentation |
0.4 | 1 | 2019 | Online Model Distillation for Efficient Video Inference · ICCV 2019 |
Machine learning › Efficient and distributed learning
model compression |
0.4 | 1 | 2019 | Online Model Distillation for Efficient Video Inference · ICCV 2019 |
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
model distillation |
0.4 | 1 | 2019 | Online Model Distillation for Efficient Video Inference · ICCV 2019 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.4 | 1 | 2019 | Online Model Distillation for Efficient Video Inference · ICCV 2019 |
Computer vision › Vision and language
image captioning |
0.3 | 1 | 2018 | Compare and Contrast: Learning Prominent Visual Differences · CVPR 2018 |
Information retrieval
image retrieval |
0.1 | 1 | 2018 | Compare and Contrast: Learning Prominent Visual Differences · CVPR 2018 |
Audio and music processing › music information retrieval
audio matching |
0.0 | 1 | 2003 | 3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003 |
Virtual and augmented reality › augmented reality
augmented reality audio |
0.0 | 1 | 2003 | 3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003 |
Audio and music processing
spatial audio |
0.0 | 1 | 2003 | 3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003 |
Haptics and multimodal interaction
multimodal interaction |
0.0 | 1 | 2003 | 3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003 |
Methods — techniques the papers use, named apart from their topics
runtime statistics collection · 1.5convolutional neural network calibration · 0.9relative attribute features · 0.7prominence modeling · 0.7super-quadric representation · 0.5multi-view geometry · 0.5graph neural network · 0.5online learning · 0.4knowledge distillation · 0.4perceptual training experiment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Improving 3D Labeling in Self-Driving by Inferring Vehicle Information using Vision Language Models
Steven Chen, Shivesh Khaitan, Nemanja Djuric |
IV | 1 |
| 2025 | Murder MysteryabstractDebugging is a crucial skill for any new programmer to learn. Writing AND debugging code can be too challenging for students, so this assignment seeks to make the debugger more approachable by using it as a terminal-based debugging game. The ''game'' is a simulation of a Clue-style Murder Mystery story, which is completely randomized based on each student's login ID. The MurderMystery driver will run the simulation, and then ask students a series of questions about the events of the simulation. Students can answer these via the terminal, and then submit the auto-generated Answers file to be auto-graded by the GameResults auto-grader. The questions range in type and scope, requiring anything from a single normal breakpoint, up to four conditional breakpoints to answer. The students must use the variable viewer in the debugger to inspect nested object structures and access certain coordinates of 2D arrays. Since each student's mystery is randomized, it required a slightly different approach for everyone, while still sharing similar tactics. By introducing the debugger in this way, students can approach the task as a game to be solved, with lower stakes than if they were trying to fix their own code. While still providing familiarity with the debugger, boolean conditions, simple object structures, and more. Colin Sullivan, Steven Chen, Ana Paula Centeno |
SIGCSE (2) | 2 |
| 2024 | Adaptive and Robust Query Execution for Lakehouses At ScaleabstractMany organizations have embraced the "Lakehouse" data management paradigm, which involves constructing structured data warehouses on top of open, unstructured data lakes. This approach stands in stark contrast to traditional, closed, relational databases and introduces challenges for performance and stability of distributed query processors. Firstly, in large-scale, open Lakehouses with uncurated data, high ingestion rates, external tables, or deeply nested schemas, it is often costly or wasteful to maintain perfect and up-to-date table and column statistics. Secondly, inherently imperfect cardinality estimates with conjunctive predicates, joins and user-defined functions can lead to bad query plans. Thirdly, for the sheer magnitude of data involved, strictly relying on static query plan decisions can result in performance and stability issues such as excessive data movement, substantial disk spillage, or high memory pressure. To address these challenges, this paper presents our design, implementation, evaluation and practice of the Adaptive Query Execution (AQE) framework, which exploits natural execution pipeline breakers in query plans to collect accurate statistics and re-optimize them at runtime for both performance and robustness. In the TPC-DS benchmark, the technique demonstrates up to 25× per query speedup. At Databricks, AQE has been successfully deployed in production for multiple years. It powers billions of queries and ETL jobs to process exabytes of data per day, through key enterprise products such as Databricks Runtime, Databricks SQL, and Delta Live Tables. Maryann Xue, Yingyi Bu, Abhishek Somani, Wenchen Fan, Steven Chen, Herman Van Hövell, Bart Samwel, Mostafa Mokhtar, Rk Korlapati, Andy Lam, Yunxiao Ma, Vuk Ercegovac, Jiexing Li, Alexander Behm, Yuanjian Li, Xiao Li 0087, Sriram Krishnamurthy, Amit Shukla 0001, Michalis Petropoulos, Sameer Paranjpye, Reynold Xin, Matei Zaharia |
Proc. VLDB Endow. | 6 |
| 2021 | ODAM: Object Detection, Association, and Mapping using Posed RGB VideoabstractLocalizing objects and estimating their extent in 3D is an important step towards high-level 3D scene understanding, which has many applications in Augmented Reality and Robotics. We present ODAM, a system for 3D Object Detection, Association, and Mapping using posed RGB videos. The proposed system relies on a deep learning front-end to detect 3D objects from a given RGB frame and associate them to a global object-based map using a graph neural network (GNN). Based on these frame-to-model associations, our back-end optimizes object bounding volumes, represented as super-quadrics, under multi-view geometry constraints and the object scale prior. We validate the proposed system on ScanNet where we show a significant improvement over existing RGB-only methods. Kejie Li, Daniel DeTone, Steven Chen, Minh Vo, Ian D. Reid 0001, Seyed Hamid Rezatofighi, Chris Sweeney, Julian Straub, Richard A. Newcombe |
ICCV | 3 |
| 2020 | Improved vergence and accommodation via Purkinje Image tracking with multiple cameras for AR glassesabstractWe present a personalized, comprehensive eye-tracking solution based on tracking higher-order Purkinje images, suited explicitly for eyeglasses-style AR and VR displays. Existing eye-tracking systems for near-eye applications are typically designed to work for an on-axis configuration and rely on pupil center and corneal reflections (PCCR) to estimate gaze with an accuracy of only about 0.5°to 1°. These are often expensive, bulky in form factor, and fail to estimate monocular accommodation, which is crucial for focus adjustment within the AR glasses.Our system independently measures the binocular vergence and monocular accommodation using higher-order Purkinje reflections from the eye, extending the PCCR based methods. We demonstrate that these reflections are sensitive to both gaze rotation and lens accommodation and model the Purkinje images' behavior in simulation. We also design and fabricate a user-customized eye tracker using cheap off-the-shelf cameras and LEDs. We use an end-to-end convolutional neural network (CNN) for calibrating the eye tracker for the individual user, allowing for robust and simultaneous estimation of vergence and accommodation. Experimental results show that our solution, specifically catering to individual users, outperforms state-of-the-art methods for vergence and depth estimation, achieving an accuracy of 0.3782° and 1.108cm respectively. Conny Lu, Praneeth Chakravarthula, Yujie Tao, Steven Chen, Henry Fuchs |
ISMAR | 4 |
| 2019 | Online Model Distillation for Efficient Video InferenceabstractHigh-quality computer vision models typically address the problem of understanding the general distribution of real-world images. However, most cameras observe only a very small fraction of this distribution. This offers the possibility of achieving more efficient inference by specializing compact, low-cost models to the specific distribution of frames observed by a single camera. In this paper, we employ the technique of model distillation (supervising a low-cost student model using the output of a high-cost teacher) to specialize accurate, low-cost semantic segmentation models to a target video stream. Rather than learn a specialized student model on offline data from the video stream, we train the student in an online fashion on the live video, intermittently running the teacher to provide a target for learning. Online model distillation yields semantic segmentation models that closely approximate their Mask R-CNN teacher with 7 to 17× lower inference runtime cost (11 to 26× in FLOPs), even when the target video's distribution is non-stationary. Our method requires no offline pretraining on the target video stream, achieves higher accuracy and lower cost than solutions based on flow or video object segmentation, and can exhibit better temporal stability than the original teacher. We also provide a new video dataset for evaluating the efficiency of inference over long running video streams. Ravi Teja Mullapudi, Steven Chen, Keyi Zhang, Deva Ramanan, Kayvon Fatahalian |
ICCV | 2 |
| 2018 | Compare and Contrast: Learning Prominent Visual DifferencesabstractRelative attribute models can compare images in terms of all detected properties or attributes, exhaustively predicting which image is fancier, more natural, and so on without any regard to ordering. However, when humans compare images, certain differences will naturally stick out and come to mind first. These most noticeable differences, or prominent differences, are likely to be described first. In addition, many differences, although present, may not be mentioned at all. In this work, we introduce and model prominent differences, a rich new functionality for comparing images. We collect instance-level annotations of most noticeable differences, and build a model trained on relative attribute features that predicts prominent differences for unseen pairs. We test our model on the challenging UT-Zap50K shoes and LFW10 faces datasets, and outperform an array of baseline methods. We then demonstrate how our prominence model improves two vision tasks, image search and description generation, enabling more natural communication between people and vision systems. Steven Chen, Kristen Grauman |
CVPR | 1 |
| 2018 | Inferring Phone Location StateabstractSmartphone sensors are becoming more universal and more accurate. In this paper, we aim to distinguish between four common positions or states a phone can be in: in the hand, pocket, backpack, or on a table. Using a uniquely designed neural network and data from the accelerometer and the screen state, we achieve a 92% accuracy on the same phone. We also explore extending this to different phones and propose an acceleration calibration technique to do so. Steven Chen, Won Park, Joanna Yang, David A. Wagner 0001 |
WiMob | 1 |
| 2003 | 3D Audio Augmented Reality: Implementation and ExperimentsabstractAugmented reality (AR) presentations may be visual or auditory. Auditory presentation has the potential to provide hands-free and visually non-obstructing cues. Recently, we have developed a 3D audio wearable system that can be used to provide alerts and informational cues to a mobile user in such a manner as to appear to emanate from specific locations in the user's environment. In order to study registration errors in 3D audio AR representations, we conducted a perceptual training experiment in which visual and auditory cues were presented to observers. The results of this experiment suggest that perceived registration errors may be reduced through head movement and through training presentations that include both visual and auditory cues. Venkataraman Sundareswaran, Kenneth Wang 0001, Steven Chen, Reinhold Behringer, Joshua McGee, Clement Tam, Pavel Zahorik |
ISMAR | 3 |
| 2000 | Global Leadership in C-Commerce
Steven Chen |
COMPSAC | 1 |
| 1999 | A Distributed Device Diagnostics System Utilizing Augmented Reality and 3D Audio
Reinhold Behringer, Steven Chen, Venkataraman Sundareswaran, Kenneth Wang 0001, Marius S. Vassiliou |
EGVE | 2 |
| 1999 | A distributed device diagnostics system utilizing augmented reality and 3D audio
Reinhold Behringer, Steven Chen, Venkataraman Sundareswaran, Kenneth Wang 0001, Marius S. Vassiliou |
Comput. Graph. | 2 |