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Teng Guo 0006
dblp:94/11139-6
· DBLP profile ↗
12ranked-venue papers
10as first author
12since 2021 · last 2025
0000-0003-2429-0762ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 10 first-author · 12 since 2021Systems, architecture and hardware · 11 · 9 first-author · 11 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Targeted Parallelization of Conflict-Based Search for Multi-Robot Path PlanningabstractMulti-Robot Path Planning (MRPP) on graphs, also known as Multi-Agent PathFinding (MAPF), is a well-established NP-hard problem with critically important applications. In (near)-optimally solving MRPP, as serial computation approaches its efficiency limits, parallelization offers a promising route to extend that limit further. As a single solution is unlikely to be successful in addressing all settings, e.g., in handling small/hard or large/sparse MRPP instances, in this study, we explore a targeted parallelization effort to boost the performance of conflict-based search for MRPP. Specifically, when instances are relatively small but robots are densely packed with strong interactions, we devise a decen-tralized parallel algorithm that concurrently explores multiple branches that leads to markedly enhanced solution discovery. On the other hand, for large problems with sparse robot-robot interactions, we find that prioritizing node expansion and conflict resolution more promising. Our innovative multi-threaded approach to parallelizing bounded-suboptimal conflict search-based algorithms demonstrates significant improvements over baseline serial methods in success rate or runtime. Our work furthers the understanding of MRPP and charts a promising path for elevating solution quality and computational efficiency through parallel algorithmic strategies. Teng Guo 0006, Jingjin Yu |
ICRA | 1 |
| 2025 | Monocular One-Shot Metric-Depth Alignment for RGB-Based Robot GraspingabstractAccurate 6D object pose estimation is a prerequisite for successfully completing robotic prehensile and non-prehensile manipulation tasks. At present, 6D pose estimation for robotic manipulation generally relies on depth sensors based on, e.g., structured light, time-of-flight, and stereo-vision, which can be expensive, produce noisy output (as compared with RGB cameras), and fail to handle transparent objects. On the other hand, state-of-the-art monocular depth estimation models (MDEMs) provide only affine-invariant depths up to an unknown scale and shift. Metric MDEMs achieve some successful zero-shot results on public datasets, but fail to generalize. We propose a novel framework, monocular one-shot metric-depth alignment, MOMA, to recover metric depth from a single RGB image, through a one-shot adaptation building on MDEM techniques. MOMA performs scale-rotation-shift alignments during camera calibration, guided by sparse ground-truth depth points, enabling accurate depth estimation without additional data collection or model retraining on the testing setup. MOMA supports fine-tuning the MDEM on transparent objects, demonstrating strong generalization capabilities. Real-world experiments on tabletop 2-finger grasping and suction-based bin-picking applications show MOMA achieves high success rates in diverse tasks, confirming its effectiveness. Teng Guo 0006, Baichuan Huang, Jingjin Yu |
IROS | 1 |
| 2025 | RGBTrack: Fast, Robust Depth-Free 6D Pose Estimation and TrackingabstractWe introduce a robust framework, RGBTrack, for real-time 6D pose estimation and tracking that operates solely on RGB data, thereby eliminating the need for depth input for such dynamic and precise object pose tracking tasks. Building on the FoundationPose architecture, we devise a novel binary search strategy combined with a render-and-compare mechanism to efficiently infer depth and generate robust pose hypotheses from true-scale CAD models. To maintain stable tracking in dynamic scenarios, including rapid movements and occlusions, RGBTrack integrates state-of-the-art 2D object tracking (XMem) with a Kalman filter and a state machine for proactive object pose recovery. In addition, RGBTrack’s scale recovery module dynamically adapts CAD models of unknown scale using an initial depth estimate, enabling seamless integration with modern generative reconstruction techniques. Extensive evaluations on benchmark datasets demonstrate that RGBTrack’s novel depth-free approach achieves competitive accuracy and real-time performance, making it a promising practical solution candidate for applications areas including robotics, augmented reality, computer vision.The source code for our implementation will be made publicly available at https://github.com/GreatenAnoymous/RGBTrack.git. Teng Guo 0006, Jingjin Yu |
IROS | 1 |
| 2024 | Decentralized Lifelong Path Planning for Multiple Ackerman Car-Like RobotsabstractPath planning for multiple non-holonomic robots in continuous domains constitutes a difficult robotics challenge with many applications. Despite significant recent progress on the topic, computationally efficient and high-quality solutions are lacking, especially in lifelong settings where robots must continuously take on new tasks. In this work, we make it possible to extend key ideas enabling state-of-the-art (SOTA) methods for multi-robot planning in discrete domains to the motion planning of multiple Ackerman (car-like) robots in lifelong settings, yielding high-performance centralized and decentralized planners. Our planners compute trajectories that allow the robots to reach precise SE(2) goal poses. The effectiveness of our methods is thoroughly evaluated and confirmed using both simulation and real-world experiments. Teng Guo 0006, Jingjin Yu |
ICRA | 1 |
| 2024 | Well-Connected Set and Its Application to Multi-Robot Path PlanningabstractParking lots and autonomous warehouses for accommodating many vehicles/robots adopt designs in which the underlying graphs are well-connected to simplify planning and reduce congestion. In this study, we formulate and delve into the largest well-connected set (LWCS) problem and explore its applications in layout design for multi-robot path planning. Roughly speaking, a well-connected set over a connected graph is a set of vertices such that there is a path on the graph connecting any pair of vertices in the set without passing through any additional vertices of the set. Identifying an LWCS has many potential high-utility applications, e.g., for determining parking garage layout and capacity, as prioritized planning can be shown to be complete when start/goal configurations belong to an LWCS. In this work, we establish that computing an LWCS is NP-complete. We further develop optimal and near-optimal LWCS algorithms, with the near-optimal algorithm targeting large maps. A complete prioritized planning method is given for planning paths for multiple robots residing on an LWCS. Teng Guo 0006, Jingjin Yu |
ICRA | 1 |
| 2024 | Expected 1.x Makespan-Optimal Multi-Agent Path Finding on Grid Graphs in Low Polynomial TimeabstractMulti-Agent Path Finding (MAPF) is NP-hard to solve optimally, even on graphs, suggesting no polynomial-time algorithms can compute exact optimal solutions for them. This raises a natural question: How optimal can polynomial-time algorithms reach? Whereas algorithms for computing constant-factor optimal solutions have been developed, the constant factor is generally very large, limiting their application potential. In this work, among other breakthroughs, we propose the first low-polynomial-time MAPF algorithms delivering 1-1.5 (resp., 1-1.67) asymptotic makespan optimality guarantees for 2D (resp., 3D) grids for random instances at a very high 1/3 agent density, with high probability. Moreover, when regularly distributed obstacles are introduced, our methods experience no performance degradation. These methods generalize to support 100% agent density. Regardless of the dimensionality and density, our high-quality methods are enabled by a unique hierarchical integration of two key building blocks. At the higher level, we apply the labeled Grid Rearrangement Algorithm (GRA), capable of performing efficient reconfiguration on grids through row/column shuffles. At the lower level, we devise novel methods that efficiently simulate row/column shuffles returned by GRA. Our implementations of GRA-based algorithms are highly effective in extensive numerical evaluations, demonstrating excellent scalability compared to other SOTA methods. For example, in 3D settings, GRA-based algorithms readily scale to grids with over 370,000 vertices and over 120,000 agents and consistently achieve conservative makespan optimality approaching 1.5, as predicted by our theoretical analysis. Teng Guo 0006, Jingjin Yu |
J. Artif. Intell. Res. | 1 |
| 2023 | Optimal Allocation of Many Robot Guards for Sweep-Line CoverageabstractWe study the problem of allocating many mobile robots for the execution of a pre-defined sweep schedule in a known two-dimensional environment, with applications toward search and rescue, coverage, surveillance, monitoring, pursuit-evasion, and so on. The mobile robots (or agents) are assumed to have one-dimensional sensing capability with probabilistic guarantees that deteriorate as the sensing distance increases. In solving such tasks, a time-parameterized distribution of robots along the sweep frontier must be computed, to minimize the number of robots used to achieve some desired coverage quality guarantee or to maximize the probabilistic guarantee for a given the number of robots. We propose a max-flow-based algorithm for solving the allocation task, which builds on a decomposition technique of the workspace as a generalization of the well-known boustrophedon decomposition. Our proposed algorithm has a very low polynomial running time and completes in under two seconds for polygonal environments with over 105vertices. Simulation experiments are carried out on three realistic use cases with randomly generated obstacles of varying shapes, sizes, and spatial distributions, demonstrating our proposed method's applicability and scalability. Introduction video: https://youtu.be/8taX92rzC5k. Siwei Feng, Teng Guo 0006, Jingjin Yu |
ICRA | 2 |
| 2023 | Toward Efficient Physical and Algorithmic Design of Automated GaragesabstractParking in large metropolitan areas is often a time-consuming task with further implications for traffic patterns that affect urban landscaping. Reducing the premium space needed for parking has led to the development of automated mechanical parking systems. Compared to regular garages having one or two rows of vehicles on each island, automated garages can have multiple rows of vehicles stacked together to support higher parking demands. Although this multi-row layout reduces parking space, it makes parking and retrieval more complicated. In this work, we propose an automated garage design that supports nearly 100% parking density. Modeling the problem of parking and retrieving multiple vehicles as a special class of multi-robot path planning problem, we propose associated algorithms for handling all common operations of the automated garage, including (1) optimal algorithm and near-optimal methods that find feasible and efficient solutions for simultaneous parking/retrieval and (2) a novel shuffling mechanism to rearrange vehicles to facilitate scheduled retrieval at rush hours. We conduct thorough simulation studies showing the proposed methods are promising for large and high-density real-world parking applications. Teng Guo 0006, Jingjin Yu |
ICRA | 1 |
| 2023 | Efficient Heuristics for Multi-Robot Path Planning in Crowded EnvironmentsabstractOptimal Multi-Robot Path Planning (MRPP) has garnered significant attention due to its many applications in domains including warehouse automation, transportation, and swarm robotics. Current MRPP solvers can be divided into reduction-based, search-based, and rule-based categories, each with their strengths and limitations. Regardless of the methodology, however, the issue of handling dense MRPP instances remains a significant challenge, where existing approaches generally demonstrate a dichotomy regarding solution optimality and efficiency. This study seeks to bridge the gap in optimal MRPP resolution for dense, highly-entangled scenarios, with potential applications to high-density storage systems and traffic congestion control. Toward that goal, we analyze the behaviors of SOTA MRPP algorithms in dense settings and develop two hybrid algorithms leveraging the strengths of existing SOTA algorithms: DCBS (database-accelerated enhanced conflict-based search) and SCBS (sparsified enhanced conflict-based search). Experimental validations demonstrate that DCBS and SCBS deliver a significant reduction in computational time compared to existing bounded-suboptimal methods and improve solution quality compared to existing rule-based methods, achieving a desirable balance between computational efficiency and solution optimality. As a result, DCBS and SCBS are particularly suitable for quickly computing good-quality solutions for multi-robot routing in dense settings. Simulation video https://youtu.be/dZxMPUr7Bqg Upon the publication of the manuscript source code and data will be released at https://github.com/arc-l/dcbs Teng Guo 0006, Jingjin Yu |
IROS | 1 |
| 2022 | Interleaving Monte Carlo Tree Search and Self-Supervised Learning for Object Retrieval in ClutterabstractIn this study, working with the task of object retrieval in clutter, we have developed a robot learning framework in which Monte Carlo Tree Search (MCTS) is first applied to enable a Deep Neural Network (DNN) to learn the intricate interactions between a robot arm and a complex scene containing many objects, allowing the DNN to partially clone the behavior of MCTS. In turn, the trained DNN is integrated into MCTS to help guide its search effort. We call this approach learning-guided Monte Carlo tree search for Object REtrieval (MORE), which delivers significant computational efficiency gains and added solution optimality. MORE is a self-supervised robotics framework/pipeline capable of working in the real world that successfully embodies the System 2 → System 1 learning philosophy proposed by Kahneman, where learned knowledge, used properly, can help greatly speed up a time-consuming decision process over time. Videos and supplementary material can be found at https://github.com/arc-l/more. Baichuan Huang, Teng Guo 0006, Abdeslam Boularias, Jingjin Yu |
ICRA | 2 |
| 2022 | Polynomial Time Near-Time-Optimal Multi-Robot Path Planning in Three Dimensions with Applications to Large-Scale UAV CoordinationabstractFor enabling efficient, large-scale coordination of unmanned aerial vehicles (UAV s) under the labeled setting, in this work, we develop the first polynomial time algorithm for the reconfiguration of many moving bodies in three-dimensional spaces, with provable 1.$x$asymptotic makespan optimality guarantee under high robot density. More precisely, on an$m_{1} \times m_{2} \times m_{3}$grid,$m_{1}\geq m_{2}\geq m_{3}$, our method computes solutions for routing up to$\displaystyle \frac{m_{1}m_{2}m_{3}}{3}$uniquely labeled robots with uniformly randomly distributed start and goal configurations within a makespan of$m_{1}+2m_{2}+2m_{3}+o(m_{1})$, with high probability. Because the makespan lower bound for such instances is$m_{1}+m_{2}+m_{3}-o(m_{1})$, also with high probability, as$m_{1}\displaystyle \rightarrow\infty, \frac{m_{1}+2m_{2}+2m_{3}}{m_{1}+m_{2}+m_{3}}$optimality guarantee is achieved.$\displaystyle \frac{m_{1}+2 m_{2}+2m_{3}}{m_{1}+m_{2}+m_{3}}\in\left(1, \displaystyle \frac{5}{3}\right]$, yielding 1.$x$optimality. In contrast, it is well-known that multi-robot path planning is NP-hard to optimally solve. In numerical evaluations, our method readily scales to support the motion planning of over 100, 000 robots in 3D while simultaneously achieving 1.$x$optimality. We demonstrate the application of our method in coordinating many quadcopters in both simulation and hardware experiments. Teng Guo 0006, Siwei Feng, Jingjin Yu |
IROS | 1 |
| 2021 | Spatial and Temporal Splitting Heuristics for Multi-Robot Motion PlanningabstractIn this work, we systematically examine the application of spatio-temporal splitting heuristics to the Multi-Robot Motion Planning (MRMP) problem in a graph-theoretic setting: a problem known to be NP-hard to optimally solve. Following the divide-and-conquer principle, we design multiple spatial and temporal splitting schemes that can be applied to any existing MRMP algorithm, including integer programming solvers and Enhanced Conflict Based Search, in an orthogonal manner. The combination of a good baseline MRMP algorithm with a proper splitting heuristic proves highly effective, allowing the resolution of problems 10+ times than what is possible previously, as corroborated by extensive numerical evaluations. Notably, spatial partition of problem fusing with the temporal splitting heuristic and the enhanced conflict based search (ECBS) algorithm increases the scalability of ECBS on large and challenging DAO maps by 5–15 folds with negligible impact on solution optimality. Teng Guo 0006, Shuai D. Han, Jingjin Yu |
ICRA | 1 |