Ralf Peter Botchen

dblp:94/11166 · DBLP profile ↗
← Back
6ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 64% Multimedia analysis and retrieval · 36%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
video visualization
0.122008
Action-Based Multifield Video Visualization · IEEE Trans. Vis. Comput. Graph. 2008
Visual Signatures in Video Visualization · IEEE Trans. Vis. Comput. Graph. 2006
Multimedia analysis and retrieval › action recognition
action detection
0.112008
Action-Based Multifield Video Visualization · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics › scientific visualization
multifield visualization
0.112008
Action-Based Multifield Video Visualization · IEEE Trans. Vis. Comput. Graph. 2008
Multimedia analysis and retrieval › video content analysis
video stream analysis
0.112008
Action-Based Multifield Video Visualization · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics
flow visualization
0.112006
Visual Signatures in Video Visualization · IEEE Trans. Vis. Comput. Graph. 2006
Usability and user experience research
user study
0.012006
Visual Signatures in Video Visualization · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

user study · 0.1flow visualization · 0.1volume rendering · 0.1glyph rendering · 0.1GPU implementation · 0.1
YearPublicationVenuePosition
2008 Dynamic Shader Generation for Flexible Multi-Volume Visualization
abstract
Volume rendering of multiple intersecting volumetric objects is a difficult visualization task, especially if different rendering styles need to be applied to the components, in order to achieve the desired illustration effect. Real-time performance for even complex scenarios is obtained by exploiting the speed and flexibility of modern GPUs, but at the same time programming the necessary shaders turned into a task for GPU experts only. We foresee the demand for an intermediate level of programming abstraction where visualization specialists can realize advanced applications without the need to deal with shader programming intricacies. In this paper, we describe a generic technique for multi-volume rendering, which generates shader code dynamically from an abstract render graph. By combining pre-defined nodes, complex volume operations can be realized. Our system efficiently creates GPU-based fragment shader and vertex shader programs "on-the-fly" to achieve the desired visual results. We demonstrate the flexibility of our technique by applying several dynamically generated volume rendering styles to multi-modal medical datasets.
Friedemann Rößler, Ralf Peter Botchen, Thomas Ertl
PacificVis2
2008 Action-Based Multifield Video Visualization
abstract
One challenge in video processing is to detect actions and events, known or unknown, in video streams dynamically. This paper proposes a visualization solution, where a video stream is depicted as a series of snapshots at a relatively sparse interval, and detected actions are highlighted with continuous abstract illustrations. The combined imagery and illustrative visualization conveys multi-field information in a manner similar to electrocardiograms (ECG) and seismographs. We thus name this type of video visualization as VideoPerpetuoGram (VPG). In this paper, we describe a system that handles the aw and processed information of the video stream in a multi-field visualization pipeline. As examples, we consider the needs for highlighting several types of processed information, including detected actions in video streams, and estimated relationship between recognized objects. We examine the effective means for depicting multi-field information in VPG, and support our choice of visual mappings through a survey. Our GPU implementation facilitates the VPG-specific viewing specification through a sheared object space, as well as volume bricking and combinational rendering of volume data and glyphs.
Ralf Peter Botchen, Sven Bachthaler, Fabian Schick, Min Chen 0001, Greg Mori, Daniel Weiskopf, Thomas Ertl
IEEE Trans. Vis. Comput. Graph.1
2006 Enhancing the Interactive Visualization of Procedurally Encoded Multifield Data with Ellipsoidal Basis Functions
abstract
Abstract Functional approximation of scattered data is a popular technique for compactly representing various types of datasets in computer graphics, including surface, volume, and vector datasets. Typically, sums of Gaussians or similar radial basis functions are used in the functional approximation and PC graphics hardware is used to quickly evaluate and render these datasets. Previously, researchers presented techniques for spatially‐limited spherical Gaussian radial basis function encoding and visualization of volumetric scalar, vector, and multifield datasets. While truncated radially symmetric basis functions are quick to evaluate and simple for encoding optimization, they are not the most appropriate choice for data that is not radially symmetric and are especially problematic for representing linear, planar, and many non‐spherical structures. Therefore, we have developed a volumetric approximation and visualization system using ellipsoidal Gaussian functions which provides greater compression, and visually more accurate encodings of volumetric scattered datasets. In this paper, we extend previous work to use ellipsoidal Gaussians as basis functions, create a rendering system to adapt these basis functions to graphics hardware rendering, and evaluate the encoding effectiveness and performance for both spherical Gaussians and ellipsoidal Gaussians. Categories and Subject Descriptors (according to ACMCCS): I.3.3 [Computer Graphics]: Scientific Visualization, Ellipsoidal Basis Functions, Functional Approximation, Texture Advection
Yun Jang, Ralf Peter Botchen, Andreas Lauser, David S. Ebert, Kelly P. Gaither, Thomas Ertl
Comput. Graph. Forum2
2006 Visual Signatures in Video Visualization
abstract
Video visualization is a computation process that extracts meaningful information from original video data sets and conveys the extracted information to users in appropriate visual representations. This paper presents a broad treatment of the subject, following a typical research pipeline involving concept formulation, system development, a path-finding user study, and a field trial with real application data. In particular, we have conducted a fundamental study on the visualization of motion events in videos. We have, for the first time, deployed flow visualization techniques in video visualization. We have compared the effectiveness of different abstract visual representations of videos. We have conducted a user study to examine whether users are able to learn to recognize visual signatures of motions, and to assist in the evaluation of different visualization techniques. We have applied our understanding and the developed techniques to a set of application video clips. Our study has demonstrated that video visualization is both technically feasible and cost-effective. It has provided the first set of evidence confirming that ordinary users can be accustomed to the visual features depicted in video visualizations, and can learn to recognize visual signatures of a variety of motion events.
Min Chen 0001, Ralf Peter Botchen, Rudy Hashim, Daniel Weiskopf, Thomas Ertl, Ian M. Thornton
IEEE Trans. Vis. Comput. Graph.2
2006 Spectral volume rendering using GPU-based raycasting
Magnus Strengert, Thomas Klein, Ralf Peter Botchen, Simon Stegmaier, Min Chen 0001, Thomas Ertl
Vis. Comput.3
2005 Texture-Based Visualization of Uncertainty in Flow Fields
abstract
In this paper, we present two novel texture-based techniques to visualize uncertainty in time-dependent 2D flow fields. Both methods use semi-Lagrangian texture advection to show flow direction by streaklines and convey uncertainty by blurring these streaklines. The first approach applies a cross advection perpendicular to the flow direction. The second method employs isotropic diffusion that can be implemented by Gaussian filtering. Both methods are derived from a generic filtering process that is incorporated into the traditional texture advection pipeline. Our visualization methods allow for a continuous change of the density of flow representation by adapting the density of particle injection. All methods can be mapped to efficient GPU implementations. Therefore, the user can interactively control all important characteristics of the system like particle density, error influence, or dye injection to create meaningful illustrations of the underlying uncertainty. Even though there are many sources of uncertainties, we focus on uncertainty that occurs during data acquisition. We demonstrate the usefulness of our methods for the example of real-world fluid flow data measured with the particle image velocimetry (PIV) technique. Furthermore, we compare these techniques with an adapted multi-frequency noise approach.
Ralf Peter Botchen, Daniel Weiskopf, Thomas Ertl
IEEE Visualization1