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Yves D. Willems

dblp:94/1174 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 77% Computational photography and imaging · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › relighting
image-based relighting
0.012003
Relighting with 4D incident light fields · ACM Trans. Graph. 2003
Computational photography and imaging › reflectance acquisition
reflectance field capture
0.012003
Relighting with 4D incident light fields · ACM Trans. Graph. 2003

Methods — techniques the papers use, named apart from their topics

reflectance field · 0.0data acquisition · 0.0
YearPublicationVenuePosition
2003 CLabSpeG: a compact laboratory spectro-goniometer system enabling rapid and complete BRDF assessments of forest elements
abstract
This paper presents a new multispectral compact laboratory gonioreflectometer that can adequately sample bidirectional reflectance functions. It will be used for obtaining BRDF data of vegetation elements that can be applied in light transport simulations within virtual forests. In this way, future investigation and interpretation of radiation of forest canopies will be made possible.
Dimitrios Biliouris, Karl vom Berge, S. Fleck, K. Nackaerts, Philip Dutré, Bart Muys, Yves D. Willems, Pol Coppin
IGARSS7
2003 Relighting with 4D incident light fields
abstract
We present an image-based technique to relight real objects illuminated by a 4D incident light field, representing the illumination of an environment. By exploiting the richness in angular and spatial variation of the light field, objects can be relit with a high degree of realism.We record photographs of an object, illuminated from various positions and directions, using a projector mounted on a gantry as a moving light source. The resulting basis images are used to create a subset of the full reflectance field of the object. Using this reflectance field, we can create an image of the object, relit with any incident light field and observed from a flxed camera position.To maintain acceptable recording times and reduce the amount of data, we propose an efficient data acquisition method.Since the object can be relit with a 4D incident light field, illumination effects encoded in the light field, such as shafts of shadow or spot light effects, can be realized.
Vincent Masselus, Pieter Peers, Philip Dutré, Yves D. Willems
ACM Trans. Graph.4
1999 Weighted Multipass Methods for Global Illumination
abstract
In multipass rendering, care has to be taken to include all light transport only once in the final solution. Therefore the different methods in current multipass configurations handle a perfectly disjunct part of the light transport. In this paper a Monte Carlo variance reduction technique is presented that probabilistically weights overlapping transport between different methods. A good heuristic for the weights is derived so that strengths of the respective methods are retained. The technique is applied to a combination of radiosity and bidirectional path tracing and significant improvement is obtained over the non‐weighted combination. This method promises to be a very useful extension to other multipass algorithms as well.
Frank Suykens, Yves D. Willems
Comput. Graph. Forum2
1994 A Theoretical Framework for Physically Based Rendering
abstract
Abstract In this paper we introduce the concept of the global reflection distribution function which allows concise formulation of the global illumination problem. Unlike previous formulations it is not geared towards any specific algorithm. As an example of its versatility we derive a Monte Carlo rendering algorithm that seamlessly integrates the ideas of shooting and gathering power to create photorealistic images.
Eric P. Lafortune, Yves D. Willems
Comput. Graph. Forum2
1988 The Parallel Expert Parser (PEP): a thoroughly revised descendent of the Word Expert Parser (WEP)
M. Devos, Geert Adriaens, Yves D. Willems
COLING3
1981 A microprogramming language at register transfer level
Gérard Ballieu, Johan Lewi, Yves D. Willems
Microprocessing and Microprogramming3