EDBT 2026 Demo / reviewers in the wild / expert
John Hart
dblp:94/1343
· DBLP profile ↗
7ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4Systems, architecture and hardware · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 74% Rendering · 26% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape representation › surface representation
geometry images |
0.1 | 1 | 2010 | Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes · ACM Trans. Graph. 2010 |
Geometric modeling and processing › shape representation › multiresolution shape representation
level-of-detail representation |
0.1 | 1 | 2010 | Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes · ACM Trans. Graph. 2010 |
Geometric modeling and processing › shape representation
mesh representation |
0.1 | 1 | 2010 | Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes · ACM Trans. Graph. 2010 |
Geometric modeling and processing
implicit surface |
0.1 | 1 | 2008 | Clip Art Rendering of Smooth Isosurfaces · IEEE Trans. Vis. Comput. Graph. 2008 |
Rendering › volume rendering
isosurface rendering |
0.1 | 1 | 2008 | Clip Art Rendering of Smooth Isosurfaces · IEEE Trans. Vis. Comput. Graph. 2008 |
Rendering
non-photorealistic rendering |
0.1 | 1 | 2008 | Clip Art Rendering of Smooth Isosurfaces · IEEE Trans. Vis. Comput. Graph. 2008 |
Methods — techniques the papers use, named apart from their topics
spectral clustering · 0.1mipmap · 0.1edge-collapse simplification · 0.1region filling · 0.1particle chains · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Motion Capture of Phase Change Transitions During Insight Problem Solving
John Hart, Chelsea Johnson, Nicholas D. Duran |
CogSci | 1 |
| 2012 | Automatic EEG artifact removal based on ICA and Hierarchical ClusteringabstractElectroencephalography (EEG) is the recording of electrical activity along the scalp produced by the firing of neurons within the brain. These activities can be decoded by signal processing techniques, however, they are typically influenced by extraneous interference, like muscle movements, eye blinks, eye movements, background noise, etc. Therefore, a preprocessing step to remove artifacts is extremely important. This paper presents an effective artifact removal algorithm, based on Independent Component Analysis (ICA) and Hierarchical Clustering. Our technique utilizes general temporal and spectral features and particular information about target Event-Related Potentials (ERPs) (e.g. the timing of N200 and P300 on inhibition task or the specific electrodes contributing to the ERPs) to separate ERPs and artifact activities. Our method considers templates for desired ERPs to select event-related components for signal reconstruction. In our experimental study, we show that our proposed method can effectively enhance the ERPs for all fifteen subjects in the study, even for those that barely display ERPs in the raw recordings. Yuan Zou, John Hart, Roozbeh Jafari |
ICASSP | 2 |
| 2010 | Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshesabstractGeometry images resample meshes to represent them as texture for efficient GPU processing by forcing a regular parameterization that often incurs a large amount of distortion. Previous approaches broke the geometry image into multiple rectangular or irregular charts to reduce distortion, but complicated the automatic level of detail one gets from MIP-maps of the geometry image. We introduce triangular-chart geometry images and show this new approach better supports the GPU-side representation and display of skinned dynamic meshes, with support for feature preservation, bounding volumes, and view-dependent level of detail. Triangular charts pack efficiently, simplify the elimination of T-junctions, arise naturally from an edge-collapse simplification base mesh, and layout more flexibly to allow their edges to follow curvilinear mesh features. To support the construction and application of triangular-chart geometry images, this article introduces a new spectral clustering method for feature detection, and new methods for incorporating skinning weights and skinned bounding boxes into the representation. This results in a tenfold improvement in fidelity when compared to quad-chart geometry images. Wei-Wen Feng, Byung-Uck Kim, Yizhou Yu, John Hart |
ACM Trans. Graph. | 5 |
| 2008 | Clip Art Rendering of Smooth IsosurfacesabstractClip art is a simplified illustration form consisting of layered filled polygons or closed curves used to convey 3D shape information in a 2D vector graphics format. This paper focuses on the problem of direct conversion of smooth surfaces, ranging from the free-form shapes of art and design to the mathematical structures of geometry and topology, into a clip art form suitable for illustration use in books, papers and presentations. We show how to represent silhouette, shadow, gleam and other surface feature curves as the intersection of implicit surfaces, and derive equations for their efficient interrogation via particle chains. We further describe how to sort, orient, identify and fill the closed regions that overlay to form clip art. We demonstrate the results with numerous renderings used to illustrate the paper itself. Matei Stroila, Elmar Eisemann, John Hart |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2003 | Seeking Closure in an Open World: A Behavioral Agent Approach to Configuration Management
Alva L. Couch, John Hart, Elizabeth G. Idhaw, Dominic Kallas |
LISA | 2 |
| 2002 | An Analysis of RPM Validation Drift
John Hart, Jeffrey D'Amelia |
LISA | 1 |
| 1997 | Linear Fractal Shape Interpolation
Brandon Burch, John Hart |
Graphics Interface | 2 |