EDBT 2026 Demo / reviewers in the wild / expert
Susan Hansen
dblp:94/3067
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2010
0000-0002-5530-7056ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3Artificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 44% Collaborative and social computing · 44% Interaction techniques and input · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
cross-cultural design |
0.1 | 1 | 2010 | Designing with mobile digital storytelling in rural Africa · CHI 2010 |
Collaborative and social computing › creative work › creative practice
digital storytelling |
0.1 | 1 | 2010 | Designing with mobile digital storytelling in rural Africa · CHI 2010 |
Methods — techniques the papers use, named apart from their topics
technology experiments · 0.1prototype design · 0.1ethnography · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Designing with mobile digital storytelling in rural AfricaabstractWe reflect on activities to design a mobile application to enable rural people in South Africa's Eastern Cape to record and share their stories, which have implications for 'cross-cultural design,' and the wider use of stories in design. We based our initial concept for generating stories with audio and photos on cell-phones on a scenario informed by abstracting from digital storytelling projects globally and our personal experience. But insights from ethnography, and technology experiments involving storytelling, in a rural village led us to query our grounding assumptions and usability criteria. So, we implemented a method using cell-phones to localise storytelling, involve rural users and probe ways to incorporate visual and audio media. Products from this method helped us to generate design ideas for our current prototype which offers great flexibility. Thus we present a new way to depict stories digitally and a process for improving such software. Nicola J. Bidwell, Thomas Reitmaier, Gary Marsden, Susan Hansen |
CHI | 4 |
| 2010 | Collaboration Within Different Settings: A Study of Co-located and Distributed Multidisciplinary Medical Team Meetings
Toni Robertson, Jane Li, Kenton O'Hara, Susan Hansen |
Comput. Support. Cooperative Work. | 4 |
| 2008 | Supporting Enhanced Collaboration in Distributed Multidisciplinary Care Team MeetingsabstractThis paper describes an initiative for exploring the design space of an enhanced collaboration platform for a multidisciplinary breast cancer team meeting distributed between two hospitals. We present our socio-technical approach to the system design process which is intended to encourage engagement between the research technologists and the clinicians without adversely affecting the work of the clinicians. We report on some initial results of the observational study performed by the Braccetto research team and current social-technical issues affecting communication between the multidisciplinary team members during the meetings. We highlight some technical and research challenges which include the role that medical images play as "boundary objects" for several disciplines in the meeting, the awareness requirement and the evaluation of collaboration effectiveness. Jane Li, Tim Mansfield, Susan Hansen |
CBMS | 3 |