Demo Data from EDBT 2026 / reviewers in the wild / expert
Ricky Yeung
dblp:94/3728
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1994
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Programming languages and type systems · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Programming languages and type systems › programming paradigms
declarative programming |
0.0 | 1 | 1994 | TBAG: a high level framework for interactive, animated 3D graphics applications · SIGGRAPH 1994 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1994 | TBAG: a high level framework for interactive, animated 3D graphics applicationsabstractWe present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable values, first class functions, and relations, applying these concepts to a broad range of types, including points, vectors, planes, colors, transforms, geometry, and sound. The narrow role of modifiable state in this paradigm allows applications to be run in a collaborative setting (multi-user and multi-computer) without modification. Conal Elliott, Greg Schechter, Ricky Yeung, Salim S. Abi-Ezzi |
SIGGRAPH | 3 |