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Jingfeng Li

dblp:94/3846 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0002-5780-3192ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Segmentation and scene understanding · 67% 3D vision · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › 3d segmentation
3d scene segmentation
0.812024
GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding · CVPR 2024
Computer vision › 3D vision
neural radiance field
0.812024
GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding · CVPR 2024
Computer vision › Segmentation and scene understanding › scene understanding
semantic scene understanding
0.812024
GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding · CVPR 2024

Methods — techniques the papers use, named apart from their topics

transformer · 0.8self-distillation · 0.8
YearPublicationVenuePosition
2026 PGSR-DR: high-fidelity reflective surface reconstruction with planar-based Gaussians and deferred rendering
Jingfeng Li, Xiaokun Wang 0001, Haokai Zeng, Xingyu Ye, Jirí Kosinka, Alexandru C. Telea, Yalan Zhang, Yanrui Xu
Vis. Comput.1
2024 GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding
abstract
Applying Neural Radiance Fields (NeRF) to downstream perception tasks for scene understanding and representation is becoming increasingly popular. Most existing methods treat semantic prediction as an additional rendering task, i.e., the “label rendering” task, to build semantic NeRFs. However, by rendering semantic/instance labels per pixel without considering the contextual information of the rendered image, these methods usually suffer from unclear boundary segmentation and abnormal segmentation of pixels within an object. To solve this problem, we propose Generalized Perception NeRF (GP-NeRF), a novel pipeline that makes the widely used segmentation model and NeRF work compatibly under a unified framework, for facilitating context-aware 3D scene perception. To accomplish this goal, we introduce transformers to aggregate radiance as well as semantic embedding fields jointly for novel views and facilitate the joint volumetric rendering of both fields. In addition, we propose two self-distillation mechanisms, i.e., the Semantic Distill Loss and the Depth-Guided Semantic Distill Loss, to enhance the discrimination and quality of the semantic field and the maintenance of geometric consistency. In evaluation, as shown in Fig. 1 we conduct experimental comparisons under two perception tasks (i.e. semantic and instance segmentation) using both synthetic and real-world datasets. Notably, our method outperforms SOTA approaches by 6.94%,11.76%, and 8.47% on generalized semantic segmentation, finetuning semantic segmentation, and instance segmentation, respectively. Project.
Hao Li 0075, Dingwen Zhang, Yalun Dai, Nian Liu 0002, Lechao Cheng, Jingfeng Li, Jingdong Wang 0001, Junwei Han 0001
CVPR6