EDBT 2026 Demo / reviewers in the wild / expert
Wenting Zheng
dblp:94/4314
· DBLP profile ↗
40ranked-venue papers
7as first author
21since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 15 · 2 first-author · 7 since 2021Security and privacy · 11 · 2 first-author · 8 since 2021Artificial intelligence and machine learning · 4 · 4 since 2021Computer networks · 3 · 1 first-authorSoftware engineering, systems software and programming languages · 3 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Corrigendum to "LDM: Large tensorial SDF model for textured mesh generation" [Graphical Models, Volume 140, August 2025, 101271]
Rengan Xie, Xiaoliang Luo, Lvchun Wang, Qi Wang 0111, Qi Ye 0001, Wei Chen 0001, Wenting Zheng, Yuchi Huo |
Graph. Model. | 9 |
| 2025 | Cinnamon: A Framework for Scale-Out Encrypted AIabstractFully homomorphic encryption (FHE) is a promising cryptographic solution that enables computation on encrypted data, but its adoption remains a challenge due to steep performance overheads. Although recent FHE architectures have made valiant efforts to narrow the performance gap, they not only have massive monolithic chip designs but also only target small ML workloads. We present Cinnamon, a framework for accelerating state-of-the-art ML workloads that are encrypted using FHE. Cinnamon accelerates encrypted computing by exploiting parallelism at all levels of a program, using novel algorithms, compilers, and hardware techniques to create a scale-out design for FHE as opposed to a monolithic chip design. Our evaluation of the Cinnamon framework on small programs shows a 2.3× improvement in performance compared to prior state-of-the-art designs. Further, we use Cinnamon to show for the first time the scalability of large ML models such as the BERT language model in FHE. Cinnamon achieves a speedup of 36,600× compared to a CPU bringing down the inference time from 17 hours to 1.67 seconds thereby enabling new opportunities for privacy-preserving machine learning. Finally, Cinnamon's parallelization strategies and architectural extensions reduce the required resources per-chip leading to a 5× and 2.68× improvement in performance-per-dollar compared to state-of-the-art monolithic and chiplet architectures respectively. Siddharth Jayashankar, Tom Tang, Wenting Zheng, Dimitrios Skarlatos 0002 |
ASPLOS (1) | 4 |
| 2025 | HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videos
Yuchi Huo, Qi Wang 0111, Wenting Zheng, Rengan Xie |
CVM (2) | 5 |
| 2025 | A3GS: Arbitrary Artistic Style into Arbitrary 3D Gaussian Splatting
Zhiyuan Fang, Rengan Xie, Xuancheng Jin, Qi Ye 0001, Wei Chen 0001, Wenting Zheng, Rui Wang 0004, Yuchi Huo |
ICCV | 6 |
| 2025 | Fuse3D: Generating 3D Assets Controlled by Multi-Image FusionabstractRecently, generating 3D assets with the control of condition images has achieved impressive quality. However, existing 3D generation methods are limited to handling a single control objective and lack the ability to utilize multiple images to independently control different regions of a 3D asset, which hinders their flexibility in applications. We propose Fuse3D, a novel method that enables generating 3D assets under the control of multiple images, allowing for the seamless fusion of multi-level regional controls from global views to intricate local details. First, we introduce a Multi-Condition Fusion Module to integrate the visual features from multiple image regions. Then, we propose a method to automatically align user-selected 2D image regions with their associated 3D regions based on semantic cues. Finally, to resolve control conflicts and enhance local control features from multi-condition images, we introduce a Local Attention Enhancement Strategy that flexibly balances region-specific feature fusion. Overall, we introduce the first method capable of controllable 3D asset generation from multiple condition images. The experimental results indicate that Fuse3D can flexibly fuse multiple 2D image regions into coherent 3D structures, resulting in high-quality 3D assets. Code and data for this paper are at https://jinnmnm.github.io/Fuse3d.github.io/. Xuancheng Jin, Rengan Xie, Wenting Zheng, Rui Wang 0004, Hujun Bao, Yuchi Huo |
SIGGRAPH Asia | 3 |
| 2025 | FABLE: Batched Evaluation on Confidential Lookup Tables in 2PC
Zhengyuan Su, Qi Pang, Simon Beyzerov, Wenting Zheng |
USENIX Security Symposium | 4 |
| 2025 | LDM: Large tensorial SDF model for textured mesh generationabstractPrevious efforts have managed to generate production-ready 3D assets from text or images. However, these methods primarily employ NeRF or 3D Gaussian representations, which are not adept at producing smooth, high-quality geometries required by modern rendering pipelines. In this paper, we propose LDM, a L arge tensorial S D F M odel, which introduces a novel feed-forward framework capable of generating high-fidelity, illumination-decoupled textured mesh from a single image or text prompts. We firstly utilize a multi-view diffusion model to generate sparse multi-view inputs from single images or text prompts, and then a transformer-based model is trained to predict a tensorial SDF field from these sparse multi-view image inputs. Finally, we employ a gradient-based mesh optimization layer to refine this model, enabling it to produce an SDF field from which high-quality textured meshes can be extracted. Extensive experiments demonstrate that our method can generate diverse, high-quality 3D mesh assets with corresponding decomposed RGB textures within seconds. The project code is available at https://github.com/rgxie/LDM . Rengan Xie, Xiaoliang Luo, Lvchun Wang, Qi Wang 0111, Qi Ye 0001, Wei Chen 0001, Wenting Zheng, Yuchi Huo |
Graph. Model. | 9 |
| 2024 | Communication Bounds for the Distributed Experts ProblemabstractIn this work, we study the experts problem in the distributed setting where an expert's cost needs to be aggregated across multiple servers. Our study considers various communication models such as the message-passing model and the broadcast model, along with multiple aggregation functions, such as summing and taking the $\ell_p$ norm of an expert's cost across servers. We propose the first communication-efficient protocols that achieve near-optimal regret in these settings, even against a strong adversary who can choose the inputs adaptively. Additionally, we give a conditional lower bound showing that the communication of our protocols is nearly optimal. Finally, we implement our protocols and demonstrate empirical savings on the HPO-B benchmarks. Qi Pang, Trung Tran, David P. Woodruff, Zhihao Zhang 0001, Wenting Zheng |
NeurIPS | 6 |
| 2024 | No Free Lunch in LLM Watermarking: Trade-offs in Watermarking Design ChoicesabstractAdvances in generative models have made it possible for AI-generated text, code, and images to mirror human-generated content in many applications. Watermarking, a technique that aims to embed information in the output of a model to verify its source, is useful for mitigating the misuse of such AI-generated content. However, we show that common design choices in LLM watermarking schemes make the resulting systems surprisingly susceptible to attack---leading to fundamental trade-offs in robustness, utility, and usability.
To navigate these trade-offs, we rigorously study a set of simple yet effective attacks on common watermarking systems, and propose guidelines and defenses for LLM watermarking in practice. Qi Pang, Shengyuan Hu 0001, Wenting Zheng, Virginia Smith |
NeurIPS | 3 |
| 2024 | BOLT: Privacy-Preserving, Accurate and Efficient Inference for TransformersabstractThe advent of transformers has brought about significant advancements in traditional machine learning tasks. However, their pervasive deployment has raised concerns about the potential leakage of sensitive information during inference. Existing approaches using secure multiparty computation (MPC) face limitations when applied to transformers due to the extensive model size and resource-intensive matrix-matrix multiplications. In this paper, we present BOLT, a privacy-preserving inference framework for transformer models that supports efficient matrix multiplications and nonlinear computations. Combined with our novel machine learning optimizations, BOLT reduces the communication cost by 10.91×. Our evaluation on diverse datasets demonstrates that BOLT maintains comparable accuracy to floating-point models and achieves 4.8-9.5× faster inference across various network settings compared to the state-of-the-art system. Qi Pang, Jinhao Zhu, Helen Möllering, Wenting Zheng, Thomas Schneider 0003 |
SP | 4 |
| 2024 | Communication-efficient, Fault Tolerant PIR over Erasure Coded StorageabstractPrivate information retrieval (PIR) is a technique for a client to retrieve an item from a public database without revealing to an adversarial server the item that was queried. While multi-server PIR has been well-studied in order to obtain better communication and computation relative to single-server schemes, there are far fewer fault-tolerant PIR schemes which can remain functional even in the presence of malicious adversaries. In this paper, we present a solution that combines techniques from both the cryptography and information theory communities to design robust PIR protocols that obtain better computation, communication, and storage compared to prior state-of-the-art schemes. Our results show that our PIR protocols achieve up to 9.1× lower latency, at least 39.2× less total communication, and up to 7.3× less computation than the state-of-art robust PIR protocols for a database 4GB in size and can withstand two malicious servers, and continually outperform the robust PIR baselines for a variety of parameter configurations and failure scenarios. Trevor Leong, Francisco Maturana, Wenting Zheng, K. V. Rashmi |
SP | 4 |
| 2024 | Piano: Extremely Simple, Single-Server PIR with Sublinear Server ComputationabstractWe construct a sublinear-time single-server preprocessing Private Information Retrieval (PIR) scheme with an optimal tradeoff between client storage and server computation (up to poly-logarithmic factors). Our scheme achieves amortized $\tilde O(\sqrt n )$ server and client computation and $O(\sqrt n )$ online communication per query, and requires ${\tilde O_\lambda }(\sqrt n )$ client storage. Unlike prior single-server PIR schemes that rely on heavy cryptographic machinery such as Homomorphic Encryption, our scheme relies only on Pseudo-Random Functions (PRF). To the best of our knowledge, Piano is the first practical single-server sublinear-time PIR scheme, and we outperform the state-of-the-art single-server PIR by 10×-300×. In comparison with the best known two-server PIR scheme, Piano enjoys comparable performance but our construction is considerably simpler. Experimental results show that for a 100GB database and with 60ms round-trip latency, Piano achieves 93ms response time, while the best known prior scheme requires 11s or more. Mingxun Zhou, Wenting Zheng, Elaine Shi |
SP | 3 |
| 2024 | ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human RenderingabstractRecently, implicit neural representation has been widely used to learn the appearance of human bodies in the canonical space, which can be further animated using a parametric human model. However, how to decompose the material properties from the implicit representation for relighting has not yet been investigated thoroughly. We propose to address this problem with a novel framework, ReN Human, that takes sparse or even monocular input videos collected in unconstrained lighting to produce a 3D human representation that can be rendered with novel views, poses, and lighting. Our method represents humans as deformable implicit neural representation and decomposes the geometry, material of humans as well as environment illumination for capturing a relightable and animatable human model. Moreover, we introduce a volumetric lighting grid consisting of spherical Gaussian mixtures to learn the spatially varying illumination and animatable visibility probes to model the dynamic self-occlusion caused by human motion. Specifically, we learn the material property fields and illumination using a physically-based rendering layer that uses Monte Carlo importance sampling to facilitate differentiation of the complex rendering integral. We demonstrate that our approach outperforms recent novel views and poses synthesis methods in a challenging benchmark with sparse videos, enabling high-fidelity human relighting. Rengan Xie, In-Young Cho, Sen Yang 0008, Wei Chen 0001, Hujun Bao, Wenting Zheng, Yuchi Huo |
ACM Trans. Graph. | 7 |
| 2023 | Secure Federated Correlation Test and Entropy EstimationabstractWe propose the first federated correlation test framework compatible with secure aggregation, namely FED-$\chi^2$. In our protocol, the statistical computations are recast as frequency moment estimation problems, where the clients collaboratively generate a shared projection matrix and then use stable projection to encode the local information in a compact vector. As such encodings can be linearly aggregated, secure aggregation can be applied to conceal the individual updates. We formally establish the security guarantee of FED-$\chi^2$ by proving that only the minimum necessary information (i.e., the correlation statistics) is revealed to the server. We show that our protocol can be naturally extended to estimate other statistics that can be recast as frequency moment estimations. By accommodating Shannon’e Entropy in FED-$\chi^2$, we further propose the first secure federated entropy estimation protocol, FED-$H$. The evaluation results demonstrate that FED-$\chi^2$ and FED-$H$ achieve good performance with small client-side computation overhead in several real-world case studies. Qi Pang, Lun Wang 0001, Shuai Wang 0011, Wenting Zheng, Dawn Song |
ICML | 4 |
| 2023 | Silph: A Framework for Scalable and Accurate Generation of Hybrid MPC ProtocolsabstractMany applications in finance and healthcare need access to data from multiple organizations. While these organizations can benefit from computing on their joint datasets, they often cannot share data with each other due to regulatory constraints and business competition. One way mutually distrusting parties can collaborate without sharing their data in the clear is to use secure multiparty computation (MPC). However, MPC’s performance presents a serious obstacle for adoption as it is difficult for users who lack expertise in advanced cryptography to optimize. In this paper, we present Silph, a framework that can automatically compile a program written in a high-level language to an optimized, hybrid MPC protocol that mixes multiple MPC primitives securely and efficiently. Compared to prior works, our compilation speed is improved by up to 30000×. On various database analytics and machine learning workloads, the MPC protocols generated by Silph match or outperform prior work by up to 3.6×. Jinhao Zhu, Alex Ozdemir, Riad S. Wahby, Fraser Brown, Wenting Zheng |
SP | 6 |
| 2023 | ADI: Adversarial Dominating Inputs in Vertical Federated Learning SystemsabstractVertical federated learning (VFL) system has recently become prominent as a concept to process data distributed across many individual sources without the need to centralize it. Multiple participants collaboratively train models based on their local data in a privacy-aware manner. To date, VFL has become a de facto solution to securely learn a model among organizations, allowing knowledge to be shared without compromising privacy of any individuals. Despite the prosperous development of VFL systems, we find that certain inputs of a participant, named adversarial dominating inputs (ADIs), can dominate the joint inference towards the direction of the adversary's will and force other (victim) participants to make negligible contributions, losing rewards that are usually offered regarding the importance of their contributions in federated learning scenarios. We conduct a systematic study on ADIs by first proving their existence in typical VFL systems. We then propose gradient-based methods to synthesize ADIs of various formats and exploit common VFL systems. We further launch greybox fuzz testing, guided by the saliency score of "victim" participants, to perturb adversary-controlled inputs and systematically explore the VFL attack surface in a privacy-preserving manner. We conduct an in-depth study on the influence of critical parameters and settings in synthesizing ADIs. Our study reveals new VFL attack opportunities, promoting the identification of unknown threats before breaches and building more secure VFL systems. Qi Pang, Yuanyuan Yuan 0001, Shuai Wang 0011, Wenting Zheng |
SP | 4 |
| 2023 | ChartNavigator: An Interactive Pattern Identification and Annotation Framework for ChartsabstractPatterns in charts refer to interesting visual features or forms. Identifying patterns not only helps analysts understand the ‘shape’ of the data but also supports better and faster decision-making. Existing solutions for identifying patterns in charts require a large number of labeled data instances, making it intractable without user supervision. In this paper, we propose ChartNavigator, an interactive pattern identification and annotation framework for unlabeled visualization charts. ChartNavigator leverages a novel chart-sensitive deep factor model to map patterns into a low-dimensional factor representation space, and facilitates rich analysis with the derived representations. We design and implement a visual interface to support efficient identification and annotation of potential patterns in charts. Evaluations with multiple datasets show that our approach outperforms the baseline models in identifying and annotating patterns Tian-Ye Zhang, Haozhe Feng, Wei Chen 0001, Zexian Chen, Wenting Zheng, Wenqi Huang 0002, Anthony K. H. Tung |
IEEE Trans. Knowl. Data Eng. | 5 |
| 2022 | CostCO: An automatic cost modeling framework for secure multi-party computationabstractThe last decade has seen an explosion in the number of new secure multi-party computation (MPC) protocols that enable collaborative computation on sensitive data. No single MPC protocol is optimal for all types of computation. As a result, researchers have created hybrid-protocol compilers that translate a program into a hybrid protocol that mixes different MPC protocols. Hybrid-protocol compilers crucially rely on accurate cost models, which are handwritten by the compilers' developers, to choose the correct schedule of protocols. In this paper, we propose CostCO, the first automatic MPC cost modeling framework. CostCO develops a novel API to interface with a variety of MPC protocols, and leverages domain-specific properties of MPC in order to enable efficient and automatic cost-model generation for a wide range of MPC protocols. CostCO employs a two-phase experiment design to efficiently synthesize cost models of the MPC protocol's runtime as well as its memory and network usage. We verify CostCO's modeling accuracy for several full circuits, characterize the engineering effort required to port existing MPC protocols, and demonstrate how hybrid-protocol compilers can leverage CostCO's cost models. Vivian Fang, Lloyd Brown, William Lin, Wenting Zheng, Aurojit Panda, Raluca A. Popa |
EuroS&P | 4 |
| 2021 | Cerebro: A Platform for Multi-Party Cryptographic Collaborative Learning
Wenting Zheng, Ryan Deng, Weikeng Chen, Raluca A. Popa, Aurojit Panda, Ion Stoica |
USENIX Security Symposium | 1 |
| 2021 | Multi-resolution terrain rendering using summed-area tables
Chuankun Zheng, Rui Wang 0004, Yuchi Huo, Wenting Zheng, Hai Lin 0003, Hujun Bao |
Comput. Graph. | 5 |
| 2021 | WaveLines: towards effective visualization and analysis of stability in power grid simulation
Tian-Ye Zhang, Qi Wang 0111, Liwen Lin, Jiazhi Xia, Xiwang Xu, Yanhao Huang, Wenting Zheng, Wei Chen 0001 |
Frontiers Comput. Sci. | 8 |
| 2020 | Delphi: A Cryptographic Inference Service for Neural Networks
Pratyush Mishra 0001, Ryan Lehmkuhl, Akshayaram Srinivasan, Wenting Zheng, Raluca A. Popa |
USENIX Security Symposium | 4 |
| 2020 | Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped DomainabstractAbstract In this paper, we present a new shader smoothing method to improve the quality and generality of band‐limiting shader programs. Previous work [YB18] treats intermediate values in the program as random variables, and utilizes mean and variance statistics to smooth shader programs. In this work, we extend such a band‐limiting framework by exploring the observation that one intermediate value in the program is usually computed by a complex composition of functions, where the domain and range of composited functions heavily impact the statistics of smoothed programs. Accordingly, we propose three new shader smoothing rules for specific composition of functions by considering the domain and range, enabling better mean and variance statistics of approximations. Aside from continuous functions, the texture, such as color texture or normal map, is treated as a discrete function with limited domain and range, thereby can be processed similarly in the newly proposed framework. Experiments show that compared with previous work, our method is capable of generating better smoothness of shader programs as well as handling a broader set of shader programs. Rui Wang 0004, Yuchi Huo, Wenting Zheng, Wei Hua 0002, Hujun Bao |
Comput. Graph. Forum | 4 |
| 2019 | Helen: Maliciously Secure Coopetitive Learning for Linear ModelsabstractMany organizations wish to collaboratively train machine learning models on their combined datasets for a common benefit (e.g., better medical research, or fraud detection). However, they often cannot share their plaintext datasets due to privacy concerns and/or business competition. In this paper, we design and build Helen, a system that allows multiple parties to train a linear model without revealing their data, a setting we call coopetitive learning. Compared to prior secure training systems, Helen protects against a much stronger adversary who is malicious and can compromise m−1 out of m parties. Our evaluation shows that Helen can achieve up to five orders of magnitude of performance improvement when compared to training using an existing state-of-the-art secure multi-party computation framework. Wenting Zheng, Raluca A. Popa, Joseph Gonzalez 0001, Ion Stoica |
IEEE Symposium on Security and Privacy | 1 |
| 2018 | DIZK: A Distributed Zero Knowledge Proof System
Howard Wu, Wenting Zheng, Alessandro Chiesa, Raluca A. Popa, Ion Stoica |
USENIX Security Symposium | 2 |
| 2017 | MiniCrypt: Reconciling Encryption and Compression for Big Data StoresabstractWe propose MiniCrypt, the first key-value store that reconciles encryption and compression without compromising performance. At the core of MiniCrypt is an observation on data compressibility trends in key-value stores, which enables grouping key-value pairs into small key packs, together with a set of distributed systems techniques for retrieving, updating, merging and splitting encrypted packs. Our evaluation shows that MiniCrypt compresses data by as much as 4 times with respect to the vanilla key-value store, and can increase the server's throughput by up to two orders of magnitude by fitting more data in main memory. Wenting Zheng, Frank Li 0001, Raluca A. Popa, Ion Stoica, Rachit Agarwal 0001 |
EuroSys | 1 |
| 2017 | SCL: Simplifying Distributed SDN Control Planes
Aurojit Panda, Wenting Zheng, Xiaohe Hu, Arvind Krishnamurthy, Scott Shenker |
NSDI | 2 |
| 2017 | Opaque: An Oblivious and Encrypted Distributed Analytics Platform
Wenting Zheng, Ankur Dave, Jethro G. Beekman, Raluca A. Popa, Joseph Gonzalez 0001, Ion Stoica |
NSDI | 1 |
| 2017 | Influence of Pulse Shaping Filters on PAPR Performance of Underwater 5G Communication System Technique: GFDMabstractGeneralized frequency division multiplexing (GFDM) is a new candidate technique for the fifth generation (5G) standard based on multibranch multicarrier filter bank. Unlike OFDM, it enables the frequency and time domain multiuser scheduling and can be implemented digitally. It is the generalization of traditional OFDM with several added advantages like the low PAPR (peak to average power ratio). In this paper, the influence of the pulse shaping filter on PAPR performance of the GFDM system is investigated and the comparison of PAPR in OFDM and GFDM is also demonstrated. The PAPR is restrained by selecting proper parameters and filters to make the underwater acoustic communication more efficient. Jinqiu Wu, Xuefei Ma, Zeeshan Babar, Wenting Zheng |
Wirel. Commun. Mob. Comput. | 5 |
| 2014 | Fast Databases with Fast Durability and Recovery Through Multicore Parallelism
Wenting Zheng, Stephen Tu, Eddie Kohler, Barbara Liskov |
OSDI | 1 |
| 2014 | Procedural generation and real-time rendering of a marine ecosystemabstractUnderwater scene is one of the most marvelous environments in the world. In this study, we present an efficient procedural modeling and rendering system to generate marine ecosystems for swim-through graphic applications. To produce realistic and natural underwater scenes, several techniques and algorithms have been presented and introduced. First, to distribute sealife naturally on a seabed, we employ an ecosystem simulation that considers the influence of the underwater environment. Second, we propose a two-level procedural modeling system to generate sealife with unique biological features. At the base level, a series of grammars are designed to roughly represent underwater sealife on a central processing unit (CPU). Then at the fine level, additional details of the sealife are created and rendered using graphic processing units (GPUs). Such a hybrid CPU-GPU framework best adopts sequential and parallel computation in modeling a marine ecosystem, and achieves a high level of performance. Third, the proposed system integrates dynamic simulations in the proposed procedural modeling process to support dynamic interactions between sealife and the underwater environment, where interactions and physical factors of the environment are formulated into parameters and control the geometric generation at the fine level. Results demonstrate that this system is capable of generating and rendering scenes with massive corals and sealife in real time. Xin Ding 0002, Jun-hao Yu, Tian-yi Gao, Wenting Zheng, Rui Wang 0004, Hujun Bao |
J. Zhejiang Univ. Sci. C | 5 |
| 2014 | Structure-aware error-diffusion approach using entropy-constrained threshold modulation
Ling-yue Liu, Wei Chen 0001, Wenting Zheng, Wei-dong Geng |
Vis. Comput. | 3 |
| 2013 | Speedy transactions in multicore in-memory databasesabstractSilo is a new in-memory database that achieves excellent performance and scalability on modern multicore machines. Silo was designed from the ground up to use system memory and caches efficiently. For instance, it avoids all centralized contention points, including that of centralized transaction ID assignment. Silo's key contribution is a commit protocol based on optimistic concurrency control that provides serializability while avoiding all shared-memory writes for records that were only read. Though this might seem to complicate the enforcement of a serial order, correct logging and recovery is provided by linking periodically-updated epochs with the commit protocol. Silo provides the same guarantees as any serializable database without unnecessary scalability bottlenecks or much additional latency. Silo achieves almost 700,000 transactions per second on a standard TPC-C workload mix on a 32-core machine, as well as near-linear scalability. Considered per core, this is several times higher than previously reported results. Stephen Tu, Wenting Zheng, Eddie Kohler, Barbara Liskov, Samuel Madden 0001 |
SOSP | 2 |
| 2013 | An improved parallel contrast-aware halftoningabstractDigital image halftoning is a widely used technique. However, achieving high fidelity tone reproduction and structural preservation with low computational time cost remains a challenging problem. This paper presents a highly parallel algorithm to boost real-time application of serial structure-preserving error diffusion. The contrast-aware halftoning approach is one such technique with superior structure preservation, but it offers only a limited opportunity for graphics processing unit (GPU) acceleration. Our method integrates contrast-aware halftoning into a new parallelizable error-diffusion halftoning framework. To eliminate visually disturbing artifacts resulting from parallelization, we propose a novel multiple quantization model and space-filling curve to maintain tone consistency, blue-noise property, and structure consistency. Our GPU implementation on a commodity personal computer achieves a real-time performance for a moderately sized image. We demonstrate the high quality and performance of the proposed approach with a variety of examples, and provide comparisons with state-of-the-art methods. Ling-yue Liu, Wei Chen 0001, Tien-Tsin Wong, Wenting Zheng, Wei-dong Geng |
J. Zhejiang Univ. Sci. C | 4 |
| 2010 | Fast multi-scale joint bilateral texture upsampling
Chunxia Xiao, Yongwei Nie, Wenting Zheng |
Vis. Comput. | 4 |
| 2007 | A unified method for appearance and geometry completion of point set surfaces
Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao 0004, Qunsheng Peng 0001 |
Vis. Comput. | 2 |
| 2006 | Appearance and Geometry Completion with Constrained Texture Synthesis
Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao 0004, Qunsheng Peng 0001 |
Computer Graphics International | 2 |
| 2004 | Robust morphing of point-sampled geometryabstractAbstract We propose a novel morphing algorithm for objects represented by point‐sampled geometry. The fundamental problem of point‐sampled geometry morphing is how to set the correspondence between points of the two objects which are usually of different size. The two objects are first parameterized by projecting the sample points onto a common parametric domain. As both objects are densely sampled, we present a novel accelerated parameterization algorithm employing the technique of LOD. The common parameter domain is then split recursively into clusters. The correspondence between sample points of the two objects is established by performing a local mapping in each cluster. As for complex geometries, the establishment of correspondence is facilitated by decomposing the geometry into patches using geodesic decomposition curves. To preserve the features during morphing, a process of features assignment is incorporated. By re‐sampling the in‐between object dynamically and adaptively, the cracks that would occasionally occur during morphing are successfully eliminated. Experiment results show that our algorithms are fast, stable and easy to implement. High‐quality morphing is produced. Copyright © 2004 John Wiley & Sons, Ltd. Chunxia Xiao, Wenting Zheng, Qunsheng Peng 0001, A. Robin Forrest |
Comput. Animat. Virtual Worlds | 2 |
| 2002 | Rendering of virtual environments based on polygonal & point-based modelsabstractReal-time rendering for large-scale, complex dynamic virtual scenes is a challenging problem in computer graphics. In this paper, we propose a hybrid rendering algorithm of dynamic virtual environments that seamlessly fuses the point-based scheme and polygon-based scheme. In our algorithm, the scene is organized into a BSP-tree. Objects in the leaf-nodes of the BSP tree are further subdivided into a quad-tree hierarchy, which contains both the sample points and polygon rendering information at each level. The accelerated rendering algorithm integrates the hierarchical occlusion map technique, image caching technique and BSP technique to fast render complex dynamic scenes. During navigation, our system adaptively determines the rendering mode and the level of details of objects, and achieves smooth transition between the two rendering modes by effectively controlling the rendering precision. The dynamic objects can be processed in the system uniformly. Our experimental results have demonstrated the satisfactory performance of the proposed hybrid-rendering scheme for the dynamic virtual environments. Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng 0001 |
VRST | 1 |
| 1999 | A Distributed Hybrid Rendering Algorithm for Highly Complex ScenesabstractA distributed virtual reality system based on a hybrid rendering scheme is presented in this paper. Unlike the traditional image based rending algorithm, our approach divides the local scene within the frustum of the current viewpoint into two layers, i.e., the front layer and the back layer. Objects in the front layer are rendered in real time with a geometry based hardware z-buffer algorithm. To generate the image of back layer, we first perform a nonlinear transformation to all visible points of a keyframe adjacent to the current viewpoint to reveal their coplanar characteristics. A hierarchical quadrangle approximation of the local scene is then set up, the intermediate image of the back layer at the current viewpoint is then obtained by re-projecting these quadrangles onto the current image plane, gaps that might appear on the intermediate image am filled by bi-directional backward warping. As our approach consists of two independent phases, it can be easily implemented in parallel or distribution mode. Experimental results show that our approach has a satisfactory performance. Wenting Zheng, Hujun Bao, Qunsheng Peng 0001, Hanqiu Sun |
PG | 1 |