Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Virginia R. de Sa

dblp:94/4658 · also Virginia de Sa · DBLP profile ↗
← Back
32ranked-venue papers
8as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 29 · 7 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 11 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Deep learning architectures and training · 43% Representation and self-supervised learning · 20% Efficient and distributed learning · 17%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 17 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
adaptive computation
0.712023
Adaptive recurrent vision performs zero-shot computation scaling to unseen difficulty levels · NeurIPS 2023
Machine learning › Deep learning architectures and training › recurrent neural network
recurrent convolutional network
0.712023
Adaptive recurrent vision performs zero-shot computation scaling to unseen difficulty levels · NeurIPS 2023
Machine learning › Deep learning architectures and training
recurrent neural network
0.712023
Adaptive recurrent vision performs zero-shot computation scaling to unseen difficulty levels · NeurIPS 2023
Computer vision › Vision and language
visual reasoning
0.712023
Adaptive recurrent vision performs zero-shot computation scaling to unseen difficulty levels · NeurIPS 2023
Machine learning › Deep learning architectures and training
encoder-decoder architecture
0.412019
Exploiting Invertible Decoders for Unsupervised Sentence Representation Learning · ACL (1) 2019
Machine learning › Representation and self-supervised learning › text embedding › text representation learning
sentence representation learning
0.412019
Exploiting Invertible Decoders for Unsupervised Sentence Representation Learning · ACL (1) 2019
Machine learning › Representation and self-supervised learning › text embedding › sentence embedding
unsupervised sentence embeddings
0.412019
Exploiting Invertible Decoders for Unsupervised Sentence Representation Learning · ACL (1) 2019
Data mining
exploratory data analysis
0.212013
Divvy: fast and intuitive exploratory data analysis · J. Mach. Learn. Res. 2013
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
feature selection
0.012003
Benefitting from the Variables that Variable Selection Discards · J. Mach. Learn. Res. 2003
Natural language and speech › Speech recognition and synthesis › speech analysis
speech classification
0.012003
Sensory Modality Segregation · NIPS 2003
Machine learning › Learning theory › model selection
variable selection
0.012003
Benefitting from the Variables that Variable Selection Discards · J. Mach. Learn. Res. 2003
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › deep latent variable model
helmholtz machine
0.011997
Using Helmholtz Machines to Analyze Multi-channel Neuronal Recordings · NIPS 1997
Machine learning › Deep learning architectures and training
backpropagation
0.011996
Promoting Poor Features to Supervisors: Some Inputs Work Better as Outputs · NIPS 1996
Machine learning › Learning paradigms
semi-supervised learning
0.011993
Learning Classification with Unlabeled Data · NIPS 1993
Machine learning › Representation and self-supervised learning › prototype learning
learning vector quantization
0.011992
A Note on Learning Vector Quantization · NIPS 1992
Machine learning › Learning theory
classification
0.011993
Learning Classification with Unlabeled Data · NIPS 1993
Machine learning › Representation and self-supervised learning
prototype learning
0.011992
A Note on Learning Vector Quantization · NIPS 1992

Methods — techniques the papers use, named apart from their topics

lateral connections · 0.7gating · 0.7adaptive halting · 0.7ensemble learning · 0.4distributional hypothesis · 0.4variable selection · 0.0self-supervised learning · 0.0minimizing-disagreement algorithm · 0.0multi-channel analysis · 0.0helmholtz machine · 0.0
YearPublicationVenuePosition
2025 FERGI: Automatic Scoring of User Preferences for Text-to-Image Generation from Spontaneous Facial Expression Reaction
abstract
Researchers have proposed to use data of human preference feedback to fine-tune text-to-image generative models. However, the scalability of human feedback collection has been limited by its reliance on manual annotation. Therefore, we develop and test a method to automatically score user preferences from their spontaneous facial expression reaction to the generated images. We collect a dataset of Facial Expression Reaction to Generated Images (FERGI) and show that the activations of multiple facial action units (AUs) are highly correlated with user evaluations of the generated images. We develop an FAU-Net (Facial Action Units Neural Network), which receives inputs from an AU estimation model, to automatically score user preferences for text-to-image generation based on their facial expression reactions, which is complementary to the pre-trained scoring models based on the input text prompts and generated images. Integrating our FAU-Net valence score with the pre-trained scoring models improves their consistency with human preferences. This method of automatic annotation with facial expression analysis can be potentially generalized to other generation tasks. The code is available at https://github.com/ShuangquanFeng/FERGI and the dataset is also available at the same link for research purposes.
Shuangquan Feng, Junhua Ma, Virginia R. de Sa
FG3
2023 Adaptive recurrent vision performs zero-shot computation scaling to unseen difficulty levels
abstract
Humans solving algorithmic (or) reasoning problems typically exhibit solution times that grow as a function of problem difficulty. Adaptive recurrent neural networks have been shown to exhibit this property for various language-processing tasks. However, little work has been performed to assess whether such adaptive computation can also enable vision models to extrapolate solutions beyond their training distribution's difficulty level, with prior work focusing on very simple tasks. In this study, we investigate a critical functional role of such adaptive processing using recurrent neural networks: to dynamically scale computational resources conditional on input requirements that allow for zero-shot generalization to novel difficulty levels not seen during training using two challenging visual reasoning tasks: PathFinder and Mazes. We combine convolutional recurrent neural networks (ConvRNNs) with a learnable halting mechanism based on Graves (2016). We explore various implementations of such adaptive ConvRNNs (AdRNNs) ranging from tying weights across layers to more sophisticated biologically inspired recurrent networks that possess lateral connections and gating. We show that 1) AdRNNs learn to dynamically halt processing early (or late) to solve easier (or harder) problems, 2) these RNNs zero-shot generalize to more difficult problem settings not shown during training by dynamically increasing the number of recurrent iterations at test time. Our study provides modeling evidence supporting the hypothesis that recurrent processing enables the functional advantage of adaptively allocating compute resources conditional on input requirements and hence allowing generalization to harder difficulty levels of a visual reasoning problem without training.
Vijay Veerabadran, Srinivas Ravishankar, Ritik Raina, Virginia R. de Sa
NeurIPS5
2022 Set Size Effects on the P3b in a BCI Speller
Alessandro D'Amico, Virginia R. de Sa
CogSci2
2022 Exploring the Racial Bias in Pain Detection with a Computer Vision Model
Sarah Fabi, Xiaojing Xu, Virginia R. de Sa
CogSci3
2021 EEG Reveals Familiarity by Controlling Confidence in Memory Retrieval
Kueida Liao, Matthew V. Mollison, Tim Curran, Virginia R. de Sa
CogSci4
2020 Exploring Multidimensional Measurements for Pain Evaluation using Facial Action Units
abstract
Although pain is widely recognized to be a multidimensional experience, it is typically measured by unidimensional patient self-reported visual analog scale (VAS). However, self-reported pain is subjective, difficult to interpret and sometimes impossible to obtain. Machine learning models have been developed to automatically recognize pain at both the frame level and sequence (or video) level. Many methods use or learn facial action units (AUs) defined by the Facial Action Coding System (FACS) for describing facial expressions with muscle movement. In this paper, we analyze the relationship between sequence-level multidimensional pain measurements and frame-level AUs and an AU derived pain-related measure, the Prkachin and Solomon Pain Intensity (PSPI). We study methods that learn sequence-level metrics from frame-level metrics. Specifically, we explore an extended multitask learning model to predict VAS from human-labeled AUs with the help of other sequence-level pain measurements during training. This model consists of two parts: a multitask learning neural network model to predict multidimensional pain scores, and an ensemble learning model to linearly combine the multidimensional pain scores to best approximate VAS. Starting from human-labeled AUs, the model achieves a mean absolute error (MAE) on VAS of 1.73. It outperforms provided human sequence-level estimates which have an MAE of 1.76. Combining our machine learning model with the human estimates gives the best performance of MAE on VAS of 1.48.
Xiaojing Xu, Virginia R. de Sa
FG2
2019 Exploiting Invertible Decoders for Unsupervised Sentence Representation Learning
abstract
Encoder-decoder models for unsupervised sentence representation learning using the distributional hypothesis effectively constrain the learnt representation of a sentence to only that needed to reproduce the next sentence.While the decoder is important to constrain the representation, these models tend to discard the decoder after training since only the encoder is needed to map the input sentence into a vector representation.However, parameters learnt in the decoder also contain useful information about the language.In order to utilise the decoder after learning, we present two types of decoding functions whose inverse can be easily derived without expensive inverse calculation.Therefore, the inverse of the decoding function can serve as another encoder that produces sentence representations.We show that, with careful design of the decoding functions, the model learns good sentence representations, and the ensemble of the representations produced from the encoder and the inverse of the decoder demonstrate even better generalisation ability and solid transferability.
Virginia R. de Sa
ACL (1)2
2018 Single-Trial EEG Predicts Memory Retrieval Using Leave-One-Subject-Out Classification
Kueida Liao, Matthew V. Mollison, Tim Curran, Virginia R. de Sa
BIBM4
2018 Towards Classifier Visualisation in 3D Source Space
abstract
In the context of brain-computer interfacing, it is important to investigate what regions of the brain a classifier focuses on. For one, this will clarify to what extent the classifier relies on brain activity, as opposed to undesirable non-cortical signals. More generally, the practice is informative as it allows conclusions to be drawn about the cortical regions-and thus, cortical functions-that contribute to the effect under investigation. In this study, we start to investigate different methods to visualise the regions of interest of classifiers based on windowed means and on common spatial patterns. Specifically, we take individually reconstructed source spaces and transform the classifier filter weights into relevance weights indicating the relative contribution of each source to the classifier. This is visualised across participants in an average brain. By decomposing the classifier weights into separate sources and localising these in the brain, this method provides a tool to evaluate classifiers and test hypotheses.
Laurens R. Krol, Mahta Mousavi, Virginia R. de Sa, Thorsten O. Zander
SMC3
2014 Discriminative dimensionality reduction for analyzing EEG data
Eunho Noh, Virginia R. de Sa
CogSci2
2013 Divvy: fast and intuitive exploratory data analysis
Joshua M. Lewis, Virginia R. de Sa, Laurens van der Maaten
J. Mach. Learn. Res.2
2012 Human Cluster Evaluation and Formal Quality Measures: A Comparative Study
Joshua M. Lewis, Margareta Ackerman, Virginia R. de Sa
CogSci3
2012 A Behavioral Investigation of Dimensionality Reduction
Joshua M. Lewis, Laurens van der Maaten, Virginia R. de Sa
CogSci3
2012 Using Machine Learning for Exploratory Data Analysis
Joshua M. Lewis, Virginia R. de Sa
CogSci2
2012 Learning Cluster Analysis through Experience
Joshua M. Lewis, Virginia R. de Sa
CogSci2
2012 An interactive control strategy is more robust to non-optimal classification boundaries
abstract
We consider a new paradigm for EEG-based brain computer interface (BCI) cursor control involving signaling satisfaction or dissatisfaction with the current motion direction instead of the usual direct control of signaling rightward or leftward desired motion. We start by assuming that the same underlying EEG signals are used to either signal directly the intent for right and left motion or to signal satisfaction and dissatisfaction with the current motion. We model the paradigm as an absorbing Markov chain and show that while both the standard system and the new interactive system have equal information transfer rate (ITR) when the Bayes optimal classification boundary (between the underlying EEG feature distributions used for the two classes) is exactly known and non-changing, the interactive system is much more robust to using a suboptimal classification boundary. Due to non-stationarity of EEG recordings, in real systems the classification boundary will often be suboptimal for the current EEG signals. We note that a variable step size gives a higher ITR for both systems (but the same robustness improvement of the interactive system remains). Finally, we present a way to probabilistically combine classifiers of natural signals of satisfaction and dissatisfaction with classifiers using standard left/right controls.
Virginia R. de Sa
ICMI1
2011 Coordinating Touch and Vision to Learn What Objects Look Like
Walter A. Talbott, Ian R. Fasel, Javier Molina, Virginia R. de Sa, Javier R. Movellan
CogSci4
2010 Multi-view kernel construction
abstract
In many problem domains data may come from multiple sources (or views), such as video and audio from a camera or text on and links to a web page. These multiple views of the data are often not directly comparable to one another, and thus a principled method for their integration is warranted. In this paper we develop a new algorithm to leverage information from multiple views for unsupervised clustering by constructing a custom kernel. We generate a multipartite graph (with the number of parts given by the number of views) that induces a kernel we then use for spectral clustering. Our algorithm can be seen as a generalization of co-clustering and spectral clustering and a relative of Kernel Canonical Correlation Analysis. We demonstrate the algorithm on four data sets: an illustrative artificial data set, synthetic fMRI data, voxels from an fMRI study, and a collection of web pages. Finally, we compare its performance to common alternatives.
Virginia R. de Sa, Patrick W. Gallagher, Joshua M. Lewis, Vicente L. Malave
Mach. Learn.1
2008 Sleeping Our Way to Weight Normalization and Stable Learning
abstract
The functions of sleep have been an enduring mystery. Tononi and Cirelli (2003) hypothesized that one of the functions of slow-wave sleep is to scale down synapses in the cortex that have strengthened during awake learning. We create a computational model to test the functionality of this idea and examine some of its implications. We show that synaptic scaling during slow-wave sleep is capable of keeping Hebbian learning in check and that it enables stable development. We also show theoretically how it implements classical weight normalization, which has been in common use in neural models for decades. Finally, a significant computational limitation of this form of synaptic scaling is revealed through computer simulations.
Thomas J. Sullivan, Virginia R. de Sa
Neural Comput.2
2006 A self-organizing map with homeostatic synaptic scaling
Thomas J. Sullivan, Virginia R. de Sa
Neurocomputing2
2006 A model of surround suppression through cortical feedback
Thomas J. Sullivan, Virginia R. de Sa
Neural Networks2
2006 Homeostatic synaptic scaling in self-organizing maps
Thomas J. Sullivan, Virginia R. de Sa
Neural Networks2
2004 A temporal trace and SOM-based model of complex cell development
Thomas J. Sullivan, Virginia R. de Sa
Neurocomputing2
2004 Nonlinear reverse correlation with synthesized naturalistic noise
Hsin-Hao Yu, Virginia R. de Sa
Neurocomputing2
2003 Sensory Modality Segregation
abstract
Why are sensory modalities segregated the way they are? In this paper we show that sensory modalities are well designed for self-supervised cross-modal learning. Using the Minimizing-Disagreement algorithm on an unsupervised speech categorization task with visual (moving lips) and auditory (sound signal) inputs, we show that very informative auditory dimensions actually harm performance when moved to the visual side of the network. It is better to throw them away than to consider them part of the “visual input”. We explain this finding in terms of the statistical structure in sensory inputs.
Virginia R. de Sa
NIPS1
2003 Benefitting from the Variables that Variable Selection Discards
Rich Caruana, Virginia R. de Sa
J. Mach. Learn. Res.2
2001 Model fitting as an aid to bridge balancing in neuronal recording
Virginia R. de Sa, David J. C. MacKay
Neurocomputing1
1998 Category Learning Through Multi-Modality Sensing
abstract
Humans and other animals learn to form complex categories without receiving a target output, or teaching signal, with each input pattern. In contrast, most computer algorithms that emulate such performance assume the brain is provided with the correct output at the neuronal level or require grossly unphysiological methods of information propagation. Natural environments do not contain explicit labeling signals, but they do contain important information in the form of temporal correlations between sensations to different sensory modalities, and humans are affected by this correlational structure (Howells, 1944; McGurk & MacDonald, 1976; MacDonald & McGurk, 1978; Zellner & Kautz, 1990; Durgin & Proffitt, 1996). In this article we describe a simple, unsupervised neural network algorithm that also uses this natural structure. Using only the co-occurring patterns of lip motion and sound signals from a human speaker, the network learns separate visual and auditory speech classifiers that perform comparably to supervised networks.
Virginia R. de Sa, Dana H. Ballard
Neural Comput.1
1997 Using Helmholtz Machines to Analyze Multi-channel Neuronal Recordings
Virginia R. de Sa, R. Christopher DeCharms, Michael Merzenich
NIPS1
1996 Promoting Poor Features to Supervisors: Some Inputs Work Better as Outputs
Rich Caruana, Virginia R. de Sa
NIPS2
1993 Learning Classification with Unlabeled Data
Virginia R. de Sa
NIPS1
1992 A Note on Learning Vector Quantization
Virginia R. de Sa, Dana H. Ballard
NIPS1