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Balazs Kovacs

dblp:94/4758 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2019
0000-0003-4265-6609ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorArtificial intelligence and machine learning · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
2 papers
Information retrieval · 92% Recommender systems · 8%
Artificial intelligence
2 papers
3D vision · 40% Image recognition and object detection · 30% Representation and self-supervised learning · 30%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › ranking
context-aware ranking
0.412019
Context-Aware Asset Search for Graphic Design · IEEE Trans. Vis. Comput. Graph. 2019
Information retrieval
image retrieval
0.412019
Context-Aware Asset Search for Graphic Design · IEEE Trans. Vis. Comput. Graph. 2019
User interface design and tools
design tools
0.412019
Context-Aware Asset Search for Graphic Design · IEEE Trans. Vis. Comput. Graph. 2019
Computer vision › 3D vision › inverse rendering
intrinsic image decomposition
0.312017
Shading Annotations in the Wild · CVPR 2017
Rendering
inverse rendering
0.112017
Shading Annotations in the Wild · CVPR 2017
Recommender systems
fashion recommendation
0.112015
Learning Visual Clothing Style with Heterogeneous Dyadic Co-Occurrences · ICCV 2015

Methods — techniques the papers use, named apart from their topics

pairwise comparison · 0.8learned compatibility model · 0.8crowdsourced data · 0.8crowdsourcing · 0.6convolutional neural network · 0.6siamese convolutional neural network · 0.4metric learning · 0.4
YearPublicationVenuePosition
2019 Context-Aware Asset Search for Graphic Design
abstract
Graphic design tools provide powerful controls for expert-level design creation, but the options can often be overwhelming for novices. This paper proposes Context-Aware Asset Search tools that take the current state of the user's design into account, thereby providing search and selections that are compatible with the current design and better fit the user's needs. In particular, we focus on image search and color selection, two tasks that are central to design. We learn a model for compatibility of images and colors within a design, using crowdsourced data. We then use the learned model to rank image search results or color suggestions during design. We found counterintuitive behavior using conventional training with pairwise comparisons for image search, where models with and without compatibility performed similarly. We describe a data collection procedure that alleviates this problem. We show that our method outperforms baseline approaches in quantitative evaluation, and we also evaluate a prototype interactive design tool.
Balazs Kovacs, Peter O'Donovan, Kavita Bala, Aaron Hertzmann
IEEE Trans. Vis. Comput. Graph.1
2018 Learning Material-Aware Local Descriptors for 3D Shapes
abstract
Material understanding is critical for design, geometric modeling, and analysis of functional objects. We enable material-aware 3D shape analysis by employing a projective convolutional neural network architecture to learn material-aware descriptors from view-based representations of 3D points for point-wise material classification or material-aware retrieval. Unfortunately, only a small fraction of shapes in 3D repositories are labeled with physical materials, posing a challenge for learning methods. To address this challenge, we crowdsource a dataset of 3080 3D shapes with part-wise material labels. We focus on furniture models which exhibit interesting structure and material variability. In addition, we also contribute a high-quality expert-labeled benchmark of 115 shapes from Herman-Miller and IKEA for evaluation. We further apply a mesh-aware conditional random field, which incorporates rotational and reflective symmetries, to smooth our local material predictions across neighboring surface patches. We demonstrate the effectiveness of our learned descriptors for automatic texturing, material-aware retrieval, and physical simulation.
Hubert Lin, Melinos Averkiou, Evangelos Kalogerakis, Balazs Kovacs, Siddhant Ranade, Vladimir G. Kim, Siddhartha Chaudhuri, Kavita Bala
3DV4
2017 Shading Annotations in the Wild
abstract
Understanding shading effects in images is critical for a variety of vision and graphics problems, including intrinsic image decomposition, shadow removal, image relighting, and inverse rendering. As is the case with other vision tasks, machine learning is a promising approach to understanding shading - but there is little ground truth shading data available for real-world images. We introduce Shading Annotations in the Wild (SAW), a new large-scale, public dataset of shading annotations in indoor scenes, comprised of multiple forms of shading judgments obtained via crowdsourcing, along with shading annotations automatically generated from RGB-D imagery. We use this data to train a convolutional neural network to predict per-pixel shading information in an image. We demonstrate the value of our data and network in an application to intrinsic images, where we can reduce decomposition artifacts produced by existing algorithms. Our database is available at http://opensurfaces.cs.cornell.edu/saw.
Balazs Kovacs, Sean Bell, Noah Snavely, Kavita Bala
CVPR1
2017 Intrinsic Decompositions for Image Editing
abstract
Intrinsic images are a mid-level representation of an image that decompose the image into reflectance and illumination layers. The reflectance layer captures the color/texture of surfaces in the scene, while the illumination layer captures shading effects caused by interactions between scene illumination and surface geometry. Intrinsic images have a long history in computer vision and recently in computer graphics, and have been shown to be a useful representation for tasks ranging from scene understanding and reconstruction to image editing. In this report, we review and evaluate past work on this problem. Specifically, we discuss each work in terms of the priors they impose on the intrinsic image problem. We introduce a new synthetic ground-truth dataset that we use to evaluate the validity of these priors and the performance of the methods. Finally, we evaluate the performance of the different methods in the context of image-editing applications.
Nicolas Bonneel, Balazs Kovacs, Sylvain Paris, Kavita Bala
Comput. Graph. Forum2
2015 Learning Visual Clothing Style with Heterogeneous Dyadic Co-Occurrences
abstract
With the rapid proliferation of smart mobile devices, users now take millions of photos every day. These include large numbers of clothing and accessory images. We would like to answer questions like 'What outfit goes well with this pair of shoes?' To answer these types of questions, one has to go beyond learning visual similarity and learn a visual notion of compatibility across categories. In this paper, we propose a novel learning framework to help answer these types of questions. The main idea of this framework is to learn a feature transformation from images of items into a latent space that expresses compatibility. For the feature transformation, we use a Siamese Convolutional Neural Network (CNN) architecture, where training examples are pairs of items that are either compatible or incompatible. We model compatibility based on co-occurrence in large-scale user behavior data, in particular co-purchase data from Amazon.com. To learn cross-category fit, we introduce a strategic method to sample training data, where pairs of items are heterogeneous dyads, i.e., the two elements of a pair belong to different high-level categories. While this approach is applicable to a wide variety of settings, we focus on the representative problem of learning compatible clothing style. Our results indicate that the proposed framework is capable of learning semantic information about visual style and is able to generate outfits of clothes, with items from different categories, that go well together.
Andreas Veit, Balazs Kovacs, Sean Bell, Julian J. McAuley, Kavita Bala, Serge J. Belongie
ICCV2