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Tim Paek

dblp:94/4879 · DBLP profile ↗
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36ranked-venue papers
14as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 20 · 7 first-authorArtificial intelligence and machine learning · 13 · 6 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 5 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
8 papers
Interaction techniques and input · 89% Haptics and multimodal interaction · 5% Collaborative and social computing · 4%
Artificial intelligence
5 papers
Information extraction and text analysis · 52% 3D vision · 26% Speech recognition and synthesis · 12%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Computer graphics and multimedia
1 paper
Image and video processing · 100%
Databases, data mining, and information retrieval
2 papers
Web and social media mining · 70% Information retrieval · 30%

Topics — the 18 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Information extraction and text analysis › sentiment analysis
opinion prediction
0.912025
PrimeX: A Dataset of Worldview, Opinion, and Explanation · EMNLP 2025
Interaction techniques and input › input sensing › gesture recognition
accelerometer-based gesture recognition
0.412019
Raise to Speak: An Accurate, Low-power Detector for Activating Voice Assistants on Smartwatches · KDD 2019
Interaction techniques and input › mobile interaction › wearable device interaction
smartwatch interaction
0.412019
Raise to Speak: An Accurate, Low-power Detector for Activating Voice Assistants on Smartwatches · KDD 2019
Computer vision › 3D vision
depth estimation
0.212014
Learning to be a depth camera for close-range human capture and interaction · ACM Trans. Graph. 2014
Computer vision › 3D vision › depth estimation
monocular depth estimation
0.212014
Learning to be a depth camera for close-range human capture and interaction · ACM Trans. Graph. 2014
Machine learning › Kernel, tree and ensemble methods › ensemble learning › tree ensembles › random forest
regression forests
0.212014
Filter Forests for Learning Data-Dependent Convolutional Kernels · CVPR 2014
Image and video processing › image restoration
image denoising
0.212014
Filter Forests for Learning Data-Dependent Convolutional Kernels · CVPR 2014
Interaction techniques and input › input device
wearable input device
0.212013
An interactive belt-worn badge with a retractable string-based input mechanism · CHI 2013
Interaction techniques and input › text entry
speech-based text entry
0.112012
Voice typing: a new speech interaction model for dictation on touchscreen devices · CHI 2012
Interaction techniques and input
text entry
0.112011
Sampling representative phrase sets for text entry experiments: a procedure and public resource · CHI 2011
Haptics and multimodal interaction
multimodal interaction
0.112008
Search Vox: leveraging multimodal refinement and partial knowledge for mobile voice search · UIST 2008
Computer vision › 3D vision
3d reconstruction
0.112014
Learning to be a depth camera for close-range human capture and interaction · ACM Trans. Graph. 2014
Image and video processing › stereo image processing
depth map refinement
0.112014
Filter Forests for Learning Data-Dependent Convolutional Kernels · CVPR 2014
Interaction techniques and input
mobile interaction
0.012004
Toward universal mobile interaction for shared displays · CSCW 2004
User interface design and tools › search interface
search result presentation
0.012004
WaveLens: a new view onto Internet search results · CHI 2004
Collaborative and social computing
shared displays
0.012004
Toward universal mobile interaction for shared displays · CSCW 2004
Interaction techniques and input › selection techniques › command selection › menu interaction
marking menus
0.012012
Voice typing: a new speech interaction model for dictation on touchscreen devices · CHI 2012
Information retrieval
search engines
0.012004
WaveLens: a new view onto Internet search results · CHI 2004

Methods — techniques the papers use, named apart from their topics

language model personalization · 1.7belief explanation analysis · 1.7policy model · 0.8false trigger mitigation · 0.8convolutional neural network · 0.8random forest · 0.4near-infrared imaging · 0.4filter forest · 0.4convolutional filtering · 0.4classification-regression forests · 0.4corpus sampling · 0.2prototype · 0.2user study · 0.1feature analysis · 0.1classifier learning · 0.1text hints · 0.1simulation experiments · 0.1usability study · 0.0
YearPublicationVenuePosition
2025 PrimeX: A Dataset of Worldview, Opinion, and Explanation
abstract
As the adoption of language models advances, so does the need to better represent individual users to the model.Are there aspects of an individual's belief system that a language model can utilize for improved alignment?Following prior research, we investigate this question in the domain of opinion prediction by developing PRIMEX, a dataset of public opinion survey data from 858 US residents with two additional sources of belief information: written explanations from the respondents for why they hold specific opinions, and the Primal World Belief survey for assessing respondent worldview.We provide an extensive initial analysis of our data and show the value of belief explanations and worldview for personalizing language models.Our results demonstrate how the additional belief information in PRIMEX can benefit both the NLP and psychological research communities, opening up avenues for further study.Public Opinion Surveys on multiple topics 858 Participants of various age, gender, education, race, & US region 1 2 3 Free-response explanations of 3 questions per survey Good vs. Bad Safe vs.
Rik Koncel-Kedziorski, Brihi Joshi, Tim Paek
EMNLP3
2019 Raise to Speak: An Accurate, Low-power Detector for Activating Voice Assistants on Smartwatches
abstract
The two most common ways to activate intelligent voice assistants (IVAs) are button presses and trigger phrases. This paper describes a new way to invoke IVAs on smartwatches: simply raise your hand and speak naturally. To achieve this experience, we designed an accurate, low-power detector that works on a wide range of environments and activity scenarios with minimal impact to battery life, memory footprint, and processor utilization. The raise to speak (RTS) detector consists of four main compo- nents: an on-device gesture convolutional neural network (CNN) that uses accelerometer data to detect specific poses; an on-device speech CNN to detect proximal human speech; a policy model to combine signals from the motion and speech detector; and an off-device false trigger mitigation (FTM) system to reduce unin- tentional invocations trigged by the on-device detector. Majority of the components of the detector run on-device to preserve user privacy. The RTS detector was released in watchOS 5.0 and is running on millions of devices worldwide.
Shiwen Zhao, Brandt Westing, Shawn Scully, Heri Nieto, Roman Holenstein, Minwoo Jeong, Krishna Sridhar, Brandon Newendorp, Mike Bastian, Sethu Raman, Tim Paek, Kevin Lynch, Carlos Guestrin
KDD11
2016 Exploring tilt for no-touch, wrist-only interactions on smartwatches
abstract
Because smartwatches are worn on the wrist, they do not require users to hold the device, leaving at least one hand free to engage in other activities. Unfortunately, this benefit is thwarted by the typical interaction model of smartwatches; for interactions beyond glancing at information or using speech, users must utilize their other hand to manipulate a touchscreen and/or hardware buttons. In order to enable no-touch, wrist-only smartwatch interactions so that users can, for example, hold a cup of coffee while controlling their device, we explore two tilt-based interaction techniques for menu selection and navigation: AnglePoint, which directly maps the position of a virtual pointer to the tilt angle of the smartwatch, and ObjectPoint, which objectifies the underlying virtual pointer as an object imbued with a physics model. In a user study, we found that participants were able to perform menu selection and continuous selection of menu items as well as navigation through a menu hierarchy more quickly and accurately with ObjectPoint, even though previous research on tilt for other mobile devices suggested that AnglePoint would be more effective. We provide an explanation of our results and discuss the implications for more "hands-free" smartwatch interactions.
Anhong Guo, Tim Paek
MobileHCI2
2014 Filter Forests for Learning Data-Dependent Convolutional Kernels
abstract
We propose 'filter forests' (FF), an efficient new discriminative approach for predicting continuous variables given a signal and its context. FF can be used for general signal restoration tasks that can be tackled via convolutional filtering, where it attempts to learn the optimal filtering kernels to be applied to each data point. The model can learn both the size of the kernel and its values, conditioned on the observation and its spatial or temporal context. We show that FF compares favorably to both Markov random field based and recently proposed regression forest based approaches for labeling problems in terms of efficiency and accuracy. In particular, we demonstrate how FF can be used to learn optimal denoising filters for natural images as well as for other tasks such as depth image refinement, and 1D signal magnitude estimation. Numerous experiments and quantitative comparisons show that FFs achieve accuracy at par or superior to recent state of the art techniques, while being several orders of magnitude faster.
Sean Ryan Fanello, Cem Keskin, Pushmeet Kohli, Shahram Izadi, Jamie Shotton, Antonio Criminisi, Ugo Pattacini, Tim Paek
CVPR8
2014 Distributed open-domain conversational understanding framework with domain independent extractors
abstract
Traditional spoken dialog systems are usually based on a centralized architecture, in which the number of domains is predefined, and the provider is fixed for a given domain and intent. The spoken language understanding (SLU) component is responsible for detecting domain and intents, and filling domain-specific slots. It is expensive and time-consuming in this architecture to add new and/or competing domains, intents, or providers. The rapid growth of service providers in the mobile computing market calls for an extensible dialog system framework. This paper presents a distributed dialog infrastructure where each domain or provider is agnostic of others, and processes the user utterances independently using their own knowledge or models, so that a new domain and new provider can be easily incorporated in. In addition, to facilitate each service provider building their own SLU models or algorithms, we introduce a new component, extractors, to provide intermediate semantic annotations such as entity mention tags, which can be plugged in arbitrarily as well. Each service provider can then rapidly develop their SLU parser with minimum efforts by providing some example sentences with intents and slots if needed. Our preliminary experimental results demonstrate the power of this new framework compared to a centralized architecture.
Qi Li 0014, Gökhan Tür, Dilek Hakkani-Tür, Xiang Li 0066, Tim Paek, Asela Gunawardana, Chris Quirk
SLT5
2014 Learning to be a depth camera for close-range human capture and interaction
abstract
We present a machine learning technique for estimating absolute, per-pixel depth using any conventional monocular 2D camera, with minor hardware modifications. Our approach targets close-range human capture and interaction where dense 3D estimation of hands and faces is desired. We use hybrid classification-regression forests to learn how to map from near infrared intensity images to absolute , metric depth in real-time. We demonstrate a variety of human-computer interaction and capture scenarios. Experiments show an accuracy that outperforms a conventional light fall-off baseline, and is comparable to high-quality consumer depth cameras, but with a dramatically reduced cost, power consumption, and form-factor.
Sean Ryan Fanello, Cem Keskin, Shahram Izadi, Pushmeet Kohli, David Kim 0002, David Sweeney, Antonio Criminisi, Jamie Shotton, Sing Bing Kang, Tim Paek
ACM Trans. Graph.10
2013 An interactive belt-worn badge with a retractable string-based input mechanism
abstract
In this paper we explore a new type of wearable computing device, an interactive identity badge. An embedded LCD presents dynamic information to the wearer and interaction is facilitated by sensing movement of the retractable string which attaches the unit to the wearer's belt. This form-factor makes it possible to interact using a single hand, providing lightweight and immediate access to a variety of information when it's not convenient to pick up, unlock and interact directly with a device like a smartphone. In this paper we present our prototype interactive badge, demonstrate the underlying technology and describe a number of usage scenarios and interaction techniques
Norman Pohl, Steve Hodges 0001, John Helmes, Nicolas Villar, Tim Paek
CHI5
2012 Voice typing: a new speech interaction model for dictation on touchscreen devices
abstract
Dictation using speech recognition could potentially serve as an efficient input method for touchscreen devices. However, dictation systems today follow a mentally disruptive speech interaction model: users must first formulate utterances and then produce them, as they would with a voice recorder. Because utterances do not get transcribed until users have finished speaking, the entire output appears and users must break their train of thought to verify and correct it. In this paper, we introduce Voice Typing, a new speech interaction model where users' utterances are transcribed as they produce them to enable real-time error identification. For fast correction, users leverage a marking menu using touch gestures. Voice Typing aspires to create an experience akin to having a secretary type for you, while you monitor and correct the text. In a user study where participants composed emails using both Voice Typing and traditional dictation, they not only reported lower cognitive demand for Voice Typing but also exhibited 29% relative reduction of user corrections. Overall, they also preferred Voice Typing.
Tim Paek, Bongshin Lee
CHI2
2011 Sampling representative phrase sets for text entry experiments: a procedure and public resource
abstract
Text entry experiments evaluating the effectiveness of various input techniques often employ a procedure whereby users are prompted with natural language phrases which they are instructed to enter as stimuli. For experimental validity, it is desirable to control the stimuli and present text that is representative of a target task, domain or language. MacKenzie and Soukoreff (2001) manually selected a set of 500 phrases for text entry experiments. To demonstrate representativeness, they correlated the distribution of single letters in their phrase set to a relatively small (by current standards) corpus of English prior to 1966, which may not reflect the style of text input today. In this paper, we ground the notion of representativeness in terms of information theory and propose a procedure for sampling representative phrases from any large corpus so that researchers can curate their own stimuli. We then describe the characteristics of phrase sets we generated using the procedure for email and social media (Facebook and Twitter). The phrase sets and code for the procedure are publicly available for download.
Tim Paek, Bo-June Paul Hsu
CHI1
2011 2nd international workshop on intelligent user interfaces for developing regions: IUI4DR
abstract
Information Technology (IT) has had significant impact on the society and has touched all aspects of our lives. Up and until now computers and expensive devices have fueled this growth. It has resulted in several benefits to the society. The challenge now is to take this success of IT to its next level where IT services can be accessed by the users in developing regions. The focus of the workshop in 2011 is to identify the alternative sources of intelligence and use them to ease the interaction process with information technology. We would like to explore the different modalities, their usage by the community, the intelligence that can be derived by the usage, and finally the design implications on the user interface. We would also like to explore ways in which people in developing regions would react to collaborative technologies and/or use collaborative interfaces that require community support to build knowledge bases (example Wikipedia) or to enable effective navigation of content and access to services.
Sheetal K. Agarwal, Tim Paek, Nitendra Rajput, Bill Thies
IUI2
2011 Augmented reality vs. street views: a driving simulator study comparing two emerging navigation aids
abstract
Prior research has shown that when drivers look away from the road to view a personal navigation device (PND), driving performance is affected. To keep visual attention on the road, an augmented reality (AR) PND using a heads-up display could overlay a navigation route. In this paper, we compare the AR PND, a technology that does not currently exist but can be simulated, with two PND technologies that are popular today: an egocentric street view PND and the standard map-based PND. Using a high-fidelity driving simulator, we examine the effect of all three PNDs on driving performance in a city traffic environment where constant, alert attention is required. Based on both objective and subjective measures, experimental results show that the AR PND exhibits the least negative impact on driving. We discuss the implications of these findings on PND design as well as methods for potential improvement.
Zeljko Medenica, Andrew L. Kun, Tim Paek, Oskar Palinko
Mobile HCI3
2011 SiMPE: 6th Workshop on Speech in Mobile and Pervasive Environments
abstract
With the proliferation of pervasive devices and the increase in their processing capabilities, client-side speech processing has been emerging as a viable alternative. The SiMPE workshop series started in 2006 [5] with the goal of enabling speech processing on mobile and embedded devices to meet the challenges of pervasive environments (such as noise) and leveraging the context they offer (such as location). SiMPE 2010, the latest in the series brought together, very successfully, researchers from the speech and the HCI communities. We believe this is the beginning.
Amit Anil Nanavati, Nitendra Rajput, Alexander I. Rudnicky, Markku Turunen, Andrew L. Kun, Tim Paek, Ivan Tashev
Mobile HCI6
2010 Predicting the Importance of Newsfeed Posts and Social Network Friends
abstract
As users of social networking websites expand their network of friends, they are often flooded with newsfeed posts and status updates, most of which they consider to be "unimportant" and not newsworthy. In order to better understand how people judge the importance of their newsfeed, we conducted a study in which Facebook users were asked to rate the importance of their newsfeed posts as well as their friends. We learned classifiers of newsfeed and friend importance to identify predictive sets of features related to social media properties, the message text, and shared background information. For classifying friend importance, the best performing model achieved 85% accuracy and 25% error reduction. By leveraging this model for classifying newsfeed posts, the best newsfeed classifier achieved 64% accuracy and 27% error reduction.
Tim Paek, Michael Gamon, Scott Counts, David Maxwell Chickering, Aman Dhesi
AAAI1
2010 Usability guided key-target resizing for soft keyboards
abstract
Soft keyboards offer touch-capable mobile and tabletop devices many advantages such as multiple language support and room for larger displays. On the other hand, because soft keyboards lack haptic feedback, users often produce more typing errors. In order to make soft keyboards more robust to noisy input, researchers have developed key-target resizing algorithms, where underlying target areas for keys are dynamically resized based on their probabilities. In this paper, we describe how overly aggressive key-target resizing can sometimes prevent users from typing their desired text, violating basic user expectations about keyboard functionality. We propose an anchored key-target method which incorporates usability principles so that soft keyboards can remain robust to errors while respecting usability principles. In an empirical evaluation, we found that using anchored dynamic key-targets significantly reduce keystroke errors as compared to the state-of-the-art.
Asela Gunawardana, Tim Paek, Christopher Meek
IUI2
2010 SiMPE: 5th workshop on speech in mobile and pervasive environments
abstract
With the proliferation of pervasive devices and the increase in their processing capabilities, client-side speech processing has been emerging as a viable alternative. The SiMPE workshop series started in 2006 [5] with the goal of enabling speech processing on mobile and embedded devices to meet the challenges of pervasive environments (such as noise) and leveraging the context they offer (such as location).
Amit Anil Nanavati, Nitendra Rajput, Alexander I. Rudnicky, Markku Turunen, Andrew L. Kun, Tim Paek, Ivan Tashev
Mobile HCI6
2010 A practical examination of multimodal feedback and guidance signals for mobile touchscreen keyboards
abstract
Mobile devices with touch capabilities often utilize touchscreen keyboards. However, due to the lack of tactile feedback, users often have to switch their focus of attention between the keyboard area, where they must locate and click the correct keys, and the text area, where they must verify the typed output. This can impair user experience and performance. In this paper, we examine multimodal feedback and guidance signals that keep users' focus of attention in the keyboard area but also provide the kind of information users would normally receive in the text area. We evaluated whether combinations of multimodal signals could improve typing performance in a controlled experiment. One combination reduced keystrokes-per-character by 8% and correction backspaces by 28%.
Tim Paek, Kenghao Chang, Itai Almog, Eric Badger, Tirthankar Sengupta
Mobile HCI1
2009 Glancing at personal navigation devices can affect driving: experimental results and design implications
abstract
Nowadays, personal navigation devices (PNDs) that provide GPS-based directions are widespread in vehicles. These devices typically display the real-time location of the vehicle on a map and play spoken prompts when drivers need to turn. While such devices are less distracting than paper directions, their graphical display may distract users from their primary task of driving. In experiments conducted with a high fidelity driving simulator, we found that drivers using a navigation system with a graphical display indeed spent less time looking at the road compared to those using a navigation system with spoken directions only. Furthermore, glancing at the display was correlated with higher variance in driving performance measures. We discuss the implications of these findings on PND design for vehicles.
Andrew L. Kun, Tim Paek, Zeljko Medenica, Nemanja Memarovic, Oskar Palinko
AutomotiveUI2
2009 A voice search approach to replying to SMS messages in automobiles
abstract
Automotive infotainment systems now provide drivers the ability to hear incoming Short Message Service (SMS) text messages using text-to-speech. However, the question of how best to allow users to respond to these messages using speech recognition remains unsettled. In this paper, we propose a robust voice search approach to replying to SMS messages based on template matching. The templates are empirically derived from a large SMS corpus and matches are accurately retrieved using a vector space model. In evaluating SMS replies within the acoustically challenging environment of automobiles, the voice search approach consistently outperformed using just the recognition results of a statistical language model or a probabilistic context-free grammar. For SMS replies covered by our templates, the approach achieved as high as 89.7 % task completion when evaluating the top five reply candidates. Index Terms: SMS, information retrieval, voice UI, voice search 1.
Yun-Cheng Ju, Tim Paek
INTERSPEECH2
2009 Searching large indexes on tiny devices: optimizing binary search with character pinning
abstract
The small physical size of mobile devices imposes dramatic restrictions on the user interface (UI). With the ever increasing capacity of these devices as well as access to large online stores it becomes increasingly important to help the user select a particular item efficiently. Thus, we propose binary search with character pinning, where users can constrain their search to match selected prefix characters while making simple binary decisions about the position of their intended item in the lexicographic order. The underlying index for our method is based on a ternary search tree that is optimal under certain user-oriented constraints. To better scale to larger indexes, we analyze several heuristics that rapidly construct good trees. A user study demonstrates that our method helps users conduct rapid searches, using less keystrokes, compared to other methods.
Guy Shani, Christopher Meek, Tim Paek, Bo Thiesson, Gina Venolia
IUI3
2009 SiMPE: Fourth Workshop on Speech in Mobile and Pervasive Environments
Amit Anil Nanavati, Nitendra Rajput, Alexander I. Rudnicky, Markku Turunen, Andrew L. Kun, Tim Paek, Ivan Tashev
Mobile HCI6
2009 Designing phrase builder: a mobile real-time query expansion interface
abstract
As users enter web queries, real-time query expansion (RTQE) interfaces offer suggestions based on an index garnered from query logs. In selecting a suggestion, users can potentially reduce keystrokes, which can be very beneficial on mobile devices with deficient input means. Unfortunately, RTQE interfaces typically provide little assistance when only parts of an intended query appear among the suggestion choices. In this paper, we introduce Phrase Builder, an RTQE interface that reduces keystrokes by facilitating the selection of individual query words and by leveraging back-off query techniques to offer completions for out-of-index queries. We describe how we implemented a small memory footprint index and retrieval algorithm, and discuss lessons learned from three versions of the user interface, which was iteratively designed through user studies. Compared to standard auto-completion and typing, the last version of Phrase Builder reduced more keystrokes-per-character, was perceived to be faster, and was overall preferred by users.
Tim Paek, Bongshin Lee, Bo Thiesson
Mobile HCI1
2008 Accommodating explicit user expressions of uncertainty in voice search or something like that
abstract
Voice search applications encourage users to “just say what you want ” in order to obtain useful mobile content such as automated directory assistance (ADA). Unfortunately, when users only remember part of what they are looking for, they are forced to guess, even though what they know may be sufficient to retrieve the desired information. In this paper, we propose expanding the capabilities of voice search to allow users to explicitly express their uncertainties as part of their queries, and as such, to provide partial knowledge. Applied to ADA, we highlight the enhanced user experience uncertain expressions afford and delineate how we performed language modeling and information retrieval. We evaluate our approach by assessing its impact on overall ADA performance and by discussing the results of an experiment in which users generated both uncertain expressions as well as guesses for directory listings. Uncertain expressions reduced relative error rate by 31.8 % compared to guessing. Index Terms: voice search, user uncertainty, something 1.
Tim Paek, Yun-Cheng Ju
INTERSPEECH1
2008 Search Vox: leveraging multimodal refinement and partial knowledge for mobile voice search
abstract
Internet usage on mobile devices continues to grow as users seek anytime, anywhere access to information. Because users frequently search for businesses, directory assistance has been the focus of many voice search applications utilizing speech as the primary input modality. Unfortunately, mobile settings often contain noise which degrades performance. As such, we present Search Vox, a mobile search interface that not only facilitates touch and text refinement whenever speech fails, but also allows users to assist the recognizer via text hints. Search Vox can also take advantage of any partial knowledge users may have about the business listing by letting them express their uncertainty in an intuitive way using verbal wildcards. In simulation experiments conducted on real voice search data, leveraging multimodal refinement resulted in a 28% relative reduction in error rate. Providing text hints along with the spoken utterance resulted in even greater relative reduction, with dramatic gains in recovery for each additional character.
Tim Paek, Bo Thiesson, Yun-Cheng Ju, Bongshin Lee
UIST1
2008 Automating spoken dialogue management design using machine learning: An industry perspective
Tim Paek, Roberto Pieraccini
Speech Commun.1
2007 The effect of speech interface accuracy on driving performance
abstract
With the proliferation of cell phones around the world, governments have been enacting legislation prohibiting the use of cell phones during driving without a “hands-free” kit, bringing automotive speech recognition to the forefront of public safety. At the same time, the trend in cell phone hardware has been to create smaller and thinner devices with greater computational power and functional complexity, making speech the most viable modality for user input. Given the important role that automotive speech recognition is likely to play in consumer lives, we explore how the accuracy of the speech engine, the use of the push-to-talk button, and the type of dialog repair employed by the interface influences driving performance. In experiments conducted with a driving simulator, we found that the accuracy of the speech engine and its interaction with the use of the push-to-talk button does impact driving performance significantly, but the type of dialog repair employed does not. We discuss the implications of these findings on the design of automotive speech recognition systems.
Andrew L. Kun, Tim Paek, Zeljko Medenica
INTERSPEECH2
2007 People watcher: a game for eliciting human-transcribed data for automated directory assistance
abstract
Automated Directory Assistance (ADA) allows users to request telephone or address information of residential and business listings using speech recognition. Because callers often express listings differently than how they are registered in the directory, ADA systems require transcriptions of alternative phrasings for directory listings as training data, which can be costly to acquire. As such, a framework in which data can be contributed voluntarily by large numbers of Internet users has tremendous value. In this paper, we introduce People Watcher, a computer game that elicits transcribed, alternative user phrasings for directory listings while at the same time entertaining players. Data generated from the game not only overlapped actual audio transcriptions, but resulted in a statistically significant 15% relative reduction in semantic error rate when utilized for ADA. Furthermore, semantic accuracy was not statistically different than using the actual audio transcriptions. Index Terms: game, automated directory assistance 1.
Tim Paek, Yun-Cheng Ju, Christopher Meek
INTERSPEECH1
2007 Voicepedia: towards speech-based access to unstructured information
abstract
Currently there are no dialog systems that enable purely voice-based access to the unstructured information on websites such as Wikipedia. Such systems could be revolutionary for non-literate users in the developing world. To investigate interface issues in such a system, we developed VoicePedia, a telephone-based dialog system for searching and browsing Wikipedia. In this paper, we present the system, as well as a user study comparing the use of VoicePedia to SmartPedia, a Smartphone GUI-based alternative. Keyword entry through the voice interface was significantly faster, while search result navigation, and page browsing were significantly slower. Although users preferred the GUI-based interface, task success rates between both systems were comparable – a promising result for regions where Smartphones and data plans are not viable. Index Terms: dialog system, information access
J. Sherwani, Dong Yu 0001, Tim Paek, Mary Czerwinski, Yun-Cheng Ju, Alex Acero
INTERSPEECH3
2007 Personalizing influence diagrams: applying online learning strategies to dialogue management
David Maxwell Chickering, Tim Paek
User Model. User Adapt. Interact.2
2007 Complementary computing: policies for transferring callers from dialog systems to human receptionists
Eric Horvitz, Tim Paek
User Model. User Adapt. Interact.2
2007 Improving command and control speech recognition on mobile devices: using predictive user models for language modeling
Tim Paek, David Maxwell Chickering
User Model. User Adapt. Interact.1
2004 WaveLens: a new view onto Internet search results
abstract
Internet search results are typically displayed as a list conforming to a static style sheet. The difficulty of perusing this list can be exacerbated when screen real estate is limited. When space is limited, either, few results are seen, or result descriptions are abbreviated, making it difficult to know whether to follow a particular web link. In this paper, we describe "WaveLens," a dynamic layout technique for displaying search results, which addresses these issues by combining a fisheye lens with progressive exposure of page content. Results from a usability study showed that participants performed faster and more accurately on a search task with one of two distinct parameter settings of WaveLens as compared to the typical static list. In a post-hoc questionnaire, participants favored that setting over both the static list and another setting which involved animated zoom. We discuss design implications for the retrieval and display of search results.
Tim Paek, Susan T. Dumais, Ron Logan
CHI1
2004 Toward universal mobile interaction for shared displays
abstract
Researchers have noted conflicting trends in collaboration technologies between delivering more information on larger displays and exploiting mobility on smaller devices. Large, shared displays provide greater choice in the presentation of information, but mobile devices offer greater flexibility in the access of information. We describe a platform that leverages the best of both worlds by allowing multiple users to access and interact with a large, shared display using their own personal mobile devices, such as a cell phone, laptop, or wireless PDA. We highlight three applications built on top of the platform that demonstrate its generality and utility in a variety of group settings: namely, web browsing, polling, and entertainment.
Tim Paek, Maneesh Agrawala, Sumit Basu, Steven Mark Drucker, Trausti T. Kristjansson, Ron Logan, Kentaro Toyama, Andrew D. Wilson
CSCW1
2004 Optimizing Automated Call Routing by Integrating Spoken Dialog Models with Queuing Models
Tim Paek, Eric Horvitz
HLT-NAACL1
2000 Deeplistener: harnessing expected utility to guide clarification dialog in spoken language systems
abstract
We describe research on endowing spoken language systems with the ability to consider the cost of misrecognition, and using that knowledge to guide clarification dialog about a user’s intentions. Our approach relies on coupling utility-directed policies for dialog with the ongoing Bayesian fusion of evidence obtained from multiple utterances recognized during an interaction. After describing the methodology, we review the operation of a prototype system called DeepListener. DeepListener considers evidence gathered about utterances over time to make decisions about the optimal dialog strategy or realworld action to take given uncertainties about a user’s intentions and the costs and benefits of different outcomes.
Eric Horvitz, Tim Paek
INTERSPEECH2
2000 Continuous listening for unconstrained spoken dialog
abstract
A major hindrance to rendering spoken dialog systems capable of ongoing, continuous listening without requiring a push-to-talk device is the problem of distinguishing speech which is intended for the system from that which is overheard. We present a decision-theoretic approach to this problem that exploits Bayesian models of spoken dialog at four levels of analysis within a domain-independent, multi-modal computational architecture called Quartet. We applied Quartet to the task of navigating PowerPoint slide shows during a spoken presentation in a prototype system called Presenter. We describe the runtime behavior of Presenter as well as the results of an experimental study comparing the performance of Presenter to human subjects in discriminating arbitrarily formed spoken requests for slide navigation during a recorded lecture.
Tim Paek, Eric Horvitz, Eric K. Ringger
INTERSPEECH1
2000 Conversation as Action Under Uncertainty
Tim Paek, Eric Horvitz
UAI1