Demo Data from EDBT 2026 / reviewers in the wild / expert
Leonardo Escalona
dblp:94/4895
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction
multimodal interaction |
0.0 | 1 | 2003 | Capturing Water and Sound Waves to Interact with Virtual Nature · ISMAR 2003 |
Virtual and augmented reality › immersive interaction › 3d interaction
virtual environment interaction |
0.0 | 1 | 2003 | Capturing Water and Sound Waves to Interact with Virtual Nature · ISMAR 2003 |
Methods — techniques the papers use, named apart from their topics
wave sensing · 0.0microphone input · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Capturing Water and Sound Waves to Interact with Virtual NatureabstractTo improve the interaction of people with virtually generated environments we need first to break the barriers that prevent the user from getting an experience as close to reality as possible. The main problem is to give the user the sensation that his/her presence affects the virtual world and then to let the user perceive that the actions he/she takes on the real world can change the virtual one in a smooth natural way in order to achieve virtual biofeedback. Interacting with virtual nature can transport us out from reality. We developed an interactive application with two interfaces on which the user can pretend to be the wind and interact with a virtual pond. Our application makes the user believe and feel that he/she is modifying a 3D virtual pond by the interaction with a small water receptacle in the real world using innovative wave-sensing device. The user, by speaking to a microphone, can also interact with a virtual tree by making it move according to his/her wishes. The physics for the tree are calculated to present the user's action as a wind force making this an entertaining experience. Marissa Díaz, Leonardo Escalona, Isaac Rudomín, Daniel Rivera |
ISMAR | 3 |