Demo Data from EDBT 2026 / reviewers in the wild / expert
David J. Sturman
dblp:95/1009
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 1993
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 71% Immersive interaction · 19% User interface design and tools · 10% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Processor architecture and microarchitecture · 100% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › gesture input
glove-based interaction |
0.0 | 1 | 1993 | A Design Method for "Whole-Hand" Human-Computer Interaction · ACM Trans. Inf. Syst. 1993 |
Interaction techniques and input
hand-based interaction |
0.0 | 1 | 1989 | Hands-on interaction with virtual environments · UIST 1989 |
Immersive interaction
virtual reality interaction |
0.0 | 1 | 1989 | Hands-on interaction with virtual environments · UIST 1989 |
Processor architecture and microarchitecture
SIMD |
0.0 | 1 | 1987 | Developing computer animation packages (panel) · CHI 1987 |
Methods — techniques the papers use, named apart from their topics
taxonomy construction · 0.0controlled experiment · 0.0parallel processing · 0.0SIMD · 0.0logical device abstraction · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1993 | A Design Method for "Whole-Hand" Human-Computer InteractionabstractA disciplined investigation of "whole-hand interfaces (often glove based, currently) and their appropriate use for the control of complex task domains is embodied by the design method for whole-hand input.This is a series of procedures-including a common basis for the description, design, and evaluation of whole-hand input, together with an accompanying taxonomy-that enumerates key issues and points for consideration in the development of whole-hand input.The method helps designers focus on task requirements, isolate problem areas, and choose appropriate whole-hand input strategies for their specified tasks.Several experiments were conducted to validate and demonstrate the use of the design method.The results of the experiments are summarized and discussed. David J. Sturman, David Zeltzer |
ACM Trans. Inf. Syst. | 1 |
| 1989 | Hands-on interaction with virtual environmentsabstractIn this paper we describe the evolution of a whole-hand interface to our virtual-environment graphical system. We present a set of abstractions that can be used to implement device-independent interfaces for hand measurement devices. Some of these abstractions correspond to known logical device abstractions, while others take further advantage of the richness of expression in the human hand. We describe these abstractions in the context of their use in our development of virtual environments. David J. Sturman, David Zeltzer, Steven D. Pieper |
UIST | 1 |
| 1987 | Developing computer animation packages (panel)abstractSpecialized computer architectures can provide better price/performance for executing image processing and graphics applications than general purpose designs. Two processors are presented that use parallel SIMD data paths to support common graphics data structures as primitive operands in arithmetic expressions. A variant of the C language has been implemented to allow high level language coding of user applications on these processors. High level programming support is designed into the processor architecture that implements parallel object data typing and parallel conditional evaluation in hardware. Jeffrey Graber, Kevin Lefebvre, Michael Sciulli, Donald Leich, Milan Novacek, David Zeltzer, David J. Sturman |
CHI | 8 |
| 1985 | Interactive animation of parametric models
Pat Hanrahan, David J. Sturman |
Vis. Comput. | 2 |